1 - army
2 - army
3 - army
4 - hatcheries
5-0 - queens
I try to find a good use for it but yeah.
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nicke10
Sweden114 Posts
1 - army 2 - army 3 - army 4 - hatcheries 5-0 - queens I try to find a good use for it but yeah. | ||
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ssartor
United States129 Posts
On September 04 2011 23:21 nicke10 wrote: I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this: 1 - army 2 - army 3 - army 4 - hatcheries 5-0 - queens I try to find a good use for it but yeah. Maybe put your natural expansion on a camera hotkey. If you double tap 4 it's just going to take you to the closest one. | ||
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Soluhwin
United States1287 Posts
On September 04 2011 23:21 nicke10 wrote: I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this: 1 - army 2 - army 3 - army 4 - hatcheries 5-0 - queens I try to find a good use for it but yeah. Camera hotkeys use F1-F8, you don't need to set aside numerical hotkeys for them. | ||
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nicke10
Sweden114 Posts
On September 04 2011 23:30 ssartor wrote: Show nested quote + On September 04 2011 23:21 nicke10 wrote: I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this: 1 - army 2 - army 3 - army 4 - hatcheries 5-0 - queens I try to find a good use for it but yeah. Maybe put your natural expansion on a camera hotkey. If you double tap 4 it's just going to take you to the closest one. I use my queens to jump to each base. | ||
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Kambing
United States1176 Posts
On September 04 2011 23:21 nicke10 wrote: I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this: 1 - army 2 - army 3 - army 4 - hatcheries 5-0 - queens I try to find a good use for it but yeah. At the very least, one camera at your rally point is always a good idea. I personally have one camera at my rally point (space) and a few cameras (f2-f4) on my creep tumor lines. | ||
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Knockoutpill
Sweden23 Posts
I have all my infantry (marines + marauders) and medivacs in the same control group and I stutter step by using right click (move command) "h" (hold position). But that messes up my medivacs. They keep getting stuck behind and stop healing. What's the correct technique to stutter step with MMM? Should I have the medivacs in their own control group and if so, do I have to tell them to move every time I stutter step? I mean, if I have marines + marauders on 1 and medivacs on 3, do I have to do this every time I stutter step: 1, right click, h, 3, right click, 1, right click, h, 3, right click, etc? That seems like a lot of actions for my 65 APM bronze skillz (top 8 baby! ). | ||
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Excludos
Norway8233 Posts
On September 05 2011 04:58 Knockoutpill wrote: I have a question about stutter stepping as terran using infantry and medivacs. I have all my infantry (marines + marauders) and medivacs in the same control group and I stutter step by using right click (move command) "h" (hold position). But that messes up my medivacs. They keep getting stuck behind and stop healing. What's the correct technique to stutter step with MMM? Should I have the medivacs in their own control group and if so, do I have to tell them to move every time I stutter step? I mean, if I have marines + marauders on 1 and medivacs on 3, do I have to do this every time I stutter step: 1, right click, h, 3, right click, 1, right click, h, 3, right click, etc? That seems like a lot of actions for my 65 APM bronze skillz (top 8 baby! ).You need the medivac on its own command group. You can click on the "move" command (or just M) and on one of your units, and the medivacs will follow that unit until it dies. | ||
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Vod.kaholic
United States1052 Posts
On September 05 2011 05:07 Excludos wrote: Show nested quote + On September 05 2011 04:58 Knockoutpill wrote: I have a question about stutter stepping as terran using infantry and medivacs. I have all my infantry (marines + marauders) and medivacs in the same control group and I stutter step by using right click (move command) "h" (hold position). But that messes up my medivacs. They keep getting stuck behind and stop healing. What's the correct technique to stutter step with MMM? Should I have the medivacs in their own control group and if so, do I have to tell them to move every time I stutter step? I mean, if I have marines + marauders on 1 and medivacs on 3, do I have to do this every time I stutter step: 1, right click, h, 3, right click, 1, right click, h, 3, right click, etc? That seems like a lot of actions for my 65 APM bronze skillz (top 8 baby! ).You need the medivac on its own command group. You can click on the "move" command (or just M) and on one of your units, and the medivacs will follow that unit until it dies. Actually, what you want to do is making the medivacs "attack" (a+click) one of your bio units. This causes them to follow it and heal it and anything around it. | ||
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Ammoth
Sweden391 Posts
I'm trying to get into the habit of tapping, however when one have multiple buildings selected there is only small squares to show the queue, now, is there any way of seeing when the unit in question is about to finish in order for me to queue slightly early or should i just keep refilling the queue as I see empty queues and lose a few seconds? Should I tap faster? I play terran if that is of interest, but I guess this problem don't apply to the other races as much anyway ![]() | ||
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AnxiousHippo
Australia1451 Posts
On September 05 2011 05:56 Ammoth wrote: The only way to see the queue for barracks units (for example) is to click on the buildings individually. If you have the speed you should be able to click on each barracks individually to see their queue, but you should atleast have a sense of when it's about to finish. I have a question about tapping and MBS I'm trying to get into the habit of tapping, however when one have multiple buildings selected there is only small squares to show the queue, now, is there any way of seeing when the unit in question is about to finish in order for me to queue slightly early or should i just keep refilling the queue as I see empty queues and lose a few seconds? Should I tap faster? I play terran if that is of interest, but I guess this problem don't apply to the other races as much anyway ![]() | ||
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ThyLastPenguin
United Kingdom101 Posts
I suck at this game XD Well, from what i learned last question I just go for macro macro macro. I also saw that somebody got to gold or something like that by just macroing to 200/200 and pushing, so i thought i'd try that... I got to about 170 supply and pushed. Now, im in bronze, and i macro'd pretty well up to a while after my 2nd expo, so i thought i should easily be ahead. Also, a 2 base toss vs. 2 base zerg. I should be ahead even more. But, you see by the push that i get absolutely owned. http://drop.sc/31792 What did i do wrong? | ||
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ToastieNL
Netherlands845 Posts
On September 05 2011 06:14 AnxiousHippo wrote: Show nested quote + The only way to see the queue for barracks units (for example) is to click on the buildings individually. If you have the speed you should be able to click on each barracks individually to see their queue, but you should atleast have a sense of when it's about to finish. On September 05 2011 05:56 Ammoth wrote: I have a question about tapping and MBS I'm trying to get into the habit of tapping, however when one have multiple buildings selected there is only small squares to show the queue, now, is there any way of seeing when the unit in question is about to finish in order for me to queue slightly early or should i just keep refilling the queue as I see empty queues and lose a few seconds? Should I tap faster? I play terran if that is of interest, but I guess this problem don't apply to the other races as much anyway ![]() TIP: When you have the capacity to produce 8 marines, makes sure there is always a ninth queued. That means that the Rax with the furthest progressed marine has a marine queued. When the 2nd Marine disappears, you click Marine again, and a marine queues up somewhere else. This way, instead of creating a marine when you see an empty spot (= lost building time), you create a marine when you see that your 2nd dot is gone. Pro: No barracks time lost Con: 50 minerals permanently invested Kind regards | ||
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Ammoth
Sweden391 Posts
On September 05 2011 06:23 ToastieNL wrote: Show nested quote + On September 05 2011 06:14 AnxiousHippo wrote: On September 05 2011 05:56 Ammoth wrote: The only way to see the queue for barracks units (for example) is to click on the buildings individually. If you have the speed you should be able to click on each barracks individually to see their queue, but you should atleast have a sense of when it's about to finish. I have a question about tapping and MBS I'm trying to get into the habit of tapping, however when one have multiple buildings selected there is only small squares to show the queue, now, is there any way of seeing when the unit in question is about to finish in order for me to queue slightly early or should i just keep refilling the queue as I see empty queues and lose a few seconds? Should I tap faster? I play terran if that is of interest, but I guess this problem don't apply to the other races as much anyway ![]() TIP: When you have the capacity to produce 8 marines, makes sure there is always a ninth queued. That means that the Rax with the furthest progressed marine has a marine queued. When the 2nd Marine disappears, you click Marine again, and a marine queues up somewhere else. This way, instead of creating a marine when you see an empty spot (= lost building time), you create a marine when you see that your 2nd dot is gone. Pro: No barracks time lost Con: 50 minerals permanently invested Kind regards That is pure genius! Thanks alot for the awesomeness and fast response! | ||
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Alpino
Brazil4390 Posts
On September 05 2011 06:22 ThyLastPenguin wrote: Yes, im posting another question in one day. I suck at this game XD Well, from what i learned last question I just go for macro macro macro. I also saw that somebody got to gold or something like that by just macroing to 200/200 and pushing, so i thought i'd try that... I got to about 170 supply and pushed. Now, im in bronze, and i macro'd pretty well up to a while after my 2nd expo, so i thought i should easily be ahead. Also, a 2 base toss vs. 2 base zerg. I should be ahead even more. But, you see by the push that i get absolutely owned. http://drop.sc/31792 What did i do wrong? Definitely, definitely not a simple question. If one needs to see a whole replay to answer it.. | ||
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ThyLastPenguin
United Kingdom101 Posts
On September 05 2011 07:03 Alpino wrote: Show nested quote + On September 05 2011 06:22 ThyLastPenguin wrote: Yes, im posting another question in one day. I suck at this game XD Well, from what i learned last question I just go for macro macro macro. I also saw that somebody got to gold or something like that by just macroing to 200/200 and pushing, so i thought i'd try that... I got to about 170 supply and pushed. Now, im in bronze, and i macro'd pretty well up to a while after my 2nd expo, so i thought i should easily be ahead. Also, a 2 base toss vs. 2 base zerg. I should be ahead even more. But, you see by the push that i get absolutely owned. http://drop.sc/31792 What did i do wrong? Definitely, definitely not a simple question. If one needs to see a whole replay to answer it.. Does that mean i'm off to the new topic button? :p | ||
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Salivanth
Australia1071 Posts
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Soluhwin
United States1287 Posts
On September 05 2011 10:58 Salivanth wrote: I've been doing an FFE into 6-gate build lately in PvZ, but it's a bit all-in for my taste. I'd rather switch to a more late-game oriented build, but I still want to Forge Fast Expand. What would be a couple of good options for me to try? You could try some of the stargate->templar stuff that protoss have been experimenting with. Sadly, I don't know any specific builds for it but you could try working out timings yourself, or look up games from protoss like JYP or Sage. | ||
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CaptainPlatypus
United States852 Posts
On September 05 2011 10:58 Salivanth wrote: I've been doing an FFE into 6-gate build lately in PvZ, but it's a bit all-in for my taste. I'd rather switch to a more late-game oriented build, but I still want to Forge Fast Expand. What would be a couple of good options for me to try? Try FFE into blink stalkers or robo. Since I play zerg and liquipedia isn't helping, I can't give exact build orders or gate numbers or anything, but blink, colossus, and immortals are all really really good. Try them out. ![]() | ||
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jackdaleaper
Philippines1216 Posts
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Blazinghand
United States25558 Posts
On September 05 2011 16:42 jackdaleaper wrote: If I have a detector in my army and a-move against a Protoss using hallucinated units, will the AI attack the "real" units automatically or do I still have to micro to target them? ai prioritizes real units over hallucinations that are detected to be hallucinations. | ||
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