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Simple Questions Simple Answers - Page 370

Forum Index > StarCraft 2 Strategy
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nicke10
Profile Joined August 2010
Sweden114 Posts
September 04 2011 14:21 GMT
#7381
I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this:

1 - army
2 - army
3 - army
4 - hatcheries
5-0 - queens

I try to find a good use for it but yeah.
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
ssartor
Profile Joined February 2011
United States129 Posts
September 04 2011 14:30 GMT
#7382
On September 04 2011 23:21 nicke10 wrote:
I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this:

1 - army
2 - army
3 - army
4 - hatcheries
5-0 - queens

I try to find a good use for it but yeah.


Maybe put your natural expansion on a camera hotkey. If you double tap 4 it's just going to take you to the closest one.
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 04 2011 14:43 GMT
#7383
On September 04 2011 23:21 nicke10 wrote:
I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this:

1 - army
2 - army
3 - army
4 - hatcheries
5-0 - queens

I try to find a good use for it but yeah.

Camera hotkeys use F1-F8, you don't need to set aside numerical hotkeys for them.
I put the sexy in dyslexia.
nicke10
Profile Joined August 2010
Sweden114 Posts
September 04 2011 14:54 GMT
#7384
On September 04 2011 23:30 ssartor wrote:
Show nested quote +
On September 04 2011 23:21 nicke10 wrote:
I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this:

1 - army
2 - army
3 - army
4 - hatcheries
5-0 - queens

I try to find a good use for it but yeah.


Maybe put your natural expansion on a camera hotkey. If you double tap 4 it's just going to take you to the closest one.


I use my queens to jump to each base.
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-09-04 15:08:55
September 04 2011 15:08 GMT
#7385
On September 04 2011 23:21 nicke10 wrote:
I see people recommending using camera hotkeys but what use do I have for it when I have my hotkey setup like this:

1 - army
2 - army
3 - army
4 - hatcheries
5-0 - queens

I try to find a good use for it but yeah.


At the very least, one camera at your rally point is always a good idea.

I personally have one camera at my rally point (space) and a few cameras (f2-f4) on my creep tumor lines.
Knockoutpill
Profile Joined April 2011
Sweden23 Posts
September 04 2011 19:58 GMT
#7386
I have a question about stutter stepping as terran using infantry and medivacs.

I have all my infantry (marines + marauders) and medivacs in the same control group and I stutter step by using right click (move command) "h" (hold position). But that messes up my medivacs. They keep getting stuck behind and stop healing.

What's the correct technique to stutter step with MMM?

Should I have the medivacs in their own control group and if so, do I have to tell them to move every time I stutter step? I mean, if I have marines + marauders on 1 and medivacs on 3, do I have to do this every time I stutter step: 1, right click, h, 3, right click, 1, right click, h, 3, right click, etc? That seems like a lot of actions for my 65 APM bronze skillz (top 8 baby! ).
http://sc2ranks.com/eu/2064646/Kyuss
Excludos
Profile Blog Joined April 2010
Norway8257 Posts
September 04 2011 20:07 GMT
#7387
On September 05 2011 04:58 Knockoutpill wrote:
I have a question about stutter stepping as terran using infantry and medivacs.

I have all my infantry (marines + marauders) and medivacs in the same control group and I stutter step by using right click (move command) "h" (hold position). But that messes up my medivacs. They keep getting stuck behind and stop healing.

What's the correct technique to stutter step with MMM?

Should I have the medivacs in their own control group and if so, do I have to tell them to move every time I stutter step? I mean, if I have marines + marauders on 1 and medivacs on 3, do I have to do this every time I stutter step: 1, right click, h, 3, right click, 1, right click, h, 3, right click, etc? That seems like a lot of actions for my 65 APM bronze skillz (top 8 baby! ).


You need the medivac on its own command group. You can click on the "move" command (or just M) and on one of your units, and the medivacs will follow that unit until it dies.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
September 04 2011 20:17 GMT
#7388
On September 05 2011 05:07 Excludos wrote:
Show nested quote +
On September 05 2011 04:58 Knockoutpill wrote:
I have a question about stutter stepping as terran using infantry and medivacs.

I have all my infantry (marines + marauders) and medivacs in the same control group and I stutter step by using right click (move command) "h" (hold position). But that messes up my medivacs. They keep getting stuck behind and stop healing.

What's the correct technique to stutter step with MMM?

Should I have the medivacs in their own control group and if so, do I have to tell them to move every time I stutter step? I mean, if I have marines + marauders on 1 and medivacs on 3, do I have to do this every time I stutter step: 1, right click, h, 3, right click, 1, right click, h, 3, right click, etc? That seems like a lot of actions for my 65 APM bronze skillz (top 8 baby! ).


You need the medivac on its own command group. You can click on the "move" command (or just M) and on one of your units, and the medivacs will follow that unit until it dies.


Actually, what you want to do is making the medivacs "attack" (a+click) one of your bio units. This causes them to follow it and heal it and anything around it.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Ammoth
Profile Joined August 2011
Sweden391 Posts
September 04 2011 20:56 GMT
#7389
I have a question about tapping and MBS

I'm trying to get into the habit of tapping, however when one have multiple buildings selected there is only small squares to show the queue, now, is there any way of seeing when the unit in question is about to finish in order for me to queue slightly early or should i just keep refilling the queue as I see empty queues and lose a few seconds? Should I tap faster?

I play terran if that is of interest, but I guess this problem don't apply to the other races as much anyway
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 04 2011 21:14 GMT
#7390
On September 05 2011 05:56 Ammoth wrote:
I have a question about tapping and MBS

I'm trying to get into the habit of tapping, however when one have multiple buildings selected there is only small squares to show the queue, now, is there any way of seeing when the unit in question is about to finish in order for me to queue slightly early or should i just keep refilling the queue as I see empty queues and lose a few seconds? Should I tap faster?

I play terran if that is of interest, but I guess this problem don't apply to the other races as much anyway
The only way to see the queue for barracks units (for example) is to click on the buildings individually. If you have the speed you should be able to click on each barracks individually to see their queue, but you should atleast have a sense of when it's about to finish.
An apple a day keeps the Protoss away | TLHF
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
September 04 2011 21:22 GMT
#7391
Yes, im posting another question in one day.
I suck at this game XD
Well, from what i learned last question I just go for macro macro macro.
I also saw that somebody got to gold or something like that by just macroing to 200/200 and pushing, so i thought i'd try that...

I got to about 170 supply and pushed. Now, im in bronze, and i macro'd pretty well up to a while after my 2nd expo, so i thought i should easily be ahead.
Also, a 2 base toss vs. 2 base zerg. I should be ahead even more.

But, you see by the push that i get absolutely owned.
http://drop.sc/31792
What did i do wrong?
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 04 2011 21:23 GMT
#7392
On September 05 2011 06:14 AnxiousHippo wrote:
Show nested quote +
On September 05 2011 05:56 Ammoth wrote:
I have a question about tapping and MBS

I'm trying to get into the habit of tapping, however when one have multiple buildings selected there is only small squares to show the queue, now, is there any way of seeing when the unit in question is about to finish in order for me to queue slightly early or should i just keep refilling the queue as I see empty queues and lose a few seconds? Should I tap faster?

I play terran if that is of interest, but I guess this problem don't apply to the other races as much anyway
The only way to see the queue for barracks units (for example) is to click on the buildings individually. If you have the speed you should be able to click on each barracks individually to see their queue, but you should atleast have a sense of when it's about to finish.

TIP:
When you have the capacity to produce 8 marines, makes sure there is always a ninth queued. That means that the Rax with the furthest progressed marine has a marine queued. When the 2nd Marine disappears, you click Marine again, and a marine queues up somewhere else. This way, instead of creating a marine when you see an empty spot (= lost building time), you create a marine when you see that your 2nd dot is gone.

Pro: No barracks time lost
Con: 50 minerals permanently invested

Kind regards
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Ammoth
Profile Joined August 2011
Sweden391 Posts
September 04 2011 21:36 GMT
#7393
On September 05 2011 06:23 ToastieNL wrote:
Show nested quote +
On September 05 2011 06:14 AnxiousHippo wrote:
On September 05 2011 05:56 Ammoth wrote:
I have a question about tapping and MBS

I'm trying to get into the habit of tapping, however when one have multiple buildings selected there is only small squares to show the queue, now, is there any way of seeing when the unit in question is about to finish in order for me to queue slightly early or should i just keep refilling the queue as I see empty queues and lose a few seconds? Should I tap faster?

I play terran if that is of interest, but I guess this problem don't apply to the other races as much anyway
The only way to see the queue for barracks units (for example) is to click on the buildings individually. If you have the speed you should be able to click on each barracks individually to see their queue, but you should atleast have a sense of when it's about to finish.

TIP:
When you have the capacity to produce 8 marines, makes sure there is always a ninth queued. That means that the Rax with the furthest progressed marine has a marine queued. When the 2nd Marine disappears, you click Marine again, and a marine queues up somewhere else. This way, instead of creating a marine when you see an empty spot (= lost building time), you create a marine when you see that your 2nd dot is gone.

Pro: No barracks time lost
Con: 50 minerals permanently invested

Kind regards


That is pure genius! Thanks alot for the awesomeness and fast response!
Alpino
Profile Joined June 2011
Brazil4390 Posts
September 04 2011 22:03 GMT
#7394
On September 05 2011 06:22 ThyLastPenguin wrote:
Yes, im posting another question in one day.
I suck at this game XD
Well, from what i learned last question I just go for macro macro macro.
I also saw that somebody got to gold or something like that by just macroing to 200/200 and pushing, so i thought i'd try that...

I got to about 170 supply and pushed. Now, im in bronze, and i macro'd pretty well up to a while after my 2nd expo, so i thought i should easily be ahead.
Also, a 2 base toss vs. 2 base zerg. I should be ahead even more.

But, you see by the push that i get absolutely owned.
http://drop.sc/31792
What did i do wrong?


Definitely, definitely not a simple question. If one needs to see a whole replay to answer it..
20/11/2015 - never forget EE's Ember
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
September 04 2011 22:26 GMT
#7395
On September 05 2011 07:03 Alpino wrote:
Show nested quote +
On September 05 2011 06:22 ThyLastPenguin wrote:
Yes, im posting another question in one day.
I suck at this game XD
Well, from what i learned last question I just go for macro macro macro.
I also saw that somebody got to gold or something like that by just macroing to 200/200 and pushing, so i thought i'd try that...

I got to about 170 supply and pushed. Now, im in bronze, and i macro'd pretty well up to a while after my 2nd expo, so i thought i should easily be ahead.
Also, a 2 base toss vs. 2 base zerg. I should be ahead even more.

But, you see by the push that i get absolutely owned.
http://drop.sc/31792
What did i do wrong?


Definitely, definitely not a simple question. If one needs to see a whole replay to answer it..

Does that mean i'm off to the new topic button? :p
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
September 05 2011 01:58 GMT
#7396
I've been doing an FFE into 6-gate build lately in PvZ, but it's a bit all-in for my taste. I'd rather switch to a more late-game oriented build, but I still want to Forge Fast Expand. What would be a couple of good options for me to try?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 05 2011 02:12 GMT
#7397
On September 05 2011 10:58 Salivanth wrote:
I've been doing an FFE into 6-gate build lately in PvZ, but it's a bit all-in for my taste. I'd rather switch to a more late-game oriented build, but I still want to Forge Fast Expand. What would be a couple of good options for me to try?

You could try some of the stargate->templar stuff that protoss have been experimenting with. Sadly, I don't know any specific builds for it but you could try working out timings yourself, or look up games from protoss like JYP or Sage.
I put the sexy in dyslexia.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
September 05 2011 03:11 GMT
#7398
On September 05 2011 10:58 Salivanth wrote:
I've been doing an FFE into 6-gate build lately in PvZ, but it's a bit all-in for my taste. I'd rather switch to a more late-game oriented build, but I still want to Forge Fast Expand. What would be a couple of good options for me to try?

Try FFE into blink stalkers or robo. Since I play zerg and liquipedia isn't helping, I can't give exact build orders or gate numbers or anything, but blink, colossus, and immortals are all really really good. Try them out.
jackdaleaper
Profile Joined September 2010
Philippines1216 Posts
September 05 2011 07:42 GMT
#7399
If I have a detector in my army and a-move against a Protoss using hallucinated units, will the AI attack the "real" units automatically or do I still have to micro to target them?
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
September 05 2011 07:44 GMT
#7400
On September 05 2011 16:42 jackdaleaper wrote:
If I have a detector in my army and a-move against a Protoss using hallucinated units, will the AI attack the "real" units automatically or do I still have to micro to target them?


ai prioritizes real units over hallucinations that are detected to be hallucinations.
When you stare into the iCCup, the iCCup stares back.
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