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Simple Questions Simple Answers - Page 854

Forum Index > StarCraft 2 Strategy
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MinKi
Profile Joined September 2010
Korea (South)151 Posts
May 12 2015 13:08 GMT
#17061
I know this probably doesn't belong in the strategy section, but is there going to be another TSL? (teamliquid star league)
"I'm a starcraft jock. I'm not a nerd" - Artosis
DarkPlasmaBall
Profile Blog Joined March 2010
United States46279 Posts
Last Edited: 2015-05-12 19:41:08
May 12 2015 19:41 GMT
#17062
On May 12 2015 22:08 MinKi wrote:
I know this probably doesn't belong in the strategy section, but is there going to be another TSL? (teamliquid star league)


Oooooh I hope so, perhaps during the first year of LotV?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
dchaudh
Profile Joined March 2015
58 Posts
Last Edited: 2015-05-13 22:10:28
May 13 2015 19:35 GMT
#17063
When I run the "Unit Preloader" map (i.e., whenever I start up SC2): is it okay to minimize SC2 while Unit Preloader is running? Or does minimizing SC2 negate the pre-loading benefit?
RockOut
Profile Joined September 2010
Norway39 Posts
May 14 2015 21:40 GMT
#17064
Q: I am looking for pro ZvP reps from after the SH-nerf where toss goes gateway-expand into 6+ gate pressure and the zerg holds. But I can't find any. Can anyone help? A VOD would be nice too, but a replay would be preferable.
HashtagRiven
Profile Joined May 2015
1 Post
May 15 2015 01:37 GMT
#17065
So I got really into SC2 around last summer but life got in the way and had to stop for a while, now I'm back and have switched from terran to zerg but Im just getting my ass kicked. I'm also pretty new to the SC2 community and theres so much information I'm lost 6_9
Aelendis
Profile Joined February 2011
Belgium892 Posts
May 16 2015 09:40 GMT
#17066
Hey guys, with WCS releasing replays, we have a lot of tools to improve in our hands. What do you think would be the best way to improve a match-up using those? Are there any ressources about how to learn effictively from pro replays?
bibistein2
Profile Joined May 2015
4 Posts
Last Edited: 2015-05-17 13:19:39
May 17 2015 13:19 GMT
#17067
Hi guys, wanted to ask how to defend (and not fall in economy) 1\2 gate proxy outside my main in TvP.
tar
Profile Joined October 2010
Germany991 Posts
May 24 2015 16:19 GMT
#17068
Quick PvP question: when to scout for proxies? Untill now, I've always scouted after gateway, however, it has been brought up to my attention that this is rather useless.

+ Show Spoiler +
On May 24 2015 17:26 Jer99 wrote:
Show nested quote +
On May 24 2015 16:59 HewTheTitan wrote:
On May 24 2015 10:52 Jer99 wrote:
This sort of feels like an inferior version of this


Need we say inferior? It is interesting to compare the two, but the OP was kind enough to prepare a guide video for the community.


As much as I encourage community content, I don't believe in bad content being spread within the community. Here's a quick list of things that I found wrong within the video:

  • scroll speed not max
  • not rallying workers to clostest patch
  • using a worker on close mineral patch to make a pylon
  • scout for proxy after gateway is droppped - useless
  • late on sending two workers on second gas


So that was a list of things that I found wrong within the first two minutes. So yes, we do need to say inferior, because literally everything about this build is inferior to the 8 stalker 5 zealot push. That push hits harder, faster, with more units, albeit with less defense (that you need since you are on the aggressive).

whoever I pick for my anti team turns gosu
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
May 24 2015 16:38 GMT
#17069
On May 25 2015 01:19 tar wrote:
Quick PvP question: when to scout for proxies? Untill now, I've always scouted after gateway, however, it has been brought up to my attention that this is rather useless.

+ Show Spoiler +
On May 24 2015 17:26 Jer99 wrote:
Show nested quote +
On May 24 2015 16:59 HewTheTitan wrote:
On May 24 2015 10:52 Jer99 wrote:
This sort of feels like an inferior version of this


Need we say inferior? It is interesting to compare the two, but the OP was kind enough to prepare a guide video for the community.


As much as I encourage community content, I don't believe in bad content being spread within the community. Here's a quick list of things that I found wrong within the video:

  • scroll speed not max
  • not rallying workers to clostest patch
  • using a worker on close mineral patch to make a pylon
  • scout for proxy after gateway is droppped - useless
  • late on sending two workers on second gas


So that was a list of things that I found wrong within the first two minutes. So yes, we do need to say inferior, because literally everything about this build is inferior to the 8 stalker 5 zealot push. That push hits harder, faster, with more units, albeit with less defense (that you need since you are on the aggressive).



where did u get that? scouting after 13 is absolutely fine. almost every pro will at LEAST scout for inbase proxies after gateway unless ur herO or something.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
May 24 2015 16:40 GMT
#17070
On May 25 2015 01:19 tar wrote:
Quick PvP question: when to scout for proxies? Untill now, I've always scouted after gateway, however, it has been brought up to my attention that this is rather useless.

+ Show Spoiler +
On May 24 2015 17:26 Jer99 wrote:
Show nested quote +
On May 24 2015 16:59 HewTheTitan wrote:
On May 24 2015 10:52 Jer99 wrote:
This sort of feels like an inferior version of this


Need we say inferior? It is interesting to compare the two, but the OP was kind enough to prepare a guide video for the community.


As much as I encourage community content, I don't believe in bad content being spread within the community. Here's a quick list of things that I found wrong within the video:

  • scroll speed not max
  • not rallying workers to clostest patch
  • using a worker on close mineral patch to make a pylon
  • scout for proxy after gateway is droppped - useless
  • late on sending two workers on second gas


So that was a list of things that I found wrong within the first two minutes. So yes, we do need to say inferior, because literally everything about this build is inferior to the 8 stalker 5 zealot push. That push hits harder, faster, with more units, albeit with less defense (that you need since you are on the aggressive).



This was my mistake, it's something you should definitely do, I'll retract my earlier statement
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
scrim88
Profile Joined May 2015
3 Posts
May 24 2015 18:32 GMT
#17071
Is drone scouting worth it as zerg in any matchup?

Is there a good way to learn to keep an eye on the minimap? My overlord placement is good I think but I never see drops coming anyway.
LordYama
Profile Joined August 2010
United States370 Posts
May 25 2015 09:22 GMT
#17072
On May 25 2015 03:32 scrim88 wrote:
Is there a good way to learn to keep an eye on the minimap? My overlord placement is good I think but I never see drops coming anyway.


As a lowly metal league player, I've found that overlord redundancy helps increase the odds that I spot a drop coming and spot it early enough to do anything about it.

By redundancy I mean not just having an overlord just outside the edge of your base where a drop will come in, but, for example, an overlord just outside of the enemy base that might spot the dropships on the way out, and one or two along the edges of the map where they are likely to fly when the player is trying to be sneaky. If your creep spread is good you have less need to place overlords around the middle of the map.

I figure if I just have the scouting overlords near my base then even if I spot it I will probably not respond quickly enough with my metal league reactions to defend properly.

So if there are at least two or 3 points where it will pass through the vision of your overlord or creep tumor, it increases the odds greatly that you will see it and see it in time to react.

I'm not particularly great as a player but by trying to be redundant with overlords as I have more of them, I've found that I identify and intercept a decent percentage of drops, and often can at least have ground army in my main in time to defend etc.

Obviously any player roaming the map with a few vikings can seriously put a cramp in this, but many players do not do this.

Often I will notice a little blip of red pass near one of my overlords out on the map and I can glimpse that there are one or two dropships there and get a sense of the direction they are moving. Then my brain is alerted to the fact there are dropships on the move and then I am highly likely to notice them passing near a second overlord or creep tumor and get a fix on their direction and be in position to intercept or defend.

I went from never intercepting drops to doing it a decent amount of the time now because of this. There's little better feeling in the game than intercepting a 4 medivac doom drop and killing it with almost no losses, that's serious damage that in most instances should pretty much win you the game.
Applesauce13
Profile Joined May 2015
United States6 Posts
May 30 2015 17:39 GMT
#17073
Hello friends!

I know that we like to say to "macro out of BSG", and I think I've almost done it! I'm tenth in gold, and feeling good. My question is, what happens next? I have good fundamentals, but I'm not sure what to work on next. Is there a standard "next step" to the game, or is there no particular route to go down, and I just work on specific things that bother me (mech play)?

Thanks!
who needs build orders when you have style
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
Last Edited: 2015-05-30 17:45:45
May 30 2015 17:45 GMT
#17074
On May 31 2015 02:39 Applesauce13 wrote:
Hello friends!

I know that we like to say to "macro out of BSG", and I think I've almost done it! I'm tenth in gold, and feeling good. My question is, what happens next? I have good fundamentals, but I'm not sure what to work on next. Is there a standard "next step" to the game, or is there no particular route to go down, and I just work on specific things that bother me (mech play)?

Thanks!


There no true answer to this question, but I can promise you your fundamentals aren't as good as you think they are. You can get to master with a good buildorder and good execution. Yet macro alone isn't all that's required to get good at this game, so obviously you should look at other aspects as well.

This thread might give you some pointers as to what you should focus on next: http://www.teamliquid.net/forum/sc2-strategy/253300-the-starcraft-pyramid
Trizztein
Profile Joined August 2014
Canada45 Posts
June 01 2015 12:32 GMT
#17075
Hello, I just wanted to know if anyone knows if it is possible to visually display detection range of a building, like a turret? A bit like range of siege tanks are displayed, so I could know if key buildings of my infrastructure are covered or not by the detection range of a turret. TY.
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2015-06-07 22:52:25
June 01 2015 17:09 GMT
#17076
dchaudh May 13 2015 21:35. Posts 36
A : No and Yes, it doesnt negate the preloading of animations. But as it's minimize others issues can happen.

HashtagRiven May 15 2015 03:37. Posts 1
A: you should start by learning only inject/creep/overlord placement vs IA.

Aelendis Belgium. May 16 2015 11:40. Posts 253
A: i guess the best way is to extract the script of x player then copy it on sc2scrapbook. You can also take all the repalys in sc2gears in order to see what BO proplayer choose according to what they scout(BO).

bibistein2 May 17 2015 15:19. Posts 1
A: if u have supply next to ramp, ez, just close^^ if not bunker behind mineral line. Good way to defend is, asa you have unit pull scv(good tanks), micro, you'll have more harvester. Dont lose too much. Toss with vespene or not? If yes, bunker on top of ramp but careful range vs msc-stalker, pull scv and micro till bunker is up. chronoB will on gate so you're ahead with mule.

tar Germany. May 24 2015 18:19. Posts 957
A: dont forget with scout after gate to check for inbase, natural and obvious(b3) proxy spots. Sooner it costs a lot of mineral, later stalker will be out. You just want to scout gas and probe/gas and to check late proxy spots then to hide in a corner. After that, stalker can scout too but be careful, u may need it to defend^^

scrim88 May 24 2015 20:32. Posts 3
A: depends on your level, below master no need Most zerg scout only with lords^^ It's good move vs shenanigans(especially protoss one :p) proxy gate vs proxy hatch lets go :p

u need to train your brain to multitask: http://multitaskgames.com/ I like the first one with 4*2 screens.

Applesauce13 May 30 2015 19:39. Posts 1
A: I like you^^ If you think that you have good fundamentals for your level, you should try tournaments or ums(Use Map Settings ) to understand how to play Bo3/5/7/etc. There is basicly two choices: grid 1 BO per race until you reach master (effective but boring), BO wheel = first you need to gather all the BO you can, and at each game, run a random function, apply the BO, try to win (funny, exhausting, slow progress). There is a third when you play ladder games with no real strategy, scouting and trying to react to your opponent (no progression, frustrating)
edit: ums = Use Map Settings / a tournament takes 2 hours to 6 hours so a good evening you can strat with one with a leaguecap

Trizztein Canada. June 01 2015 14:32. Posts 11
A: I dont think so but i dont understand very well the question. Turret sight is display because it's usefull, production building sight are not usefull. You could select a turret in you building menu, place it on the one you have already build to recheck range. However i think most people will tell you to train your eyes. In tvt, you cant click on your tanks every time to see if they are in range and it's good practice for banshee micro.
edit: seems there is no way ig but u can see a good example with an editor map, just build one tower to see how much detection range it got.
Applesauce13
Profile Joined May 2015
United States6 Posts
June 04 2015 02:23 GMT
#17077
@Caz: Thanks! Tournaments are scary (and take a lot of time), but I will start thinking about it!
What are UM's? What does that stand for D:

@Exc: Yeah, my mechanics probably aren't perfect. ^^ I will keep working on that.
who needs build orders when you have style
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 05 2015 07:32 GMT
#17078
Does concussive shells prevent blink or not?
oGoZenob
Profile Joined December 2011
France1503 Posts
June 05 2015 10:03 GMT
#17079
On June 05 2015 16:32 MockHamill wrote:
Does concussive shells prevent blink or not?

no
I like starcraft
343 Guilty Park
Profile Joined June 2015
1 Post
June 06 2015 11:34 GMT
#17080
Do you now a current good of Youtube videos about BO tutorials and/or game analysis ? I loved what Day9 did but he's now focusing on Heartstone and developping a game called Atlas...
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