• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:59
CET 22:59
KST 06:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)43Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker13PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)17
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass Behind the Blue - Team Liquid History Book Terran Scanner Sweep
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Ladder maps - how we can make blizz update them? TvZ is the most complete match up Which units you wish saw more use in the game? BW General Discussion ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2428 users

Simple Questions Simple Answers - Page 462

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 460 461 462 463 464 900 Next
Tryxtira
Profile Joined November 2010
Sweden572 Posts
November 21 2011 10:33 GMT
#9221
On November 21 2011 16:27 Shadowo wrote:
As a terran, when i want to drop in someones base, what are the priorities of attack for each race (pylons, drones, specific tech structures) and what units should i drop with (marines for zerg, marauders against protoss for tech?)


That really comes down a lot to personal preference. If possible, sniping a newly made base (Nexus/Hatch/CC) is probably in most cases the best choice, I'd say that dropping behind a mineralline, killing workers until the opponent moves them away and then focus down the base is one of the most deadly drops there can be. However, killing crucial tech structures can also be very effective if done with a underlying thoughtprocess, for example, if your Protossopponent decides to go Colossi, killing the Robo bay before his range is done is really deadly, killing a lone techlab before stim finishes is deadly to a bioplaying Terran.

I'd say that workers/mainbase is always a safe way to go, if tech buildings are killed, you need to be able to analyze in what way that kill will cripple the opponent and how you can punish him because of this. Crippling his economy is therefore the safest way to go!
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
November 21 2011 13:33 GMT
#9222
On November 21 2011 19:33 Tryxtira wrote:
Show nested quote +
On November 21 2011 16:27 Shadowo wrote:
As a terran, when i want to drop in someones base, what are the priorities of attack for each race (pylons, drones, specific tech structures) and what units should i drop with (marines for zerg, marauders against protoss for tech?)


That really comes down a lot to personal preference. If possible, sniping a newly made base (Nexus/Hatch/CC) is probably in most cases the best choice, I'd say that dropping behind a mineralline, killing workers until the opponent moves them away and then focus down the base is one of the most deadly drops there can be. However, killing crucial tech structures can also be very effective if done with a underlying thoughtprocess, for example, if your Protossopponent decides to go Colossi, killing the Robo bay before his range is done is really deadly, killing a lone techlab before stim finishes is deadly to a bioplaying Terran.

I'd say that workers/mainbase is always a safe way to go, if tech buildings are killed, you need to be able to analyze in what way that kill will cripple the opponent and how you can punish him because of this. Crippling his economy is therefore the safest way to go!


Just to add to this, specifically when against Zerg, killing Queens is hugely important if you only have a short time. If you can't take out the Hatch taking out the fairly easy to kill Queen still halves that bases production, and prevents pooling more than 3 larva for a timing or remax.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
aklambda
Profile Joined October 2010
Austria48 Posts
Last Edited: 2011-11-21 14:52:40
November 21 2011 14:52 GMT
#9223
I have 2 questions: (I'm mid platinum league)

1) How do I hold off a Terran 1 base Marine/Tank timing push as Terran who fast expands (1Rax into CC + 2 additional Rax + Medivacs (eventually)) without Tanks? The sieged Tanks just kill my bio army and I can't seem to hold these pushes.

2) I play fast 16 Marine drop with Stim, Combat Shield and +1/+1 against Zerg (@ about 10 min mark). What is the best transition into the mid and late game if I don't want to produce Tanks?
Lazerlike42
Profile Joined July 2011
United States104 Posts
November 21 2011 15:37 GMT
#9224
On November 21 2011 23:52 aklambda wrote:
I have 2 questions: (I'm mid platinum league)

1) How do I hold off a Terran 1 base Marine/Tank timing push as Terran who fast expands (1Rax into CC + 2 additional Rax + Medivacs (eventually)) without Tanks? The sieged Tanks just kill my bio army and I can't seem to hold these pushes.

2) I play fast 16 Marine drop with Stim, Combat Shield and +1/+1 against Zerg (@ about 10 min mark). What is the best transition into the mid and late game if I don't want to produce Tanks?


You really need control of the watchtowers and use that advantage to catch the army as its on its way to your base. When you see the push coming, send your forces out to meet him in the middle of the map so that you can push in on him before the tanks are sieged. This is the reason that Artosis points out that if you make siege tanks early, it is essential to be defensive with them rather than aggressive. Of course, he is speaking about high level play where an opponent will not simply let you get to his base with a bunch of siege tanks if he does not have any.

The most important thing in terms of your build is that you must get stim early enough. Versus 2 or 3 siege tanks, the comparative amount of bio you can have at that time with stim is enough that if he sieges up outside of your base, you can stim and rush his tanks, killing them all (focus fire the tanks). However, this won't work if he has very good positioning and is allowed to get his tanks in range of your ramp with vision of the high ground (through viking or scan). In this case, if your forces are in the main, you will be in trouble. Thus, the real solution is to catch him on the way so as to avoid this pitfall.

Sachem
Profile Joined May 2011
United States116 Posts
November 21 2011 18:42 GMT
#9225
On November 21 2011 18:01 Isaac wrote:
Is there a general rule of thumb that players follow when deciding to take a second gas?
Mvp did a build that was a reactor,tech lab 2 barracks timing, but he followed up with a factory then a reactor starport while getting stim on 1 base. It was played on the beta stream, but I don't see the vod.
I dont know the timing that i get my second gas. he had enough perfectly timed out to have 200gas for the medivacs as the starport finished, but i cant create that own timing in my plays.
help if possible?


Well, this will sound obvious, but the idea is to get it as late as possible, whilst still getting all the gas you need for your build.

Some knowledge of ingame timings is very helpful for planing your gas: a refinery takes 30s to build, a fully saturated geyser produces around 114 gas a minute if fully saturated, each SCV mines around 38 gas/minute, and each structure/add-on has a build time you can use as well. From here, creating perfect build orders like MVP's are just tweaking and doing math, figuring out when the gas needs to be built for everything to go as smoothly as possible.

As for rules of thumb, try to divide your builds into high gas, medium, and no or low gas, and then figure out what exactly that means in terms of timings for each. For example, banshee play is very gas intensive; usually your second gas needs to come before 20 supply if you want the gas needed to get out a banshee/cloak as quickly as possible. If you're unsure, build the refinery, and cut workers on it down if you're floating some gas.

Domari
Profile Joined March 2011
Norway5 Posts
November 21 2011 21:00 GMT
#9226
I have a question about terrans and viability without siege tanks.
I'm not a very active player but ive always been terran but im getting tired of using siege tanks so I was wondering if any of you have tips on builds or ways to play terran without using siege tanks, especially against other terrans that DO use siege tanks.
Thanks a lot for any reply and if im beeing unspecific let me know
tuukster
Profile Joined April 2010
Finland114 Posts
November 21 2011 21:26 GMT
#9227
As an overall strategy in PvT, am I supposed to stay 1 base ahead of terrans, as in BW? Can a 2base protoss handle a 2base terran (mech or bio)?
Failing to prepare is preparing to fail.
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2011-11-21 21:39:42
November 21 2011 21:36 GMT
#9228
On November 21 2011 23:52 aklambda wrote:
I have 2 questions: (I'm mid platinum league)

1) How do I hold off a Terran 1 base Marine/Tank timing push as Terran who fast expands (1Rax into CC + 2 additional Rax + Medivacs (eventually)) without Tanks? The sieged Tanks just kill my bio army and I can't seem to hold these pushes.

2) I play fast 16 Marine drop with Stim, Combat Shield and +1/+1 against Zerg (@ about 10 min mark). What is the best transition into the mid and late game if I don't want to produce Tanks?


1) Pull all (well, I typically use all) the SCVs at your natural and hit him with all your marines + all those SCVs as he's nearly to the spot where he's going to siege. You want to hit him before he's actually sieged up and in position, but you want to be as close to your base so you have as much as you possibly can before engaging. Stutter-step forward and split marines if he's about to start shooting you with sieged shots. I have a good success rate with that build against the Marine/Tank push as long as you pull enough SCVs and don't let all your marines die to two tank shots or something.

2) You should consider why you want to avoid producing Tanks. I know some people who like to make a bunch of Ravens and go Marine/Raven primarily, but I think ultimately refusing to use Tanks is just going to gimp you - they're very good against nearly all ground units, and you need to have very good splits and attention to avoid dying to banelings. Especially at a mid-platinum level, I think you're going to be struggling to do everything and also micro your marines well enough to avoid dying to a big ling/baneling attack.

On November 22 2011 06:00 Domari wrote:
I have a question about terrans and viability without siege tanks.
I'm not a very active player but ive always been terran but im getting tired of using siege tanks so I was wondering if any of you have tips on builds or ways to play terran without using siege tanks, especially against other terrans that DO use siege tanks.
Thanks a lot for any reply and if im beeing unspecific let me know

It's definitely doable, but it's going to give you something of a disadvantage (Tanks are just really good). Ultimately you can use Marine/Marauder as your force, but you need to stay very active (in essence, playing well without tanks against someone who does have tanks means you need to be pretty active/high actions).
If you hit him when he's unsieged, you can win fights, so your objectives are primarily: drop a lot (abuse immobility of your opponent) and force him to unsiege before engaging. Don't be afraid to split your forces and engage smaller groups of his army, but be very sure you can win against his army before you engage the big army - mass tanks kill things verrrryyy fast.
Also practice your splitting for fights. If you have very good splitting, you'll be amazed how large of an army you actually can kill with infantry.
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2011-11-21 21:39:36
November 21 2011 21:39 GMT
#9229
Bleh, meant to edit this into previous post.
Domari
Profile Joined March 2011
Norway5 Posts
November 21 2011 21:59 GMT
#9230
Thanks Insane
My problem is that I have very bad multi tasking so I feel that when im using tanks I become very imobile and I have trouble concentrating on when to siege my tanks and at the same time macroing, I feel VERY imobile with tanks. Gonna try some drop plays and see how it goes.
yallayalla
Profile Joined March 2011
25 Posts
November 21 2011 23:06 GMT
#9231
I'm not very good (gold-platinum) but: how can i deal with alot of chargelots in TvP without having to do awesome kiting micro ?

I always lose lategame TvP to alot of zealtos backed up with archons and or colossus. There just doesnt seem to be a unit to deal effectifly with them in a heads up fight. i try to emp them before they spread out, and try to focus my ghosts on them, but they still have just too much health to kill them quickly.
Zinroc
Profile Joined July 2010
Canada73 Posts
November 22 2011 01:03 GMT
#9232
Why is there a metal horse as the TL logo in the banner?

(couldn't find a simple Q/A thread in SC2 general or TL community)
Geiko
Profile Blog Joined June 2010
France1944 Posts
November 22 2011 01:12 GMT
#9233
On November 22 2011 10:03 Zinroc wrote:
Why is there a metal horse as the TL logo in the banner?

(couldn't find a simple Q/A thread in SC2 general or TL community)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=286244
geiko.813 (EU)
coriamon
Profile Joined August 2011
244 Posts
November 22 2011 01:13 GMT
#9234
On November 22 2011 10:03 Zinroc wrote:
Why is there a metal horse as the TL logo in the banner?

(couldn't find a simple Q/A thread in SC2 general or TL community)




On November 15 2011 16:15 ixi.genocide wrote:
Show nested quote +
On November 14 2011 02:13 Mozdk wrote:
I'll repost cuz no one replied:


Not strat but I don't know where else to ask.

Why is team liquid called liquid?

And why the horse logo?

Anyone know?


The Horse logo is an adage to the Lotr scene where gandalf summons water horses, They actually started using it as a banner before that but eventually nazgul liked it that way. They now have the rights to that image (which is actually reversed of the real painting).

Not sure where Teamliquid came from though.



Have some courtesy to the other posters and look back a little bit before posting a question.
Dakure
Profile Joined February 2011
United States513 Posts
November 22 2011 01:18 GMT
#9235
I think of Chrono Boost the same way I think of larva in the sense that it's best to use ASAP, though there are times when you might want to save it so it goes to the right place (units/workers). Is this correct?

In general, should I use chrono boost ASAP and think it's bad if my Nexus has more than 25 energy?

+ Show Spoiler +
Does this deserve its own thread because it's too situational/game dependent?
Zinroc
Profile Joined July 2010
Canada73 Posts
November 22 2011 01:26 GMT
#9236
On November 22 2011 10:13 coriamon wrote:
Show nested quote +
On November 22 2011 10:03 Zinroc wrote:
Why is there a metal horse as the TL logo in the banner?

(couldn't find a simple Q/A thread in SC2 general or TL community)




Show nested quote +
On November 15 2011 16:15 ixi.genocide wrote:
On November 14 2011 02:13 Mozdk wrote:
I'll repost cuz no one replied:


Not strat but I don't know where else to ask.

Why is team liquid called liquid?

And why the horse logo?

Anyone know?


The Horse logo is an adage to the Lotr scene where gandalf summons water horses, They actually started using it as a banner before that but eventually nazgul liked it that way. They now have the rights to that image (which is actually reversed of the real painting).

Not sure where Teamliquid came from though.



Have some courtesy to the other posters and look back a little bit before posting a question.


My question was why it was a METAL horse, I wasn't asking why it was a horse...
Anyways the guy before you gave the answer so thanks
Insane
Profile Blog Joined November 2003
United States4991 Posts
November 22 2011 01:33 GMT
#9237
On November 22 2011 10:18 Dakure wrote:
I think of Chrono Boost the same way I think of larva in the sense that it's best to use ASAP, though there are times when you might want to save it so it goes to the right place (units/workers). Is this correct?

In general, should I use chrono boost ASAP and think it's bad if my Nexus has more than 25 energy?

+ Show Spoiler +
Does this deserve its own thread because it's too situational/game dependent?

Mostly it's good to be using it as much as you can. The main exception is early game, when you might be saving it for something like warpgate.
Beyond that though, keeping it low is a good thing to do. That said, it's nowhere near as significant a difference as not injecting with queens or using MULEs. There are plenty of good players who don't spend all their chronoboost.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
November 22 2011 01:39 GMT
#9238
how do you make the bottom part (minimap, unit protrait, control panel etc) disappear when watching a game?
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2011-11-22 02:02:12
November 22 2011 01:51 GMT
#9239
On November 22 2011 10:39 Condor Hero wrote:
how do you make the bottom part (minimap, unit protrait, control panel etc) disappear when watching a game?

Ctrl V, but you can't even cast spells at that point so it's only really useful for observing a specific scene.
e: I might be misremembering the hotkey and it might be Ctrl W :S. Try both of them... Unfortunately I'm not at home so I can't check.
ypslala
Profile Joined April 2011
Burma545 Posts
November 22 2011 02:03 GMT
#9240
On November 22 2011 08:06 yallayalla wrote:
I'm not very good (gold-platinum) but: how can i deal with alot of chargelots in TvP without having to do awesome kiting micro ?

I always lose lategame TvP to alot of zealtos backed up with archons and or colossus. There just doesnt seem to be a unit to deal effectifly with them in a heads up fight. i try to emp them before they spread out, and try to focus my ghosts on them, but they still have just too much health to kill them quickly.



- dont go emp when there are colossi and chargelots. colossi and chargelots are a good response from Toss to emp

- get more other stuff for this money

- marines are good against zealots

- but marines are bad against colossi so you need vikings and

- tons of marauders. plus an absolutely "must have" concussive shells, and stim, and combat shield.

- you need medvacs

- colossi are only good, if a big meat shield protects them. lost colossi hurt a toss more than you might think.

imo, archons are not that good against mmm. if equal army supply on both sides. but there are different opinions about that.

you must kite. put you army in a controll group, spam run away with right mouse button, and press "stop" to shoot. it takes 1 hr practice.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
Prev 1 460 461 462 463 464 900 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:30
#40
RotterdaM1238
TKL 361
IndyStarCraft 273
SteadfastSC162
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1238
TKL 361
IndyStarCraft 273
SteadfastSC 162
BRAT_OK 135
elazer 129
UpATreeSC 102
Ketroc 65
Temp0 35
StarCraft: Brood War
Rock 32
NaDa 9
Dota 2
NeuroSwarm65
Counter-Strike
Foxcn550
Other Games
Grubby4047
summit1g4016
Beastyqt1042
shahzam554
C9.Mang0231
ArmadaUGS146
Liquid`Hasu131
Trikslyr75
Mew2King62
KnowMe62
Livibee49
ZombieGrub27
JuggernautJason25
OptimusSC212
PiLiPiLi6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 173
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• Eskiya23 39
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21031
League of Legends
• Scarra1226
• TFBlade1162
Other Games
• imaqtpie2087
• Shiphtur293
Upcoming Events
OSC
2h 1m
WardiTV Winter Champion…
14h 1m
PiGosaur Cup
1d 3h
Replay Cast
1d 11h
WardiTV Winter Champion…
1d 14h
Replay Cast
2 days
PiG Sty Festival
2 days
Maru vs Bunny
Classic vs SHIN
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
OSC
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.