The 3 Roach Rush (lightning Ragnarok Majesty) - Page 4
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Uhh Negative
United States1090 Posts
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Fruscainte
4596 Posts
On November 02 2010 06:10 Uhh Negative wrote: There's absolutely no way this won't get scouted. Buildings lings after a 9 roach warren is super, super late and in no way will deny scouting. If scouted, this can be defended pretty easily. Every cheese can be scouted and still have it win. I'm definitely going to try this. | ||
luKrek
Sweden15 Posts
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nanoscorp
United States1237 Posts
On November 02 2010 05:51 Ncinerate wrote: This is the kind of response I like to see ![]() Thanks for trying to improve things. I wasn't worrying about getting an extra drone or three because I was thinking my larva are being used as quickly as they are built. Since it's an all-in, I didnt see any reason to try to mine more. Perhaps I -should- do this, because once a queen pops you could seriously send in a big wave with a larva pop ![]() Another thing you could do with the extra drone version is transition to zerglings more effectively. It seems like this early roach warren couldn't take full advantage of larva injections from a queen since you don't have enough harvesters, but without the queen a zergling transition leaves you with a slightly weaker army overall. OTOH, you could pull guys off gas when your queen is done, inject, and make a larger stream of zerglings to take advantage of a large crack in your opponent's wall. It'd be a nice surprise for an opponent managing to kite with a marauder or stalker or two. | ||
Dont Panic
United States194 Posts
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CuttyFlam
Belgium523 Posts
On November 02 2010 06:35 Dont Panic wrote: This is ridiculously easy to stop I just faced it today. Once you get a stalker its you can kite everything down. I saw the battle.net forums and winced when i saw players saying it was unbeatable lol. Players just need to be more solid and have better control because it eliminates the million possible strategies such as this one. Yep, this is indeed true. But all in all its a nice cheese to try out and have some fun with, but even if you win against players who are a lot higher ranked than you , it certainly will not make you a better player, that is for sure . | ||
quillian
United States318 Posts
On November 02 2010 05:26 Phrencys wrote: This is a very interesting BO. However a quick run into Haploid's optimizer showed me that you can get a similar timing with 2 more drones if you do a double extractor trick after the spawning pool. DET BO: http://haploid.nl/sc2/build_order/?buildOrder=10 Spawning Pool 10 Double Extractor Trick 12 Extractor > +2 11 Overlord 11 Roach Warren 10 Roach[3]&strictMode 10 Spawning Pool 10 Double Extractor Trick 12 Extractor > +2 11 Overlord 11 Roach Warren 10 Roach[3] These 2 drones are certainly worth the 5-6 additional seconds it takes for your roaches to spawn IMO. Another interesting fact is that you can then either go with 2 or 3 drones on gas and still get the 3roaches down. Having 8 drones on minerals instead of 6 is HUGE. This should allow you to eventually get a queen, so I would probably stick with 2 drones on gas and then switch to 3 when the queen is queued. Definitely going to give this a shot tonight. Thanks again for sharing. ![]() Edit: you can squeeze in another drone while building your RW, however this will force you to immediately OL after the 3 roaches because you'll be at 17/18. That is, unless you pull-off another extractor trick. According to the optimizer, your 4th Roach will then come about 10sec later than your 3 initial ones if you E.T @ 17/18 then Overlord. It comes down to whether this 4th roach can make or break your push, because you'll be supply blocked (albeit with no larvae, so it's not that inefficient) for several seconds. 10 Spawning Pool 10 Double Extractor Trick 12 Extractor > +2 11 Overlord 12 Roach Warren 11 Roach[3] you can also slip in a queen, though it delays your roaches by 7 seconds. | ||
Subversion
South Africa3627 Posts
any maps u find its no good on? | ||
Umpteen
United Kingdom1570 Posts
Closest game other than that was versus a Protoss who got a lot of Zealots and a Sentry and did a really good job of splitting my early forces and surrounding with probes/zealots. I had to wait for reinforcements before pushing in and ending the game. I felt particularly bad winning that one because his control was much better than mine. First impressions are that this is a really, really punishing build if your opponent tries to go even slightly tech/econ without an early scout. It's also moronically easy to pull off, so I think we can expect a lot of zerg bubbling up into plat/diamond with it. Personally, I'm never doing it again. I'd rather go 1/5 practising my macro than 5/0 with this. | ||
Zozo
Brazil2579 Posts
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Moonling
United States987 Posts
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Keki
Australia26 Posts
![]() But it was probably a low diamond/plat | ||
raybasto
United States151 Posts
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Evoslayer
United States43 Posts
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Clane07226
United States72 Posts
I am a Gold level player (so I realize im nothing special at all...), and have lost 3 games in a row due to this. I have scouted it each time, the first time not knowing what was happening (lol @ me), and the second two making 2 and then 3 cannons at my ramp. The second two times I was able to hold the initial push, but I mis-timed the counter attacks, and it felt like those two cannons should have been stalkers or zelots + sentries. Can a zerg player who is familiar with this enlighten me as to when you would be most vulnerable to a counter? is it right after I hold the push? what if the roaches just retreat when they see cannons... macro up? The problem with macroing up is that the zerg can contain me until i get WG and decent amount of stalkers, so he has pleanty of time to make up the drone count or expand... anyway, help would be appreciated. thanks! | ||
Sidus
Canada6 Posts
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butidigress
United States36 Posts
On November 02 2010 11:56 Clane07226 wrote: Can a zerg player who is familiar with this enlighten me as to when you would be most vulnerable to a counter? is it right after I hold the push? what if the roaches just retreat when they see cannons... macro up? The problem with macroing up is that the zerg can contain me until i get WG and decent amount of stalkers, so he has pleanty of time to make up the drone count or expand... There is no problem with macroing up. If his early push fails, your economy is way ahead of his, and once you have a decent amount of stalkers you can push out and end the game. | ||
.Carnage
United States99 Posts
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DomiNater
United States527 Posts
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DreamSailor
Canada433 Posts
![]() Here is a replay of this being used against me, and it failed. It was really friggen scary though, excellent early pressure, very hard for Protoss to deal with this kind of thing. | ||
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