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Meet the New ZERG BALL OF DEATH: THE ULTRA QUEENS! - Page 5

Forum Index > StarCraft 2 Strategy
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Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
February 05 2011 05:20 GMT
#81
I doubt the viability of this build simply due to the sheer potency to die early on and other factors, but I'm sure it will make up for some hilarious matches.
Shintuku
Profile Joined December 2010
Canada76 Posts
February 05 2011 05:59 GMT
#82
You guys should remember that we're just talking about a late game unit composition. There's absolutely no need to tech straight to ultras, it would just be a reaction to turtling toss/terran.
DiranMan
Profile Joined January 2011
25 Posts
February 05 2011 10:31 GMT
#83
On February 05 2011 14:59 Shintuku wrote:
You guys should remember that we're just talking about a late game unit composition. There's absolutely no need to tech straight to ultras, it would just be a reaction to turtling toss/terran.

yes true, this a late game unit composition, If terran/toss fast expand you can tech fast. + you can always spam low tier units to hold the line. it is in your benefit that they push so there will be no window where you are truly vunerable (just before ultras). note that I always keep some resource + supply + larva in the bank early game to respond to any threat. Infestors are awsome I use them alot. they can hold with your army any treath before ultras come. + u make them early so they charge energy later you use them mostly for fungal.
Lately I'been experimenting to tech switching to mass mutas after you have about 8 ultras. it works great as you will harass all the time and keep them out of balance.
If they go immortal/zealots/HT. add more zerglings and banelings to the fiesta. He cant FF you due to ultras. banelings will clean zealots/HT lings and ultras fk the rest.
If you think the Immortal/zealot/Ht is too strong to break through than tech switch to BL. BL + mass queen rock too.
As some one else said, you can make Nydus and hide your queens there if you wana hide your strat.
but for now most people will not know how to react and you dont need to hide them.
icezar
Profile Joined June 2010
Germany240 Posts
February 05 2011 12:06 GMT
#84
i did try this and a T ball of 3Thor and steamed MM just wiped me before i can transfuse any ultra.
Super_bricklayer
Profile Joined May 2010
France104 Posts
February 05 2011 12:08 GMT
#85
So you completely skip baneling against terran, even if he's going mass marines...That's scary, specially for the mid game. oO

This compo is impressive still, you even won with less food and worst éco on some games against Toss, still i don't like it so much. It feels too much defensive and you can't even go off creep ( well...Sometimes i feel this way with hydra :s ). I've choose zerg for the mobility and this feels almost like a terran army.

But i'm very impressed by some results ( not the results of the games which are not very good and representative imo, but some big battle ). I do think a good amount of queen is useful, maybe not as much as what you play imo, the method for spreading creep you re using is kind of funny too and very effective and transfuse rocks with ultra, but do i need to say it ? Maybe a group of 8/10 queens, spreading creep all over the map and as a support during the battle would feel more ok to me.
I also don't understand why you should completely avoid baneling, there so freaking awesome and as posted before, they ve got the exact same speed of the ultra and share the same upgrade. They make your "ballz of doom" deal more damage.

And for a final word, i think you are a little pretentious in your games, almost bm if you ask me.

Harbinger631
Profile Joined September 2010
United States376 Posts
February 05 2011 12:43 GMT
#86
On February 05 2011 21:06 icezar wrote:
i did try this and a T ball of 3Thor and steamed MM just wiped me before i can transfuse any ultra.


Replay?
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 05 2011 13:12 GMT
#87
no composition in zvp can beat a toss army with mothership in it, its nice to have dreams tho
Progamerpls no copy pasterino
DiranMan
Profile Joined January 2011
25 Posts
February 05 2011 14:55 GMT
#88
On February 05 2011 22:12 MorroW wrote:
no composition in zvp can beat a toss army with mothership in it, its nice to have dreams tho


hmmm.. you should try neuraling the Mothership, send his units in the void, add max 20banelings in the mix, once the vortex ends, only goo remains. seriously try it.
zerg is not gona get any better if you only rely on Hydra roach corrupter, or ling/blings/mutas always.

if you still doubt my army composition. try it in unit tester map or unit counter.
a bronze player tried and achieved the following results, im sure u can do a little better

http://www.2shared.com/file/B3vlDEbN/ultraqueen.html

note he did not even add lings in the mix which I highly recommend.

Unit compositions
+ Show Spoiler +

-10 ultras,25queens
5850 minerals, 1600 gas
110 supply

against

-10 zealots, 30 stalkers, 4 colossus, 4 void rays, 3 immortals.
7700 minerals, 3200 gas
124supply


units remaining
+ Show Spoiler +
-8Ultra
-25 queens
-98 supply


conclusion
+ Show Spoiler +
I guess when you get to master level, you should memorize the book of strategy/counters. this strat has not been added in it yet so its not a legitimate strategy and it will fail P.S. don’t know what to do next. Besides the Koreans are not using it than surely it sucks, but hey maybe a bronze player can do better...
icezar
Profile Joined June 2010
Germany240 Posts
February 05 2011 19:16 GMT
#89
:-)) EPIC FAIL!!! ... "try it in unit tester map or unit counter."
i guess "unit tester map or unit counter" does not do focus fire kiting etc... :-))
If you want to validate your results try it the other way, you controlling the P army i am sure you can just kill everything without loosing a single unit :-)) and what would that mean? for me just waste of time!
alepov
Profile Joined December 2010
Netherlands1132 Posts
February 05 2011 19:24 GMT
#90
watched some of the replays, looks awesome :D
ლ(ಠ益ಠლ)
DiranMan
Profile Joined January 2011
25 Posts
February 05 2011 19:42 GMT
#91
On February 06 2011 04:16 icezar wrote:
:-)) EPIC FAIL!!! ... "try it in unit tester map or unit counter."
i guess "unit tester map or unit counter" does not do focus fire kiting etc... :-))
If you want to validate your results try it the other way, you controlling the P army i am sure you can just kill everything without loosing a single unit :-)) and what would that mean? for me just waste of time!

toss does not need much more than a move to kill z army. FF is not gona help here anyway. the point is this unit combo can smash colossi VR combo to pcs. if you fail to see that than your no better than a noob. if you wana a move ultras, than ur trying to prove that ultras are epic fail (like they were) the point is queen make them semi Invincible. i guess ur too noob to understand that, anyway... gl and gg when some one tries that against you in a real game..
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
February 05 2011 19:57 GMT
#92
On February 05 2011 23:55 DiranMan wrote:
Show nested quote +
On February 05 2011 22:12 MorroW wrote:
no composition in zvp can beat a toss army with mothership in it, its nice to have dreams tho


hmmm.. you should try neuraling the Mothership, send his units in the void, add max 20banelings in the mix, once the vortex ends, only goo remains. seriously try it.
zerg is not gona get any better if you only rely on Hydra roach corrupter, or ling/blings/mutas always.

if you still doubt my army composition. try it in unit tester map or unit counter.
a bronze player tried and achieved the following results, im sure u can do a little better

http://www.2shared.com/file/B3vlDEbN/ultraqueen.html

note he did not even add lings in the mix which I highly recommend.

Unit compositions
+ Show Spoiler +

-10 ultras,25queens
5850 minerals, 1600 gas
110 supply

against

-10 zealots, 30 stalkers, 4 colossus, 4 void rays, 3 immortals.
7700 minerals, 3200 gas
124supply


units remaining
+ Show Spoiler +
-8Ultra
-25 queens
-98 supply


conclusion
+ Show Spoiler +
I guess when you get to master level, you should memorize the book of strategy/counters. this strat has not been added in it yet so its not a legitimate strategy and it will fail P.S. don’t know what to do next. Besides the Koreans are not using it than surely it sucks, but hey maybe a bronze player can do better...

Lol you show that the data shows this build is ahead but state that it's illegitimate because it's not standard and no koreans are doing it.

No strategy is "illegitimate," there are only strategies that work or fail, and the op has demonstrated to some extent how this strategy can work.
All the pros got dat Ichie.
TNine
Profile Joined January 2011
United States46 Posts
Last Edited: 2011-02-05 23:02:32
February 05 2011 20:45 GMT
#93
On February 05 2011 03:57 Sm3agol wrote:
Show nested quote +
On February 05 2011 03:43 Fargoth wrote:
On February 05 2011 03:32 Sm3agol wrote:
On February 05 2011 03:05 fishinguy wrote:
Oh well us terran players have quite simple solution : EMP. I suppose toss players can get HTs as well for feedback.

The thing is, ghosts don't KILL queens, and an emp won't take out more than 4 or 5, not to mention how worthless they are vs Ultralisks.
HT are good in that they kill queens, but they do more harm than good vs ultras, and gateway armies get rofl stomped by ultra/ling. Well, everything but mass blink stalkers, that is. I've destroyed many an ultra army with blink.


How are ghosts worthless against ultralisks? Sure they aren't the best but snipe ignores armor and with enough energy can do quite a bit of damage.

You'd need a crap load of ghosts to make that viable. 11 snipes to take down a single Ultralisk? And that's a full ghost, which you won't have if you're throwing emps all over their queens. You'd be way better off with tanks, which are cheaper and have AOE.

Tanks don't deal AoE against Ultralisks. They are too big, they are literally larger than the size of the splash damage.

That's why Ultrabling works.
"In that case they would be...lultralisks."
Necro_
Profile Joined December 2010
Germany3 Posts
February 05 2011 21:08 GMT
#94
I just tried this build a few times in a row and i think this is really strong.I even beat the oh-so-feared VR+Colossi combo. The weakness is, as already mentioned, early timing pushes. Especially blink stalkers just totally fuck you up. Some lings and a few roaches just cant do shit against a ball of blink stalkers
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
February 05 2011 21:22 GMT
#95
ultralisk queen is really good for the lategame, just don't try to FORCE it to happen quickly. There's a reason you only get the ultralisk in the lategame. The tech just takes too long.

Needless to say, when I built 3 extra queens for transfuse before I got my ultra-cavern up, those ultras became really really strong.

Although, their size to brain ratio is 15million:1 . They've learned a lot from the dragoon AI, and are generally really freaking stupid in chokes.
DiranMan
Profile Joined January 2011
25 Posts
February 05 2011 21:46 GMT
#96
On February 06 2011 06:08 Necro_ wrote:
I just tried this build a few times in a row and i think this is really strong.I even beat the oh-so-feared VR+Colossi combo. The weakness is, as already mentioned, early timing pushes. Especially blink stalkers just totally fuck you up. Some lings and a few roaches just cant do shit against a ball of blink stalkers


Well thats y i get infestors early, remember if he pushes before infestors, than ur lings roaches splines should be enough. if just before the ultras pop, remember i always get 4-5 infestors EARLY!! fungal works great vs terran, inf terran work wonders vs toss. together with your main army u should handle well. later if he got blink he can kite ur ultras/army indefinetly, that's where fungal is more usefull vs toss.
as i have said a million maybe Z is not supposed to push for ultras so fast, but i enjoy doing it, but the main point of the thread is that my combo smashes lategame armys that we had most trouble dealing with. previously you should have gotten at least+2 bases and infinite resources to pump so fast that you can scratch him. Btw regarding Mothership i realized that infestors are most usefull even if you cant manage to neural it. remember 1) fungal decloaks 2) if he does not have enough colossi (fearing ur ultras) u can mass infestor marines on top and around his army, (leave front empty for ultras) and watch some beautifull scene of toss gore spilled.
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
Last Edited: 2011-02-05 21:50:38
February 05 2011 21:50 GMT
#97
Sounds alot like the mech style of zerg because of its immobility but because of how powerful it seems in an actual fight could actually be effective if utilized properly.

Still mostly speculations though since I haven't seen enough games of it to actually see how powerful it is in different circumstances.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
February 08 2011 05:00 GMT
#98
I've been doing ling infestor a lot in zvt. It feels like its how zerg should be played and by that I mean that there are a ridicuolous amount of free minerals so you expand like crazy and get extra queens. So for staving off any mid game pressure before ultras you might actually be able to use infestors ling. Kinda like the way you do in zvt you pretty much get double evos, get your lair, put down the infestation pit and once you have enough infestors out (usually 4-6 in zvt) you start your hive. You have your hive pretty early and lay down the ultra den as soon as it finishes. To beat collosus pushes you tank with slings, NP a few of the collosus with your queens (transfuse the infestors) and spawn as many infested terrans as you can. Then transition into ultras.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
roadrunner343
Profile Joined November 2010
148 Posts
February 08 2011 05:54 GMT
#99
You start by saying "Everybody knows ultas are horrible" which is just plain misinformed and epic fail. Nevermind that Queens+Ultras is nowhere near anything new. Grats.
ChiknAdobo
Profile Joined November 2010
United States208 Posts
February 08 2011 06:23 GMT
#100
I tried this with a good number of hydras probably could have used more queens. My micro was horrible I couldn't transfuse well because everything was packed together and I couldn't see the health bars. I'm gonna try to take some of your tips and see if that works better.
ZERg
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