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The 3 Roach Rush (lightning Ragnarok Majesty) - Page 9

Forum Index > StarCraft 2 Strategy
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cristo1122
Profile Blog Joined November 2010
Australia505 Posts
November 08 2010 01:56 GMT
#161
it seems to be a rather all in strat either it works and u win or it fails and u screwed depends how well ur opponent scouts and whether they have certain things integrated into their builds e.g. a terran going for fast tanks will throw down a bunker
ZvP imbalanced blizzards solution nerf terran
Felix_mk
Profile Joined October 2010
85 Posts
November 08 2010 03:05 GMT
#162
You should really give credit to the "Evolution Chamber" programm for coming up with this build and the 7rr...
Zvendetta
Profile Joined July 2010
United States321 Posts
November 08 2010 03:10 GMT
#163
It sounds EXACTLY like the baneling bust build order. 25 gas can be either 1 roach or 1 baneling.

Against terran, if you want to do 1base allin you should just bling bust for the heck of it, but 3rr sounds like it works well against protoss.
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
Ncinerate
Profile Joined October 2010
172 Posts
November 08 2010 04:55 GMT
#164
On November 08 2010 12:05 Felix_mk wrote:
You should really give credit to the "Evolution Chamber" programm for coming up with this build and the 7rr...


I would, but evolution chamber didn't come up with this - I did.

Try it for yourself, evolution chamber comes up with a different solution with less drones (less ability to produce roaches after the initial push due to less drones with 3 roaches out @ 3:31). I use evolution chamber all the time these days, and I really think it helps me round my build orders down - it wasn't necessary or helpful in THIS particular instance.

It's not like this was a difficult build order to "come up with" though. I wanted to build 3 really quick roaches with enough income to continue building them. My initial thought was perhaps I'd modify a 6 pool to build roaches - that was slow and not effective due to lack of drones. I slowly inched the pools up over a handful of games and this is what I came up with. It took less than an hour total to come up with the idea, test the build, and win a few games with it on the ladder.

And of course, the evo chamber absolutely came up with the 7RR, and so did I, and so did lots of other people with virtually identical builds throughout the last handful of months. There was no attempt to skirt credit-where-credit was due, coincidences happen. I'm not looking to argue here though, I am simply attempting to share ideas with teamliquid forum dwellers.

Voros
Profile Blog Joined July 2010
United States222 Posts
November 08 2010 05:00 GMT
#165
On November 07 2010 04:08 Warp wrote:
Game Summary:
He starts the game by putting a pylon in my base, and, according to the build, i throw down the 9 pool just after. He immediately starts BMing me, calling me a retard for pooling instead of killing the pylon. I put down gas at 10, and he starts laughing at me for doing so. My build timings were to say the least... PERFECT. I had 225 minerals and 76 gas when his zealot came and instantly I made 3 roaches. Needless to say, he got roflstomped.

This game is a great example of a 3RR and why not to BM people in ladder.. although its also hilarious to watch the mood of the guy and his BM when he sees the roaches pop.

EDIT: When the game was played, I was a 1042 diamond. Mr. BM was a 1281.



I've learned to have low expectations for self-posted replays, but this is one of the funniest things I've seen in SC2. You didn't just win that game, you struck a blow for everyone who's ever been cheesed by a classless douche.
Ncinerate
Profile Joined October 2010
172 Posts
November 08 2010 05:17 GMT
#166
On November 07 2010 04:08 Warp wrote:
New counter to 2 gate?? :O

[image loading]

Game Summary:
He starts the game by putting a pylon in my base, and, according to the build, i throw down the 9 pool just after. He immediately starts BMing me, calling me a retard for pooling instead of killing the pylon. I put down gas at 10, and he starts laughing at me for doing so. My build timings were to say the least... PERFECT. I had 225 minerals and 76 gas when his zealot came and instantly I made 3 roaches. Needless to say, he got roflstomped.

This game is a great example of a 3RR and why not to BM people in ladder.. although its also hilarious to watch the mood of the guy and his BM when he sees the roaches pop.

EDIT: When the game was played, I was a 1042 diamond. Mr. BM was a 1281.



Dude, epic .

This game was hilarious, absolutely 100% hilarious. That enemy was a total and complete tool, I'm extremely glad the 3RR managed to wipe him.
Manrik
Profile Joined September 2010
5 Posts
November 08 2010 05:17 GMT
#167
Here is a replay of me playing a 1742 terran on LT. He didn't scout much due to him trying to block my natural. He went 1/1/1 and didn't really have much to defend and his bunker had to be put too far away to defend his buildings.

Seems like with all other cheese strats, it's really hard to stop unless if you scout it well.

http://www.sc2replayed.com/replays/101771-1v1-terran-zerg-lost-temple


Also, it seems like I always start to stockpile gas once I build my 4-5th roach. Do you guys pull one drone on and off to try to keep your gas low or just let it stockpile a bit?
s00pr
Profile Joined October 2010
Sweden94 Posts
November 08 2010 18:20 GMT
#168
Cheers mate this build rocks when you want some fast micro battles! Me and my friend are currently owning people left and right with this build while my friend makes a nice amount of barracks then we bunker up at the weakest players main and clear them out!
Peace!
escapeandpunish
Profile Joined May 2010
United States40 Posts
November 08 2010 18:27 GMT
#169
On November 02 2010 00:46 Ncinerate wrote:
I'm beating -good- players with this. I think it's stronger than a 6 pool+drone attack (which always seems to fail for me).

I know armchair quarterbacking denies the effectiveness, but if you guys give it a shot I think you'll be pleasantly surprised .

This looks awesome I'm gonna try this as soon as I get home, lol @ armchair qbing, thanks for the bo
sometimes your the hammer, sometimes your the nail...
bobcat
Profile Joined May 2010
United States488 Posts
November 08 2010 18:55 GMT
#170
Seems like this build has some pretty early power. I dont know about other people, but I play toss and I always open with zealot sentry out by the 4 minute mark. So I would probably (provided I scouted some for of early aggression, FF at the top of the ramp to trap 2 of the roaches out and try to kill the third, pulling probes if more got in than I wanted while CB'ing a stalker. Then it becomes an issue of kiting roaches while the next stalker builds and pulling probes to hold off the roaches. Sounds pretty dangerous but not unmanageable.

It's another build that takes advantage of the fact that toss D is terribly inefficient for the first few minutes of the game.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Ncinerate
Profile Joined October 2010
172 Posts
November 08 2010 20:14 GMT
#171
Here's the 3RR beating down a 1620+ diamond protoss on steps of war (he tries to go cannons, a little too late):

http://www.sc2replayed.com/replays/102148-1v1-protoss-zerg-steppes-of-war
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
November 08 2010 20:49 GMT
#172
Just tried this build out.
Could I get just 1 more drone?
I'll have to test that.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Tofuicecream
Profile Joined January 2010
United States8 Posts
November 08 2010 21:21 GMT
#173
Just curious, but how exactly will you deny the scout in time for the roach warren to go down as soon as you'd like it to? Seems like the lings will be a bit late. The build does seem quite solid on a 1v1 map though, and even a bunker with 1 marine in it can't prevent the roaches from busting down the supply depo wall, especially with reinforcements rallied. Just speculation on my part though, haven't actually tested against this.
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2010-11-08 21:53:46
November 08 2010 21:52 GMT
#174
On November 09 2010 06:21 Tofuicecream wrote:
Just curious, but how exactly will you deny the scout in time for the roach warren to go down as soon as you'd like it to?


It's difficult. That's why I said -attempt- to deny scouting. Simple fact is you have the extra 50 minerals, you may as well build the zerglings for extra attack power (you could build another drone instead, but you're already able to continue roach production with the cash you'll have - this isn't really necessary).

On some maps your able to completely deny the scout depending on spawn positions and enemy worker scout timing. On others, you wont.

It's still pretty damn effective scouted or not. I have not lost using this on the ladder vs a P or T as-yet.

Xapti
Profile Joined April 2010
Canada2473 Posts
November 08 2010 22:38 GMT
#175
On November 05 2010 07:43 vnlegend wrote:
My 7rr/any roach rush isn't working at all. It might kill protoss but Terran easily defends it. You need the roach warren relatively early and the scv is gonna scout it. No lings means easy scout and 2 lings don't really help much. Also toss can do stuff like pylon wall + cannon ur ramp which will basically end any rush.
Not the best place to talk about 7RR which is different than the 3RR, but none the less, you should try opening with an 11 pool (gas trick) if you're having scouting issues, and get a zergling pair asap. They will see gas and pool, which can mean speedlings or even banelings (or a rushed lair). Anyway, even then, against very good/perceptive players you will still have problems though, because if they realize that it's a 10 or 11 pool, instead of a 13 or 14 pool - which isn't too hard to figure out- they should know to get a bit of extra defense to hold whatever's comming. If you're not playing at a high level that shouldn't be an issue though.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Dudemeister
Profile Joined July 2010
Sweden314 Posts
November 08 2010 22:52 GMT
#176
This build is so incredibly strong in 2v2. Used in 5 times, won all of them. Even when my ally went mass viking in ZTvTP T_T.
2v2 Diamond is a lot lower than 1v1 Diamond but these players were all in the top5 of their leagues.
I like the intense micro and fast games but I kinda got sick of it after the 5th game. It bit too easy perhaps?
Dudemeister
Profile Joined July 2010
Sweden314 Posts
November 08 2010 22:55 GMT
#177
On November 09 2010 06:52 Ncinerate wrote:
Show nested quote +
On November 09 2010 06:21 Tofuicecream wrote:
Just curious, but how exactly will you deny the scout in time for the roach warren to go down as soon as you'd like it to?


It's difficult. That's why I said -attempt- to deny scouting. Simple fact is you have the extra 50 minerals, you may as well build the zerglings for extra attack power (you could build another drone instead, but you're already able to continue roach production with the cash you'll have - this isn't really necessary).



The lings are actually great, if they see them they will expect the likes of a 10pool. Most peoples response is just to put a zealot in the choke, which is kinda nice. 1 zea vs 3 roaches gg
Kyrth
Profile Joined July 2010
United States101 Posts
November 08 2010 23:05 GMT
#178
I tried this out for a few matches and it's really effective! But I feel like I'm becoming a worse player by doing this... lol. Still, it's a pretty awesome build to have in my repertoire.
Vaporized
Profile Joined July 2010
United States1471 Posts
November 08 2010 23:07 GMT
#179
On November 09 2010 08:05 Kyrth wrote:
I tried this out for a few matches and it's really effective! But I feel like I'm becoming a worse player by doing this... lol. Still, it's a pretty awesome build to have in my repertoire.

use it to practice ur micro. theres nothing wrong with cheesing/all in as long as u dont do it every game.
nigritude
Profile Joined July 2010
83 Posts
Last Edited: 2010-11-09 00:22:59
November 09 2010 00:18 GMT
#180
this is pretty amazing against terran. against toss though, when they see your early pool, they think you 6 pooled and throw up a forge and cannons. then gg

also, thanks for the strategy. this is pretty awesome
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