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[H] 3 roach+speedling all-in PvZ - Page 31

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WniO
Profile Blog Joined April 2010
United States2706 Posts
February 03 2011 06:51 GMT
#601
jesus christ come up with your own builds people. the game wouldnt be so boring if people actually did variations of openers. that said, whoever made this one deserves a lot of cred.
roymarthyup
Profile Joined April 2010
1442 Posts
February 03 2011 06:53 GMT
#602
On February 03 2011 15:48 scvtear wrote:
I just played a Z who did this, even asked him if he copied the build order Travis mentioned and he admitted to it. I held off the rush easily, granted he was a ~2700 dia and I'm a ~2600 masters, the b.o. was executed relatively well.

How I stopped it:

Standard build up until cyber + 2 gas, when you notice he is throwing down a quick roach warren, you know the larva inject is coming at 5:00 so you have until 5:30-6 min depending on map and positions. After you scout this, throw down a forge, build one cannon at ramp with your zeal and constant chrono out sentries and warpgates. Then throw down 2 more gates when you have resources to.

The attack:

This part is important! You have to have good FF's and hold off the initial push, the real damage will come with the scouting OL who will give sight into your base. You need to have at least 3 sentries at this point (4 FF's assuming your first sentry was on time), when the OL is close to the cliff, use 2 FF's and push the roaches back from the cliff, then focus down the OL. If you can do this, the rest of the rush is easy to hold off with stalkers and sentries warping in.

After this, you're in the clear to expo or robo tech. You'll be up ~10 probes with his expo just being underway.

Hope this helps all the tosses out there.

REPLAY: http://www.2shared.com/file/8Ys_-BE_/Z_allin_counter_5roachpush.html


ur opponent did the build wrong

the build is supposed to have 3 roaches at your doorstep by 5 minutes, this is before you dropped the cannon and you only had 1 sentry at that point. the roaches if they arrived at 5 minutes would have forced you to waste force fields

also, the build is supposed to have 3 roaches and 24 speedlings at your base by 5:30. your opponent had much less than that. if your opponent did the build correctly you wouldnt have been able to forcefield and those 24 speedlings / 2 roaches would kill your cannon
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 03 2011 06:54 GMT
#603
On February 03 2011 12:03 travis wrote:
Show nested quote +
On February 03 2011 11:59 FabledIntegral wrote:
On February 03 2011 11:51 travis wrote:
On February 03 2011 11:45 FabledIntegral wrote:
On February 03 2011 11:37 travis wrote:
On February 03 2011 11:35 Nemara wrote:
On February 03 2011 11:11 dingoman wrote:
Travis is a fucking idiot who can't even type properly. Just build cannons like the people have said. Send a scouting probe. Who cares if it dies? Zerg drones die all the time to Stalkers or Marines.

Thing is, had he just chrono boosted out his sentries, he'd been able to chain ff while upgrading warpgate tech and then he could've kept on force fielding. Its very holdable without canons, atleast on maps with small ramps. And btw, if a zerg is 1 base, you should ALWAYS sac a probe to scout him, especially if you know he's capable of doing an all-in like that one.


if i chronoboosted sentries before i saw the roaches yeah that'd work, but i have to be chronoboosting them every time instead of warpgate. after playing vs it some more I think it's quite easy to hold if you scout it (which I now know to do), then just get a 2nd gate blocking ur ramp (so gate/core/gate wall), then start chronoboosting stalkers after ur sentry. quite an easy hold if u do that

I absolutely do not think forge + cannons are optimal at all, I think its a very poor way to respond.


To be quite frank your posting attitude in this thread has been somewhat along the lines of giving the impression "this is so retardedly strong, game is broken, don't see how it can be stopped when I know it's coming," when your OP in and of itself was absolutely awful (go reread it, you don't even describe how it's even done, the build order, how you responded, ANYTHING) and all the advice is responded to overly negatively, even though I admit a ton of it was pretty bad.

It's really hard to differentiate the thread you made from someone who just came from BNET and started a nondescriptive thread, in my opinion. The only difference is you're actually at masters level as opposed to Plat or something.


well im sorry, clearly I was kind of tilted. jesus christ though it's not that big of a deal, have u actually read my posts in this thread? I didn't respond to all the advice overly negatively, i was negative towards the REALLY bad REALLY clueless advice and I wasn't even negative towards all of that. should we actually go through and quote my replies so we can discuss them? since this issue apparently needs to be a focus of this thread?

as soon as someone actually got to the root of the issue (scouting the timing and responding accordingly at that moment), I admitted it was good advice and that it should work. I am so sorry I wasn't more pleasant to the dozens of people who had no clue what they were talking about whatsoever.


I didn't say it was a massive deal, I just said it was the impression you kind of gave off. I've had my own share of being rude on this forum anyways, so I'm not exactly chastising you or anything.

Nonetheless, I'm sort of surprised you can't see how the above posts, regardless of the truth to them, are disrespectful. If I said you were ugly, even if it happened to be true, wouldn't mean it isn't disrespectful.


It wouldn't be disrespectful if it was in response to me giving you beauty advice. I don't go around telling people how bad they are at things I have no clue about. If I did I would absolutely deserve to be told "wtf man u have no clue what you're talking about".

And besides, calling someone ugly isn't at all comparable to saying "they aren't high rated". If one thinks it's comparable to call someone ugly vs call someone "low rated", they have some issues.


Of course it's comparable, because you didn't say "they aren't high rated." You said that they suck really badly. Saying they aren't high rated would have been the truth, in a much classier manner.

Saying "LOL what a joke" isn't exactly respectful either.
locohero
Profile Joined October 2010
Niue11 Posts
February 03 2011 06:59 GMT
#604
i think adels opening does well against this zerg rush, u push with (2gate) 4 zealots + 2 stalkers while u expo or do a delayed 4gate (obv 4gate if u spot 1 base zerg i guess)

Never ever
Amirag
Profile Joined February 2011
Mexico6 Posts
February 03 2011 07:12 GMT
#605
Maybe this isn't the best way to counter it, but here's a replay of me playing against it and managing to survive (from same player):

http://www.sc2replayed.com/replays/125669-1v1-protoss-zerg-xelnaga-caverns

As soon as I scouted the roach den I threw the forge assuming he'd go for some roach all in.
Jaeger
Profile Joined December 2009
United States1150 Posts
February 03 2011 07:21 GMT
#606
On February 03 2011 07:59 Jaeger wrote:
Just a few notes if you're plan is 3gate sentry expand,
Your core is ~5 seconds late.
You usually build a 2nd gas before zealot with this build.
Your sentry is ~13 seconds late because you don't have enough gas to start it on time.


You have several bumps in probe production because you don't have the money to constantly produce them.

1 second after gateway
3 seconds after gas
3 seconds after second pylon
1 second after core
1 second after second gas
11 seconds after warpgate tech
5 seconds after 2nd/3rd gateway

This might seem super nitpicky but as each chronoboost gives you an extra 10 seconds of production time thats over 2 chronoboosts of wasted production time.

So basically if you:
- place your core on time
- only chrono boost your nexus once
- constantly build probes from your nexus (this part requires pretty good worker micro actually)
- build a 2nd gas before zealot
- chrono boost out the zealot
- chrono boost out the first sentry

You end up with the exact same everything except you have an extra sentry and a second forcefield on your first sentry.


To expand upon this:

http://www.mikemarcin.com/media/starcraft2/jaeger(p)_brain(z)_3roachspeedling.SC2Replay


A practice game played earlier, don't pay attention to the game so much as the timings of certain things. Despite several obvious bumps and horrible worker micro due to me being extremely tired you can see it is easily held using the OP's build with subtle chronoboost tweaks and has probe parity.

I'm not exactly decided on if it's better to spend 3 chronos on warpgate tech and 2 on the gateway or vice versa but I'm leaning towards the former.

Its the timings of the zerg in the op and the protoss in this that matter not the actual details of the game (i.e. obviously easier to hold in cross positions).

At the critical moment where the OP's ramp is broken 5:41 he has had 2 available forcefields 2 sentries a zealot and 24 probes.

At 5:41 in this replay which tries to closely mimic the OP's build you have 3 sentries a zealot with 3 forcefields and a 4th ready in plenty of time with 26 probes.

No need for cannons, fast stalkers, giant deviations, and no need to throw away the 3gate sentry build if for instance your scouting probe gets killed by drones and you don't actually see this coming until there are roaches at your front.
https://www.dotabuff.com/players/8137911
Rokk
Profile Joined March 2010
United States425 Posts
Last Edited: 2011-02-03 07:25:45
February 03 2011 07:24 GMT
#607
On February 03 2011 11:54 travis wrote:
crib, everything i said there was EXACTLY RIGHT.

lets look through the bolded words

"I know I suck but jesus 98% of you suck worse."

are you arguing that that ISNT the case? I am SURE it's the case, it's simple statistics. How is that disrespectful at all???? Please explain

"ur not very high rated are u? t.t"

again, how is this disrespectful? if someone says

"LOL is this a joke u have no clue what you are talking about" when in fact THEY have no clue what they are talking about, how is it disrespectful to call them out on it?


"im sorry but a lot of u are completely clueless, like absolutely clueless. u play this guy and u would get absolutely raped to pieces yet u say how easy this is to stop, lol"

again, explain how this statement of the truth that doesn't even target any specific person is disrespectful?


You're such a joke. Let's take your quotes one by one.

1. Regardless of whether or not this is statistically accurate (lol ladder ranking, can 4gate to masters), you're still completely arrogant for saying it and not thinking your tone is disrespectful. If a really smart person walks into the room and says "you're all dumber than me", that's still rude despite it being true.

2. Instead of commentating on why you think his advice doesn't make sense, you brush it off as if he was obviously low rated. It's not the comment that's disrespectful, it's the way you went about replying to him.

3. Just because you're not targeting specific people doesn't make you not disrespectful. "Most of you in this thread are retarded" is still a rude thing to say. Again, you're brushing everyone's advice off by saying that they would get "absolutely raped to pieces" despite you coming here for advice.

Man, I wouldn't think someone with over 16 thousand posts in a rather well-mannered community would have to be taught proper etiquette.
Encrypto
Profile Joined August 2010
United States442 Posts
February 03 2011 07:29 GMT
#608
YOU MUST READ THIS IF YOU LIKE THIS BUILD:

I read through this forum, looking at what people said was the best way to counter this (I play Zerg), and most people said "Once you scout the warren", "the warren is easy to scout", etc. SO I got to thinking, is there any way I could make the Roach Warren unscoutable?

This build has a perfect timing in it that allows for this. When your spawning pool finishes, if you did the build correctly, you have EXACTLY 300 minerals for a queen and a roach warren. INSTEAD, send a drone out when your spawning pool is about halfway done, and make a hidden hatchery in the corner of the map (you have exactly 300 minerals), cancel it, and make a roach warren on the small creep that remains! Yes, you lose 75 minerals, but I was messing with it, and you can either cut the 15th drone or the 17 (supply) lings and your roaches still arrive at the enemy base almost the EXACT SAME TIME (around 5:20).

The weakest part of the original build was scouting the roach warren. Now your opponent never even knows it's coming! My build is identical (in terms of timings), but your opponent never has the opportunity to throw down a forge.

Here is the replay of my build (there are still a couple minor kinks). It is against a "hard" computer, and because of the computer's mineral advantage, I am unable to win. However, note that the atatcka dn build timings are near identical. http://www.sc2replayed.com/replays/134297-1v1-protoss-zerg-xelnaga-caverns


ALSO: The reason I am revealing this, not only because I think it is an awesome addition to this already very powerful build, but is also because I played it with a friend of mine, and he utterly destroyed it multiple times with ease (both my version and the original). Here are the replays:
http://www.sc2replayed.com/replays/134300-1v1-protoss-zerg-blistering-sands
http://www.sc2replayed.com/replays/134301-1v1-protoss-zerg-metalopolis


I am no longer positive of the viability of this build at higher levels, However, if it is viable, the roach warren-hiding technique will double its effectiveness.
roymarthyup
Profile Joined April 2010
1442 Posts
February 03 2011 07:35 GMT
#609
On February 03 2011 16:29 Encrypto wrote:
YOU MUST READ THIS IF YOU LIKE THIS BUILD:

I read through this forum, looking at what people said was the best way to counter this (I play Zerg), and most people said "Once you scout the warren", "the warren is easy to scout", etc. SO I got to thinking, is there any way I could make the Roach Warren unscoutable?

This build has a perfect timing in it that allows for this. When your spawning pool finishes, if you did the build correctly, you have EXACTLY 300 minerals for a queen and a roach warren. INSTEAD, send a drone out when your spawning pool is about halfway done, and make a hidden hatchery in the corner of the map (you have exactly 300 minerals), cancel it, and make a roach warren on the small creep that remains! Yes, you lose 75 minerals, but I was messing with it, and you can either cut the 15th drone or the 17 (supply) lings and your roaches still arrive at the enemy base almost the EXACT SAME TIME (around 5:20).

The weakest part of the original build was scouting the roach warren. Now your opponent never even knows it's coming! My build is identical (in terms of timings), but your opponent never has the opportunity to throw down a forge.

Here is the replay of my build (there are still a couple minor kinks). It is against a "hard" computer, and because of the computer's mineral advantage, I am unable to win. However, note that the atatcka dn build timings are near identical. http://www.sc2replayed.com/replays/134297-1v1-protoss-zerg-xelnaga-caverns


ALSO: The reason I am revealing this, not only because I think it is an awesome addition to this already very powerful build, but is also because I played it with a friend of mine, and he utterly destroyed it multiple times with ease (both my version and the original). Here are the replays:
http://www.sc2replayed.com/replays/134300-1v1-protoss-zerg-blistering-sands
http://www.sc2replayed.com/replays/134301-1v1-protoss-zerg-metalopolis


I am no longer positive of the viability of this build at higher levels, However, if it is viable, the roach warren-hiding technique will double its effectiveness.



this is actually a very good idea and completely viable. because most of the time this build gets 2 zerglings right around the time the pool finishes, instead you can just get an extra drone early game to pay for the 75 mineral loss (skip those 2 lings) and you essentially make this build unscoutable at the cost of 2 lings
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-02-03 07:46:29
February 03 2011 07:45 GMT
#610
In response to people saying that proxying the roach warren is a smart way to hide this strategy, note that any player good enough to scout and understand your 1-base drone cutting play will not really be tricked by a missing roach warren when every other sign is there. Unless your opponent just assumes you are awful, it won't change anything.
Creator of sc2unmasked.com
Encrypto
Profile Joined August 2010
United States442 Posts
February 03 2011 07:54 GMT
#611
On February 03 2011 16:45 oOOoOphidian wrote:
In response to people saying that proxying the roach warren is a smart way to hide this strategy, note that any player good enough to scout and understand your 1-base drone cutting play will not really be tricked by a missing roach warren when every other sign is there. Unless your opponent just assumes you are awful, it won't change anything.


That's not true. My standard opening is 15 pool 14 gas into an immediate 4 lings. The econ here is pretty much the same as the roach rush. Are you saying they should just blindly invest in defending something they cant see or find?
Quengler
Profile Joined May 2010
Germany7 Posts
February 03 2011 07:59 GMT
#612
Dudes following:

I have been using this, and a variation of this (like 7 roach push + 4 lings) very successfully. Mainly you also can trick the protoss into you will be expanding.
When you delay the roach warren just so your lings are out and kill the probe (or push it away, block your ramp with lings and queen once larvae vomited) you can have roach warren finished when larvae spawn.

The rush distance is crucial imo, since it arrives at Ps base when 3 or 4 Gate just finished. The problem I see is that P is like 10 probes AHEAD when it comes. If P holds, Z is basically gg.

IMO it's pretty similiar to the 4 gate protoss all in. Except they try to expand of course.

This can easily be hold by a) scouting. b) Zealot, Sentry, Stalker + quick 2nd gate.

BTW: What does Z do against 2 gate pressure? Zealots arrive before 6 lings are out (standard build).

WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-02-03 08:26:00
February 03 2011 08:10 GMT
#613
On February 03 2011 07:34 Jayrod wrote:
Show nested quote +
On February 03 2011 07:11 FrostedMiniWeet wrote:
On February 03 2011 06:29 Jayrod wrote:
On February 03 2011 03:18 DarKFoRcE wrote:
On February 03 2011 03:09 kcdc wrote:
On February 03 2011 01:56 Skyro wrote:
On February 03 2011 01:02 kcdc wrote:
On February 02 2011 14:08 Salv wrote:
Firstly, this guy threw down the roach warren at 2:55 - so let's just say at 3:00 you would scout this, which is totally assumable because he has nothing to stop you from looking around his base for as long as you want. Even when his two lings pop, he has to still chase you.

Secondly, a forge has a 45 second build time, and a cannon has a 40 second build time. With your forcefields, it was 5:40 until he was able to climb your ramp. That's 160 seconds to get your forge and cannons, and it takes less than a minute and a half to do so - two minutes if you want to do it really non chalantly.

What's the problem with this Travis?

On February 02 2011 14:08 kcdc wrote:
Cannons would work to defend it, but really, if Z going 13 pool into roach warren on 1 base means you have to sink 600 minerals into static defense, the MU is unwinnable. They could just skip the units, double expand and they win.


That's ridiculous. They have 14 drones and no tech. You will have close to 25 probes yourself, and you can start to tech. It's a tricky all-in at best - but there has been nothing to suggest it's even that hard to beat.


They can deny scouting with 2 zerglings. All you know is that they went roach warren at 14 food. From that point forward, they could do this all-in or they could make 100% drones. If a roach warren at 14 food means you need a forge and 3 cannons, Z auto-wins every game. You can't kill their scout at this time, so if they see you cannoning, they just stop at 2 or 4 zerglings, take an expansion and make 100% drones. Meanwhile, you've spent 600 early minerals on static defense to deal with 2 zerglings, and you're behind in tech and economy with no way to attack or defend your natural. Cannons aren't a good solution because it's not all-in until Z makes a ton of zerglings, and by that point, you can't scout.


From the replay he queues up 3 roaches first, then lings after inject. So not only do you scout the early warren you scout the early roaches, and by that point I think you can confirm it is an all-in.

If you go the standard gate-core opener and spot the early warrren, you can cancel zealot, cut probes and skip 2nd gas and drop down 2 gates ASAP. Then chrono out 3 stalkers while you park your probe at his base to 100% confirm the all-in. Once you do, make a complete wall-in at your ramp and queue up 3 more stalkers. You will have your 3 stalkers behind a complete wall-in with 3 more stalkers on the way vs 3 roaches and 8 lings. You should know the outcome from here. I do not believe you need cannons.

However what is scary is if they do a hatch -> proxy roach warren in some cornor where you don't spot it. That would probably throw a lot of people off.


He can make a pair of lings to kill the probe before the roaches pop. It'll screw up the timing if he waits to chase off the probe to start the roach warren, but a pair of lings while the roach warren builds won't screw anything up. All Z needs to let you know is that a roach warren has been started. Hell, he could cancel and go econ even harder. Cannons are not a good solution.


edit: ok i noticed my post is a little unorganized. i hope you get the point anyway.

I think you underestimate the economic sacrifice. Have you tested going cannons against this specific build? Im pretty sure you didnt. Furthermore, why dont you send a second scouting probe, lure the lings away with the first one and then run in with your second probe and check whether he built 3 roaches or not.

Its unbelievable how much uninformed shit is being spilled in this thread.

The only reason why people fail with this so hard is because they are not used to dealing with any kind of early aggression from zerg, so they started to slack super hard on their scouting - because it didnt matter anyway. Now you have to scout a little more thoroughly again, wow, big deal.

Its also funny how bad people are at observing. At first i didnt want to say this here, because i actually like the fact that i might be able to play this build against some protoss in a tournament who doesnt scout or doesnt look closely (for example, whitera sometimes doenst scout at all).
Anyway, when you compare this build to a more normal build, you will notice that at 15 supply, no overlord is being build, but instead, the build goes roach warren, queen, zergling, overlord. this is a huge giveaway. this also means that this build is even farther behind in economy compared to a normal build than people think. which is the reason why i think that even if you do go forge +2 cans and then transition into for example a phoenix opening you wont be worse off compared to a normal game.

Furthermore, even IF you are behind if the cancels his roach warren, you have AT LEAST a 50% chance to win against his strategy (of either cancelling or not cancelling). This is assuming that you will win 100% if he does go for the allin and you built cannons. Because if he always cancels, there is no reason to go for a forge, and then you are far ahead.

From a game theory perspective, winning with at least 50% chance is a pretty good result. I say "at least" because i think the chance of you winning after going forge + cannons against the cancel seems to be higher than him winning with his allin against cannons.


This isnt necessarily directed at darkforce, but i wanted to use your post as a jumping off point

While I appreciate and understand your use of the larva use order as a means to justify a setback to the zerg. I think you may be overlooking a less than mathematical aspect of the game from that point forward. Sinking 600 minerals to defend an attack that might not happen delays any possibility of aggression from the protoss for an extremely long time. Since the threat of aggression is so far off suddenly due specifically to your choice to open this way... your decision of whether or not this larva will become a drone or a combat unit becomes substantially easier. More likely than not, it will be a drone knowing you are completely safe.

This delay in the ability to move out of your base as the protoss segues into my next point. There are obviously different phases in the game for map control and both players are constantly vying for map control and to regain map control, etc. Zerg get free map control early on with a couple overlords and some really quick and inexpensive combat units. To combat this the protoss will either make a sentry based army to ensure a safe retreat if you run into problems OR phoenix/VR (each operate differently in their role to obtain midgame map control). Now phoenix can give you SOME control and mobility, but basically what a phoenix based map control attempt does for you is show you a bunch of shit all over the map (expansions/creep spread/what have you) that you cant do anything about. Its tantamount to getting your observer into their base to see that a cloaked banshee just arrived at yours... All your doing is getting a glimpse and what is going to kill you sooner or later. 600 minerals in a forge and 3 cannons along with the delay in tech and expansion allows the zerg (or any race really that scouted you have such a defensive posture) to cut into this period of time where protoss can gain map control. Essentially you are skipping the early-midgame phase where protoss has a chance to seize map control back before the possible mutas hit or the creep has spread like crazy.

Having said all that, I am happy that this build has surfaced... I've actually seen this style quite a few times but none so precise as the one in this replay. I think we protoss got too used to zergs being predictable.... and they really are. Builds like this help the game more than they hurt the game and make it more dynamic. While I think roaches are a little too efficient for their cost (ive always felt 100/25 would be appropriate for their relative power and high hp) i do think there are some do's and don'ts in dealing with zerg in these first 5 minutes..

1) Do keep your probe in their base until a queen pops or lings pop. Your probe might live... might die... regardless of either... the information its giving you is worth the 50 minerals and production time, etc. Even if you are just seeing what kills it. I'm surprised you arent doing this anyways... I make sure 100% of the time that I see either lings or a queen before i try to escape because no matter what build hes doing how can you be sure those arent just more drones? The simple fact that he built lings covers some of the cost of losing that scout. If he sees you leave before he makes lings he can just make a drone with that larva instead. You are actually worse off in that situation than if you just let his lings kill you.

2) Do BUILD STALKERS if you see a roach warren. Regardless of whether its 7RR or this roach/ling all in... Protoss got so used to this 3 gate sentry expand. Its a great build... I love it... i used it in 90% of my PvZ games... but just be flexible... if they GAS steal you... another reason to build more stalkers and less sentries. If they gas steal you I would expect roaches to be honest. Start making logical conclusions if you cant see exactly what theyre doing. You might be wrong sometimes and it might put you behind and you might lose due to that... but you aren't learning ANYTHING by not making those theoretical leaps. There is alot of discovery to be done in those theoretical leaps whether you are wrong or not.

3) Don't rely on sentries to defend a 1 base all in from zerg. With OL sight range, sentries plain suck at defending against this type of thing. They can be good, but dont rush to get a ton, they dont make you invincible.

4) Don't be afraid to lose probes for information... To do so is assuming that you and your opponent are so evenly matched that even 1 probe can change the outcome of the game. Sometimes that is the case, but in EVERY game you should always assume you are a stronger player and that you will respond to what you see in a way that makes sense even if it doesnt work out.

all in all i think it was unreasonable on your part build a second sentry and that was mainly due to poor scouting. If you knew he would do it a third time... all the less reason to build the second sentry. Having said that, you tried it, it didnt work... and it wont work. Its not the correct response. I agree cannon is not the correct response either. Getting a fast +1 can help mitigate the setback you imposed on yourself... but overall you will be behind the zerg that sees the forge with his OL and decides to just not all-in. Its always better to defend with units when possible because units move (duh).

Earlier 2nd gate, more stalkers, delay third gate to ensure constantly produce units and chrono gateways instead of warpgates. Additionally, scout better. If you scout an indicator that hes not expanding quick, (saving larva for instance), get fewer sentries and more stalkers. The stalkers are crucial but its by no means a slam dunk. Basically hes cutting workers at 14, youve spent another 500 minerals on workers that he put towards units. His army should be about 500 minerals stronger than yours as such... why should your army win? scout. extrapolate. learn from the poorer extrapolations you make. improve.


If you actually think roaches should be 100/25 you're insane. The roach is only strong in the early game and eary mid game before protoss gets massive ammounts of sentries, or collosus, or void rays. After that roaches just get decimated by proper use of FF and Collosus, and making them more expensive would only exacerbate the problem.

And it should also be noted that while roaches can be strong early game, if you get them early game, your economy is completely screwed and you pretty much auto-lose if you don't do serious damage with them, which is why this kind of all-in strategy isn't seen that frequently by zerg players.

I'd much rather have the power of the 4 gate over this build.


Forcefields dont exclusively own roaches. Forcefields own everything that isnt flying, massive, or have movable burrow. You can go all roaches and overkill on corruptors and just overrun a collossus based army. Some zergs do this, some zergs dont.. .the good zergs do, the mediocre zergs dont. In fact roaches are so incredibly efficient they can actually ignore incoming damage at times and focus fire key targets, burrow and heal...A roach hydra corruptor build actually needs very few hydras to actually work. I cant tell you how many times ive seen both firsthand and watching top players just get overhwelmed because forcefields last 15 seconds and well... roaches have to die.

People act like the reason zergs struggle is due to their weaker units... thats not it at all. The struggle specifically deals with how the zerg economy works and zerg struggles when their opponents are able to do actual damage (whether thats due to forcing them to make units or actually killing things). It doesn't have much to do with the units themselves.

Maybe its not the cost, maybe they should have 5 or 10 less hp, but its just my personal opinion that they are over the top in terms of efficiency and my personal opinion probably wont affect patching in any way.

People cling to this idra mentality that zerg is so weak but they are doing quite well in every league and tournaments when you factor in how many people actually play zerg. GSL qualifiers are just one other example. 13 zerg 13 terran 6 protoss. Zerg armies are very very efficient.

Here's my compromise. Roaches either lose 10 hp or cost slightly more minerals and you increase hydra speed off creep a bit. I feel like hydras off creep could be slightly faster and it would promote more diversity as well as attack options for zerg midgame.

You are so clueles about zerg.
Roach is a damn good unit early game and mid game. But with less range than stalker, same foodcost, less dps overall, it is a unit that is not good in big mass. It's less efficient when you have a tons of roach (not to mention you can't micro them properly when there are too much).
See Kiwikaki that goes for 100 stalker with mothership. That's good because stalker is good in mass, with nice range and blink for positionning.
Roach cost wise are BETTER than stalker, but not in big army because they suck at positionning (burrow is too slow, cannot compare to blink) and with less range.

I don't even wanna talk about zerg economy, but I think the biggest problem I have with zerg is not maccro, it's more that in many situation (early late game or late midgame), I'm stuck with hydra roach zergling corruptor muta bling when I should already have broodlord or ultra. T3 units are very expensive, very long to build (you just can't go for end tier tech with zerg on 1base, unlike protoss or terran who can tech very fast, you can actually have a Thor BEFORE the zerg get any mutas...). In some way, and I think it's the most for most zergs out there, i feel that I just can't go T3 without having at least 2-3 expand, and at this point the game is (most of the time) already decided.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
oygp
Profile Joined January 2011
United States40 Posts
February 03 2011 08:41 GMT
#614
Posters who are flaming Travis and saying that he is disrespectful are completely out of line... basically you're a bunch of noobs who cannot understand in the least the question that Travis posed in his original post...

The whole point of this thread is that we are trying to understand how to counter the 3 roach+speedling all-in in PvZ... and you guys are derailing this meaningful discussion into a flame war on why you think Travis is being disrespectful for asking the TL community for help. It's pathetic and disgusting....

I think the question has been mostly answered..
+ Show Spoiler +
On February 03 2011 11:37 travis wrote:

if i chronoboosted sentries before i saw the roaches yeah that'd work, but i have to be chronoboosting them every time instead of warpgate. after playing vs it some more I think it's quite easy to hold if you scout it (which I now know to do), then just get a 2nd gate blocking ur ramp (so gate/core/gate wall), then start chronoboosting stalkers after ur sentry. quite an easy hold if u do that

I absolutely do not think forge + cannons are optimal at all, I think its a very poor way to respond.


But as Encrypto shows us in this post, it seems zerg can hide the roach tech using a hidden hatchery.. and thus make the build unscoutable. Then my question is, using your initial scouting probe in the zerg's main, what signs would there be that a proxy hatch/roach warren has been laid down somewhere? How would u still know to get that 2nd gate blocking ur ramp in time?

+ Show Spoiler +
On February 03 2011 16:29 Encrypto wrote:
YOU MUST READ THIS IF YOU LIKE THIS BUILD:

I read through this forum, looking at what people said was the best way to counter this (I play Zerg), and most people said "Once you scout the warren", "the warren is easy to scout", etc. SO I got to thinking, is there any way I could make the Roach Warren unscoutable?

This build has a perfect timing in it that allows for this. When your spawning pool finishes, if you did the build correctly, you have EXACTLY 300 minerals for a queen and a roach warren. INSTEAD, send a drone out when your spawning pool is about halfway done, and make a hidden hatchery in the corner of the map (you have exactly 300 minerals), cancel it, and make a roach warren on the small creep that remains! Yes, you lose 75 minerals, but I was messing with it, and you can either cut the 15th drone or the 17 (supply) lings and your roaches still arrive at the enemy base almost the EXACT SAME TIME (around 5:20).

The weakest part of the original build was scouting the roach warren. Now your opponent never even knows it's coming! My build is identical (in terms of timings), but your opponent never has the opportunity to throw down a forge.

Here is the replay of my build (there are still a couple minor kinks). It is against a "hard" computer, and because of the computer's mineral advantage, I am unable to win. However, note that the atatcka dn build timings are near identical. http://www.sc2replayed.com/replays/134297-1v1-protoss-zerg-xelnaga-caverns


ALSO: The reason I am revealing this, not only because I think it is an awesome addition to this already very powerful build, but is also because I played it with a friend of mine, and he utterly destroyed it multiple times with ease (both my version and the original). Here are the replays:
http://www.sc2replayed.com/replays/134300-1v1-protoss-zerg-blistering-sands
http://www.sc2replayed.com/replays/134301-1v1-protoss-zerg-metalopolis


I am no longer positive of the viability of this build at higher levels, However, if it is viable, the roach warren-hiding technique will double its effectiveness.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-02-03 09:40:02
February 03 2011 08:54 GMT
#615
On February 03 2011 17:41 oygp wrote:
Posters who are flaming Travis and saying that he is disrespectful are completely out of line... basically you're a bunch of noobs who cannot understand in the least the question that Travis posed in his original post...

The whole point of this thread is that we are trying to understand how to counter the 3 roach+speedling all-in in PvZ... and you guys are derailing this meaningful discussion into a flame war on why you think Travis is being disrespectful for asking the TL community for help. It's pathetic and disgusting....

I think the question has been mostly answered..
+ Show Spoiler +
On February 03 2011 11:37 travis wrote:

if i chronoboosted sentries before i saw the roaches yeah that'd work, but i have to be chronoboosting them every time instead of warpgate. after playing vs it some more I think it's quite easy to hold if you scout it (which I now know to do), then just get a 2nd gate blocking ur ramp (so gate/core/gate wall), then start chronoboosting stalkers after ur sentry. quite an easy hold if u do that

I absolutely do not think forge + cannons are optimal at all, I think its a very poor way to respond.


But as Encrypto shows us in this post, it seems zerg can hide the roach tech using a hidden hatchery.. and thus make the build unscoutable. Then my question is, using your initial scouting probe in the zerg's main, what signs would there be that a proxy hatch/roach warren has been laid down somewhere? How would u still know to get that 2nd gate blocking ur ramp in time?

+ Show Spoiler +
On February 03 2011 16:29 Encrypto wrote:
YOU MUST READ THIS IF YOU LIKE THIS BUILD:

I read through this forum, looking at what people said was the best way to counter this (I play Zerg), and most people said "Once you scout the warren", "the warren is easy to scout", etc. SO I got to thinking, is there any way I could make the Roach Warren unscoutable?

This build has a perfect timing in it that allows for this. When your spawning pool finishes, if you did the build correctly, you have EXACTLY 300 minerals for a queen and a roach warren. INSTEAD, send a drone out when your spawning pool is about halfway done, and make a hidden hatchery in the corner of the map (you have exactly 300 minerals), cancel it, and make a roach warren on the small creep that remains! Yes, you lose 75 minerals, but I was messing with it, and you can either cut the 15th drone or the 17 (supply) lings and your roaches still arrive at the enemy base almost the EXACT SAME TIME (around 5:20).

The weakest part of the original build was scouting the roach warren. Now your opponent never even knows it's coming! My build is identical (in terms of timings), but your opponent never has the opportunity to throw down a forge.

Here is the replay of my build (there are still a couple minor kinks). It is against a "hard" computer, and because of the computer's mineral advantage, I am unable to win. However, note that the atatcka dn build timings are near identical. http://www.sc2replayed.com/replays/134297-1v1-protoss-zerg-xelnaga-caverns


ALSO: The reason I am revealing this, not only because I think it is an awesome addition to this already very powerful build, but is also because I played it with a friend of mine, and he utterly destroyed it multiple times with ease (both my version and the original). Here are the replays:
http://www.sc2replayed.com/replays/134300-1v1-protoss-zerg-blistering-sands
http://www.sc2replayed.com/replays/134301-1v1-protoss-zerg-metalopolis


I am no longer positive of the viability of this build at higher levels, However, if it is viable, the roach warren-hiding technique will double its effectiveness.


I personally am in the camp that believes he is being entirely disrespectful and dismissive, and simply saying "I'm not being disrespectful" does not allay his attitude...

If he were any other user he'd probably be at least temp banned for his demeanor and this thread would have been closed (and should be).

I PM'd him and posted on page 10 a simple solution that hard counters this without any more than a change of one click (use your 3rd chrono on WG instead of Nexus) and he just said "THANKS!" and went right back to complaining in this thread.

edit: this replay posted just before I wrote this exemplifies what I said. The player uses his 3rd chrono on the wg research, and easily holds because his units warp in as this hits:
On February 03 2011 16:29 Encrypto wrote:
http://www.sc2replayed.com/replays/134301-1v1-protoss-zerg-metalopolis




In his replay, when his FF finally broke he would have had 4 stalkers already warped in at 5:37 to deal with this, and not lost as much as a single probe, and not had to build a forge and 9 cannons.

And I take a bit of offense that some simple math gets brushed off as "bad noob advice." You don't need to be a 3700 Master player to understand mechanics of chrono boosting. And even if you don't, I made a nice thread about the economic value of each of the first several.

This isn't some magical build that requires an insane amount of micro or super scouting information to stop, just don't play so greedily and you'll crush this build. Games aren't won or lost from playing it safe in the first several minutes, but they are definitely lost from being overly greedy.

He lost 3 times in a row, came on posting when he couldn't figure it out (completely fine), and then refused to alter anything about his opener and complain about how overpowered this rush is. And because he's a liquid member with 17000 posts here, this thread ballooned into the 30+ page spectacle it is.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Xedat
Profile Joined October 2010
Germany358 Posts
Last Edited: 2011-02-03 09:00:46
February 03 2011 08:57 GMT
#616
I just found an older Thread with the same idea but an even more all-in approach.
Which of the two buildorders would work better?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=165468
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 03 2011 09:02 GMT
#617
On February 03 2011 16:12 Amirag wrote:
Maybe this isn't the best way to counter it, but here's a replay of me playing against it and managing to survive (from same player):

http://www.sc2replayed.com/replays/125669-1v1-protoss-zerg-xelnaga-caverns

As soon as I scouted the roach den I threw the forge assuming he'd go for some roach all in.


Thank you very much, I'll check it out when I get home from work!

Also: people how about stop flaming around and pay attention to this guy and appreciate the effort that he only registered to post a game where he BEATS THE EXACT SAME PLAYER DOING THIS in order to help us all!
"You see....YOU SEE..." © 2010 Sen
Deathmanbob
Profile Joined December 2010
United States2356 Posts
February 03 2011 09:04 GMT
#618
I played vs a practice buddy on this build about 6 times on xel caverns ( the only place ive had it used vs me in ladder) and it was easy to hold, gate and core are normal, soon as you scout it you toss down a forge and then one cannon behind the core, or close to the wall, thats just where i keep my core. And then one cannon near the gate way so that he cant snipe from the low ground, and thats it. Seems to always work, we arnt great only 1500 diamond but it was a easy stop.

The scout is easy all you have to do is wait because the warren goes down RIGHT after pool. he does not get lings out to chase probe away so there is nothing to stop you seeing it
No Artosis, you are robin
Encrypto
Profile Joined August 2010
United States442 Posts
February 03 2011 09:08 GMT
#619
On February 03 2011 18:04 Deathmanbob wrote:
I played vs a practice buddy on this build about 6 times on xel caverns ( the only place ive had it used vs me in ladder) and it was easy to hold, gate and core are normal, soon as you scout it you toss down a forge and then one cannon behind the core, or close to the wall, thats just where i keep my core. And then one cannon near the gate way so that he cant snipe from the low ground, and thats it. Seems to always work, we arnt great only 1500 diamond but it was a easy stop.

The scout is easy all you have to do is wait because the warren goes down RIGHT after pool. he does not get lings out to chase probe away so there is nothing to stop you seeing it


Did you even read my above post about proxy hiding the warren? He would never see it and it's the same build.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-02-03 09:22:24
February 03 2011 09:21 GMT
#620
On February 03 2011 18:08 Encrypto wrote:
Show nested quote +
On February 03 2011 18:04 Deathmanbob wrote:
I played vs a practice buddy on this build about 6 times on xel caverns ( the only place ive had it used vs me in ladder) and it was easy to hold, gate and core are normal, soon as you scout it you toss down a forge and then one cannon behind the core, or close to the wall, thats just where i keep my core. And then one cannon near the gate way so that he cant snipe from the low ground, and thats it. Seems to always work, we arnt great only 1500 diamond but it was a easy stop.

The scout is easy all you have to do is wait because the warren goes down RIGHT after pool. he does not get lings out to chase probe away so there is nothing to stop you seeing it


Did you even read my above post about proxy hiding the warren? He would never see it and it's the same build.


Maybe he missed it. Like you missed my post about proxy hiding the warren back on page 17

And the one a bit later after I'd gone and tested out the timing difference. It delays you by about 10 seconds, by the way.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
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