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On February 09 2012 11:29 coriamon wrote:Show nested quote +On February 09 2012 10:50 MadeOfPotato wrote: Hey guys, I play Terran and have been moving up in my leauge lately (just started playing about a week ago) and I've been getting a lot of matches against Protoss. Almost every match I've played against a Toss opponent they try to sneak a proxy pylon into a corner of my base and try to build tons of photon cannons or a gateway in the corner of my main, but every time I counter effectively and it's never worked. Is this a standard Protoss tactic, or just these kids messing around in the lower leauges?
Sorry it's not very short, but I think it's relatively simple... It's generally done in lower leagues. Just make sure you scout the dark areas of your base, especially if you see a probe come into your base and go into the dark area and not come out. As soon as you scout a proxy gateway or cannons, build a bunker out of range of the cannons but defending your scvs and buildings. Put your first marines directly into that bunker. (wait a second, I just reread your question; are you saying that you can't counter effectively or you always counter effectively?)
Sorry, re-reading it is kinda unclear; it never works on me, I always counter effectively. I just couldn't imagine it working effectively and was wondering why I was seeing it so much. I usually just let them have their fun until I get my seige tech then I just take everything out with a tank or two in seige mode, then push into their base and by that time they've spent so much minerals that they can't come back very quickly. I'll try the method you suggested here though, it might be a bit less of a headache than rushing seige tech lol.
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On February 09 2012 11:58 MadeOfPotato wrote:Show nested quote +On February 09 2012 11:29 coriamon wrote:On February 09 2012 10:50 MadeOfPotato wrote: Hey guys, I play Terran and have been moving up in my leauge lately (just started playing about a week ago) and I've been getting a lot of matches against Protoss. Almost every match I've played against a Toss opponent they try to sneak a proxy pylon into a corner of my base and try to build tons of photon cannons or a gateway in the corner of my main, but every time I counter effectively and it's never worked. Is this a standard Protoss tactic, or just these kids messing around in the lower leauges?
Sorry it's not very short, but I think it's relatively simple... It's generally done in lower leagues. Just make sure you scout the dark areas of your base, especially if you see a probe come into your base and go into the dark area and not come out. As soon as you scout a proxy gateway or cannons, build a bunker out of range of the cannons but defending your scvs and buildings. Put your first marines directly into that bunker. (wait a second, I just reread your question; are you saying that you can't counter effectively or you always counter effectively?) Sorry, re-reading it is kinda unclear; it never works on me, I always counter effectively. I just couldn't imagine it working effectively and was wondering why I was seeing it so much. I usually just let them have their fun until I get my seige tech then I just take everything out with a tank or two in seige mode, then push into their base and by that time they've spent so much minerals that they can't come back very quickly. I'll try the method you suggested here though, it might be a bit less of a headache than rushing seige tech lol. It only stops them from building closer cannons. I would still get siege mode and tanks because a 1/1/1 after a failed cannon rush is sweet.
It's gimmicky. If it works, then they win. If it doesn't, then they are very behind. Because it gives people quick ladder wins to people that don't scout it, it is used a lot in lower leagues.
More used in higher leagues is proxying a pylon in an opponent's base, and 4 gating.
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On February 09 2012 12:34 coriamon wrote:Show nested quote +On February 09 2012 11:58 MadeOfPotato wrote:On February 09 2012 11:29 coriamon wrote:On February 09 2012 10:50 MadeOfPotato wrote: Hey guys, I play Terran and have been moving up in my leauge lately (just started playing about a week ago) and I've been getting a lot of matches against Protoss. Almost every match I've played against a Toss opponent they try to sneak a proxy pylon into a corner of my base and try to build tons of photon cannons or a gateway in the corner of my main, but every time I counter effectively and it's never worked. Is this a standard Protoss tactic, or just these kids messing around in the lower leauges?
Sorry it's not very short, but I think it's relatively simple... It's generally done in lower leagues. Just make sure you scout the dark areas of your base, especially if you see a probe come into your base and go into the dark area and not come out. As soon as you scout a proxy gateway or cannons, build a bunker out of range of the cannons but defending your scvs and buildings. Put your first marines directly into that bunker. (wait a second, I just reread your question; are you saying that you can't counter effectively or you always counter effectively?) Sorry, re-reading it is kinda unclear; it never works on me, I always counter effectively. I just couldn't imagine it working effectively and was wondering why I was seeing it so much. I usually just let them have their fun until I get my seige tech then I just take everything out with a tank or two in seige mode, then push into their base and by that time they've spent so much minerals that they can't come back very quickly. I'll try the method you suggested here though, it might be a bit less of a headache than rushing seige tech lol. It only stops them from building closer cannons. I would still get siege mode and tanks because a 1/1/1 after a failed cannon rush is sweet. It's gimmicky. If it works, then they win. If it doesn't, then they are very behind. Because it gives people quick ladder wins to people that don't scout it, it is used a lot in lower leagues. More used in higher leagues is proxying a pylon in an opponent's base, and 4 gating.
Yeah, that's usually more what I see in strategy videos and such, so I've been confused why I'm not seeing it in game, but I guess it's just cause I'm in a lower leauge. Alright, thanks for all the help! :D
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is there a large disadvantage to walling of y our base very quickly as terran? (at about 13-15 supply)
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How is damage from a bunker (fully seated, 4 marines) distributed? does it fire a single 24 damage burst at one unit, or do the marines fire at individual targets?
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Fire at one single unit. Like 4 marines standing in exaclty one spot. Marines/marauders can use stimpacs while in the bunker. Ghosts can't use their abilities.
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Ok....late game mech TvP...I apologize for asking, but I am sure many many meching Ts see this as imbalance, correct?
I managed to beat his deathball. My army consisted of Thors Tanks hellions ghost and vikings because he had some Colossi and void rays.
Yet, after my victory, 15-20 seconds later I faced like 30 zealots. What is this? Seriously? Warp gate are instant reinforcements. How are you meant to deal with that?
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On February 09 2012 11:58 MadeOfPotato wrote:Show nested quote +On February 09 2012 11:29 coriamon wrote:On February 09 2012 10:50 MadeOfPotato wrote: Hey guys, I play Terran and have been moving up in my leauge lately (just started playing about a week ago) and I've been getting a lot of matches against Protoss. Almost every match I've played against a Toss opponent they try to sneak a proxy pylon into a corner of my base and try to build tons of photon cannons or a gateway in the corner of my main, but every time I counter effectively and it's never worked. Is this a standard Protoss tactic, or just these kids messing around in the lower leauges?
Sorry it's not very short, but I think it's relatively simple... It's generally done in lower leagues. Just make sure you scout the dark areas of your base, especially if you see a probe come into your base and go into the dark area and not come out. As soon as you scout a proxy gateway or cannons, build a bunker out of range of the cannons but defending your scvs and buildings. Put your first marines directly into that bunker. (wait a second, I just reread your question; are you saying that you can't counter effectively or you always counter effectively?) Sorry, re-reading it is kinda unclear; it never works on me, I always counter effectively. I just couldn't imagine it working effectively and was wondering why I was seeing it so much. I usually just let them have their fun until I get my seige tech then I just take everything out with a tank or two in seige mode, then push into their base and by that time they've spent so much minerals that they can't come back very quickly. I'll try the method you suggested here though, it might be a bit less of a headache than rushing seige tech lol. It's definitely not a standard tactic but it is seen once in awhile, even at pro level matches. It's a pretty all in strategy from the protoss, if you face this at a higher level you will not survive to get siege mode out in time. The proper reaction depends on when you scout it but what coriamon has said is generally true. You almost always need a bunker, and you may have to pull scvs to defend.
Take my word for it, at a higher level (I'm gonna guess diamond or higher, I don't have faith in plat players' ability to cheese ) getting siege mode is not a viable response to this. You can get it later if you want, but it's all-in from protoss so once you've held it you can do whatever you want and win.
On February 09 2012 22:19 DontLoseSightOfIt wrote: Ok....late game mech TvP...I apologize for asking, but I am sure many many meching Ts see this as imbalance, correct?
I managed to beat his deathball. My army consisted of Thors Tanks hellions ghost and vikings because he had some Colossi and void rays.
Yet, after my victory, 15-20 seconds later I faced like 30 zealots. What is this? Seriously? Warp gate are instant reinforcements. How are you meant to deal with that? That's the main reason people complain about end-game TvP, warpgates will always be one cycle ahead and the protoss army grows more and more cost effective as the game drags on.
I'm not too familiar with mech vs protoss, I always go bio and I've mostly only seen bio in pro matches tbh. From a bio stand point you want to go all out aggression especially after 3base. You cannot let the toss secure a 4th or things will start to get ugly.
I've seen some players go mech in TvP but it's really map dependent because of how long it takes for you to get a sizable army but you still need to spread yourself out to secure 3 bases at the minimum to max out. If you go mech, you need to be insanely insanely cost effective vs the protoss deathball. Constantly spend your money after maxing out because you won't be able to burn it all as quickly as the protoss will. Get tons of turrets all over the place (you can not move your army to deal with voidray/dt/zealot harass across the map), get planetary fortresses to form chokes, get every upgrade at the engineering bay, and if you like ghosts get nukes in the end game, wish him luck finding nukes when he has 5+ bases.
Sorry this is kinda vague because I'm not terribly familiar with mech in this match-up. The idea when you go bio is to simply get very aggressive, but never trade armies unless it's insanely in your favour. Constantly chip away at him and rebuild your army specifically to counter his.
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Hey guys , Silver zerg noob here I have 2 questions: 1) Back in bronze i used to always do ling bling and muta and won 100% vs terran , now though i am playing gold-plat people and i cant engage their army at all , could you just give me a few tips on engaging a terran army ? Mainly if they are siege tanks marine and medi vac heavy  2) If it's about 20 mins into the game (maybe less ) and i go for a double or triple expand , what is the best way to saturate them? At the moment i only have 3 fully saturated bases and the rest have one or two but fully on gas. Thanks for your time
Luco <3
Just one more question : 1) If your baneling busting , what buildings should i aim for and how much banelings to kill those buildings , thank you
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When should I get an engineering bay in TvT when I go mech if my opponent isn't going cloak banshee?
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On February 10 2012 06:16 LucoxP wrote:Hey guys , Silver zerg noob here I have 2 questions: 1) Back in bronze i used to always do ling bling and muta and won 100% vs terran , now though i am playing gold-plat people and i cant engage their army at all , could you just give me a few tips on engaging a terran army ? Mainly if they are siege tanks marine and medi vac heavy  2) If it's about 20 mins into the game (maybe less ) and i go for a double or triple expand , what is the best way to saturate them? At the moment i only have 3 fully saturated bases and the rest have one or two but fully on gas. Thanks for your time Luco <3 Just one more question : 1) If your baneling busting , what buildings should i aim for and how much banelings to kill those buildings , thank you 
Hey there m8,
To start with question nr 1: If they go siegetank, marine medivac heavy you should try to let him push. You need spread creep towards his base, so you have even more speed enabled fqor your ground units. A slow pushing terran will make sure to move slowly and siege up every time. The trick is to engage at the that his tanks unsiege, then run a bit past them with your lings and then attack move, so they surround the tanks. With your banelings your should micro them well to aim down the marines and with the muta's you snipe down more tanks. Also it's good to have an infestor or 2, to throw down infested terrans. The tanks will shoot at them and the moment they got shot, you can run you army past it to engage, so you take less damage on your actual units. Also fungal growth on the marines is amazingly good.
Question nr 2: That sounds about right. It all depends on what build you go for, it all depends on what unit compilation you are having imo. The more gas heavy play requires more gas, the more mineral heavy play requires more mins. Also if you feel like you can't keep up with your macro, you just add more drones. But it sounds about right imo.
Last question:
You should aim down the 'smaller' buildings, like pylons, the zaelot who blocks the choke, the supply depot and in ZvZ you bypass the spines crawlers and go for either mass zergling kills or drones. I believe that you need 5 baneling to take down a Supply Depot, but to be honest i am not 100% sure about that, so other peeps if I'm wrong correct me! 
Hope that will do it :-)
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Thanks so much dude , i've really been struggling against terran and thats some good advice Thanks alot
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On February 10 2012 06:49 GFwarbringer wrote:Show nested quote +On February 10 2012 06:16 LucoxP wrote:Just one more question : 1) If your baneling busting , what buildings should i aim for and how much banelings to kill those buildings , thank you  Last question: You should aim down the 'smaller' buildings, like pylons, the zaelot who blocks the choke, the supply depot and in ZvZ you bypass the spines crawlers and go for either mass zergling kills or drones. I believe that you need 5 baneling to take down a Supply Depot, but to be honest i am not 100% sure about that, so other peeps if I'm wrong correct me! 
Nope, you're correct. For reference Banelings deal 80 damage (+5 per upgrade) to buildings ( Attack Structure). For reference Supply Depots and Pylons have 400 health so take 5 each, and Gateways and Barracks have 1000 health so take 13, but you can always search any building on Liquipedia and just divide it's health by 80.
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On February 10 2012 07:01 Iyerbeth wrote:Show nested quote +On February 10 2012 06:49 GFwarbringer wrote:On February 10 2012 06:16 LucoxP wrote:Just one more question : 1) If your baneling busting , what buildings should i aim for and how much banelings to kill those buildings , thank you  Last question: You should aim down the 'smaller' buildings, like pylons, the zaelot who blocks the choke, the supply depot and in ZvZ you bypass the spines crawlers and go for either mass zergling kills or drones. I believe that you need 5 baneling to take down a Supply Depot, but to be honest i am not 100% sure about that, so other peeps if I'm wrong correct me!  Nope, you're correct. For reference Banelings deal 80 damage (+5 per upgrade) to buildings ( Attack Structure). For reference Supply Depots and Pylons have 400 health so take 5 each, and Gateways and Barracks have 1000 health so take 13, but you can always search any building on Liquipedia and just divide it's health by 80.
Buildings also have a little bit of armor I believe (Toss also has shield upgrades that affect buildings, Terran Building Armor?) though I don't know if it makes a difference.
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On February 10 2012 07:01 Iyerbeth wrote:Show nested quote +On February 10 2012 06:49 GFwarbringer wrote:On February 10 2012 06:16 LucoxP wrote:Just one more question : 1) If your baneling busting , what buildings should i aim for and how much banelings to kill those buildings , thank you  Last question: You should aim down the 'smaller' buildings, like pylons, the zaelot who blocks the choke, the supply depot and in ZvZ you bypass the spines crawlers and go for either mass zergling kills or drones. I believe that you need 5 baneling to take down a Supply Depot, but to be honest i am not 100% sure about that, so other peeps if I'm wrong correct me!  Nope, you're correct. For reference Banelings deal 80 damage (+5 per upgrade) to buildings ( Attack Structure). For reference Supply Depots and Pylons have 400 health so take 5 each, and Gateways and Barracks have 1000 health so take 13, but you can always search any building on Liquipedia and just divide it's health by 80.
Thanks for the update! :D
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On February 10 2012 07:11 ticklishmusic wrote:Show nested quote +On February 10 2012 07:01 Iyerbeth wrote:On February 10 2012 06:49 GFwarbringer wrote:On February 10 2012 06:16 LucoxP wrote:Just one more question : 1) If your baneling busting , what buildings should i aim for and how much banelings to kill those buildings , thank you  Last question: You should aim down the 'smaller' buildings, like pylons, the zaelot who blocks the choke, the supply depot and in ZvZ you bypass the spines crawlers and go for either mass zergling kills or drones. I believe that you need 5 baneling to take down a Supply Depot, but to be honest i am not 100% sure about that, so other peeps if I'm wrong correct me!  Nope, you're correct. For reference Banelings deal 80 damage (+5 per upgrade) to buildings ( Attack Structure). For reference Supply Depots and Pylons have 400 health so take 5 each, and Gateways and Barracks have 1000 health so take 13, but you can always search any building on Liquipedia and just divide it's health by 80. Buildings also have a little bit of armor I believe (Toss also has shield upgrades that affect buildings, Terran Building Armor?) though I don't know if it makes a difference.
Nah, building armour is ignored by the attack.
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Norway32 Posts
Today I got matched up with a player from Diamond League twice, and then one from Platinum twice. How the f*** is this possible? I'm in freaking bronze league.
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On February 10 2012 08:21 Gugg wrote: Today I got matched up with a player from Diamond League twice, and then one from Platinum twice. How the f*** is this possible? I'm in freaking bronze league.
Your in a specific league, but your hidden matchmaking rating is what actually matches you against opponents, your league has nothing to do with it.
MMR is like a scale from lets say 1 - 1000 , players in 1-150 will be bronze skilllevel , 150 - 300 silver 300-450 gold 450-600 plat 600-750 diamond and so on. You would be somehwere at 600, and probably get a promotion next season since it takes a few wins for you to get a promotion (or you cant get one at all due to season lock).
also works the other way around, if a player is at 700 and in the diamond league then loses 50 games intentionally he will face bronze league opponents, even though he hasnt got demoted yet
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On February 10 2012 08:21 Gugg wrote: Today I got matched up with a player from Diamond League twice, and then one from Platinum twice. How the f*** is this possible? I'm in freaking bronze league.
That's a simple quesiton, but the answer isn't simple at all. It can happen because of many reasons.
We currently have a ladder lock going on, so if you play like 100 games in a row now, your mmr will get really high, but you won't be able to get promoted. Now when your mmr gets higher, you will get placed against people who are more of "your" skill lvl, so you will be placed against higher leagues. When the season starts you have to play a placement match and then your mmr decides in what league you will be placed.
But since you are not providing any additional info like how many games you did, win/loss ratio, whatever this is the best info I can give you now 
Edit: Not explaing how MMR works, since people did that already in a Thread on TeamLiquid and I will by FAR not be able to get close to a detailled description as they did.
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This might not be the absolute best spot to ask this question, and it might sound really stupid...
I am a Protoss player, and whenever I hot-key my army, all of my warp gates are in the same hot-key as my army. I honestly can't figure out how this happens literally every single game I play. I don't have them selected when I shift + X to add units into my army hot-key. I am positive of this.
Can anybody figure out why the hell this keeps happening? Thanks.
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