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Simple Questions Simple Answers - Page 394

Forum Index > StarCraft 2 Strategy
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AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
September 22 2011 12:23 GMT
#7861
On September 22 2011 07:22 Ender985 wrote:
Now I know how the protoss felt whith the pylon range decrease, having to relearn your oppenings really sucks.

The pylon range change wasn't such a big deal for openers. I've been much more frustrated by the changes to WG research time and Blink. All night last night I kept moving out for Blink timings PvZ and would arrive at my opponent's base with like 30 seconds of research time still left...
The frumious Bandersnatch
dryvnt
Profile Joined March 2011
Denmark9 Posts
September 22 2011 14:52 GMT
#7862
Am I right in the assumption that zerglings are the followup for everything?
NoDDiE
Profile Joined November 2006
Poland170 Posts
September 22 2011 15:09 GMT
#7863
What are your tvt openings after 1.4
fast blue flame isnt that crucial. 150///150 for upgrade that doesnt change much early game is overpriced.
or still you prefer to get it fast to help in hellion vs hellion wars.
i cant find good opening now. before hellion hype i used to 1/1/1 rine//tank//viking into expansion. before 1.4 i used to 1/1/1 with fast blue flame/few marines and medivac push then expand (if see banshee i get viking instead of medivac)

and now i dont know what to do. so i 1/1/1 with fast reactor. and i try to adapt. vs bioball i get hellion//marine(reactored) and banshee - later tanks//viking//hellions.
vs mech i do mech (with delayed blue flame, faster tanks, and few marines)
and vs marine//tank//viking i cant find proper answer (i think going the same would be the best since now hellions arent that good in early game vs marines)
master+lvl (i dont know if it is simple question ^^ but i dont want to make topic about that)
One for the money , two for the show , straight to hell is where i go
NmE_
Profile Joined December 2010
United States87 Posts
September 22 2011 16:53 GMT
#7864

Now, this might sound stupid, but I am at work right now or else I would try it...

What happens if you float a rax over your army? Does the fungle still work the same or does it shield it? I really think it should shield it.. someone please test/tell me i am wrong... I started playing Z for season 3 and realllly like the infestor!
NoDDiE
Profile Joined November 2006
Poland170 Posts
September 22 2011 16:58 GMT
#7865
On September 23 2011 01:53 NmE_ wrote:

Now, this might sound stupid, but I am at work right now or else I would try it...

What happens if you float a rax over your army? Does the fungle still work the same or does it shield it? I really think it should shield it.. someone please test/tell me i am wrong... I started playing Z for season 3 and realllly like the infestor!


buildings over units has no effect against aoe spells (emp//fungal//storm) however i think that hiding ghost under rax could prevent it from being selected and feedback wouldnt work(not 100%sure) such tricks existed in bw :D
One for the money , two for the show , straight to hell is where i go
NmE_
Profile Joined December 2010
United States87 Posts
September 22 2011 17:56 GMT
#7866
On September 23 2011 01:58 NoDDiE wrote:
Show nested quote +
On September 23 2011 01:53 NmE_ wrote:

Now, this might sound stupid, but I am at work right now or else I would try it...

What happens if you float a rax over your army? Does the fungle still work the same or does it shield it? I really think it should shield it.. someone please test/tell me i am wrong... I started playing Z for season 3 and realllly like the infestor!


buildings over units has no effect against aoe spells (emp//fungal//storm) however i think that hiding ghost under rax could prevent it from being selected and feedback wouldnt work(not 100%sure) such tricks existed in bw :D


It would hinder NP though, would it not?
canavarr
Profile Joined January 2011
United States53 Posts
September 22 2011 18:47 GMT
#7867
what software/windows feature do streamers use to go back and forth between starcraft and windows. The usual alt+tab or the windows key will minimize starcraft and open up windows. However when they do alt+tab they can still see starcraft screen at the background. How do they do it?
NmE_
Profile Joined December 2010
United States87 Posts
September 22 2011 18:53 GMT
#7868
I assume they have the screen windowed and have 2 monitors.. that way, they can flip between active areas for the stream.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 22 2011 20:13 GMT
#7869
On September 22 2011 23:52 dryvnt wrote:
Am I right in the assumption that zerglings are the followup for everything?
Whaaat?
An apple a day keeps the Protoss away | TLHF
Kambing
Profile Joined May 2010
United States1176 Posts
September 22 2011 20:27 GMT
#7870
On September 23 2011 03:53 NmE_ wrote:
I assume they have the screen windowed and have 2 monitors.. that way, they can flip between active areas for the stream.


Also, you can consider r1ch's stream privacy tool:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=225200
tuestresfat
Profile Joined December 2010
2555 Posts
September 22 2011 20:31 GMT
#7871
On September 22 2011 23:52 dryvnt wrote:
Am I right in the assumption that zerglings are the followup for everything?

No, they are the follow up to a few things, but not everything.

They are often the follow up for cheesy play (roach ling all in, eco baneling, etc) because they best mitigate the travel distance between you and your opponent.
Najda
Profile Joined June 2010
United States3765 Posts
September 22 2011 23:13 GMT
#7872
Help me with this game please:
http://drop.sc/36953

He placed a marine in a spot behind a building bunker so that I couldn't get to it, so how should I change my reaction? Normally I put a ling/drone on the building scv and use my other guys to kill reinforcements and current marines that are there, but since the marine was completely blocked I don't know how to handle it.
frignr
Profile Joined July 2011
United States19 Posts
September 22 2011 23:41 GMT
#7873
What is the standard build against random player as zerg, terran, and protoss?
Intensity
Profile Joined February 2011
53 Posts
September 23 2011 01:25 GMT
#7874
Is it ever beneficial to build units from a gateway instead of a warpgate? Sometimes I see people on stream build from the gateway even though they have warpgate research complete. I thought they patched it @ one point and made it faster?
DarkPlasmaBall
Profile Blog Joined March 2010
United States45937 Posts
Last Edited: 2011-09-23 03:56:49
September 23 2011 02:10 GMT
#7875
What is the new StarCraft Master portrait and how do you get it?

EDIT: Never mind, found a thread on it
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 23 2011 02:39 GMT
#7876
On September 23 2011 10:25 Intensity wrote:
Is it ever beneficial to build units from a gateway instead of a warpgate? Sometimes I see people on stream build from the gateway even though they have warpgate research complete. I thought they patched it @ one point and made it faster?

There is no benefit. In the beta, you could 'gateway juggle' by warping a unit in, switching to regular gates and produce from that, then switch back to warp gates right when the cool down finished. Even when the gateway build times were decreased by 5 seconds in the PTR, it was still 5 seconds faster to use warp gates.
I put the sexy in dyslexia.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 23 2011 02:52 GMT
#7877
You are attacking from the high ground with an aerial unit, who is revealed to the other player when it attacks. Are the units on the high ground underneath that aerial unit exposed to enemy fire as well, or is it just the attacking aerial unit (think Void Ray from high ground with zeals on high ground at the ledge as well, are zeals able to be targetted?)

In same line of thought, if an aerial unit on the high ground is exposed as it attacks, can a caster use an aoe with the high ground being the target because it has sight of that unit?

Same line of thought, if a unit on the high ground attacks a unit on the low ground, it is revealed. If it is next to, say, a pylon or a supply depot, is that building revealed as well? What if it was an aerial unit from the high ground?

I don't have ability to check for a few days and it's bothering me
Knowing is half the battle... the other half is lasers.
Xelee
Profile Joined August 2010
Turkey29 Posts
September 23 2011 03:29 GMT
#7878
I was looking for information on when units do damage in relation to their attack animation (i.e. if their damage output was at the beginning or the end of their attack animation), but I couldn't find anything. Is there a list of some sort with this information anywhere on the web? Or if you could share your knowledge about it, that'd be great. Thanks.
BobTheLob
Profile Blog Joined July 2011
Canada362 Posts
September 23 2011 03:48 GMT
#7879
@tehemperorer no
BobTheLob Lurker extraordinaire
phiinix
Profile Blog Joined February 2011
United States1169 Posts
September 23 2011 06:39 GMT
#7880
On September 23 2011 08:41 frignr wrote:
What is the standard build against random player as zerg, terran, and protoss?


as safe as possible, and earlier scout
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