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On November 19 2011 14:16 fdsdfg wrote: I faced a ZvT opening where he did a fast techlab into reaper. I did 14 hatch 14 pool. His first reaper showed up a little before my first queen hatched.
He built bunkers outside of my nat's creep, and would run the reapers out to do damage, kite my queens, attack the hatch, and run back to the bunkers before I could do any damage to the reapers. Spine crawlers were obliterated obviously.
I built roaches, but by the time they were out he had a few bunkers up and would simply move the reapers from bunker to bunker as I destroyed them, and pick off my roaches in the process.
I was way outclassed this match, but I still have no idea what the proper response to this is if I know he's going to do it. -When do I start getting gas? -Does my first gas go to roaches or ling speed? -Do I bother with spines?
Thanks
how many bunkers did he build? This is a difficult attack to hold off, but if you hold it off, terran is very behind in army due to the reaper's long build time so you'll be able to aggressively drone after holding it off. Because of that yo ushouldn't worry too much about pulling drones when you decide to kill the bunker. You shouldn't rush to kill it though. Instead, you should try to allow your hatch to tank as many hits as possible so you can build up a mass of lings to squash it all at once. Rushing to kill the bunker will only lose you lings and the damage you deal to it will be repaired. If you see this kind of play, put only 1 drone on gas so as to maximize your income on lings/queens. try to put up 1-2 spines out of range of the bunker and try to bait the reapers out. and then cancel them. Don't do this more than once, you're only trying to buy your hatch an extra bit of time. the more time you can buy for your hatch the better so you can mass more lings to kill it off.
You should always swing your initial lings around to cut off reinforcements if you can. Also if you can scout if he's going for an expansion or a 1 base tank/banshee followup, that will be instrumental. If he goes for the fast expansion followup, you can put no guys on gas as you won't need lingspeed as quickly to defend a folllowup push. This will give you more mins to take out the bunker quicker.
Other than that, it has a lot to do with control and the map. When you go in to kill the bunekr, take a few (3-5) lings and focus fire the repairing scv. If he pulls more scvs to your base, you may consider saccing your hatch. You'll need to mass up a ton of lings and then try to kill all the units when they retreat. Rebuilding your hatch won't put you too far behind if he pulls an extra 3+ scvs to repair. If you don't want to sacrifice your nat, then just follow the same as above. And since he pulled scvs, put no guys on gas.
Hope this was helpful.
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On November 20 2011 06:33 Ganseng wrote:Show nested quote +On November 20 2011 06:24 Dujek wrote: Voidrays are pretty terrible against marines in any case, but I'd assume its because even the best Protoss can't get out enough voidrays to defend without making silly cuts to their economy. And even if the Protoss defends, he isn't in a good position if the only tech he has up is Stargate tech. actually voidrays aren't that bad against marines in the early game, they outrange, outdamage and outrun marines. if you manage to precharge them they kill marines even quicker. but you're probably right, there are not many options to transition to out of stargate tech.
The other reason is that sometimes in a 1-1-1, terran will get cloak and to get voidrays and observers is quite difficult...
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Russian Federation473 Posts
On November 20 2011 20:02 DarkCore wrote: Do 3 attack tanks two shot 3/3 zerglings? Similarly, do 2 attack tanks two shot 2/2 zerglings? I've always wondered if the upgrades change this. with +1, tanks one-shot zerglings with any upgrades.
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Russian Federation473 Posts
On November 20 2011 20:15 Aletheia27 wrote:Show nested quote +On November 20 2011 06:33 Ganseng wrote:On November 20 2011 06:24 Dujek wrote: Voidrays are pretty terrible against marines in any case, but I'd assume its because even the best Protoss can't get out enough voidrays to defend without making silly cuts to their economy. And even if the Protoss defends, he isn't in a good position if the only tech he has up is Stargate tech. actually voidrays aren't that bad against marines in the early game, they outrange, outdamage and outrun marines. if you manage to precharge them they kill marines even quicker. but you're probably right, there are not many options to transition to out of stargate tech. The other reason is that sometimes in a 1-1-1, terran will get cloak and to get voidrays and observers is quite difficult... yep but on the other hand we often see that protoss get a ton of phoenixes and even chargelots, and sometimes even more weird stuff. i don't know if phoenixes are a better option than voidrays. and you can always chronoboost the first phoenix to intercept the banshee far away from the base, and force it to cloak preemptively. but whatever i'm not claiming to understand the situation better than protoss do, just saying.
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On November 19 2011 04:08 Stoffelhase wrote: question: "can you localize a nuke with pressing the spacebar?" i know it was possible in beta, but isnt right now.. i always tried it, it never worked for me.. but a lot of players up to low gm level keep telling me it works for them.. (please only 100% sure answers) doesnt anyone know it for sure?
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What do you mean by localize? are you saying locate? If you mean locate, it doesn't work.
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yes, i meant locate, sorry for my bad vocabulary :-)
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Are there any threads out there specifically discussing Phoenix play in PvP? I know that there are a few threads out there that mention it in passing, and [D] PvP Phoenix Play which discusses it a bit, but have there been any guides written or any notable replays to watch? I've heard that Axslav is a huge phoenix player but I haven't seen him stream when I'm on TL.
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At what league does never looking at your keyboard while playing become a necessity?
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On November 21 2011 12:27 -PlayerOne- wrote: At what league does never looking at your keyboard while playing become a necessity?
It's not ever going to be a nescessity, but you'll improve more quickly and play better if you don't.
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On November 21 2011 12:27 -PlayerOne- wrote: At what league does never looking at your keyboard while playing become a necessity? Always good to start even if you are in bronze. Don't treat it as "a skill you need to learn at X level", treat it as a habit. Doesn't matter what league you are in, it's always better and easier to learn the basics when you just started off rather than having a "bad habit" and trying to overcome it in the future. Being able to hit keys accurately on your keyboard without looking will come naturally with practice. More importantly, configure your hotkeys so that they suit you and you can move your fingers with ease
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On November 21 2011 12:38 Xenorawks wrote:Show nested quote +On November 21 2011 12:27 -PlayerOne- wrote: At what league does never looking at your keyboard while playing become a necessity? Always good to start even if you are in bronze. Don't treat it as "a skill you need to learn at X level", treat it as a habit. Doesn't matter what league you are in, it's always better and easier to learn the basics when you just started off rather than having a "bad habit" and trying to overcome it in the future. Being able to hit keys accurately on your keyboard without looking will come naturally with practice. More importantly, configure your hotkeys so that they suit you and you can move your fingers with ease 
ha I need some of those basketball glasses that keep you from looking down when you dribble
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what are the advantages and drawbacks when comparing
9 over lord extractor trick then 11/10 overlord 10 overlord then extractor trick
(i assume they are all better than double extractor trick as that is almost never seen)
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On November 21 2011 13:07 Zealo wrote: what are the advantages and drawbacks when comparing
9 over lord extractor trick then 11/10 overlord 10 overlord then extractor trick
(i assume they are all better than double extractor trick as that is almost never seen)
9 Overlord is the most economical apparently click.
Alternatively if you forget to build an overlord at 9 you definitely will want to do the extractor trick to prevent larvae from being wasted.
Though I'm not sure if that's correct because I definitely do see progamers do the extractor trick often. It does allow you to get an extra drone faster.
If anyone else wants to add and knows more, please do (also the article can be edited if it's wrong).
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I am wondering whether there are more efficient ways to micro mutas that will help you be ahead even if you have less mutas than the opponent or with similar muta counts.
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On November 21 2011 13:40 Goldfish wrote:Show nested quote +On November 21 2011 13:07 Zealo wrote: what are the advantages and drawbacks when comparing
9 over lord extractor trick then 11/10 overlord 10 overlord then extractor trick
(i assume they are all better than double extractor trick as that is almost never seen) 9 Overlord is the most economical apparently click. Alternatively if you forget to build an overlord at 9 you definitely will want to do the extractor trick to prevent larvae from being wasted. Though I'm not sure if that's correct because I definitely do see progamers do the extractor trick often. It does allow you to get an extra drone faster. If anyone else wants to add and knows more, please do (also the article can be edited if it's wrong).
Yes, the 9OL is more econ-friendly, but only marginally(it costs around 6 minerals if done really, really well) One useful feature of the extractor trick is it's effect on larvae/food for early pressure/defense. If you need extra drones/lings(w/pretty early pool) to deal with cheese/cheese yourself, you can boost out some extra ones to attack/defend by tricking and going into negative supply. See this match to get an idea of how it can be used.
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As a terran, when i want to drop in someones base, what are the priorities of attack for each race (pylons, drones, specific tech structures) and what units should i drop with (marines for zerg, marauders against protoss for tech?)
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Pardon me, I am a just a gold level player trying to improve my macro, just want to know, is there a way to count the number of drones you a) Have? b) Have at a base?
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On November 21 2011 16:39 Fellyne wrote: Pardon me, I am a just a gold level player trying to improve my macro, just want to know, is there a way to count the number of drones you a) Have? b) Have at a base?
the fastest way to count the workers at a base is to double click, or ctrl + click, on one of the workers at an expo to select all of them, then count how many you have selected. (there are 8 portraits per line, so two and a half lines are 20 workers.) If your mining gas at that base, remember to add one worker for each geyser being mined from as a worker will be inside the geyser when you select.
I guess to count total workers just add up the count from each base?
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Is there a general rule of thumb that players follow when deciding to take a second gas? Mvp did a build that was a reactor,tech lab 2 barracks timing, but he followed up with a factory then a reactor starport while getting stim on 1 base. It was played on the beta stream, but I don't see the vod. I dont know the timing that i get my second gas. he had enough perfectly timed out to have 200gas for the medivacs as the starport finished, but i cant create that own timing in my plays. help if possible?
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