• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:43
CEST 12:43
KST 19:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !12Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1510 users

Simple Questions Simple Answers - Page 392

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 390 391 392 393 394 900 Next
envisioN .
Profile Joined February 2011
United States552 Posts
September 21 2011 02:15 GMT
#7821
On September 21 2011 09:56 Monsyphon wrote:
When is the right time to make new production facilities once you made your new expo?


It is best to make production facilities just before you can afford to produce out of them, so just before or as your CC/Nexus finishes, you should add on more production facilities so that you can spend the extra income you are getting.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
September 21 2011 02:52 GMT
#7822
I want to incorporate ghosts into my TvP at least. How do I do that? I'm using a 3rax stim push, expanding behind it, where I send my forces to attack or contain heading out at about 6:45 and 50 supply.
Catchafire2000
Profile Joined August 2010
United States227 Posts
September 21 2011 03:24 GMT
#7823
what's the best way to hold off early roach push as protoss?
jabooty
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
September 21 2011 05:15 GMT
#7824
(Hi, thnx for doing this.)

If I want to talk on this site about changes I'd love to see in the game, without annoying people, as I know it can be frowned upon, which thread should I use?

I just like to discuss the game and brainstorm about changes for the fun of it.
Still diamond
rsvp
Profile Blog Joined January 2006
United States2266 Posts
September 21 2011 05:19 GMT
#7825
On September 21 2011 12:24 Catchafire2000 wrote:
what's the best way to hold off early roach push as protoss?


Sentries and forcefields.

If you're FFEing, a lot of cannons.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 21 2011 06:50 GMT
#7826
On September 21 2011 14:15 WeddingEpisode wrote:
(Hi, thnx for doing this.)

If I want to talk on this site about changes I'd love to see in the game, without annoying people, as I know it can be frowned upon, which thread should I use?

I just like to discuss the game and brainstorm about changes for the fun of it.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254 Is that what you're looking for?
An apple a day keeps the Protoss away | TLHF
Contractor
Profile Joined May 2011
United States41 Posts
September 21 2011 08:11 GMT
#7827
What is KiWiKaKi's "Sup, Son?" face?
NA Master Protoss Fighting
Juice!
Profile Joined January 2011
Belgium295 Posts
September 21 2011 08:23 GMT
#7828
With a 21 expand or just in general if you expand and you have 20ish drones on your main.
What is the best?
1. Transfer your drones, so each base will have half of your drones mining (10-12 each)
2. don't transfer but instead just rally newly made drones to the expansion.


I see some people transfer all the time and some never transfer, that made me wonder is it worth transferring if you don't have an oversaturated base? (Since if you got 30+ drones on your base and you take an expand, transfering is the logic choice)
Second place is just a fancy term for loser
The Intensity
Profile Joined May 2011
United Kingdom66 Posts
September 21 2011 08:45 GMT
#7829
On September 21 2011 17:23 Juice! wrote:
With a 21 expand or just in general if you expand and you have 20ish drones on your main.
What is the best?
1. Transfer your drones, so each base will have half of your drones mining (10-12 each)
2. don't transfer but instead just rally newly made drones to the expansion.


I see some people transfer all the time and some never transfer, that made me wonder is it worth transferring if you don't have an oversaturated base? (Since if you got 30+ drones on your base and you take an expand, transfering is the logic choice)


There was a thread written by someone that said something along the lines of:

1. Transferring drones straight away -> lose minerals straight away by sending them there.. then keep hatches sending to their own mineral base, ergo no more minerals lost

2. Keep all on 1 base, and just put both hatches rally point to the new expo's mineral patch, this way you don't lose mineral straight away( unless heavily overstaurated) but you lose it over time due to travel distance of the new worker.

And there was a third option too which I can't remember.... sorry
COCA!
saaaa
Profile Joined November 2010
Germany419 Posts
September 21 2011 10:27 GMT
#7830
On September 21 2011 17:23 Juice! wrote:
With a 21 expand or just in general if you expand and you have 20ish drones on your main.
What is the best?
1. Transfer your drones, so each base will have half of your drones mining (10-12 each)
2. don't transfer but instead just rally newly made drones to the expansion.


I see some people transfer all the time and some never transfer, that made me wonder is it worth transferring if you don't have an oversaturated base? (Since if you got 30+ drones on your base and you take an expand, transfering is the logic choice)



maybe this analyze will help you

http://www.teamliquid.net/forum/viewmessage.php?topic_id=266828
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
September 21 2011 11:33 GMT
#7831
Is there a good guide for PvP gate-robo-gate-gate opener?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
duckmaster
Profile Joined August 2011
687 Posts
September 21 2011 14:05 GMT
#7832
Has anyone calculated if 15 orbital is still the most economical choice instead of 16 OC? I realize 5 seconds later is not much at all but perhaps 16OC wasn't that much less economical to begin with?
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 21 2011 14:49 GMT
#7833
On September 21 2011 17:23 Juice! wrote:
With a 21 expand or just in general if you expand and you have 20ish drones on your main.
What is the best?
1. Transfer your drones, so each base will have half of your drones mining (10-12 each)
2. don't transfer but instead just rally newly made drones to the expansion.


I see some people transfer all the time and some never transfer, that made me wonder is it worth transferring if you don't have an oversaturated base? (Since if you got 30+ drones on your base and you take an expand, transfering is the logic choice)

When you compare income at the point of time you transfer, you will be way behind the other player. That being said, an earlyish expand will be best served by only transferring 8 (one bar of workers in the selection card), one for each mineral patch. The point being that when you continue to make workers, they aren't going that far to begin mining no matter which facility they spawn from, i.e. the ones built at main go to main, the ones built at nat go to nat.

If you transfer 0 or 2, then your main will be saturated faster and half of all new workers are going to have an inherent delay on beginning to generate income for you as they travel from main to nat.

A tenet of the PvP 26 Nexus build is to secure an expansion at 20 probes but build only a few more. I quote Alejandrisha: "...16-20 probes on minerals. You can have the SAME amount of probes as he does, but if they are well distributed between your 2 minerals lines, you will have at least 150 more mineral income per minute." This indicates that if your mineral line wasn't saturated to begin with (17 on minerals is not saturation), then even 8-10 probes at your natural will produce a higher income.
Knowing is half the battle... the other half is lasers.
MikeTyson
Profile Joined June 2011
United States3 Posts
September 21 2011 15:39 GMT
#7834
What is the best way to stop a sieged tank from friendly firing onto your own units? Think of when MMA killed his own CC. When it happens to me I try spamming stop command on them but that doesn't work and I end up having to unsiege the tanks. Is there a better way?
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
September 21 2011 16:07 GMT
#7835
On September 22 2011 00:39 MikeTyson wrote:
What is the best way to stop a sieged tank from friendly firing onto your own units? Think of when MMA killed his own CC. When it happens to me I try spamming stop command on them but that doesn't work and I end up having to unsiege the tanks. Is there a better way?


If you've given your tanks an order to shoot one of your own units, you can cancel this order with the "Stop" command. You don't need to even spam it; hitting "Stop" just once will revert the tank AI from whatever the previous command was to standby.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
shtdisturbance
Profile Joined February 2010
Canada613 Posts
September 21 2011 17:54 GMT
#7836
Is there any correct way to micro, when you go 14g 14p then baneling and the other person does as well? Is there some video or something on how to control lings and banes?
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
September 21 2011 18:02 GMT
#7837
On September 22 2011 02:54 shtdisturbance wrote:
Is there any correct way to micro, when you go 14g 14p then baneling and the other person does as well? Is there some video or something on how to control lings and banes?


Well of course their are correct ways to micro that. For starters make sure your lings and banes are on two seperate control groups when you plan to engage. That will help with those oh shit moments of either running your lings too close to his blings or having a bling run into one ling. other than that keep in mind if a bling is on hold position he'll still blow up on a ling if the ling attacks it, a bling on move command will not blow up unless killed.

Another tip is to utilizie the shift capability of selected units. if his blings are running up your ramp for example, you can attack move with lings and then shift click one ling portrait, then move command the rest of the group back. That might not be the best example of when to use that but it comes in handy at times.
"Opportunities multiply as they are seized."
shtdisturbance
Profile Joined February 2010
Canada613 Posts
September 21 2011 20:04 GMT
#7838
On September 22 2011 03:02 Sporadic44 wrote:
Show nested quote +
On September 22 2011 02:54 shtdisturbance wrote:
Is there any correct way to micro, when you go 14g 14p then baneling and the other person does as well? Is there some video or something on how to control lings and banes?


Well of course their are correct ways to micro that. For starters make sure your lings and banes are on two seperate control groups when you plan to engage. That will help with those oh shit moments of either running your lings too close to his blings or having a bling run into one ling. other than that keep in mind if a bling is on hold position he'll still blow up on a ling if the ling attacks it, a bling on move command will not blow up unless killed.

Another tip is to utilizie the shift capability of selected units. if his blings are running up your ramp for example, you can attack move with lings and then shift click one ling portrait, then move command the rest of the group back. That might not be the best example of when to use that but it comes in handy at times.


Ok, that answers my question perfectly then, I was doing this but did not know if it was correct or if there was a better way. I still am horrible at it but will continue to practice. Thanks.
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
September 21 2011 20:22 GMT
#7839
When pushing, is it generally better (i know it varies by situation) to rally all your units close to the battlefield, or should you leave that until you feel victory is close?

If the latter, should you instead build up "waves" of units in your base and send them group by group to
A) prevent nydus/muta/VR/Drop backstabs and
B) so that they are less easy to pick off by any enemy units on the way?
Roxy
Profile Joined November 2010
Canada753 Posts
September 21 2011 21:08 GMT
#7840
Why are there baloons on the TL banner?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Prev 1 390 391 392 393 394 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko184
ProTech57
StarCraft: Brood War
Sea 7155
Horang2 874
Bisu 852
Jaedong 563
EffOrt 356
Larva 287
Hyuk 263
Rush 183
ToSsGirL 182
firebathero 176
[ Show more ]
Soulkey 173
Zeus 163
Light 139
Pusan 131
ZerO 86
ggaemo 83
BeSt 76
Sharp 75
Mong 69
hero 56
sorry 54
Liquid`Ret 50
NaDa 48
Backho 36
JulyZerg 21
soO 18
[sc1f]eonzerg 17
GoRush 12
Barracks 11
Sacsri 11
SilentControl 6
Noble 6
Movie 4
Dota 2
Gorgc2904
Counter-Strike
olofmeister2602
shoxiejesuss1559
allub238
Other Games
singsing1549
Pyrionflax246
crisheroes169
monkeys_forever123
B2W.Neo86
ZerO(Twitch)12
Organizations
Counter-Strike
PGL984
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH232
• StrangeGG 65
• Gemini_19 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4819
Upcoming Events
Wardi Open
18m
Monday Night Weeklies
5h 18m
Replay Cast
13h 18m
The PondCast
23h 18m
Kung Fu Cup
1d
GSL
1d 22h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.