• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting2[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO35.0.15 Patch Balance Hotfix (2025-10-8)66Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition315.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
IP For new Brazil servers for NA Players Weekly Cups (Oct 6-12): Four star herO 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21 - Finalists PartinG joins SteamerZone, returns to SC2 competition
Tourneys
WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[ASL20] Ro4 Preview: Descent I'm making videos again Any rep analyzer that shows resources situation? Whose hotkey signature is this? BW General Discussion
Tourneys
[ASL20] Semifinal A [ASL20] Semifinal B [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Stop the Construction YouTube Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1590 users

The 3 Roach Rush (lightning Ragnarok Majesty)

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 10 11 12 Next All
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2010-11-22 15:11:17
November 01 2010 14:34 GMT
#1
Hi everyone. For my first new post here at the teamliquid forums, I want to share my 3 roach rush. I posted this up at the Zerg blizz forum (I'm incinerate over there) but I figure it might get a good critical eye here as well. This new attack packs the same punch over time as the typical 7RR, but hits so much faster and is absolutely 100% deadly in my testing thus-far. I'm pretty certain that unless someone starts the game building SPECIFICALLY to stop this, it's GG (a terran -might- be able to stop this after scouting, but none have been able to vs me thus-far). Note, this is NOT a ZvZ build and will lose in that instance, but I have some really amazing replays against some diamond P and T to demonstrate it's power.

VS a Diamond Protoss (Thanks Warp, this is a hilarious replay and I don't mind sharing it here since you asked!):

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=163494

VS a 1739 point Diamond Protoss:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=162076

VS a 1620+ Diamond Protoss who tries to get cannons up behind a full wall-off (too late):

http://www.sc2replayed.com/replays/102148-1v1-protoss-zerg-steppes-of-war

VS a Diamond Protoss who goes gate/cyber:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=162175

VS a 1430 point Diamond Terran:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=162077

As you watch those replays, please note that this strategy is in it's infancy so I make some rookie mistakes (like VS toss I forget to build my overlord after the attack has begun, and that seriously slows my reinforcements - which ultimately allows him to survive much longer than he should have).

EDIT: I've been modifying this build a bit, I will leave my original posted BO etc below, but this is my newest variation on it with a fake-expansion drone to try and throw the enemy off the scent:

Send overlord immediately to enemy ramp. If it's a 4P map, send it to the second closest then move it to the furthest main if he isn't there, send your second OL to the closest.

9 Spawning Pool
10 Extractor (build this when you reach 100 minerals EXACTLY - when it finishes put 2 drones on it)
9 Overlord

Send a drone to the ramp - this is your "fake expo" drone. Move it to the expo when you see the enemy probe/scv scout - try to distract them into attempting to "delay" your fast expansion by dancing around the expo and taking potshots at his scv/probe. Delay long enough to get the zerglings down there to kill it. If this doesn't work, pull a bunch of drones if necessary to intercept the worker scout as he's coming up your ramp, you WANT to kill this scout before he see's what you are doing. He might overreact when you do this, but if he's decent he will -definitely- overreact if he spots that early roach warren (and 2 bunkers or 2 cannons will absolutely 100% hard counter you). The idea here is to make him unable to know if you've fast expanded or not. If he builds cannons vs a fast expand he's put himself way behind.

Build one last drone (this is the last drone you will build)
Zergling the second the spawning pool pops (these are going to attempt to stop the enemy scout - hopefully he's chasing your "expo" drone - if not, use the expo drone and 2 lings to kill it)

Roach Warren @ 150 or when enemy scout is killed (your call)

As the roach warren pops, build 3 roaches IMMEDIATELY (you should have just enough gas/minerals). Rally the hatchery to below the enemy ramp. Build a fourth roach asap as a followup.

Now build an Overlord, then -constantly- build roaches every time you have 75 minerals/25 gas, rallied to the enemy base or ramp.

Here is what I originally posted below

So, here's the build order:
9 Spawning Pool
10 Extractor (build this when you reach 100 minerals EXACTLY, so mine a bit with all 10 drones BEFORE you build the extractor)
9 Overlord
9 Roach Warren

As the Roach Warren is started, the extractor will finish, put 2 (yes, only TWO) drones on the extractor.

Now build 1 zergling, to attempt to deny scouting.

As the roach warren pops, build 3 roaches IMMEDIATELY (you should have just enough gas/minerals). Rally the hatchery to below the enemy ramp.

Now build an Overlord, then -constantly- build roaches every time you have 75 minerals/25 gas, rallied to one of your initial roaches that are heading into the enemy base (this way they automatically join the fray without alot of extra micro required).

This is an all-in strategy, it's basically the Roach version of a 6 pool ling rush, so fully commit and don't build ANY drones.

The first 3 roaches will be completely finished and heading to your enemy base before 3:40. They will arrive somewhere between 4:15-4:30 (3 roaches with a pair of zerglings) depending on the map and rush distance.

If you are facing a Terran, use your overlord to gain vision of the cliff and begin to snipe out one of the supply depots he used to complete his wall from BELOW the cliff. The new roach range will seriously help here, sniping out any marines that try to move forward, or any scv's that come up to repair the building. Remember to CONTINUE BUILDING ROACHES every time you hit 75 min/25 gas (hotkey the hatch and keep using it).

You'll punch through the wall and run over the enemy. Your roaches are there too early for marauders to become a factor, and the marines aren't plentiful enough to stop you. Just keep on attacking, micro'ing around and kiting SCV's/killing SCV's. By 5:30, when a traditional 7RR would have arrived, you already have 7 roaches IN HIS BASE tearing stuff up. GG.

If you are facing Protoss, you'll run into probably 1 zealot. Rush up the ramp and snipe out the pylon powering the forward gateway if possible, if not, move in and begin tearing up probes. Micro kite away if he attacks you with the probes, try not to let them get a surround. Meanwhile, continue roach production and overwhelm him with roaches. Even with completely screwed up build vs an AMAZING micro using protoss (in the replay above) I'm able to run him over with roaches. I even mess up and fail to build an overlord, meaning my reinforcements take a LONG time to arrive, and I forget to rally my hatchery to my roaches, so they end up standing around below his ramp. I -still- overwhelm him.


So, try it, be amazed, and let me know what you think...
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-11-01 14:45:07
November 01 2010 14:44 GMT
#2
I haven't watched the replays but to me it seems a good Terran will scout the Roach Warren and instantly throw up a bunker. A bunker with even only 1 marine (but probably 2-3) cannot be broken by 3 roaches. Protoss will probably rush for stalkers and just pull probes to deter you from attacking the pylon while kiting your slowroaches around their base and building a second pylon to secure their gateway and close the gap to stop reinforcements.

Might be good if it catches your opponent off guard though.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
November 01 2010 14:47 GMT
#3
Just watched the replay against the supposed 1739 Diamond Protoss, and I'll tell you.. He was pretty horrible. He went for a late two gate, and was supply blocked for a long time. Got gas he couldn't use, and just was in general pretty terrible. I can't imagine how badly this strategy would have gone for you if a half competent Protoss spawned at cross positions.

I can see this being fairly effective against Terran, if you micro really well, but that's about it.

Also, I don't understand why you didn't build any zerglings to help your roaches out once he had only stalkers? Stalkers can kite roaches forever.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
November 01 2010 14:49 GMT
#4
3 seems like a good number. one shots workers and marines.

Will try it out. Even though you say it is all in, do you think there is any way to transition out of it?
pyrobb
Profile Joined April 2010
Canada16 Posts
November 01 2010 14:52 GMT
#5
Just watched both replays. The protoss had good micro as mentioned, but he went for two gate instead of standard gate core.

The terran was the real one thats terrible, he scouted the fast pool. but didn't see the roach warren, he wasted money on an engineering bay at ur natural that he actually finished. Then he had like 300 minerals saved up when u attacked with the roaches.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 01 2010 14:55 GMT
#6
On November 01 2010 23:49 johanngrunt wrote:
3 seems like a good number. one shots workers and marines.

Will try it out. Even though you say it is all in, do you think there is any way to transition out of it?



its a 9pool into straight unit pump at T1, no, there is no transition obviously.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ncinerate
Profile Joined October 2010
172 Posts
November 01 2010 14:56 GMT
#7
You are too low on drones to transition out. It's like a 6 pool, essentially. You've got one shot at winning, but it's a LOT better of a shot then you have doing a 6 pool .

I'd like to think the protoss fell apart in large part because of the early attack. I torched his pylon pretty quick and screwed him over. I also had VERY delayed followup roaches due to my own supply block, so I doubt he would have ever gotten up that next wave of stalker/sentry if I'd have properly built.

A good Terran might throw up a bunker for his early marine or two, but I should be able to tear through his wall and run straight past it. Bunkers don't move, roaches do. This attack happens quick enough that it can get past it.

Try it before you totally poo-poo it, I think you'll be surprised. You've got some SERIOUS killing power -very- early, and it only rolls up from there (in fact, it's got 7 roaches inside the enemy base earlier than a typical 11/10 pool 7RR). Keep them alive, kite around, and win.

Another thing - you COULD build lings instead of followup roaches, but I found the roaches to be more effective. Yes, a toss can kite them with a single stalker, but I can basically ignore the stalker and tear up every single mining probe he has (3 roaches 1-shot a worker, so it's not hard to rip their line up fast). If you go with zerglings instead, you can throw up 6-8 of them before supply block, and quickly follow them up with another pile of lings as well.

While he's fiddling with kiting around his lone stalker I've ripped his pylons up, killed his probes, and am slowly building a big unstoppable roach force.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
November 01 2010 14:57 GMT
#8
My experience with 5rr shows roaches alone are quite bad at rushing. Speedling support is really necessary for the stage when you break the wall since the workers alone can screw you over.
Ncinerate
Profile Joined October 2010
172 Posts
November 01 2010 14:57 GMT
#9
On November 01 2010 23:52 pyrobb wrote:
Just watched both replays. The protoss had good micro as mentioned, but he went for two gate instead of standard gate core.


I'm pretty sure a gate/assim would have failed even harder. Early stalker, sure, but less production and an easier time ripping him up imho.
Ncinerate
Profile Joined October 2010
172 Posts
November 01 2010 14:58 GMT
#10
On November 01 2010 23:57 Cheerio wrote:
My experience with 5rr shows roaches alone are quite bad at rushing. Speedling support is really necessary for the stage when you break the wall since the workers alone can screw you over.


Kite. If he brings workers toward you just keep stepping back and hitting S, then stepping away again. 3 roaches -tear- through workers at this stage in the game, and you've got additional waves of them coming to reinforce. I haven't had any issues with workers stopping me using this build.
laste
Profile Joined November 2008
Bulgaria242 Posts
November 01 2010 15:09 GMT
#11
I really don't think the terran player reacted adequately. He saw 10 pool then roach warren immedietly after that and just built 4 marines out of 1 rax and sat on 400+ minerals untill the roaches came then put down 2 panic rax. could have been easily avoided if he built his stuff accordingly ( could have since he saw what was comming ) or just had built more units. or repaired. or built a bunker sooner. or pull workers and countered. simply put, I think he underestimated the situation.
Everybody will be in bronze soon, because Tasteless will have all our ladder points.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
November 01 2010 15:11 GMT
#12
some scrub did that against me on the ladder and i lost kinda confused at that point any toss have an idea on how to beat it? and i scouted it too.. :/
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Ncinerate
Profile Joined October 2010
172 Posts
November 01 2010 15:15 GMT
#13
A terran has a better shot at beating this than a toss imho. I haven't lost using it -yet- but a Terran did come closest to beating me (he double bunkered my ramp, I broke out with roaches and hit him. I broke through his home wall but he managed to just BARELY kill my scouting OL as I was doing this which put me into supply block. I managed to get OL's up and get enough roaches there to kill him, but only because he thought things had settled down and was trying to expo.

Basically, had he just kept up marine production he probably had me, thanks to the big delay in my attack due to the dual-bunker block.
tskarzyn
Profile Joined July 2010
United States516 Posts
November 01 2010 15:35 GMT
#14
Roaches are so slow off creep that if the opponent is scouting you, which a good player always will be doing against fishy one-basing zerg, there is just too much time for them to react unless you are on a map like steppes of war or close positions on LT. If you are going to all-in you might as well do a 6/7 pool + workers.
Helmet.938.EU
Profile Joined October 2010
Netherlands13 Posts
November 01 2010 15:45 GMT
#15
One bunker beats this : / It does well versus Protoss, but a Terran scouts in time on 2p maps to counter with a bunker.
Ted's Tale
Ncinerate
Profile Joined October 2010
172 Posts
November 01 2010 15:46 GMT
#16
I'm beating -good- players with this. I think it's stronger than a 6 pool+drone attack (which always seems to fail for me).

I know armchair quarterbacking denies the effectiveness, but if you guys give it a shot I think you'll be pleasantly surprised .
Straught
Profile Blog Joined October 2010
Mexico157 Posts
November 01 2010 15:48 GMT
#17
On November 01 2010 23:57 Ncinerate wrote:
Show nested quote +
On November 01 2010 23:52 pyrobb wrote:
Just watched both replays. The protoss had good micro as mentioned, but he went for two gate instead of standard gate core.


I'm pretty sure a gate/assim would have failed even harder. Early stalker, sure, but less production and an easier time ripping him up imho.


Yea but the reality is, it's not about honest opinions, it's about facts, get some more replays against good players, maybe even find a custom game partner. Get proof, against some good players.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
November 01 2010 15:51 GMT
#18
if the 3 roaches arrive around 415 than against toss it could be useful. warpgate (fastest comes around 5:30-5:45) and 3 roaches will break zealot wall and can kill a stalker with range or workers since a stalker can't kill the roaches fast enough. A force field at the ramp will delay roaches but will have 2 deal with reinforcing roaches. In theory sounds good though. As I can't see the replays.
WWJD (What Would Jaedong Do)
Skyro
Profile Joined May 2010
United States1823 Posts
November 01 2010 16:16 GMT
#19
On November 02 2010 00:11 desrow wrote:
some scrub did that against me on the ladder and i lost kinda confused at that point any toss have an idea on how to beat it? and i scouted it too.. :/


I don't know about other toss players but whenever I scout an early pool I immediately throw down a forge and then a cannon or 2. The good thing for protoss players is a Gate-Forge opening will stop both ling and roach rushes. Tech to voids and it's gg.

I don't doubt it works around 1500's diamond, or that it even works with some regularity. But it requires a protoss player to either underestimate roaches and/or react incorrectly because everybody will be scouting that early pool. There is no real 'surprise factor' involved.
metalsonic
Profile Joined September 2010
Netherlands95 Posts
November 01 2010 16:24 GMT
#20
and skyro what do u do when the zerg decides to build a spawning pool + baneling nest , banelings really hard counter gate forge openings , or is it just me doing something wrong ?
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
WardiTV Mondays #55
WardiTV902
OGKoka 351
LamboSC2189
SteadfastSC170
Rex150
CranKy Ducklings94
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 351
Lowko339
LamboSC2 189
SteadfastSC 170
Rex 150
Fuzer 147
ProTech73
StarCraft: Brood War
Britney 34438
Calm 9556
Sea 5078
Flash 4307
Rain 4020
Hyuk 1807
GuemChi 1367
Horang2 1337
Shuttle 917
Mini 689
[ Show more ]
PianO 517
Larva 421
EffOrt 400
Hyun 389
Light 295
firebathero 285
JYJ231
Pusan 172
Soulkey 124
Mind 92
Mong 90
Rush 64
Backho 64
soO 44
Aegong 41
ToSsGirL 41
Sharp 37
Terrorterran 33
Icarus 21
Sacsri 19
ivOry 19
Shine 16
Yoon 15
sorry 14
Movie 13
sas.Sziky 12
SilentControl 11
Noble 9
HiyA 7
scan(afreeca) 7
Hm[arnc] 6
Dota 2
qojqva1605
Gorgc851
XaKoH 378
XcaliburYe236
420jenkins220
syndereN108
Counter-Strike
markeloff86
edward39
Heroes of the Storm
Khaldor178
Other Games
singsing2699
hiko693
B2W.Neo403
crisheroes343
Happy211
byalli196
Liquid`LucifroN102
oskar72
rGuardiaN26
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2636
League of Legends
• Jankos1928
• Nemesis1060
Upcoming Events
Monday Night Weeklies
2h 51m
Replay Cast
10h 51m
Afreeca Starleague
20h 51m
Soma vs Bisu
OSC
1d
OSC
1d 4h
MaxPax vs Gerald
Solar vs Krystianer
PAPI vs Lemon
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
PiGosaur Monday
1d 10h
The PondCast
2 days
OSC
2 days
Wardi Open
3 days
CranKy Ducklings
4 days
[ Show More ]
Safe House 2
5 days
Sparkling Tuna Cup
5 days
Safe House 2
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.