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The 3 Roach Rush (lightning Ragnarok Majesty) - Page 5

Forum Index > StarCraft 2 Strategy
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Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 02 2010 05:39 GMT
#81
Its interesting... and def comes very fast.. but I usually scout early vs zerg and if I don't see a hatch i prepare for the all in or at least pretty early pressure.

I am just not sure how better terran lose to this.. they would have to really fail at scouting i think. I am going to play some practice games and see how my scout timing and compares.. I feel like maybe on 4 spawn location maps it might get the jump on me.. but I feel like I can micro by the time that those roaches hit. Maybe thats just because I have a very aggressive early play style vs zerg.

I will post the results laters with how are games went.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-11-02 05:52:57
November 02 2010 05:46 GMT
#82
On November 02 2010 14:20 DreamSailor wrote:
[image loading]

Here is a replay of this being used against me, and it failed.

It was really friggen scary though, excellent early pressure, very hard for Protoss to deal with this kind of thing.

Wow have you noticed he could have killed your last cannon when it was warping and probably won if he had noticed his 2 -4 idle roaches outside his base. This looks extremely strong even when you scouted and prepared. Perhaps more cannons and skipping the cyber with zealots and probes to hold them off while the cannons build.

edit: btw Im 90% sure husky coined the destiny cloudfist build not day9.

edit2: btw, I don't know how much difference it makes, but its always better to delay extractor and put 3 drones in it, then pull one out, then put 2 in it from the start. You lose however many seconds of mining time from the extracter drone, just a minor thing.
bone577
Profile Joined December 2005
Australia65 Posts
November 02 2010 05:59 GMT
#83
So let me get this straight, you open up the Zerg BO optimizer program, let it run for a while, paste the build orders it generates, then claim they are build orders you have been devising?
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 02 2010 06:00 GMT
#84
On November 02 2010 04:24 Danglars wrote:
Show nested quote +
Now build 1 zergling, to attempt to deny scouting.

You mean a pair of zerglings.

no, just one zergling from a half-larvae, means you can make an extra half-drone
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
DreamSailor
Profile Joined June 2010
Canada433 Posts
November 02 2010 06:08 GMT
#85
On November 02 2010 14:46 TheFinalWord wrote:
Show nested quote +
On November 02 2010 14:20 DreamSailor wrote:
[image loading]

Here is a replay of this being used against me, and it failed.

It was really friggen scary though, excellent early pressure, very hard for Protoss to deal with this kind of thing.

Wow have you noticed he could have killed your last cannon when it was warping and probably won if he had noticed his 2 -4 idle roaches outside his base. This looks extremely strong even when you scouted and prepared. Perhaps more cannons and skipping the cyber with zealots and probes to hold them off while the cannons build.

edit: btw Im 90% sure husky coined the destiny cloudfist build not day9.

edit2: btw, I don't know how much difference it makes, but its always better to delay extractor and put 3 drones in it, then pull one out, then put 2 in it from the start. You lose however many seconds of mining time from the extracter drone, just a minor thing.


Uh... Skipping the Cyber imo is a really bad idea. If you build zealots you -will- get kited. You need stalkers to kill Roaches with any real efficiency. I saw dropped the Forge pretty soon after I scouted the warren, but it could've been faster. You'll also notice I'm not the best at staying calm and while frantically microing, I neglected to build more stalkers and the like.

I don't doubt this flat out beats 2 gate zealot. You need to open 1gatecore or forge first to stand a chance at holding this.

Roaches also rip through cannons. You can see that I put them down when the roaches are halfway to my base, and they are killed before they finish. If this was Steppes of War or close position metalopolis, I would've had to GG.
Where ever you go, there you are.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
November 02 2010 06:17 GMT
#86
On November 02 2010 15:08 DreamSailor wrote:
Show nested quote +
On November 02 2010 14:46 TheFinalWord wrote:
On November 02 2010 14:20 DreamSailor wrote:
[image loading]

Here is a replay of this being used against me, and it failed.

It was really friggen scary though, excellent early pressure, very hard for Protoss to deal with this kind of thing.

Wow have you noticed he could have killed your last cannon when it was warping and probably won if he had noticed his 2 -4 idle roaches outside his base. This looks extremely strong even when you scouted and prepared. Perhaps more cannons and skipping the cyber with zealots and probes to hold them off while the cannons build.

edit: btw Im 90% sure husky coined the destiny cloudfist build not day9.

edit2: btw, I don't know how much difference it makes, but its always better to delay extractor and put 3 drones in it, then pull one out, then put 2 in it from the start. You lose however many seconds of mining time from the extracter drone, just a minor thing.


Uh... Skipping the Cyber imo is a really bad idea. If you build zealots you -will- get kited. You need stalkers to kill Roaches with any real efficiency. I saw dropped the Forge pretty soon after I scouted the warren, but it could've been faster. You'll also notice I'm not the best at staying calm and while frantically microing, I neglected to build more stalkers and the like.

I don't doubt this flat out beats 2 gate zealot. You need to open 1gatecore or forge first to stand a chance at holding this.

Roaches also rip through cannons. You can see that I put them down when the roaches are halfway to my base, and they are killed before they finish. If this was Steppes of War or close position metalopolis, I would've had to GG.
Well I see that you scouted it before your gate was finished, I'm just wondering if delaying the gas/cyber and throwing down a forge even before gateway was finished would ensure at least 2 cannons finished before the roaches arrived even on close spawns.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
November 02 2010 06:39 GMT
#87
I often go zealot, sentry instead of zealot, stalker as my first units vs zerg. The sentry I imagine would halt this push pretty nicely and buy you time to get some more units up/ pull probes well
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-11-02 07:14:50
November 02 2010 07:02 GMT
#88
Ok i've tested it a bit and I found it doesn't work. It's so ridiculously easy to scout it doesn't really work. marine into tech lab with bunker + repair fends it off easily. Walling off completely with forge + gateway into 2 cannons shuts it down as well.

edit: man I feel betrayed, I thought this would work and then I rewatched all the replays and only 1 /3 actually scouted it. It's impossible to deny the scout and 2 of them didnt scout it. I'm putting this into the folder of cheese that doesnt work vs worthwile players. Op I'm a bit disaapointed that most of the replays you put up, your all in isnt scouted and the best part about all-ins in general are that they are hard to scout. This is easier to scout then a 6 pool so, I'm a bit mislead.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
November 02 2010 07:14 GMT
#89
On November 02 2010 14:46 TheFinalWord wrote:


edit: btw Im 90% sure husky coined the destiny cloudfist build not day9.




Yes, Husky did.


Nice build, tried it out against AI, will try it against real humans

And I think there is a "transission" out of it. Why can't these roaches just be an early pressure, and after building like 4-5 roache you can't just go back to normal game mode, droneing up/build queens and stuff?
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
November 02 2010 07:38 GMT
#90
On November 02 2010 00:46 Ncinerate wrote:
I'm beating -good- players with this. I think it's stronger than a 6 pool+drone attack (which always seems to fail for me).


Just watched, and the guys you played are not good. Sorry man, all Terran has to do is make a bunker.

I can't speak about how this works in ZvP, so maybe it works there.
vileEchoic -- clanvile.com
Ryndika
Profile Blog Joined August 2010
1489 Posts
November 02 2010 07:55 GMT
#91
I've ben doing the same almost for few weeks(3) now but with peaking on 10 supply.

I didn't read your post really (yet) because i have to go now BUT...

... 3RR allin where you send workers too is pretty powerfull and sadly I'm not @diamond so i cannot test it. In platinium it worked literally 10times out of 10times. It's alot about micro.

I can give some replays today soon hopefully.
as useful as teasalt
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
November 02 2010 08:20 GMT
#92
Have you used the Zerg Build Order Optimizer?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=160231
After a few minutes of running it I got 3:32 as my fastest time, but this thing needs to run for a lot of hours to get the most optimum builds.
+ Show Spoiler +

@0:00 M:50 G:0 L:3 S:6/10 BuildDrone
@0:13 M:51 G:0 L:2 S:7/10 BuildDrone
@0:15 Spawned: Larva+1
@0:17 Spawned: Drone+1
@0:24 M:52 G:0 L:2 S:8/10 BuildDrone
@0:30 Spawned: Drone+1
@0:30 Spawned: Larva+1
@0:34 M:54 G:0 L:2 S/10 BuildDrone
@0:41 Spawned: Drone+1
@0:45 Spawned: Larva+1
@0:51 Spawned: Drone+1
@1:00 Spawned: Larva+1
@1:05 M:204 G:0 L:3 S:10/10 BuildSpawningPool
@1:13 M:55 G:0 L:3 S/10 BuildDrone
@1:28 Spawned: Larva+1
@1:28 M:100 G:0 L:3 S:10/10 BuildOverlord
@1:30 Spawned: Drone+1
@1:32 M:27 G:0 L:2 S:10/10 BuildExtractor
@1:43 Spawned: Larva+1
@1:43 M:71 G:0 L:3 S/10 BuildDrone
@1:53 Spawned: Overlord+1
@1:58 Spawned: Larva+1
@2:00 Spawned: Drone+1
@2:02 Spawned: Extractor+1
@2:10 Spawned: Spawning Pool+1
@2:10 M:200 G:0 L:3 S:10/18 MineGas
@2:10 M:200 G:0 L:3 S:10/18 BuildZergling
@2:10 M:150 G:0 L:2 S:11/18 BuildRoachWarren
@2:10 M:0 G:0 L:2 S:10/18 MineGas
@2:12 Mining: +1 on gas
@2:12 Mining: +1 on gas
@2:25 Spawned: Larva+1
@2:34 Spawned: Zergling+2
@2:34 M:118 G:32 L:3 S:10/18 BuildExtractor
@3:04 Spawned: Extractor+1
@3:04 M:222 G:74 L:3 S/18 MineGas
@3:04 M:222 G:74 L:3 S/18 MineGas
@3:05 Spawned: Roach Warren+1
@3:05 M:225 G:75 L:3 S/18 BuildRoach
@3:05 M:150 G:50 L:2 S:11/18 BuildRoach
@3:05 M:75 G:25 L:1 S:13/18 BuildRoach
@3:06 Mining: +1 on gas
@3:06 Mining: +1 on gas
@3:20 Spawned: Larva+1
@3:32 Spawned: Roach+1
@3:32 Spawned: Roach+1
@3:32 Spawned: Roach+1
Satisfied.
Number of actions in build order: 32
---Final Output---
At time: 3:32
Minerals: 81 Gas: 76 Supply: 15/18
Drones: 8
Overlords: 2
Zerglings: 2
Roaches: 3
Hatcheries: 1
Gas Extractors: 2
Spawning Pools: 1
Roach Warrens: 1
------------------
Tue Nov 02 04:08:02 EDT 2010: 555674.1683300108


and in simple format:
10 SpawningPool M:204 G:0
10 Overlord M:100 G:0
10 Extractor M:27 G:0
10 +1 Drone on gas M:200 G:0
10 Zergling M:200 G:0
11 RoachWarren M:150 G:0
10 +1 Drone on gas M:0 G:0
10 Extractor M:118 G:32
9 +1 Drone on gas M:222 G:74
9 +1 Drone on gas M:222 G:74
9 Roach M:225 G:75
11 Roach M:150 G:50
13 Roach M:75 G:25

And 4:00 for a more economical version:
10 SpawningPool M:204 G:0
10 Overlord M:100 G:0
10 Extractor M:27 G:0
13 +1 Drone on gas M:52 G:0
13 RoachWarren M:152 G:8
12 Zergling M:57 G:13
13 +1 Drone on gas M:7 G:13
13 Queen M:156 G:41
15 Overlord M:105 G:61
15 Roach M7 G:79
17 +1 Drone on minerals M:22 G:54
17 +1 Drone on minerals M:22 G:54
17 Roach M:124 G:54
19 Roach M:75 G:29
21 +1 Drone on gas M:0 G:4
21 +1 Drone on gas M:0 G:4
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Phrencys
Profile Joined August 2010
Canada270 Posts
November 02 2010 13:15 GMT
#93
After trying this a little bit I got to say I don't like it that much.

Even without a bunker, a terran going MM will have 4-5 marines out and a marauder on the way when your 3 roaches get there. The problem is that you're all-in and he's not. All he has to do is hold on 20-30 sec and his much superior economy will kick in. I could see this build working vs a 1/1/1 Terran who doesn't bunker up, but this shouldn't be common enough to doing this build blindly every game vs Terran.

I think I prefer the 7RR as far as roaches all-in goes. With this 3RR you got horrible economy, working on 1hatch/no queen, so if it fails to outright snap your opponent's neck, you lost. With the 7RR you do have the option to somewhat stay in the game by droning up during your push instead of reinforcing constantly. If he's prepared for a 7RR you can either camp his base to prevent FE or turn tail and use your roaches to prevent any form of harassment. If he's prepared for a 3RR, or even if he made a blind build that counters it, it's over.
baconbits
Profile Joined April 2010
United States419 Posts
November 02 2010 13:32 GMT
#94
depending on spawn loc and building placement you can often snipe the techlab before they can finish a maurader. from there its GG if they don't have the bunker down
Zorkmid
Profile Joined November 2008
4410 Posts
November 02 2010 13:38 GMT
#95
I tried this on xel Naga Caverns vs a Protoss. He blocked off his ramp after scouting early pool. He had good simcity so I couldn't take out a pylon, even with vis shooting from below I got just a cannon and that was it. What should you do if u encounter a Protoss walloff?
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 02 2010 13:39 GMT
#96
On November 01 2010 23:49 johanngrunt wrote:
3 seems like a good number. one shots workers and marines.

Will try it out. Even though you say it is all in, do you think there is any way to transition out of it?


It seems like there is no option out of it. The build involves not making any workers after the initial ones, so it would be very difficult to catch up to the opponents worker count.
Why would you ever choose failure, when success is an option.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
November 02 2010 13:48 GMT
#97
I had this tried on me in ladder yesterday, it has a major flaw, its super easy to scout as the zerg has no units, i sent my worker on 12 and scouted the roach warren, and immediatly put up 2 bunkers and brough a couple scvs to repair. the bunker finished about 10 seconds before the roaches got there, so it was damn close, but easily scoutable.
"losers always whine about their best, Winners go home and fuck the prom queen"
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2010-11-02 14:32:38
November 02 2010 14:21 GMT
#98
On November 02 2010 14:59 bone577 wrote:
So let me get this straight, you open up the Zerg BO optimizer program, let it run for a while, paste the build orders it generates, then claim they are build orders you have been devising?


No. And if you'd tried exactly that you'd see why.

The evolution chamber is a cool program, but if you let it run on THIS particular problem it comes up with a several-second faster solution that doesn't give you enough drones to continue roach production.

This wasn't exactly a hard strategy to "devise" though. I started by theorycrafting that maybe a 6 pool could be modified into a 6 pool into roaches. It turns out you lack the drones to get roach production up if you do that. So I tried a 7 pool, 8 pool, and finally a 9 pool. I was looking for the fastest possible roaches with continued roach production when larva spawn.

This is what I found. It's not rocket science. I used all resources at my disposal though, if the build order optimizer would have come up with a BETTER build I would have -absolutely- used and posted about it (with a note that the build had come from the optimizer, because it's awesome and I appreciate the work they are putting into it). Allow me to explain why:

A long long time ago, Henry Ford built one of the first automobiles on the planet. He became one of the only people in the world who knew how to build an automobile. Did he build it from scratch? Did he know how to mine the metals, produce a lightbulb for a headlight, draw rubber from a tree in south america? No. He built upon the tools and resources he had available at the time.








QwiXXeR
Profile Joined July 2010
16 Posts
November 02 2010 15:19 GMT
#99
On November 02 2010 23:21 Ncinerate wrote:

A long long time ago, Henry Ford built one of the first automobiles on the planet. He became one of the only people in the world who knew how to build an automobile. Did he build it from scratch? Did he know how to mine the metals, produce a lightbulb for a headlight, draw rubber from a tree in south america? No. He built upon the tools and resources he had available at the time.


nihoh
Profile Blog Joined May 2010
Australia978 Posts
Last Edited: 2010-11-02 15:30:35
November 02 2010 15:30 GMT
#100
On November 02 2010 23:21 Ncinerate wrote:
Show nested quote +
On November 02 2010 14:59 bone577 wrote:
So let me get this straight, you open up the Zerg BO optimizer program, let it run for a while, paste the build orders it generates, then claim they are build orders you have been devising?



A long long time ago, Henry Ford built one of the first automobiles on the planet. He became one of the only people in the world who knew how to build an automobile. Did he build it from scratch? Did he know how to mine the metals, produce a lightbulb for a headlight, draw rubber from a tree in south america? No. He built upon the tools and resources he had available at the time.









Shut down tbh. Good post imo.
Dont look at the finger or you will miss all that heavenly glory.
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