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The 3 Roach Rush (lightning Ragnarok Majesty) - Page 11

Forum Index > StarCraft 2 Strategy
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TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
November 22 2010 05:24 GMT
#201
This happened to me a couple times, but I learned that if you scout no expo, you throw up a bunker.
Hasn't been a problem since.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 22 2010 07:00 GMT
#202
i just watched the warp replay, hilarious
going to try it out :
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
rozina
Profile Joined September 2010
Slovenia72 Posts
November 22 2010 12:19 GMT
#203
If you just have 9 drones, with witch one do you scout? On 4 player maps you need to find the opponent before roaches, since they are too slow to find the opponent.
Zergs are fun!
deji
Profile Joined October 2010
Estonia46 Posts
November 22 2010 13:13 GMT
#204
Just a thought, but would the scouting probe for protoss have enough time to harass mining to delay the timing of the push before the lings pop out?
Ncinerate
Profile Joined October 2010
172 Posts
November 22 2010 14:25 GMT
#205
On November 22 2010 21:19 rozina wrote:
If you just have 9 drones, with witch one do you scout? On 4 player maps you need to find the opponent before roaches, since they are too slow to find the opponent.


You don't.

On a 4 player map, you send your initial overlord to the second-closest main base. Your -second- overlord goes to the closest main base ramp. If the opponent isn't at the second-closest base, you send that overlord immediately toward the final enemy ramp.

Time it right and the OL will reach the third ramp by the time your roaches do (or a few seconds after).

Either way, you know the opponent is at the third base if he isn't at the first two.
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2010-11-22 15:12:29
November 22 2010 14:45 GMT
#206
On November 22 2010 14:24 TERRANLOL wrote:
This happened to me a couple times, but I learned that if you scout no expo, you throw up a bunker.
Hasn't been a problem since.


That'd be the correct response . For a terran, a bunker or two with a marauder and some marines can stop it (although, it -can- get tense, I've got a few replays where things got REALLY dicey for the terran). Don't panic, use your scv's if necessary (the mules will keep your income rolling) and pump marines/build bunkers if it looks like he's breaking through your wall. Use the scv's to buy your bunkers time to complete if necessary (this is assuming he managed to get past the front gate).

Soon you'll hit a critical mass of marines and his roach production wont be able to keep up.

For a protoss the easiest thing in the world is to simply scout this super-early roach warren, and IMMEDIATELY toss down a forge/2 cannons at the ramp.

Thats all you have to do. 2 cannons stops this build cold, and there is -no- way for the zerg to macro out of this. Stop the initial roaches and you've automatically won the game (get the warpgates cycling, and go run him over in sub-10 minutes with a superior force). I know some people don't like to build cannons, but since it wins 100% of the time vs this build, it's the smart thing to do if your 9 pylon scout see's a super super early roach warren.


Because such counters are becoming more common (especially at the 1800+ pt diamond level where I am being matched up at) I've been modifying the build a bit. Currently here's what I've been doing:

Send overlord immediately to enemy ramp. If it's a 4P map, send it to the second closest then move it to the furthest main if he isn't there, send your second OL to the closest.
9 Spawning Pool
10 Extractor (build this when you reach 100 minerals EXACTLY - when it finishes put 2 drones on it)
9 Overlord
drone
Now send a drone to the ramp, to intercept any 9 pylon or 10 depot scout (read below for the explanation of what to do)
Zergling the second the spawning pool pops (these are going to attempt to stop the enemy scout - hopefully he's chasing your "expo" drone - if not, use the expo drone and 2 lings to kill it)

Roach Warren @ 150 if you've distracted the enemy scout or when enemy scout is killed otherwise.

Anyway, I run one of my early drones to the ramp (prior to the 9 pylon scout timing) and IMMEDIATELY run it to my expansion when I see the enemy probe coming (when he has vision). I try to make it exceptionally clear that I'm attempting to fast expand. I'll usually bump the probe/scv and attack it once before heading to the expo to make some noise . A -lot- of toss and terran at this mid 1800 diamond level are really really excited about slowing down my expansion, so I end up with scv's or probes dancing around in my expo while my roach warren is getting built and they continue their normal builds completely oblivious to all of this.

If he ignores this "fauxpo" drone, I'll pull my whole freakin drone line if necessary - killing this enemy probe scout is absolutely critical at higher levels of play.

The idea here is to make him unsure of whether or not you've fast expanded (because if he builds cannons or bunkers etc and you've fast expanded, you're ahead). Keep him in the dark and unable to get a proper drone count.

Then, SURPRISE, ROACHES!



It's still working at a better-than 70% rate vs these mid-high diamond opponents, so I'm pretty happy with it's capabilities. Of course, sharing this whole "fauxpo" strategy might hurt that percentage .

Another funny thing I'm noticing is I'm MUCH more successful with this when I'm playing under my -real- 1v1 account. I think Incinerate has gotten too well known - people are blind-building double bunkers or cannons vs me a little too frequently. Either maphack is back with a vengeance, or these people see my name and automatically assume early roaches . I think I'm going to change my name and see if that helps.
Cheshyr
Profile Joined November 2010
United States78 Posts
November 22 2010 15:04 GMT
#207
I'll have to try it out tonight. All-in makes me nervous, but you've gotta start somewhere. Thanks for the tips.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 22 2010 15:08 GMT
#208
On November 23 2010 00:04 Cheshyr wrote:
I'll have to try it out tonight. All-in makes me nervous, but you've gotta start somewhere. Thanks for the tips.



By all means try it out, but don't think for a minute this gets you "better" at the game. You limit you're decision making, you also lose you're creativeness.

There is a reason people do not do builds like this at 2k+ in the ladder. So make sure you diversify yourself when trying all in builds like this.

As far as vs Terran as I stated before if you don't scout expansion and still lose to this, you must have made a huge mistake.
Excellent
Profile Joined November 2010
United States124 Posts
November 22 2010 15:18 GMT
#209
[B]
If he ignores this "fauxpo" drone, I'll pull my whole freakin drone line if necessary - killing this enemy probe scout is absolutely critical at higher levels of play.

The idea here is to make him unsure of whether or not you've fast expanded (because if he builds cannons or bunkers etc and you've fast expanded, you're ahead). Keep him in the dark and unable to get a proper drone count.

I personally always scout with my 10supply scv, and if my opponent pulls his drone line to stop an early scout, theres no way i'm not gonna throw down a bunker even if i havent seen the pool.
LoL - TeSPAExcellent | SC2 - MGExcellent
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2010-11-22 15:46:49
November 22 2010 15:46 GMT
#210
On November 23 2010 00:18 Excellent wrote:
Show nested quote +
[B]
If he ignores this "fauxpo" drone, I'll pull my whole freakin drone line if necessary - killing this enemy probe scout is absolutely critical at higher levels of play.

The idea here is to make him unsure of whether or not you've fast expanded (because if he builds cannons or bunkers etc and you've fast expanded, you're ahead). Keep him in the dark and unable to get a proper drone count.

I personally always scout with my 10supply scv, and if my opponent pulls his drone line to stop an early scout, theres no way i'm not gonna throw down a bunker even if i havent seen the pool.


You might, not everyone does - especially seeing the drone headed to the expo.

If you scout the early pool+roach warren though, you and almost -everyone- else with half a brain will build a bunker or two and push out units ASAP.

I sometimes pull the same trick with a FE, my goal being to deny scouting and keep him wondering what is coming his way. Sometimes it works, sometimes it doesn't. Often the enemy will even waste a comsat on me to double-check later. Might not be great in the 2k+ levels but it works nicely through the 1400-1800 diamond.
Cheshyr
Profile Joined November 2010
United States78 Posts
November 22 2010 15:46 GMT
#211
On November 23 2010 00:08 n0xi3 wrote:
By all means try it out, but don't think for a minute this gets you "better" at the game. You limit you're decision making, you also lose you're creativeness.

There is a reason people do not do builds like this at 2k+ in the ladder. So make sure you diversify yourself when trying all in builds like this.

Thanks for the reminder. I mostly see this as a tool to use against people who have cheesed me in prior games. Sometimes I just need something to break the losing streak before I go back to practicing my macro.
sandyph
Profile Joined September 2010
Indonesia1640 Posts
Last Edited: 2010-11-23 04:55:45
November 22 2010 16:04 GMT
#212
tried this on terran twice, he have at max 1 marauders with 1 still building
off course its very all in and if you dont win straightaway then its gg for you
Put quote here for readability
TurtlePerson2
Profile Joined October 2010
United States218 Posts
November 22 2010 16:13 GMT
#213
I played against this yesterday. I saw the pool, then saw the warren, then I built a bunker and it failed. This is practically a cheese, but it gives the opponent too much time to scout it.
torturis exuvias eunt
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
November 23 2010 01:04 GMT
#214
On November 23 2010 01:13 TurtlePerson2 wrote:
I played against this yesterday. I saw the pool, then saw the warren, then I built a bunker and it failed. This is practically a cheese, but it gives the opponent too much time to scout it.


That's the real kicker though. While it's super easy to counter (just as a 6-pool), if you don't know how to properly respond and what to look for (and when), you're going to lose.

I think the reason it's so successful is because it's simply not common enough for most players to have experienced it yet. I expect it to have similar frequency of use as 6-pool, maybe slightly less, over time.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Nimbl3
Profile Joined October 2010
Australia49 Posts
November 23 2010 13:06 GMT
#215
played with this build a few times think ive only lost 1 time to a terran on steppes cause of poor micro but im only a gold so i can live with that for now. fun build thou, i use it a lot on the SEA servers :D
Dream as if you will live for ever, Live as if you would die today
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 02 2010 00:59 GMT
#216
On November 02 2010 15:00 Cyber_Cheese wrote:
Show nested quote +
On November 02 2010 04:24 Danglars wrote:
Now build 1 zergling, to attempt to deny scouting.

You mean a pair of zerglings.

no, just one zergling from a half-larvae, means you can make an extra half-drone

And then the half-drone can come on and mine 2.5 minerals per trip (3.5 from gold) and morph into a half-evochamber which gives you +0.5 upgrades!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
sparkyk24
Profile Joined May 2010
49 Posts
December 06 2010 03:39 GMT
#217
K so.

I'm a GOLD player. I tried this build against protoss, and met a wall of canons. Then stalkers. Then ownage. Yay! So it didn't work for me. I didn't even get a chance to be in his base!
Soleone
Profile Joined April 2010
Canada80 Posts
December 12 2010 23:43 GMT
#218
Uploaded the build order to sc2builds.com so you can try it in YABOT:
http://www.sc2builds.com/build/627
tainted muffin
Profile Joined August 2010
United States158 Posts
December 12 2010 23:53 GMT
#219
cant stalkers just kite slow roaches
LordYama
Profile Joined August 2010
United States370 Posts
December 14 2010 03:11 GMT
#220
Heh if you play scrubby players like me, this is awesome. Against a standard terran wall-in with a couple few marines when your roaches get there it's like auto-win. I'm sure it's easily scouted and beaten with a bunker or a couple of cannons by good players, but it's an easy and fun build. Nice contribution. I'm sure it's probably really worth trying in 2v2s also.
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