it won't break the meta-game but i see it sticking around
i'll know what it is if i scout it as a p
thanks!
would it work zvz with ling support?
Forum Index > StarCraft 2 Strategy |
megagoten
318 Posts
it won't break the meta-game but i see it sticking around i'll know what it is if i scout it as a p thanks! would it work zvz with ling support? | ||
Ncinerate
172 Posts
I even tried bringing zerglings AND 3 drones along to build 3 spine crawlers while kiting the roaches around. It failed miserably. Zerg are already too rush-conscious. He sees your early pool and he's going to drop a 10-12 pool to counter. You'll lose 100% of the time. | ||
ChickenLips
2912 Posts
On November 02 2010 01:24 metalsonic wrote: and skyro what do u do when the zerg decides to build a spawning pool + baneling nest , banelings really hard counter gate forge openings , or is it just me doing something wrong ? you just get a cannon for the DPS allowing you to kill off any push if you can stop it at the ramp much easier. | ||
petzergling
538 Posts
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Ncinerate
172 Posts
On November 02 2010 01:39 petzergling wrote: what about building pool on 6 and then warren on 6 then roaches on 6. fastest pressure and u will get into the fray quickly It doesn't work. Not enough drones to get the roaches up quickly, ends up slower AND without proper reinforcements. | ||
Gryffes
United Kingdom763 Posts
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UncleOwnage
Denmark36 Posts
In short, both players were terrible. The worst thing was that neither of them scouted your entire base in the beginning. Sure it's a fast pool and people react to that, but a good player would scout the entire creep spread anyway. They were both floating loads of resources most of the time and, as others have mentioned, the toss managed to supply block himself (while floating 300 minerals!). His micro was ok, but considering the macro he sacrificed for his fancy stalker-dance, I wouldn't give it any credit (I think he was right about being too tired). The terran completed his engi bay in your nat, while not building a bunker until it was too late. Even when his tech lab completed, he didn't build a marauder despite having the resources, albeit it might have been too late there. Would love to see this build against some skilled players, I don't believe you've shown its full potential with these replays. | ||
Ncinerate
172 Posts
On November 02 2010 02:02 Luckbox wrote: Chat from the replay seems to indicate the OP is a raging douche. Maybe your reading it wrong, I was being friendly - perhaps I came off douchy unintentionally. BTW, working on modifying this build a hair. I think I've figured out a way to get the roaches out @ the same timing with a bit better economy - like enough perhaps to squeeze in a baneling nest...... I'll update if it works out . | ||
gautamvirk86
India55 Posts
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Ncinerate
172 Posts
Would love to see this build against some skilled players, I don't believe you've shown its full potential with these replays. I just wanted to toss a couple reps up quickly too give people an idea of what I was doing. Your absolutely right, neither of these reps is perfect (on their side -OR- mine, I totally supply blocked myself vs the toss). I figured some actual replays would be appreciated vs some games vs AI or theorycraft. I apologize that blizz keeps matching me up vs 1400-1700 pt diamond players who play -like this-, and I haven't lost to one yet. If I could get a game vs one of these great players I'd be happy to try the strat out and post a replay for you. | ||
zZygote
Canada898 Posts
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MorsCerta
United States234 Posts
On November 02 2010 01:39 petzergling wrote: what about building pool on 6 and then warren on 6 then roaches on 6. fastest pressure and u will get into the fray quickly If only roaches cost only minerals /sigh | ||
Skyro
United States1823 Posts
On November 02 2010 01:24 metalsonic wrote: and skyro what do u do when the zerg decides to build a spawning pool + baneling nest , banelings really hard counter gate forge openings , or is it just me doing something wrong ? I'm guessing your use a pylon as part of your ramp wall-off? You should have sentries before you are ever threathened with enough banelings to take down your gate-forge wall-off. Also as far as I'm aware (I'm not a zerg player so this is just based off my experience facing them) traditional baneling bust builds go standard 14 pool, in which case I also would have went with a standard build. | ||
Duskbane
United States178 Posts
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Mystgun
Hong Kong311 Posts
As a Protoss player, this would demolish me if I didn't see it coming as a standard gate/core opening cannot hold this off very well. EVERY build has a counter if you scout it out early enough and this is no different, but this one has some novelty and robustness compared to 6-pool. | ||
FabledIntegral
United States9232 Posts
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Gryffes
United Kingdom763 Posts
It definitely forces the opponent to optimize their unit production to counter - once they realise it's coming they need to cut all worker production and just build shit. The terran in the replay looked like he could have held if he had been a little better, not entirely sure about the toss. | ||
schisch
Germany123 Posts
zerg ~2000pts got ownd by 7 pool 10 pylon (dont know the toss build, he got 10 pylon then 2 gates..) 10pool what to do? just take the loss? u cant adapt out of it, thats why i like ur 7rr better than this all in | ||
Ncinerate
172 Posts
Zerg will beat you, I've said that repeatedly . Lets see the replay of the 10 pylon where the P beat you, I'm curious because I cant imagine a 10 pylon 2 gate stopping you. | ||
Ncinerate
172 Posts
On November 02 2010 02:36 Luckbox wrote: Checked the timings and got almost exactly the same spawn timings as the OP, despite BO optimizer saying it should be quite a bit faster. ( not sure what thats about ). It definitely forces the opponent to optimize their unit production to counter - once they realise it's coming they need to cut all worker production and just build shit. The terran in the replay looked like he could have held if he had been a little better, not entirely sure about the toss. Yeah, the BO optimizer isn't exactly accurate on the timing (it's usually early by 10+ seconds compared to real in-game timing). They are supposedly fixing this on a soon-to-be-released update, and that will be awesome . | ||
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