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NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
February 09 2012 23:49 GMT
#11001
I have no clue, so it may be wiser to shut up for me, but it would be better if I could see the replay to help you figure out what is happening what you click when you make a control group.

You've already tried just selecting all units and cick ctrl +1 and then left click on a gateway and then select all gateways and ctrl +2?

Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
February 09 2012 23:54 GMT
#11002
What may be happening is a mess-up after a warpin.... If you accidentally continue to hold down shift while selecting recently warped-in units to add to your army key, then your gates will still be included in the selection.
Micro your Macro
Scrubington
Profile Joined June 2010
Canada475 Posts
Last Edited: 2012-02-10 00:05:46
February 09 2012 23:58 GMT
#11003
On February 10 2012 08:54 CookieMaker wrote:
What may be happening is a mess-up after a warpin.... If you accidentally continue to hold down shift while selecting recently warped-in units to add to your army key, then your gates will still be included in the selection.


WHY!?!?!? >_________< That make absolutely no sense whatsoever. Thank you for your quick response though.

EDIT: This was the reason. Thank you agian.
Gugg
Profile Joined January 2012
Norway32 Posts
February 09 2012 23:58 GMT
#11004
On February 10 2012 08:46 Scrubington wrote:
This might not be the absolute best spot to ask this question, and it might sound really stupid...

I am a Protoss player, and whenever I hot-key my army, all of my warp gates are in the same hot-key as my army. I honestly can't figure out how this happens literally every single game I play. I don't have them selected when I shift + X to add units into my army hot-key. I am positive of this.

Can anybody figure out why the hell this keeps happening? Thanks.


Hey! If you mark your entire army with your mouse and then press CTRL+1 for example, this would make so that only your army goes in that group. It deletes the warp gates. Same thing happens to me.
Who dares wins
Gugg
Profile Joined January 2012
Norway32 Posts
Last Edited: 2012-02-10 00:07:48
February 10 2012 00:03 GMT
#11005
On February 10 2012 08:37 GFwarbringer wrote:
Show nested quote +
On February 10 2012 08:21 Gugg wrote:
Today I got matched up with a player from Diamond League twice, and then one from Platinum twice. How the f*** is this possible? I'm in freaking bronze league.


That's a simple quesiton, but the answer isn't simple at all. It can happen because of many reasons.

We currently have a ladder lock going on, so if you play like 100 games in a row now, your mmr will get really high, but you won't be able to get promoted. Now when your mmr gets higher, you will get placed against people who are more of "your" skill lvl, so you will be placed against higher leagues. When the season starts you have to play a placement match and then your mmr decides in what league you will be placed.

But since you are not providing any additional info like how many games you did, win/loss ratio, whatever this is the best info I can give you now

Edit: Not explaing how MMR works, since people did that already in a Thread on TeamLiquid and I will by FAR not be able to get close to a detailled description as they did.


Okay I will try to explain my win/loss ratio. I've played 162 games so far (I save all my replays) And I've won 105 matches. If it matters the 162 games were played within about 1 month.
I have been playing against silver league players a few times, but not that much, if that matters.
Who dares wins
R!!
Profile Joined November 2011
Brazil938 Posts
Last Edited: 2012-02-10 00:09:25
February 10 2012 00:08 GMT
#11006
Anyone has any idea why Jjakji played such a low econ game (never went past the first 52 scvs, never built ccs while he could ) vs Parting on CK?I mean, he lost a game that he completely and utterly dominated for 30 minutes, but despite beating parting at every encounter by miles, he could never remax.
I understand the need for a bigger army supply in TvP, but why did he neither go for a head-on attack while he had an army advantage( the first 15 minutes) nor tried to get an econ advantage while he could?Why did he never make scvs past the first ones?My brain almost bled out when Tasteless said that Parting outplayed him, I've never seen someone get so dominated in TvP battles..
I like the part where sense is considered a common, settled thing.
NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
February 10 2012 00:09 GMT
#11007
Alright, it still matters if you won those 105 matches all in a row in the end or that you just lost 57 of them. So in case you just had a recent winstreak your MMR is raising, which is the reason why you are getting placed against higher league people.

But once again, go scan the TeamLiquid forum, there is a huge well detailled post about how MMR exactly works as I stated out in my earlier response.
Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
rd
Profile Blog Joined July 2010
United States2586 Posts
February 10 2012 00:15 GMT
#11008
On February 10 2012 08:46 Scrubington wrote:
This might not be the absolute best spot to ask this question, and it might sound really stupid...

I am a Protoss player, and whenever I hot-key my army, all of my warp gates are in the same hot-key as my army. I honestly can't figure out how this happens literally every single game I play. I don't have them selected when I shift + X to add units into my army hot-key. I am positive of this.

Can anybody figure out why the hell this keeps happening? Thanks.


When you hit W to warp-in, your gateways are selected. The only way this is happening is if you're still holding shift as you box your units to add them into your control group. Make sure your army is selected when you box shift warping units into your army's control group.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 10 2012 01:26 GMT
#11009
how do the pros have like 100 apm at the beginning of a game when all of their workers are mining or building and they are doing nothing that requires more than 5 apm? (like building a barracks or supply depot or scouting)
Taeja the one true Byunjwa~
Broot
Profile Joined February 2012
Ireland6 Posts
February 10 2012 02:31 GMT
#11010
How do air attack upgrades benefit broodlords or do they? because broodlords themselves do not attack so i really dont get it
NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
February 10 2012 02:44 GMT
#11011
On February 10 2012 11:31 Broot wrote:
How do air attack upgrades benefit broodlords or do they? because broodlords themselves do not attack so i really dont get it


Air attack upgrades do not effect Broodlords in any way. You want to upgrade the units they spawn, which can be done with the Melee attack upgrade which can be found in the evolution chamber. The same one that affects Zerglings.
Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-02-10 03:07:16
February 10 2012 02:56 GMT
#11012
On February 10 2012 03:35 Forbidden17 wrote:
Show nested quote +
On February 09 2012 11:58 MadeOfPotato wrote:
On February 09 2012 11:29 coriamon wrote:
On February 09 2012 10:50 MadeOfPotato wrote:
Hey guys, I play Terran and have been moving up in my leauge lately (just started playing about a week ago) and I've been getting a lot of matches against Protoss. Almost every match I've played against a Toss opponent they try to sneak a proxy pylon into a corner of my base and try to build tons of photon cannons or a gateway in the corner of my main, but every time I counter effectively and it's never worked. Is this a standard Protoss tactic, or just these kids messing around in the lower leauges?

Sorry it's not very short, but I think it's relatively simple...


It's generally done in lower leagues. Just make sure you scout the dark areas of your base, especially if you see a probe come into your base and go into the dark area and not come out. As soon as you scout a proxy gateway or cannons, build a bunker out of range of the cannons but defending your scvs and buildings. Put your first marines directly into that bunker. (wait a second, I just reread your question; are you saying that you can't counter effectively or you always counter effectively?)


Sorry, re-reading it is kinda unclear; it never works on me, I always counter effectively. I just couldn't imagine it working effectively and was wondering why I was seeing it so much. I usually just let them have their fun until I get my seige tech then I just take everything out with a tank or two in seige mode, then push into their base and by that time they've spent so much minerals that they can't come back very quickly. I'll try the method you suggested here though, it might be a bit less of a headache than rushing seige tech lol.

It's definitely not a standard tactic but it is seen once in awhile, even at pro level matches. It's a pretty all in strategy from the protoss, if you face this at a higher level you will not survive to get siege mode out in time. The proper reaction depends on when you scout it but what coriamon has said is generally true. You almost always need a bunker, and you may have to pull scvs to defend.

Take my word for it, at a higher level (I'm gonna guess diamond or higher, I don't have faith in plat players' ability to cheese ) getting siege mode is not a viable response to this. You can get it later if you want, but it's all-in from protoss so once you've held it you can do whatever you want and win.

Show nested quote +
On February 09 2012 22:19 DontLoseSightOfIt wrote:
Ok....late game mech TvP...I apologize for asking, but I am sure many many meching Ts see this as imbalance, correct?

I managed to beat his deathball. My army consisted of Thors Tanks hellions ghost and vikings because he had some Colossi and void rays.

Yet, after my victory, 15-20 seconds later I faced like 30 zealots. What is this? Seriously? Warp gate are instant reinforcements. How are you meant to deal with that?

That's the main reason people complain about end-game TvP, warpgates will always be one cycle ahead and the protoss army grows more and more cost effective as the game drags on.

I'm not too familiar with mech vs protoss, I always go bio and I've mostly only seen bio in pro matches tbh. From a bio stand point you want to go all out aggression especially after 3base. You cannot let the toss secure a 4th or things will start to get ugly.

I've seen some players go mech in TvP but it's really map dependent because of how long it takes for you to get a sizable army but you still need to spread yourself out to secure 3 bases at the minimum to max out. If you go mech, you need to be insanely insanely cost effective vs the protoss deathball. Constantly spend your money after maxing out because you won't be able to burn it all as quickly as the protoss will. Get tons of turrets all over the place (you can not move your army to deal with voidray/dt/zealot harass across the map), get planetary fortresses to form chokes, get every upgrade at the engineering bay, and if you like ghosts get nukes in the end game, wish him luck finding nukes when he has 5+ bases.

Sorry this is kinda vague because I'm not terribly familiar with mech in this match-up. The idea when you go bio is to simply get very aggressive, but never trade armies unless it's insanely in your favour. Constantly chip away at him and rebuild your army specifically to counter his.


Thank you very much for the help. I really appreciate it.

Well, I love going mech, but seriously, I am ........ well, what can I say? Its just that. I beat him once, 20 seconds later he comes back with 30+ zealots. And most of my hellions are already dead. Now I understand why Avilo is so mad about this. I guess I have to nuke the warpgate......stupid annoying warpgates lol.


Thank you again, anymore advice from anybody? Just go to the search bar and type this "tvp late game" and you will see......how many people are having problems with this.....
Regarding the imbalance, hilarious to see Zergs defending themselves....
mooseman1710
Profile Blog Joined July 2011
United States153 Posts
February 10 2012 03:00 GMT
#11013
On February 10 2012 11:44 GFwarbringer wrote:
Show nested quote +
On February 10 2012 11:31 Broot wrote:
How do air attack upgrades benefit broodlords or do they? because broodlords themselves do not attack so i really dont get it


Air attack upgrades do not effect Broodlords in any way. You want to upgrade the units they spawn, which can be done with the Melee attack upgrade which can be found in the evolution chamber. The same one that affects Zerglings.



air attack upgrades do affect broodlords there is an initial impact damage. do not listen to that guy.


i have a question

when you're counting terrans scvs withan overlord close air on metal or shattered what does the number tell me?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 10 2012 03:03 GMT
#11014
On February 10 2012 10:26 PinheadXXXXXX wrote:
how do the pros have like 100 apm at the beginning of a game when all of their workers are mining or building and they are doing nothing that requires more than 5 apm? (like building a barracks or supply depot or scouting)

They like to spam right click with their workers and bases to keep their mouse hand busy. Same thing with their hotkeys.
This is my signature. There are many like it, but this one is mine.
IronOutlaw
Profile Joined November 2011
United States48 Posts
February 10 2012 03:32 GMT
#11015
Who is a good Gateway-heavy Protoss player to watch? It's my style of play, and I'm wondering who would be good to watch.
"People won't care what you know until they know that you care."
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 10 2012 03:37 GMT
#11016
On February 10 2012 12:00 mooseman1710 wrote:
Show nested quote +
On February 10 2012 11:44 GFwarbringer wrote:
On February 10 2012 11:31 Broot wrote:
How do air attack upgrades benefit broodlords or do they? because broodlords themselves do not attack so i really dont get it


Air attack upgrades do not effect Broodlords in any way. You want to upgrade the units they spawn, which can be done with the Melee attack upgrade which can be found in the evolution chamber. The same one that affects Zerglings.



air attack upgrades do affect broodlords there is an initial impact damage. do not listen to that guy.


i have a question

when you're counting terrans scvs withan overlord close air on metal or shattered what does the number tell me?

Nothing.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2012-02-10 03:39:11
February 10 2012 03:38 GMT
#11017
On February 10 2012 10:26 PinheadXXXXXX wrote:
how do the pros have like 100 apm at the beginning of a game when all of their workers are mining or building and they are doing nothing that requires more than 5 apm? (like building a barracks or supply depot or scouting)

They're spamming useless commands, basically. Just to warm up their fingers and get in the feel of playing at high speed for when they really need it. Alternatively, there's also a little micro that can be done to put workers on optimal closest patches.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
February 10 2012 04:04 GMT
#11018
On February 10 2012 12:00 mooseman1710 wrote:
Show nested quote +
On February 10 2012 11:44 GFwarbringer wrote:
On February 10 2012 11:31 Broot wrote:
How do air attack upgrades benefit broodlords or do they? because broodlords themselves do not attack so i really dont get it


Air attack upgrades do not effect Broodlords in any way. You want to upgrade the units they spawn, which can be done with the Melee attack upgrade which can be found in the evolution chamber. The same one that affects Zerglings.



air attack upgrades do affect broodlords there is an initial impact damage. do not listen to that guy.


i have a question

when you're counting terrans scvs withan overlord close air on metal or shattered what does the number tell me?


Yep I do want to apologise for my mentally ill answer. Indeed you get some initial damage on impact when you upgrade air and you do get more damage on your broodlings with the melee upgrade. Even tho I have to say that YOUR question is just a troll one
Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 10 2012 04:44 GMT
#11019
if you want to post a replay of yourself to get advice where on the forum would you do it?
Taeja the one true Byunjwa~
PMIgrinder
Profile Joined February 2012
United States9 Posts
February 10 2012 05:47 GMT
#11020
When going for 4-gate blink+obs PvP, when do you cut probes?
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