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Simple Questions Simple Answers - Page 438

Forum Index > StarCraft 2 Strategy
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saaaa
Profile Joined November 2010
Germany419 Posts
October 28 2011 15:57 GMT
#8741
On October 28 2011 23:11 MysteryHours wrote:
I've heard a good late game tactic as Terran is to build several extra orbitals for the MULEs so you can sac some SCVs and free up slots for your 200/200 army. Is this tactic appropriate against all matchups?


yes its to free up your supply for a bigger army in any match ups espicially zerg and protoss.
galtdunn
Profile Joined March 2011
United States977 Posts
October 28 2011 16:09 GMT
#8742
On October 29 2011 00:29 Taxo wrote:

Hello and good evening,
as a quiet bad player (gold level last season, haven't even been placed now) I want to get the most fun out of this game. I have played both protoss and zerg, and now I would like to have a go with the terrans, then I'll probably decide what race I will be going for forever.
I'm a total noob to terran play and I was wondering if the fine liquid folks could help me to find wich terran builds are: economic (I'll learn the cheese later, I prefer a macro style), at least a bit safe and are executable at my level of play. And that in each of the match-ups (1 per MU).
Normally I just search builds on the forums myself, but I tried to do the same thing with terran but due to my lack of knowledge I could'nt make out wich were good for me and wich weren't.
A bunch of thanks in advance
Taxo
(English is not my first language, so I apoligise for any and all grammar and spelling mistakes, you can always point them out if you'd like :D )


http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups

Any build is adaptable for any skill level imo, because they are all dependant on how efficiently you macro, not "what the build is." There isn't really such thing as a build order loss below diamond unless you get cheesed while being greedy.

@Taxo: Just look through some of these that look interesting to you, make a choice that you think suits your style, and practice it.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
galtdunn
Profile Joined March 2011
United States977 Posts
October 28 2011 16:12 GMT
#8743
On October 27 2011 16:03 shirobu wrote:
How does Blizzard decide who goes into Grandmaster at the start of a new season? I was GM on the SEA server last season and don't know how they decide. I'd like to know my spot in GM is safe this season. =]

Thanks.


From: http://wiki.teamliquid.net/starcraft2/Battle.net_Leagues#Grandmaster_League

To enter the Grandmaster League:

There needs to be an open slot within the ladder.
You need to be in the top 200 players according to a rolling average of your skill rating.
Your unused bonus pool must be less than 90.

Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
bardtown
Profile Joined June 2011
England2313 Posts
October 28 2011 23:07 GMT
#8744
How many orbital commands do I need to mine out a base in a single calldown?
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
October 28 2011 23:28 GMT
#8745
On October 29 2011 08:07 bardtown wrote:
How many orbital commands do I need to mine out a base in a single calldown?


1500 minerals x 8 mineral patches = 12,000 minerals in a mineral line. Each MULE mines ~250 minerals (depending on which mineral patch it's on, it mines 240 or 270).

12000/250 = ~48. You'd need 48 mules to mine out a base. Since (Wiki)MULEs can mine over other MULEs, you can call them all down at once. This requires either 12 orbital commands with full energy or 48 newly-made orbitals with 50 energy each.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
bardtown
Profile Joined June 2011
England2313 Posts
October 29 2011 00:03 GMT
#8746
That's awesome, thanks :D
K9GM3
Profile Joined January 2011
Netherlands116 Posts
October 29 2011 00:07 GMT
#8747
On October 29 2011 08:28 Blazinghand wrote:
Show nested quote +
On October 29 2011 08:07 bardtown wrote:
How many orbital commands do I need to mine out a base in a single calldown?


1500 minerals x 8 mineral patches = 12,000 minerals in a mineral line. Each MULE mines ~250 minerals (depending on which mineral patch it's on, it mines 240 or 270).

12000/250 = ~48. You'd need 48 mules to mine out a base. Since (Wiki)MULEs can mine over other MULEs, you can call them all down at once. This requires either 12 orbital commands with full energy or 48 newly-made orbitals with 50 energy each.

For rich mineral fields, which contain a total of 9.000 minerals and are mined by MULEs at a rate of 42 minerals per trip, you'll need to call down 26 MULEs.
No, I don't want your number.
Dr.MOoO
Profile Joined October 2011
England8 Posts
October 29 2011 00:56 GMT
#8748
this seemed the most appropriate place to ask, i've searched but haven't found a definitive answer.
Since the change in barracks build time is it better to cut SCV production for those 5 seconds to get your orbital out, or is it better to build one more scv and consequently delay your orbital ?
Zoomacroom
Profile Joined September 2011
36 Posts
October 29 2011 01:18 GMT
#8749
If I'm responding to a 1-gate or 3-gate expand against Protoss with a roach-ling attack, at about what time should I be hitting the front of their base, and with how many roaches/lings? How many drones should I make before moving into unit production?
Dr.MOoO
Profile Joined October 2011
England8 Posts
October 29 2011 01:55 GMT
#8750
On October 29 2011 10:18 Zoomacroom wrote:
If I'm responding to a 1-gate or 3-gate expand against Protoss with a roach-ling attack, at about what time should I be hitting the front of their base, and with how many roaches/lings? How many drones should I make before moving into unit production?

It depends, are you trying to bust his front and cause significant damage, or threaten him to secure a faster 3rd base?
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
October 29 2011 02:41 GMT
#8751
How do you beat Immortals if you're going bio as T?
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
ucbEntilZha
Profile Joined May 2010
United States96 Posts
October 29 2011 02:45 GMT
#8752
When does a terran standard 1-1-1 hit in PvT?
UC Berkeley CSL | http://www.cstarleague.com/league/teams/76 | follow us at justin.tv/ucberkeleycsl
MysteryHours
Profile Joined September 2010
United States168 Posts
October 29 2011 03:02 GMT
#8753
On October 29 2011 11:41 Jedclark wrote:
How do you beat Immortals if you're going bio as T?

Marines do very well against Immortals. Just stim and focus down the Immortals with your marines. Once you have Ghosts EMP is very effective as well.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
October 29 2011 03:13 GMT
#8754
On October 29 2011 11:45 EnderPR wrote:
When does a terran standard 1-1-1 hit in PvT?

9:30 - 11:00 minutes. Generally 10-11 depending on map
Stop procrastinating
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
October 29 2011 03:15 GMT
#8755
On October 29 2011 09:56 Dr.MOoO wrote:
this seemed the most appropriate place to ask, i've searched but haven't found a definitive answer.
Since the change in barracks build time is it better to cut SCV production for those 5 seconds to get your orbital out, or is it better to build one more scv and consequently delay your orbital ?


do you do 11 rax or 12 rax?
I know for a fact that if you do a 1 rax FE its better to cut scv and get the orbital + cc out faster, and the key factor seems to be the mules. so I'm guessing its to get the orbital out faster.
Stop procrastinating
BudgetTheLeech
Profile Joined September 2011
United States89 Posts
October 29 2011 03:36 GMT
#8756
In ZvZ when should I be drone scouting? I'm in Bronze, and I'm getting tired of going into a game and not knowing what to do because for me it's such a coin toss. One game I'll get 9 pooled, the next game I get fast roach rushed, and I usually just stick to 14gas/14pool.

PM me please ^_^
envisioN .
Profile Joined February 2011
United States552 Posts
October 29 2011 04:26 GMT
#8757
On October 29 2011 12:36 BudgetTheLeech wrote:
In ZvZ when should I be drone scouting? I'm in Bronze, and I'm getting tired of going into a game and not knowing what to do because for me it's such a coin toss. One game I'll get 9 pooled, the next game I get fast roach rushed, and I usually just stick to 14gas/14pool.

PM me please ^_^

Usually you want to be scouting with a drone at 9 supply because you NEED to know what your opponent is up to. If you are getting <10 pooled then you want to be throwing down your pool ASAP.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Chinesewonder
Profile Joined November 2010
Canada354 Posts
October 29 2011 04:28 GMT
#8758
Not really a strat question but why does ladder make you play like 10+ games of the same race in a row? It's kinda annoying when you want to practice against a certain race, also it gets kind of tiring playing 10+ zvz
Promethium
Profile Joined October 2010
Australia32 Posts
Last Edited: 2011-10-29 05:12:29
October 29 2011 05:11 GMT
#8759
On October 29 2011 13:26 envisioN . wrote:
Show nested quote +
On October 29 2011 12:36 BudgetTheLeech wrote:
In ZvZ when should I be drone scouting? I'm in Bronze, and I'm getting tired of going into a game and not knowing what to do because for me it's such a coin toss. One game I'll get 9 pooled, the next game I get fast roach rushed, and I usually just stick to 14gas/14pool.

PM me please ^_^

Usually you want to be scouting with a drone at 9 supply because you NEED to know what your opponent is up to. If you are getting <10 pooled then you want to be throwing down your pool ASAP.


I feel like this isn't completely true. You can do just fine not Drone scouting AT ALL in ZvZ. Your Overlord placement should be efficient enough to see an aggressive pool even if you hatch first. Cancelling the hatch, throwing down a pool and killing the Zerglings with your Drones with proper "drone drilling" gets you in the lead.

If you're worried about a 10 pool, do something safe like a 14 gas 14 pool build. No need to ever Drone scout.

EDIT:
On October 29 2011 13:28 Chinesewonder wrote:
Not really a strat question but why does ladder make you play like 10+ games of the same race in a row? It's kinda annoying when you want to practice against a certain race, also it gets kind of tiring playing 10+ zvz


It doesn't. Just statistics and luck and timing. The ladder system, to my knowledge, has no bias on what races you play. It's all in your head.
That which does not kill you has made a tactical error.
saaaa
Profile Joined November 2010
Germany419 Posts
October 29 2011 10:37 GMT
#8760
I'm searching for matches of the 2 Fac Double Reactor Hellion Build like the Build Mvp did at Blizzcon to improve my own build order and transition.

i know the following matches:

Mvp vs. Nestea GSL October
Mvp vs. Toodming Blizzcon
MMA vs. Sleep IPL Season


Does anyone know other matches? I hope you guys can help me.

Thanks
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