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The 3 Roach Rush (lightning Ragnarok Majesty) - Page 12

Forum Index > StarCraft 2 Strategy
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Evilruler
Profile Joined May 2010
Brazil116 Posts
December 24 2010 18:17 GMT
#221
On December 06 2010 12:39 sparkyk24 wrote:
K so.

I'm a GOLD player. I tried this build against protoss, and met a wall of canons. Then stalkers. Then ownage. Yay! So it didn't work for me. I didn't even get a chance to be in his base!


Yeah, I've tried this build in gold a few times too. Didn't worked too. Bunkers, cannons, the hell. Maybe I'm just bad with all-ins. Maybe I just don't like them. Well, thx for the build, I'd like to know if it is working for someone past gold and how to make it work because it seems I'm just incapable of executing it properly.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
December 24 2010 19:09 GMT
#222
Versus terran I don't see what the point is. I'm seeing the rax, bunker wall in (At the bottom of the ramp) very often these days. And it's just easy to stop zerg aggression with terrans.

Versus toss though this might be promising, I don't know. I think a lot of zerg's are having trouble with FE air openings nowadays. It's incredibly hard to deal with if the toss does everything right. The problem with that build is the toss is in absolute control of the flow of that game. A FE puts him ahead already in workers. You can't get an early third because a a VR will kill it off. And as soon as you build defences then.... He has collosux. So I think we gotta find a way to control the flow.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
December 24 2010 21:11 GMT
#223
--- Nuked ---
kidd
Profile Blog Joined November 2002
United States2848 Posts
December 24 2010 21:35 GMT
#224
I watched the replay vs witness, he knew it was coming on steppes, all he really had to do was throw another gate or forge up to fully block and get more stalkers out then it's gg. Or if the early pool is scouted, just throw a forge up. As for Terran, could wall in with bigger hp buildings or bunker and repair, even with some scv losses still would still probably be leaps ahead of the zerg. Any good player would have to savagely underestimate this build to lose to it as Terran or Protoss. I don't know about the level of ladder points now, but I'm guessing 2000+ will easily beat this for the most part and that 6 pool + workers is a lot harder to stop if controlled well. I had high hopes coming into the thread, but feel like this would only work against lower skilled players, would work really well against them though since to stop it they'd probably overcommit giving space to drone up or would just get run over by the roaches.
Hi
charlie420247
Profile Joined November 2009
United States692 Posts
December 24 2010 21:36 GMT
#225
On November 01 2010 23:49 johanngrunt wrote:
3 seems like a good number. one shots workers and marines.

Will try it out. Even though you say it is all in, do you think there is any way to transition out of it?


of course you can transition out of it into somthing more standard. only problem is if you dont do ENOUGH damage you will be insanely behind lol. so yeah prolly best just to go for the kill in most situations.
there are 10 types of people in this world, those who understand binary and those who dont.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
December 24 2010 22:10 GMT
#226
Another useful build to use to deal with the lame Steppes of War crap. This and 12 drone rush
Undefeated TL Tecmo Super Bowl League Champion
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