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On October 26 2011 17:44 Plonq wrote: I'm relatively new to SC2, and the resounding suggestion I'm hearing is to make sure I have the basics down pat before I start thinking about tricky builds or strategies.
It seems that an MM push at 7mins (around 50food) with stim seems like a solid strategy for me to work on. I want to pay particular attention to maximising my army and not skipping SVC production.
My question is - how will I know when I've mastered the basics? Will it be when I'm diamond, masters (currently plat)? Will I be able to reach diamond league with only this strat if the BO is perfect? Check out this thread if you haven't already http://www.teamliquid.net/forum/viewmessage.php?topic_id=246676
It's a training exercise that gives you a build order very similar to the one you describe (50+ food, MM push at 6:40 with stim an conc shells)
Once you can consistently hit the benchmark of 50+ food at 6:40 then it's safe to say you've mastered the basics.
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On October 26 2011 19:20 Chinesewonder wrote: I just have no answer to the protoss deathball. Im talking about 6-8 voids, + 4-5 colossi and any gateway units. I usually get broodlord infestor roach, however, if they push out earlier before I can tech to broods what the hell do I do? No matter the number of roaches I have, I just get FF'ed and rolled to death.
If they are going for that composition you will max out MUCH faster on roaches before they will. Once you have dont just sit back and wait for them to max and then fight the Protoss. You want to be dropping and pressuring while teching to the broodlords.
When you do eventually have to fight the Protoss you want it to be near their main so you have time to remax and fight again. The Protoss usually will always trade better then Zerg in a 200/200 fight but that is how the game works because Protoss has the more expensive units. Where Zergs benefits come in is remaxing asap and fighting again.
Infestor-broodlord with good control though can trade very well with the "death ball" but that can just come down to experience. Try some custom maps with a friend maybe and find different compositions to play against just so you get your army control better for the late game?
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I don't know if this has been posted yet, but how do I get a scv to go into a damaged bunker? When I try to put them in they always first repair the bunker and only get in when they are done with repairing.
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On October 27 2011 00:26 Daedaluz wrote: I don't know if this has been posted yet, but how do I get a scv to go into a damaged bunker? When I try to put them in they always first repair the bunker and only get in when they are done with repairing. Use move command on it (instead of right clicking, use the actual shortcut key for move command).
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Hi total noob here. How do I get my units to prio killing drones?
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Blazinghand
United States25558 Posts
On October 27 2011 02:40 b0rt_ wrote: Hi total noob here. How do I get my units to prio killing drones?
Drones that are just mining have minimal priority, and if there other enemies nearby such as statics or army units, you need to manually attack the drones. In a combat situation, if the drones are on attack-move you'll shoot them-- and if they're just moving or stopped, you again need to micro your units to stop shooting the enemy army and shoot the drones. This is usually done by either right-clicking or hitting a (or t if you're on grid) and left-clicking the drones in succession.
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TvP, when going bio, when is it better to get stim before combat shields and vice versa?
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On October 27 2011 03:23 MysteryHours wrote: TvP, when going bio, when is it better to get stim before combat shields and vice versa?
Better to get stim first if you want an early push right after stim finishes. Combat shields first mean you are usually going to be playing more passive as stim obviously comes later.
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Blazinghand
United States25558 Posts
I like to research both at once (since I have two tech labs finishing at about the same time), but Stimpack lets you be aggressive quickly, especially if you're getting quick medivacs.
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how much income/minute will 6 gas geysers give me with all fully saturated?
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On October 27 2011 04:12 Tal0n wrote: how much income/minute will 6 gas geysers give me with all fully saturated? Each geyser will give around 112 gas per minute, so 3 full bases should give ~672 gas per minute.
On October 26 2011 19:20 Chinesewonder wrote: I just have no answer to the protoss deathball. Im talking about 6-8 voids, + 4-5 colossi and any gateway units. I usually get broodlord infestor roach, however, if they push out earlier before I can tech to broods what the hell do I do? No matter the number of roaches I have, I just get FF'ed and rolled to death. It seems like you need to play more aggressively, colossus VR deathballs are just something that zerg can't reasonably kill. That's not to say that the match-up is imbalanced or anything, it just means you can't let the protoss go untouched. Try to work out an attack timing that hits around the time the protoss takes their third, because that's usually when you can inflict damage with mid-tier units.
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havent found anything yet:
im playing on low graphic settings and it bothers me a bit cause i cant see the unit which warps in. are there any settings i need to adjust in order to see the shape of the unit?
thanks in advance!
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How do you tell the difference between a DT blur and an observer blur. I just wasted 3 FFs in a PvP because I thought a DT got into my base when it was an observer.
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Alright I've been really struggling with this one: how do you prevent the freaking pylon block cannon rush on Shakuras?
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On October 27 2011 07:34 Nistacular wrote: Alright I've been really struggling with this one: how do you prevent the freaking pylon block cannon rush on Shakuras?
best thing if youre paranoid is to overreact. having a drone patrolling the ramp to your main is best to prevent pylon block, and alerts you to it as well
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On October 27 2011 07:04 coriamon wrote: How do you tell the difference between a DT blur and an observer blur. I just wasted 3 FFs in a PvP because I thought a DT got into my base when it was an observer.
the blurs make them identical, would just have to look for their pattern of movement. obviously observers can fly over terrain/units/buildings/forcefields and DTs cant... just have to keep an eye on how they move
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On October 27 2011 07:34 Nistacular wrote: Alright I've been really struggling with this one: how do you prevent the freaking pylon block cannon rush on Shakuras? Gonna need to be more specific on this one...
I'm assuming you're zerg, you're 15 hatching, and the opponent is sneaking cannons behind your mineral line.
In that case, the most important thing to do is, anytime you're going hatch first, put your second overlord in front of your hatch and as soon as you see a probe in vision, pull a drone to constantly attack the probe and focus on the drone. As soon as you see a pylon go down, try to block the other pylon and pull 4-5 drones to attack stuff. If your opponent still follows through with the cannons, don't be afraid to throw down a spine crawler out of range of the cannons to re-burrow in range.
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Q: if i have a unit composition of stalker+collossi, and im facing mmmv or roach corr, how should i micro my units? ive been having my collo just dish out as much damage as they can before they die, and trying to have my stalkers focus the vikings/corruptors. is this the best technique, or should i be trying to flee with my collossi more or what?
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On October 27 2011 07:41 Soluhwin wrote:Show nested quote +On October 27 2011 07:34 Nistacular wrote: Alright I've been really struggling with this one: how do you prevent the freaking pylon block cannon rush on Shakuras? Gonna need to be more specific on this one... I'm assuming you're zerg, you're 15 hatching, and the opponent is sneaking cannons behind your mineral line. In that case, the most important thing to do is, anytime you're going hatch first, put your second overlord in front of your hatch and as soon as you see a probe in vision, pull a drone to constantly attack the probe and focus on the drone. As soon as you see a pylon go down, try to block the other pylon and pull 4-5 drones to attack stuff. If your opponent still follows through with the cannons, don't be afraid to throw down a spine crawler out of range of the cannons to re-burrow in range.
Actually, I'm talking about the 3 plyon ramp block cannon rush. Pulling drones doesn't stop it even if you pull them right away it seems. And my build is usually 14 pool, 16 hatch.... it's sooo frustrating. Is the best way to deal with it to let them get up all the pylons and cannons, and just cancel your expo?
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On October 27 2011 08:19 Nistacular wrote:Show nested quote +On October 27 2011 07:41 Soluhwin wrote:On October 27 2011 07:34 Nistacular wrote: Alright I've been really struggling with this one: how do you prevent the freaking pylon block cannon rush on Shakuras? Gonna need to be more specific on this one... I'm assuming you're zerg, you're 15 hatching, and the opponent is sneaking cannons behind your mineral line. In that case, the most important thing to do is, anytime you're going hatch first, put your second overlord in front of your hatch and as soon as you see a probe in vision, pull a drone to constantly attack the probe and focus on the drone. As soon as you see a pylon go down, try to block the other pylon and pull 4-5 drones to attack stuff. If your opponent still follows through with the cannons, don't be afraid to throw down a spine crawler out of range of the cannons to re-burrow in range. Actually, I'm talking about the 3 plyon ramp block cannon rush. Pulling drones doesn't stop it even if you pull them right away it seems. And my build is usually 14 pool, 16 hatch.... it's sooo frustrating. Is the best way to deal with it to let them get up all the pylons and cannons, and just cancel your expo? Have you tried this?
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