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On September 21 2011 09:56 Monsyphon wrote: When is the right time to make new production facilities once you made your new expo?
It is best to make production facilities just before you can afford to produce out of them, so just before or as your CC/Nexus finishes, you should add on more production facilities so that you can spend the extra income you are getting.
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I want to incorporate ghosts into my TvP at least. How do I do that? I'm using a 3rax stim push, expanding behind it, where I send my forces to attack or contain heading out at about 6:45 and 50 supply.
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what's the best way to hold off early roach push as protoss?
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(Hi, thnx for doing this.)
If I want to talk on this site about changes I'd love to see in the game, without annoying people, as I know it can be frowned upon, which thread should I use?
I just like to discuss the game and brainstorm about changes for the fun of it.
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On September 21 2011 12:24 Catchafire2000 wrote: what's the best way to hold off early roach push as protoss?
Sentries and forcefields.
If you're FFEing, a lot of cannons.
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On September 21 2011 14:15 WeddingEpisode wrote: (Hi, thnx for doing this.)
If I want to talk on this site about changes I'd love to see in the game, without annoying people, as I know it can be frowned upon, which thread should I use?
I just like to discuss the game and brainstorm about changes for the fun of it.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=255254 Is that what you're looking for?
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What is KiWiKaKi's "Sup, Son?" face?
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With a 21 expand or just in general if you expand and you have 20ish drones on your main. What is the best? 1. Transfer your drones, so each base will have half of your drones mining (10-12 each) 2. don't transfer but instead just rally newly made drones to the expansion.
I see some people transfer all the time and some never transfer, that made me wonder is it worth transferring if you don't have an oversaturated base? (Since if you got 30+ drones on your base and you take an expand, transfering is the logic choice)
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On September 21 2011 17:23 Juice! wrote: With a 21 expand or just in general if you expand and you have 20ish drones on your main. What is the best? 1. Transfer your drones, so each base will have half of your drones mining (10-12 each) 2. don't transfer but instead just rally newly made drones to the expansion.
I see some people transfer all the time and some never transfer, that made me wonder is it worth transferring if you don't have an oversaturated base? (Since if you got 30+ drones on your base and you take an expand, transfering is the logic choice)
There was a thread written by someone that said something along the lines of:
1. Transferring drones straight away -> lose minerals straight away by sending them there.. then keep hatches sending to their own mineral base, ergo no more minerals lost
2. Keep all on 1 base, and just put both hatches rally point to the new expo's mineral patch, this way you don't lose mineral straight away( unless heavily overstaurated) but you lose it over time due to travel distance of the new worker.
And there was a third option too which I can't remember.... sorry
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On September 21 2011 17:23 Juice! wrote: With a 21 expand or just in general if you expand and you have 20ish drones on your main. What is the best? 1. Transfer your drones, so each base will have half of your drones mining (10-12 each) 2. don't transfer but instead just rally newly made drones to the expansion.
I see some people transfer all the time and some never transfer, that made me wonder is it worth transferring if you don't have an oversaturated base? (Since if you got 30+ drones on your base and you take an expand, transfering is the logic choice)
maybe this analyze will help you 
http://www.teamliquid.net/forum/viewmessage.php?topic_id=266828
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Is there a good guide for PvP gate-robo-gate-gate opener?
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Has anyone calculated if 15 orbital is still the most economical choice instead of 16 OC? I realize 5 seconds later is not much at all but perhaps 16OC wasn't that much less economical to begin with?
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On September 21 2011 17:23 Juice! wrote: With a 21 expand or just in general if you expand and you have 20ish drones on your main. What is the best? 1. Transfer your drones, so each base will have half of your drones mining (10-12 each) 2. don't transfer but instead just rally newly made drones to the expansion.
I see some people transfer all the time and some never transfer, that made me wonder is it worth transferring if you don't have an oversaturated base? (Since if you got 30+ drones on your base and you take an expand, transfering is the logic choice) When you compare income at the point of time you transfer, you will be way behind the other player. That being said, an earlyish expand will be best served by only transferring 8 (one bar of workers in the selection card), one for each mineral patch. The point being that when you continue to make workers, they aren't going that far to begin mining no matter which facility they spawn from, i.e. the ones built at main go to main, the ones built at nat go to nat.
If you transfer 0 or 2, then your main will be saturated faster and half of all new workers are going to have an inherent delay on beginning to generate income for you as they travel from main to nat.
A tenet of the PvP 26 Nexus build is to secure an expansion at 20 probes but build only a few more. I quote Alejandrisha: "...16-20 probes on minerals. You can have the SAME amount of probes as he does, but if they are well distributed between your 2 minerals lines, you will have at least 150 more mineral income per minute." This indicates that if your mineral line wasn't saturated to begin with (17 on minerals is not saturation), then even 8-10 probes at your natural will produce a higher income.
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What is the best way to stop a sieged tank from friendly firing onto your own units? Think of when MMA killed his own CC. When it happens to me I try spamming stop command on them but that doesn't work and I end up having to unsiege the tanks. Is there a better way?
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Blazinghand
United States25558 Posts
On September 22 2011 00:39 MikeTyson wrote: What is the best way to stop a sieged tank from friendly firing onto your own units? Think of when MMA killed his own CC. When it happens to me I try spamming stop command on them but that doesn't work and I end up having to unsiege the tanks. Is there a better way?
If you've given your tanks an order to shoot one of your own units, you can cancel this order with the "Stop" command. You don't need to even spam it; hitting "Stop" just once will revert the tank AI from whatever the previous command was to standby.
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Is there any correct way to micro, when you go 14g 14p then baneling and the other person does as well? Is there some video or something on how to control lings and banes?
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On September 22 2011 02:54 shtdisturbance wrote: Is there any correct way to micro, when you go 14g 14p then baneling and the other person does as well? Is there some video or something on how to control lings and banes?
Well of course their are correct ways to micro that. For starters make sure your lings and banes are on two seperate control groups when you plan to engage. That will help with those oh shit moments of either running your lings too close to his blings or having a bling run into one ling. other than that keep in mind if a bling is on hold position he'll still blow up on a ling if the ling attacks it, a bling on move command will not blow up unless killed.
Another tip is to utilizie the shift capability of selected units. if his blings are running up your ramp for example, you can attack move with lings and then shift click one ling portrait, then move command the rest of the group back. That might not be the best example of when to use that but it comes in handy at times.
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On September 22 2011 03:02 Sporadic44 wrote:Show nested quote +On September 22 2011 02:54 shtdisturbance wrote: Is there any correct way to micro, when you go 14g 14p then baneling and the other person does as well? Is there some video or something on how to control lings and banes? Well of course their are correct ways to micro that. For starters make sure your lings and banes are on two seperate control groups when you plan to engage. That will help with those oh shit moments of either running your lings too close to his blings or having a bling run into one ling. other than that keep in mind if a bling is on hold position he'll still blow up on a ling if the ling attacks it, a bling on move command will not blow up unless killed. Another tip is to utilizie the shift capability of selected units. if his blings are running up your ramp for example, you can attack move with lings and then shift click one ling portrait, then move command the rest of the group back. That might not be the best example of when to use that but it comes in handy at times.
Ok, that answers my question perfectly then, I was doing this but did not know if it was correct or if there was a better way. I still am horrible at it but will continue to practice. Thanks.
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When pushing, is it generally better (i know it varies by situation) to rally all your units close to the battlefield, or should you leave that until you feel victory is close?
If the latter, should you instead build up "waves" of units in your base and send them group by group to A) prevent nydus/muta/VR/Drop backstabs and B) so that they are less easy to pick off by any enemy units on the way?
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Why are there baloons on the TL banner?
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