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The 3 Roach Rush (lightning Ragnarok Majesty) - Page 10

Forum Index > StarCraft 2 Strategy
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EtonB
Profile Joined October 2010
Mexico7 Posts
November 09 2010 00:31 GMT
#181
I'm low plat and beat a mid diamond on a custom with my first try using this build, lol
Xapti
Profile Joined April 2010
Canada2473 Posts
November 09 2010 03:49 GMT
#182
On November 09 2010 09:18 nigritude wrote:
this is pretty amazing against terran. against toss though, when they see your early pool, they think you 6 pooled and throw up a forge and cannons. then gg

While cannons will counter it, it's much easier (and faster) for terran to just build bunkers. Both sides can counter it, and I'd say it's easier for terran than protoss... your experience may have just been a bit different.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Zerius[TPR]
Profile Joined April 2003
Canada1633 Posts
Last Edited: 2010-11-09 04:05:07
November 09 2010 04:04 GMT
#183
Are you of any relation to Warcraft 2/SC1 legend INcinerate?
where from you, circus?
Ncinerate
Profile Joined October 2010
172 Posts
November 09 2010 05:01 GMT
#184
On November 09 2010 13:04 Zerius[TPR] wrote:
Are you of any relation to Warcraft 2/SC1 legend INcinerate?


Nope. I actually always went by Ncinerate (as far back as games allowed names). I switched it up for SC2 because of all the confusion (everyone seemed to think my name was pronounced nicorette, enough over headsets in TF2 and MW2 that I finally added the I).

In WC2 and SC1 I was good, but certainly no legend.
aeoliant
Profile Blog Joined June 2010
Canada361 Posts
November 09 2010 05:11 GMT
#185
I've been working with a similar 10 roach all in build. similar because it's basically unrecoverable and it comes at a vulnerable time for protoss (before 4gate) and before banshees can be out as well. i find that its pretty effective against protoss but the terrans kill off roaches pretty easily if they went bio. I'm interested in trying this earlier rush though, i'll give it a shot
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
November 09 2010 14:12 GMT
#186
I've used 3RR with team games and it's very deadly. Most people just can't deal with that kind of pressure that early.

I think earlier posters are correct though in that it will be seen just as the 6-pool is and it really can be countered very easily if you expect it... you just need to know what to look for (low drone gas, etc).

Thanks a lot for sharing this.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
laonda
Profile Joined September 2010
Netherlands44 Posts
November 09 2010 15:34 GMT
#187
Does anyone has a good counter to this from a Protoss pov? I am having big problems against this push, same for 7RR. I scout it but i am unable to stop it what so ever. It seems to be the new 6 pool


Learn how to play, not how to win
Poopfeast
Profile Joined September 2010
160 Posts
November 09 2010 21:33 GMT
#188
This dies to marauder rushes and defensive reaper rushes.
For protoss it dies to a tight walloff and quick stalker/Sentry ff.
Counters 6pool on all maps.
Stream http://www.teamliquid.net/video/streams/Poopfeast
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2010-11-09 23:59:35
November 09 2010 23:13 GMT
#189
On November 10 2010 00:34 laonda wrote:
Does anyone has a good counter to this from a Protoss pov? I am having big problems against this push, same for 7RR. I scout it but i am unable to stop it what so ever. It seems to be the new 6 pool



As soon as you scout it get a forge and build cannons (you'll probably need about 4) and maybe a couple sentries if you can afford them. Usually when zergs go for this build they also bring their queens and all their drones i've never actually played against the exact version in the op but here's a replay vs a 1900 zerg the attack comes at about the same time.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=164495
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
November 09 2010 23:36 GMT
#190
IF I see this early of a roach warren and as few drones, I just build a forge and a cannon or two at my ramp :/
SteveNick
Profile Joined November 2008
United States304 Posts
November 10 2010 02:26 GMT
#191
Someone did this against me. I went 14 gate into cyber into a second gateway. I got a chronoed zealot and an unchronoed sentry as my first two units, followed by all stalkers, and held it off. I had to pull probes for surround on roaches, but held it off without putting me any further behind than the Zerg was. Won the game easily on eco after I held it off. The roaches came up my ramp before my sentry was out(I wish I had made a stalker). If I had made a stalker i'd of had a zealot, a stalker, and probes to hold off the first push, and it'd have been an easy hold most likely. This was on Steppes.
It's all fun and games until somebody gets 4gated.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
November 10 2010 03:38 GMT
#192
On November 10 2010 08:36 .ImpacT. wrote:
IF I see this early of a roach warren and as few drones, I just build a forge and a cannon or two at my ramp :/


1 cannon won't do anything, but 2 cannons and 1 zealot wall will absolutely crush this.

I really really liked it at first, but if your opponent knows what to do, it's so easy to counter it.

It's a great find, but I think it has more utility in 2's and 3's than solo.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
Last Edited: 2010-11-11 01:02:06
November 11 2010 00:52 GMT
#193
1600 protoss.

Just faced this build. Went for 13 gate, Scouted the 10 pool with my probe -> got zealot b4 cyber core -> save chronoboost -> scout the roach warren -> second gateway fast -> chronoboost sentry -> chronoboost stalkers from 2 gates. had to bring some probes off but I held it fine, and proceeded to get an easy win.

Was expecting a 7RR tho, have seen it played of a 10 pool often.

I think cannons should never be used to fight cheese, unless its super all in like a 6 pool. Because you put yourself back, and he can just abandon the rush and catch up.
goony
Profile Joined September 2010
Australia28 Posts
November 15 2010 11:57 GMT
#194
This seems to work well in 2's. Actually, In one of Day9 dailies (the 2v2 newbie Tuesday one), there was a game of 2v2 where 2 guys did a double 3 Roach Rush and won it (Day9 did observe that there was a window of opportunity for the other team to attack though i think).

Also, i'm just throwing it out there, but i think you should just call this the Lightning Ragnarok Roach Rush, it sounds cooler imho. At least, that's how i've been introducing it to friends anyway.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2010-11-15 12:12:31
November 15 2010 12:09 GMT
#195
On November 08 2010 13:55 Ncinerate wrote:
Show nested quote +
On November 08 2010 12:05 Felix_mk wrote:
You should really give credit to the "Evolution Chamber" programm for coming up with this build and the 7rr...


I would, but evolution chamber didn't come up with this - I did.

Try it for yourself, evolution chamber comes up with a different solution with less drones (less ability to produce roaches after the initial push due to less drones with 3 roaches out @ 3:31). I use evolution chamber all the time these days, and I really think it helps me round my build orders down - it wasn't necessary or helpful in THIS particular instance.

It's not like this was a difficult build order to "come up with" though. I wanted to build 3 really quick roaches with enough income to continue building them. My initial thought was perhaps I'd modify a 6 pool to build roaches - that was slow and not effective due to lack of drones. I slowly inched the pools up over a handful of games and this is what I came up with. It took less than an hour total to come up with the idea, test the build, and win a few games with it on the ladder.

And of course, the evo chamber absolutely came up with the 7RR, and so did I, and so did lots of other people with virtually identical builds throughout the last handful of months. There was no attempt to skirt credit-where-credit was due, coincidences happen. I'm not looking to argue here though, I am simply attempting to share ideas with teamliquid forum dwellers.


Ncinerate is right. He invented it himself and so did many others (I found this build in first week of sc2 and liked it. I also think i saw already thread about 3RR so I didnt share it.)

And IMHO programs for making builds are not very optimal because in practice the map and possible cheese/scout/FE deny affects you. Sure it's possible but I would any time of the day invent it in custom game.

But finally we got thread to discuss about this strat and indeed I think it's very strong with drones.
as useful as teasalt
karmafarm
Profile Joined November 2010
2 Posts
November 17 2010 20:41 GMT
#196
Clearly it's counterable but speaking as a lowly bronze n00b, this absolutely owns. I don't think I've lost with it yet. That said I haven't tried it on a 4 player map yet. Closest anyone's come to holding it is scouting the RW and dropping a bunker, but my first 3 roaches killed the SCV building it for the GG.
bmn
Profile Joined August 2010
886 Posts
November 21 2010 21:56 GMT
#197
This is hilarious. I tried the 3RR for the very first time today, in a ZvT, and it hard-countered my opponent's build: A 9-double rax marine all-in cheese :-)
red_hq
Profile Blog Joined April 2010
Canada450 Posts
November 21 2010 23:38 GMT
#198
On November 10 2010 00:34 laonda wrote:
Does anyone has a good counter to this from a Protoss pov? I am having big problems against this push, same for 7RR. I scout it but i am unable to stop it what so ever. It seems to be the new 6 pool




Regular toss build for 5RR+ (13 pool):
+ Show Spoiler +
9 Pylon
13 Gate
On 2player maps you should see the roach warren building right about now. On 4 player you may not scout it till roaches are actually finishing in which case make sentry stalker and throw down a robo and kite until immortal finishes remember to intercept the roaches with any stalkers you may have at this point for maximum delay.
14 Gas
15 Pylon
17 Core as soon as your gate finishes
18 Gas it seems unorthodox but you need 200-300 gas FAST.
20 Robo right when your core finishes
23 Sentry or as soon as you have the gas
24 Gate
28 Immortal as soon as robo finishes (chrono as much as you can)
30 Sentry (Chrono)
Usually about immortal 50% completion the roaches get there FF and wait fro immortal to finish and watch the carnage. From there make one more immortal and a bunch of zealots and push out when the second non chronoed immortal finishes. If for some reason he holds pull back and transition to colossus/phoenix depending if you saw a spire or not.


Regular toss build for 3RR (9 pool)
+ Show Spoiler +
9 Pylon
13 Gate
On 2player maps you should see the roach warren building right about now. On 4 player you may not scout it till roaches are actually finishing just drop your current build cancel any non essential buildings and start this one.
14-15 forge
15-16 pylon near ramp Cut probe production and make 2 cannons.
You probably want to make a wall with this because even with two cannons three roaches will be able to make one full health through and another with 50 HP.
Followed by gas and a core when you can afford it in that order continue making probes and transition into 4 gate timing attack.
Depending on his army composition you may want to stick to sentry stalker or if it is pure roaches you may want to throw down a robo and go two gate robo instead of 4 gate push.


works for me, if you are having trouble with 5RR+ play vs very hard AI on steppes or Xel caverns its the only build it does. Use it to figure out the tell tale signs and learn how to execute this properly vs it.
Get some 'good' Dota 2: twitch.tv/redhq
jmack
Profile Joined August 2010
Canada285 Posts
November 22 2010 00:22 GMT
#199
That warp replay is hysterical. I recommend watching it just for laughs.

Even as a P watching that made me smile.

O and zergs, if I hold this rush, voidrays incoming, count on it.

: D
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
November 22 2010 01:07 GMT
#200
On November 10 2010 06:33 Unfeared wrote:
This dies to marauder rushes and defensive reaper rushes.
For protoss it dies to a tight walloff and quick stalker/Sentry ff.
Counters 6pool on all maps.


I don't mean to call you a liar, but here are some interesting things to note about the timings for the "counters" you just said.

-The soonest a marauder can reasonably be out is 3:40 (when the roaches pop). You can have 2 marauders out AT MOST by the time the 3roaches (and 2 lings) come. and You can have an additional 1 marauder and 1 marine about 20 seconds later (when there 5 total roaches have arrived at your base). You will only have 1 reaper out if you rush reapers.
-The soonest a sentry can be reasonably done (1-gate core) is ~3:45. This will give you a whopping ONE forcefield for your ramp. Roaches will still be able to hit anything walling you off due to OL sight. Further, you'll have at most 2 zealots to support the one sentry. Once your next 2 gateway units come out, Roaches have been reinforced by 2 additional roaches.
-lings will be in your base for almost an entire minute before 3 roaches spawn. Not sure you can make such an audacious claim.


Also, replays please...

You can't counter this with standard play, and although it is very easy to counter (see:make units/bunker/cannon), the three strategies you mention will only ensure quick losses.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
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