You've already tried just selecting all units and cick ctrl +1 and then left click on a gateway and then select all gateways and ctrl +2?
Simple Questions Simple Answers - Page 551
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NL.Anonymous
Netherlands50 Posts
You've already tried just selecting all units and cick ctrl +1 and then left click on a gateway and then select all gateways and ctrl +2? | ||
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CookieMaker
Canada880 Posts
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Scrubington
Canada475 Posts
On February 10 2012 08:54 CookieMaker wrote: What may be happening is a mess-up after a warpin.... If you accidentally continue to hold down shift while selecting recently warped-in units to add to your army key, then your gates will still be included in the selection. WHY!?!?!? >_________< That make absolutely no sense whatsoever. Thank you for your quick response though. EDIT: This was the reason. Thank you agian. | ||
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Gugg
Norway32 Posts
On February 10 2012 08:46 Scrubington wrote: This might not be the absolute best spot to ask this question, and it might sound really stupid... I am a Protoss player, and whenever I hot-key my army, all of my warp gates are in the same hot-key as my army. I honestly can't figure out how this happens literally every single game I play. I don't have them selected when I shift + X to add units into my army hot-key. I am positive of this. Can anybody figure out why the hell this keeps happening? Thanks. Hey! If you mark your entire army with your mouse and then press CTRL+1 for example, this would make so that only your army goes in that group. It deletes the warp gates. Same thing happens to me. | ||
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Gugg
Norway32 Posts
On February 10 2012 08:37 GFwarbringer wrote: That's a simple quesiton, but the answer isn't simple at all. It can happen because of many reasons. We currently have a ladder lock going on, so if you play like 100 games in a row now, your mmr will get really high, but you won't be able to get promoted. Now when your mmr gets higher, you will get placed against people who are more of "your" skill lvl, so you will be placed against higher leagues. When the season starts you have to play a placement match and then your mmr decides in what league you will be placed. But since you are not providing any additional info like how many games you did, win/loss ratio, whatever this is the best info I can give you now ![]() Edit: Not explaing how MMR works, since people did that already in a Thread on TeamLiquid and I will by FAR not be able to get close to a detailled description as they did. Okay I will try to explain my win/loss ratio. I've played 162 games so far (I save all my replays) And I've won 105 matches. If it matters the 162 games were played within about 1 month. I have been playing against silver league players a few times, but not that much, if that matters. | ||
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R!!
Brazil938 Posts
I understand the need for a bigger army supply in TvP, but why did he neither go for a head-on attack while he had an army advantage( the first 15 minutes) nor tried to get an econ advantage while he could?Why did he never make scvs past the first ones?My brain almost bled out when Tasteless said that Parting outplayed him, I've never seen someone get so dominated in TvP battles.. | ||
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NL.Anonymous
Netherlands50 Posts
But once again, go scan the TeamLiquid forum, there is a huge well detailled post about how MMR exactly works as I stated out in my earlier response. | ||
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rd
United States2586 Posts
On February 10 2012 08:46 Scrubington wrote: This might not be the absolute best spot to ask this question, and it might sound really stupid... I am a Protoss player, and whenever I hot-key my army, all of my warp gates are in the same hot-key as my army. I honestly can't figure out how this happens literally every single game I play. I don't have them selected when I shift + X to add units into my army hot-key. I am positive of this. Can anybody figure out why the hell this keeps happening? Thanks. When you hit W to warp-in, your gateways are selected. The only way this is happening is if you're still holding shift as you box your units to add them into your control group. Make sure your army is selected when you box shift warping units into your army's control group. | ||
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PinheadXXXXXX
United States897 Posts
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Broot
Ireland6 Posts
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NL.Anonymous
Netherlands50 Posts
On February 10 2012 11:31 Broot wrote: How do air attack upgrades benefit broodlords or do they? because broodlords themselves do not attack so i really dont get it ![]() Air attack upgrades do not effect Broodlords in any way. You want to upgrade the units they spawn, which can be done with the Melee attack upgrade which can be found in the evolution chamber. The same one that affects Zerglings. | ||
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dynwar7
1983 Posts
On February 10 2012 03:35 Forbidden17 wrote: It's definitely not a standard tactic but it is seen once in awhile, even at pro level matches. It's a pretty all in strategy from the protoss, if you face this at a higher level you will not survive to get siege mode out in time. The proper reaction depends on when you scout it but what coriamon has said is generally true. You almost always need a bunker, and you may have to pull scvs to defend. Take my word for it, at a higher level (I'm gonna guess diamond or higher, I don't have faith in plat players' ability to cheese ) getting siege mode is not a viable response to this. You can get it later if you want, but it's all-in from protoss so once you've held it you can do whatever you want and win.That's the main reason people complain about end-game TvP, warpgates will always be one cycle ahead and the protoss army grows more and more cost effective as the game drags on. I'm not too familiar with mech vs protoss, I always go bio and I've mostly only seen bio in pro matches tbh. From a bio stand point you want to go all out aggression especially after 3base. You cannot let the toss secure a 4th or things will start to get ugly. I've seen some players go mech in TvP but it's really map dependent because of how long it takes for you to get a sizable army but you still need to spread yourself out to secure 3 bases at the minimum to max out. If you go mech, you need to be insanely insanely cost effective vs the protoss deathball. Constantly spend your money after maxing out because you won't be able to burn it all as quickly as the protoss will. Get tons of turrets all over the place (you can not move your army to deal with voidray/dt/zealot harass across the map), get planetary fortresses to form chokes, get every upgrade at the engineering bay, and if you like ghosts get nukes in the end game, wish him luck finding nukes when he has 5+ bases. Sorry this is kinda vague because I'm not terribly familiar with mech in this match-up. The idea when you go bio is to simply get very aggressive, but never trade armies unless it's insanely in your favour. Constantly chip away at him and rebuild your army specifically to counter his. Thank you very much for the help. I really appreciate it. Well, I love going mech, but seriously, I am ........ well, what can I say? Its just that. I beat him once, 20 seconds later he comes back with 30+ zealots. And most of my hellions are already dead. Now I understand why Avilo is so mad about this. I guess I have to nuke the warpgate......stupid annoying warpgates lol. Thank you again, anymore advice from anybody? Just go to the search bar and type this "tvp late game" and you will see......how many people are having problems with this..... | ||
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mooseman1710
United States153 Posts
On February 10 2012 11:44 GFwarbringer wrote: Air attack upgrades do not effect Broodlords in any way. You want to upgrade the units they spawn, which can be done with the Melee attack upgrade which can be found in the evolution chamber. The same one that affects Zerglings. air attack upgrades do affect broodlords there is an initial impact damage. do not listen to that guy. i have a question when you're counting terrans scvs withan overlord close air on metal or shattered what does the number tell me? | ||
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Fencar
United States2694 Posts
On February 10 2012 10:26 PinheadXXXXXX wrote: how do the pros have like 100 apm at the beginning of a game when all of their workers are mining or building and they are doing nothing that requires more than 5 apm? (like building a barracks or supply depot or scouting) They like to spam right click with their workers and bases to keep their mouse hand busy. Same thing with their hotkeys. | ||
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IronOutlaw
United States48 Posts
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Pokebunny
United States10654 Posts
On February 10 2012 12:00 mooseman1710 wrote: air attack upgrades do affect broodlords there is an initial impact damage. do not listen to that guy. i have a question when you're counting terrans scvs withan overlord close air on metal or shattered what does the number tell me? Nothing. | ||
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Pokebunny
United States10654 Posts
On February 10 2012 10:26 PinheadXXXXXX wrote: how do the pros have like 100 apm at the beginning of a game when all of their workers are mining or building and they are doing nothing that requires more than 5 apm? (like building a barracks or supply depot or scouting) They're spamming useless commands, basically. Just to warm up their fingers and get in the feel of playing at high speed for when they really need it. Alternatively, there's also a little micro that can be done to put workers on optimal closest patches. | ||
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NL.Anonymous
Netherlands50 Posts
On February 10 2012 12:00 mooseman1710 wrote: air attack upgrades do affect broodlords there is an initial impact damage. do not listen to that guy. i have a question when you're counting terrans scvs withan overlord close air on metal or shattered what does the number tell me? Yep I do want to apologise for my mentally ill answer. Indeed you get some initial damage on impact when you upgrade air and you do get more damage on your broodlings with the melee upgrade. Even tho I have to say that YOUR question is just a troll one ![]() | ||
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PinheadXXXXXX
United States897 Posts
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PMIgrinder
United States9 Posts
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