• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:30
CET 17:30
KST 01:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7984 users

The 3 Roach Rush (lightning Ragnarok Majesty) - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
Jarlax
Profile Joined November 2010
76 Posts
November 02 2010 15:54 GMT
#101
I'm new user here and i decided to register to ask question about this tactics. U said in ur build order to make pair of zerglings to deny scouting. with all respect do u honestly believe that its not a bit pointless as u put roach warren way before those lings spawn? I dont rly see the reason in spawning them coz if u get scouted u wont be able to change build anyway and if he wont scout u at all those lings wont matter anyway as u are dedicated to do this all-in rush. Reason why i wonder about it is simple.

If u go 10 pool, make drone, make 2 extractors at 150 minerals and 2 drones, cancel 1 extractor (11/10 food now), make overlord put 2 drones on gas and put roach warren when pool finish (10/18) now u got time to spawn one more overlord making it 10/26 and as soon as roach warren ends u got enough to make 3 roaches - now u can make roaches constantly without making "space" for overlord and at 24/26 u should have enough to make queen or at 26/26 make overlord and continue with roaches. This is not rly much slower - few seconds - and make roaches reinforcement more stable and fluent.

I would also wish to see some more replays if possible from high ranked terrans. Thx and great threat.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2010-11-02 16:22:48
November 02 2010 16:18 GMT
#102
On November 02 2010 22:15 Phrencys wrote:
After trying this a little bit I got to say I don't like it that much.

Even without a bunker, a terran going MM will have 4-5 marines out and a marauder on the way when your 3 roaches get there.


Oddly enough, that's exactly what I hoped to see in the games where I used this build. 4-5 marines are a light snack for three roaches, and they can't kite because the roaches will just focus down the depot wall instead. At that point, one/two marauders would be all he gets to make (only one alive at any given time) because my first priority is to focus down the tech lab. As long as my reinforcements keep trickling in, he can't get enough marauders to turn the tables before I do that. After tech labs, my next target is supply depots. I avoid killing SCVs for as long as possible because that frees up supply for him to make units. In fact, I avoid pushing into his base at all until I have a really solid number of roaches, enough to kite and slaughter his SCVs easily.

I actually take back what I said earlier about it being moronically easy to pull off. It's easy to execute the opening build order, fair enough, but it's pretty micro intensive at the ramp and requires good decision-making. Every roach is crucial. Wounded ones need to be moved to the back. Picking your targets, scouting his base with a single roach - there are a lot of little ways to tip a marginal situation in your favour. I might allow myself to do it once a day, maybe, just to practice that kind of play. I'm not saying it's by any objective standard 'difficult', but at my skill level I definitely notice a lot of room for improvement in my execution, so there's some value in practicing it.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2010-11-02 17:02:46
November 02 2010 17:01 GMT
#103
I've gotten to the point where instead of a second depot in my wall I put a bunker instead. Stopped a 7 roach rush dead yesterday.
Descolada in everything not TL/Starcraft
Phrencys
Profile Joined August 2010
Canada270 Posts
November 02 2010 17:01 GMT
#104
On November 03 2010 01:18 Umpteen wrote:
Show nested quote +
On November 02 2010 22:15 Phrencys wrote:
After trying this a little bit I got to say I don't like it that much.

Even without a bunker, a terran going MM will have 4-5 marines out and a marauder on the way when your 3 roaches get there.

At that point, one/two marauders would be all he gets to make (only one alive at any given time) because my first priority is to focus down the tech lab. As long as my reinforcements keep trickling in, he can't get enough marauders to turn the tables before I do that. After tech labs, my next target is supply depots. I avoid killing SCVs for as long as possible because that frees up supply for him to make units. In fact, I avoid pushing into his base at all until I have a really solid number of roaches, enough to kite and slaughter his SCVs easily.

If he has 1 marauder up, is it your top priority?
Like, what is your priority order ?
1) Marine (since they're 1shotted by 3 roaches)
2) Marauder (since they destroy roaches)
3) Tech Lab (no moar marauders)
4) Supply Depot

Is that it?
PJFrylar
Profile Blog Joined October 2010
United States350 Posts
Last Edited: 2010-11-02 17:19:27
November 02 2010 17:17 GMT
#105
On November 02 2010 22:32 baconbits wrote:
depending on spawn loc and building placement you can often snipe the techlab before they can finish a maurader. from there its GG if they don't have the bunker down


Killing a techlab won't stop production on a marauder that is already building. You can kill the techlab to delay/prevent more marauders from being made, but that first one will just finish anyway. But still killing the techlab is pretty huge since it is a rather significant delay to additional marauder production (if the techlab is ever allowed to refinish) - which they would still be in trouble if they didn't have a bunker but not an auto loss.
FrostDuty
Profile Joined February 2010
United Kingdom45 Posts
November 02 2010 17:23 GMT
#106
On November 03 2010 02:01 Fargoth wrote:
I've gotten to the point where instead of a second depot in my wall I put a bunker instead. Stopped a 7 roach rush dead yesterday.


You would do, he should have scouted and not done the rush,
Whenever they have a bunker any rush is almost certain to fail.
cosmicTrex
Profile Joined September 2010
United States24 Posts
November 02 2010 17:32 GMT
#107
Just as a side-note, all of those who say that this is doomed to fail if it is scouted are saying practically the same thing as "a cannon rush (or a 6pool or a proxy, etc.) will not work if it is scouted."

Clearly.

This is an interesting and cheesy (not that that is a bad thing) rush strat. It's supposed to be like - "SURPRISE! ROACHES!" Since it relies on surprise, removing the surprise removes the 2nd dimension of a 2 dimensional strategy. Can't wait to do this to my friends who don't scout. :3
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2010-11-02 17:38:02
November 02 2010 17:36 GMT
#108
Some zerg tried doing it to my terran earlier on steppes. Had a marauder and a marine when it came, wasn't too hard to hold off with the reinforcements from 2 then 3 rax with tech lab.

On November 03 2010 02:32 cosmicTrex wrote:
Just as a side-note, all of those who say that this is doomed to fail if it is scouted are saying practically the same thing as "a cannon rush (or a 6pool or a proxy, etc.) will not work if it is scouted."

Clearly.

This is an interesting and cheesy (not that that is a bad thing) rush strat. It's supposed to be like - "SURPRISE! ROACHES!" Since it relies on surprise, removing the surprise removes the 2nd dimension of a 2 dimensional strategy. Can't wait to do this to my friends who don't scout. :3


Really bad to pin your plan on the supposition of no scouting >_<
TheFinalWord
Profile Joined May 2010
Australia790 Posts
November 02 2010 17:37 GMT
#109
On November 03 2010 02:32 cosmicTrex wrote:
Just as a side-note, all of those who say that this is doomed to fail if it is scouted are saying practically the same thing as "a cannon rush (or a 6pool or a proxy, etc.) will not work if it is scouted."

Clearly.

This is an interesting and cheesy (not that that is a bad thing) rush strat. It's supposed to be like - "SURPRISE! ROACHES!" Since it relies on surprise, removing the surprise removes the 2nd dimension of a 2 dimensional strategy. Can't wait to do this to my friends who don't scout. :3

The difference is, a typical scout timing will arrive around the time the roach warren in put down, plenty of time to prepare and clearly an all in roach attack. If it only works against people who never scout, it's clearly not a viable strategy.
cosmicTrex
Profile Joined September 2010
United States24 Posts
November 02 2010 17:47 GMT
#110
I wasn't arguing it was a 100% always viable strat. I'm still willing to roll the dice on it every now and then though.

BTW, it just worked for me. It was almost scouted. I say almost because the Toss player I was facing got distracted by a drone I sent to my natural to fake an early expo. He never even went up to my main.
iMox
Profile Joined September 2010
Ukraine33 Posts
November 02 2010 18:22 GMT
#111
what i have seen from replay i can tell you that your oponents were horrible...
terran had like 400 minerals just there at one point early in a game and he even didnt scout you proply, didnt see you roach warden when he was at your base..
i doubt it will work much
^^
quarkle
Profile Joined October 2010
United Kingdom92 Posts
Last Edited: 2010-11-02 18:30:44
November 02 2010 18:23 GMT
#112
2 rines in a bunker with 3 scv's easily counters this. 3 roaches doesn't quite reach the ctitical mass required. By the time the roaches arrive its easy to have 3 rines in bunker with a secondary rax well on the way with plentiful gas for tech lab on 2nd rax. By the time reinforcement roaches arrive (bout 20 secs later) the rines would have killed at least 1 or 2 roaches.
Having said that I've never faced this rush before and more than likely would assume a 7rr or similar after scouting so i think its a cool rush since a lot of terrans would fall prey to it including me (before i see it demonstrated)
Actually its a right pain in the arse coz now i am going to have to change my build order against the zerg yet again to take account of it.
I know a lot of terrans have been complaining about the roach buff lately and its fair to say zerg have gained a much needed boost but i really think zerg rush open repertoires easily out do both protos and terran... cannon rushing the zerg aint easy coz of the creep, same as terran bunker rush.
zerg are pretty safe from cheesy rushes as of now which imo isn't balanced.


in that respect i think blizzard should at least increase the build time of the roach warren by 5 secs or so. I feel more for protos at this stage as their early defensive options seem the most limited.
Back to the rush itself I am sure a lot of rush merchants are gonna love this one which in my opinion is way better than standard ling rush. It may not have much future if it fails but until it becomes a common strat its going to rack up a lot of early wins.


sylverfyre
Profile Joined May 2010
United States8298 Posts
November 02 2010 18:45 GMT
#113
Nifty all-in roach rush, it's nice to see zerg developing some DANGEROUSLY CHEESY strats.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
November 02 2010 18:48 GMT
#114
nice thread, teach everyone to allin roach cheese, thanks for that
www.root-gaming.com
Phlintlock
Profile Joined August 2010
Canada32 Posts
November 02 2010 18:57 GMT
#115
Lol using this just got me promoted to plat D:
Phrencys
Profile Joined August 2010
Canada270 Posts
November 02 2010 19:26 GMT
#116
On November 03 2010 03:48 drewbie.root wrote:
nice thread, teach everyone to allin roach cheese, thanks for that

WTB replays of Zerg doing this to you.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
November 02 2010 19:29 GMT
#117
On November 03 2010 02:01 Phrencys wrote:
If he has 1 marauder up, is it your top priority?
Like, what is your priority order ?
1) Marine (since they're 1shotted by 3 roaches)
2) Marauder (since they destroy roaches)
3) Tech Lab (no moar marauders)
4) Supply Depot

Is that it?


If there are no marauders, I just kill all marines. If there's a marauder, I wait for 4th roach, then kill marauder, then marines (there won't be as many because of techlab+marauder build time), then techlab, ignoring fresh marines until it's dead. Then start on depots. Don't know if this is optimal though.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
DamageInq
Profile Joined April 2010
United States283 Posts
November 02 2010 19:38 GMT
#118
Somebody did this build on my yesterday. It was ZvP on Xel'Naga, I went for a forge FE. When I scouted the roach warren was at like 25%, I put up 3 cannons, a 2nd rax then a core. When they arrived I had 3 cannons and 1 zealot up, the roaches kited the zealot then found holes in my cannons. They were able to pick off my core before I got more than 2 stalkers out, but I eventually repelled. He delayed my probes enough to come out ahead and eventually beat me 2 bases to 2 bases.

I think had my sim-city been better, this should've been no problem to me. The core should've been up my ramp and the cannons could've been placed better. Overall I think forge FE hard counters this in most scenarios. Remember Xel'Naga has a wide open expansion so forge FE isn't as easy to pull off.
"Scissors are OP. Rock is fine." -Paper
out4blood
Profile Joined July 2010
United States313 Posts
November 02 2010 20:06 GMT
#119
On November 03 2010 03:45 sylverfyre wrote:
Nifty all-in roach rush, it's nice to see zerg developing some DANGEROUSLY CHEESY strats.

Huh? Zerg already had the 6-pool, which is even more all-in than a Protoss cannon rush. Terrans don't have any threats that early.
http://sc2sig.com/s/us/1228872-1.png?1290726543
quarkle
Profile Joined October 2010
United Kingdom92 Posts
November 02 2010 20:36 GMT
#120
On November 03 2010 05:06 out4blood wrote:

Huh? Zerg already had the 6-pool, which is even more all-in than a Protoss cannon rush. Terrans don't have any threats that early.


Not quite true terran still has the highly risky but doable bunker rush via a proxy rax (inside) the main zerg base but its very hard to achieve since 1.2 (depot before rax)
I've pulled that one off a few times myself when i am in a gambling mood ...its the most intense rush available to the terran imo since virtually all the time is spent just waiting and waiting for the rax and first bunker to finish which at any point can be scouted ...thereafter its a fifty fifty deal since the creep makes it really hard to get close enough to do good ecconomic damage. Very much all in ...no way back if it fails but still possible all the same.

Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
01:00
Ro24 Group A
eOnzErG vs McRibbed
LancerX vs StRyKeR
Liquipedia
Epic.LAN
22:00
Epic.LAN 49 Playoffs Stage
epiclan70
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2371
Hui .264
SHIN 103
BRAT_OK 76
MindelVK 15
StarCraft: Brood War
Calm 4241
Shuttle 828
Soulkey 118
Mind 109
Bonyth 95
Dewaltoss 92
scan(afreeca) 79
Zeus 57
Classic 37
zelot 29
[ Show more ]
910 25
soO 25
ajuk12(nOOB) 19
PianO 17
Rock 16
Shine 12
Sacsri 10
Hm[arnc] 9
Movie 9
Dota 2
Gorgc11697
monkeys_forever381
Fuzer 123
LuMiX1
Counter-Strike
pashabiceps1670
Heroes of the Storm
Lowko427
Khaldor223
Other Games
B2W.Neo1289
Mlord721
mouzStarbuck169
KnowMe148
ToD114
QueenE100
ArmadaUGS99
Trikslyr35
Chillindude16
Organizations
Other Games
ComeBackTV 372
[ Show 18 non-featured ]
StarCraft 2
• 3DClanTV 36
• poizon28 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach27
• ChaeLyn 7
• Michael_bg 6
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2189
League of Legends
• Nemesis2989
• Jankos901
Other Games
• Shiphtur249
Upcoming Events
AI Arena Tournament
30m
OSC
21h 30m
Yamato Cup
22h 30m
IPSL
1d
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 6h
WardiTV Weekly
1d 19h
Ultimate Battle
1d 19h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
3 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.