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Forum Index > StarCraft 2 Strategy
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Mvrio
Profile Joined July 2011
689 Posts
February 07 2012 21:39 GMT
#10961
Who said the quote "you play Terran if your micro orientated you play Protoss of something something, and you play Zerg if you have self respect" I'm trying to find the whole quote, I forgot the Protoss part.
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Mercfh
Profile Joined September 2010
United States1 Post
February 07 2012 22:01 GMT
#10962
I have a question:
How come some Pro Players won't even spend 100 minerals at the beginning of the game for a simple Spine Crawler (for zerg)....Like "just in case". I've seen so many times where a single spine would fend off hellions/reapers etc..

I mean isn't it a good idea to have at least one in ur main/expansion "just in case" or is it a giant waste?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-02-07 22:36:41
February 07 2012 22:10 GMT
#10963
On February 08 2012 07:01 Mercfh wrote:
I have a question:
How come some Pro Players won't even spend 100 minerals at the beginning of the game for a simple Spine Crawler (for zerg)....Like "just in case". I've seen so many times where a single spine would fend off hellions/reapers etc..

I mean isn't it a good idea to have at least one in ur main/expansion "just in case" or is it a giant waste?


It tends to be for a combination of 2 reasons. The main reason is that they tend to be working to specific builds and timings were losing a Drone, it's mining and 100 minerals sat at home doing nothing "just in case" might actually make a difference. The second reason is that the scouting at the top levels of play can be sufficient that they can recognise their opponents builds more or less, and know the approximate timings and so produce defense later, where even then units are often prefered as you can defend or attack with them. When it looks like they lose early because they were just unprepared it'll often be if you really look at their play that they either missed something with scouting or were close to holding it and didn't because they were trying to squeeze everything out of their build possible.

It's true though that there are occasions where one Spine would make the difference which is generally why it's not something you really need to copy until you're at that point where 100 minerals and a Drone are the biggest issue though, but at the pro level it can matter.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
sep121
Profile Joined February 2012
United States11 Posts
February 07 2012 22:43 GMT
#10964
PvT:

I usually go 16 nexus or a similar 1gate FE build vs terran on 4 player maps. Usually they cant stop me if they hit me too early. However, vs a ~15 marine, 3 tank, SCV all in I cant fend it off for the life of me. I dont exactly know what the numbers are specifically, but early'ish game I will get hit with that all in and I cant defend it. Tips? And how do I know its coming exactly? I dont know terran builds at all..
envisioN .
Profile Joined February 2011
United States552 Posts
February 07 2012 23:37 GMT
#10965
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.

Unanswered
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
coriamon
Profile Joined August 2011
244 Posts
Last Edited: 2012-02-07 23:45:10
February 07 2012 23:43 GMT
#10966
On February 08 2012 08:37 envisioN . wrote:
Show nested quote +
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.

Unanswered

On February 06 2012 06:05 Skrita wrote:
Show nested quote +
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.


Aa far as I am aware they do it because than roaches (16 dmg +2 per upgrade ) can 2 shot banelings(35 hp) and that makes their sniping much more easier. Attack also stacks better with higher numbers of units(all attacking(hopefully) not all getting damaged) and is a bit cheaper.




On February 06 2012 08:07 Forbidden17 wrote:
Show nested quote +
On February 06 2012 06:05 Skrita wrote:
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.


Aa far as I am aware they do it because than roaches (16 dmg +2 per upgrade ) can 2 shot banelings(35 hp) and that makes their sniping much more easier. Attack also stacks better with higher numbers of units(all attacking(hopefully) not all getting damaged) and is a bit cheaper.

banes have 30hp, lings have 35. Roaches with +1 eat through 0carapace lings like nothing.




Answered.
envisioN .
Profile Joined February 2011
United States552 Posts
February 08 2012 02:29 GMT
#10967
On February 08 2012 08:43 coriamon wrote:
Show nested quote +
On February 08 2012 08:37 envisioN . wrote:
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.

Unanswered

Show nested quote +
On February 06 2012 06:05 Skrita wrote:
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.


Aa far as I am aware they do it because than roaches (16 dmg +2 per upgrade ) can 2 shot banelings(35 hp) and that makes their sniping much more easier. Attack also stacks better with higher numbers of units(all attacking(hopefully) not all getting damaged) and is a bit cheaper.




Show nested quote +
On February 06 2012 08:07 Forbidden17 wrote:
On February 06 2012 06:05 Skrita wrote:
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.


Aa far as I am aware they do it because than roaches (16 dmg +2 per upgrade ) can 2 shot banelings(35 hp) and that makes their sniping much more easier. Attack also stacks better with higher numbers of units(all attacking(hopefully) not all getting damaged) and is a bit cheaper.

banes have 30hp, lings have 35. Roaches with +1 eat through 0carapace lings like nothing.




Answered.

Wow I apologize! I completely missed those answers. Thank You!!
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
February 08 2012 05:31 GMT
#10968
On February 08 2012 03:05 enigmaticcam wrote:
Hi! It's been months since I've played SC2 and I was hoping to get back into it. The thing is, since then I've had to reformat my laptop and lost all my links. I had a link to a thread where someone created a web site to help you with your builds. It was really easy, you could just click units you wanted to build, and you would always know how many minerals/gas you had at x minutes. Anyone know what I'm talking about? I tried doing a search but it wasn't fruitful.

I'm an idiot. I just remembered I had posted in the thread, so I found it by looking at my post history. It can be found here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=261129
Siune
Profile Joined July 2011
Finland124 Posts
February 08 2012 07:00 GMT
#10969
On February 06 2012 09:43 Yoshi Kirishima wrote:
Show nested quote +
On February 06 2012 06:21 Siune wrote:
Don't know is this exactly strategy but I wouldn't like to start new topic on this subject. Also tried to search posts and topics with words "calm" and "excitement". No real hits.

It's about being calm. No I'm not raging when I ladder, I can take defeat and I know there is someone better than I am. This is about staying calm, avoiding the "excitement" and "panic".

I know it's natural for human to get excited if something goes really well and if something goes horrible wrong... or being exact , it's before those moments. Your hearthrate goes up, you start to sweat, adrenaline goes thru your body... those are ok. Tells you're doing something you have passionate for. But for some people it brings mistakes, wrong estimates also... you fall down to the level you have trained for hours and hours to do in that situation.

Giving you example, I'm crushing my enemy with 200/200 army in big fashion, but still I get way too excited about the victory or something that releates to that and I forget my basics; macro, creep, upgrading, expanding, producing -> not good.
Even the worse, if I see beforehand that big attack is coming and I need to prepare. I do basic mistakes... I get supplycapped at critical moment, I missclick, don't inject and etc. I just think "omg, I'm so close of losing now. Panic, panic!".

I know I'm a little bit of that kind of person in real life too, I lose my focus if something "out of the ordinary" happens, and I get my gameplay back up after sometime, normally "too late" for my liking. I want it back right at the instant.

I know training, preparing is the 90% of this process, but there is the 10%. I would like to have tips? Is there somehow I could train mainly focusing on this aspect outside of just when it happens in gamesituation? As this ain't only about the game I have love and passion for, I can take tips in real life too. Situation, things I could do to train myself?

And "breathe calmly" is a good tip, but I'm a familar with that one. What you fellow gamers to do keep yourself as cool as Nestea, after he just rolls over everyone?

I want to succeed and improve in every aspect of my life and that's why I'm asking.

Best regards,
Siune

P.s. Pardon my weak(ish) english, not my native language.


Not exactly simple, I think you can make a thread for this

One thing you can do even in real life, as you would in a starcraft game, try to do your daily things PERFECTLY. Anticipate possible ways of messing something up, even in ways that don't really matter. For example, when you run around a corner, anticipate the possibility of someone walking around that corner as well (and he/she would be walking the right direction, since you should stay on your right side).

I think it just helps you concentrate on things and keep your brain active: What is there that I can do to do better right now?

If you practice and keep this kind of thinking in real life, you should be able to do it well in starcraft, which will help you be ready and stay calm for the 10% of the game where your preparation has not prepared you for.

Thanks for the advice. You don't know actually how meaningful that sentence "Try to do your daily things perfectly" was. Couple of great persons have give me hints about the same thing, but now I see what they exactly meant. As they said; "If you can't clean your house right, or do the dishes right... how are you expected to run a multi-million company right?". Now I got the idea. And I will work on it harder than ever.

-Sincerely,
Siune
Until the very top it's about how much work you put into it.
Carlotto
Profile Joined July 2011
France49 Posts
February 08 2012 11:10 GMT
#10970
As a biomech TvT player, should I just transition to marauder–tanks against a meching player? Or at least get lots of marauders and just a few marines (maybe for drops). With vikings for air superiority.

(I don’t want to go mech myself.)

Thanks
Riotgrrrl
Profile Blog Joined November 2011
Canada73 Posts
February 08 2012 11:45 GMT
#10971
How do I /dance in the russian and korean clients of SC2?
And its basketball Bow Wow lets go
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
February 08 2012 12:06 GMT
#10972
On February 08 2012 08:43 coriamon wrote:
Show nested quote +
On February 08 2012 08:37 envisioN . wrote:
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.

Unanswered

Show nested quote +
On February 06 2012 06:05 Skrita wrote:
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.


Aa far as I am aware they do it because than roaches (16 dmg +2 per upgrade ) can 2 shot banelings(35 hp) and that makes their sniping much more easier. Attack also stacks better with higher numbers of units(all attacking(hopefully) not all getting damaged) and is a bit cheaper.




Show nested quote +
On February 06 2012 08:07 Forbidden17 wrote:
On February 06 2012 06:05 Skrita wrote:
On February 06 2012 00:35 envisioN . wrote:
Why do most pro gamers get Roach attack upgrades first in ZvZ? It seems like the carapace would be just as useful if not more so.


Aa far as I am aware they do it because than roaches (16 dmg +2 per upgrade ) can 2 shot banelings(35 hp) and that makes their sniping much more easier. Attack also stacks better with higher numbers of units(all attacking(hopefully) not all getting damaged) and is a bit cheaper.

banes have 30hp, lings have 35. Roaches with +1 eat through 0carapace lings like nothing.




Answered.

Also, in a Roach on Roach battle, +1 attack adds 2 damage per shot, and +1 armor only reduces damage by 1.
The frumious Bandersnatch
Forbidden17
Profile Joined December 2011
666 Posts
February 08 2012 13:07 GMT
#10973
On February 08 2012 07:43 sep121 wrote:
PvT:

I usually go 16 nexus or a similar 1gate FE build vs terran on 4 player maps. Usually they cant stop me if they hit me too early. However, vs a ~15 marine, 3 tank, SCV all in I cant fend it off for the life of me. I dont exactly know what the numbers are specifically, but early'ish game I will get hit with that all in and I cant defend it. Tips? And how do I know its coming exactly? I dont know terran builds at all..

I'm guessing you're referring to marine tank pushes that hit around 7:00-7:30. You will not be able to scout this early enough with an obs, in fact it's really hard to scout until he actually shows his hand. You should have map control until he pushes out, make sure you have every tower to see this push as early as possible. Your best option is to chrono an immortal (if you have a robotics), burn spare chronos on warpgates and warp in exclusively zealots. Hopefully you already have early sentries with guardian shield, if not don't bother warping in fresh sentries they won't be doing you too many favours.

You have to micro really well here. He has only one place to attack you, and that's your natural. Send parts of your army elsewhere to flank later, spread well, engage mid-map with stalkers, etc. Even if you do all of this perfectly it can be very very hard to hold.
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
February 08 2012 14:37 GMT
#10974
I just got back to the ladder and I don't know which maps has which spawn point restriction.

Can someone point me out the speciality of the current 1v1 map pool?

Can you spawn close position on Metalapolis/Shattered temple ? What about Tal'Darim?
Brood War is forever
dynwar7
Profile Joined May 2011
1983 Posts
February 08 2012 14:48 GMT
#10975
Anybody know if the Green Tea AI cheats? I heard it does not cheat, but it attacked me with LOTS of units with only 2 bases? I checked the replay but it did not cheat but something feels fishy..
Regarding the imbalance, hilarious to see Zergs defending themselves....
Madera
Profile Joined July 2011
Sweden2672 Posts
Last Edited: 2012-02-08 14:54:37
February 08 2012 14:53 GMT
#10976
On February 08 2012 23:37 scDeluX wrote:
I just got back to the ladder and I don't know which maps has which spawn point restriction.

Can someone point me out the speciality of the current 1v1 map pool?

Can you spawn close position on Metalapolis/Shattered temple ? What about Tal'Darim?

The maps that you can't spawn close positions on are Metal, Shattered and Shakuras.
SomeONEx
Profile Joined April 2011
Sweden641 Posts
February 08 2012 20:19 GMT
#10977
Doesn't really fit in here, but does North and South Korea speak the same language?
BW hwaiting!
NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
February 08 2012 23:28 GMT
#10978
On February 09 2012 05:19 SomeONEx wrote:
Doesn't really fit in here, but does North and South Korea speak the same language?


Indeed it's sad that on todays date we don't have anything that's called Google these days
Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
MadeOfPotato
Profile Joined February 2012
United States30 Posts
February 09 2012 01:50 GMT
#10979
Hey guys, I play Terran and have been moving up in my leauge lately (just started playing about a week ago) and I've been getting a lot of matches against Protoss. Almost every match I've played against a Toss opponent they try to sneak a proxy pylon into a corner of my base and try to build tons of photon cannons or a gateway in the corner of my main, but every time I counter effectively and it's never worked. Is this a standard Protoss tactic, or just these kids messing around in the lower leauges?

Sorry it's not very short, but I think it's relatively simple...
coriamon
Profile Joined August 2011
244 Posts
February 09 2012 02:29 GMT
#10980
On February 09 2012 10:50 MadeOfPotato wrote:
Hey guys, I play Terran and have been moving up in my leauge lately (just started playing about a week ago) and I've been getting a lot of matches against Protoss. Almost every match I've played against a Toss opponent they try to sneak a proxy pylon into a corner of my base and try to build tons of photon cannons or a gateway in the corner of my main, but every time I counter effectively and it's never worked. Is this a standard Protoss tactic, or just these kids messing around in the lower leauges?

Sorry it's not very short, but I think it's relatively simple...


It's generally done in lower leagues. Just make sure you scout the dark areas of your base, especially if you see a probe come into your base and go into the dark area and not come out. As soon as you scout a proxy gateway or cannons, build a bunker out of range of the cannons but defending your scvs and buildings. Put your first marines directly into that bunker. (wait a second, I just reread your question; are you saying that you can't counter effectively or you always counter effectively?)
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