On September 05 2011 16:44 Blazinghand wrote:
ai prioritizes real units over hallucinations that are detected to be hallucinations.
ai prioritizes real units over hallucinations that are detected to be hallucinations.
Thanks!
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jackdaleaper
Philippines1216 Posts
On September 05 2011 16:44 Blazinghand wrote: Show nested quote + On September 05 2011 16:42 jackdaleaper wrote: If I have a detector in my army and a-move against a Protoss using hallucinated units, will the AI attack the "real" units automatically or do I still have to micro to target them? ai prioritizes real units over hallucinations that are detected to be hallucinations. Thanks! | ||
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dynwar7
1983 Posts
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Soluhwin
United States1287 Posts
On September 05 2011 22:35 DontLoseSightOfIt wrote: Just asking, how often/rare does one get promoted TWICE in a day? Because I got promoted from Silv to Gold in the morning, then just then I got promoted to Plat!! It may not be as rare as one would think at first impression, were you initially placed into silver? What probably happened is your MMR climbed its way to a plat level while you were in silver, but never stabalized for long enough to consider a promotion. Then, when it did happen, it rocketed you staight to plat. If that didn't make any sense, you can read more about how the ladder works here. | ||
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KaiserJohan
Sweden1808 Posts
Here's my post I posted quite some time ago and it hasnt updated. http://www.teamliquid.net/forum/viewmessage.php?topic_id=256154¤tpage=21#420 | ||
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Dalguno
United States2446 Posts
Say you're horizontal positions (NW and NE). You send out an early scout from a NE position. He follows the path through the middle to the NW position. But, if you send it out a bit later, and the terran has completely walled off, he will follow the topmost path to the opponents base, revealing both that the opponent is in that position and walled off. Has anyone else discovered this? | ||
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Soluhwin
United States1287 Posts
On September 06 2011 01:00 Dalguno wrote: I think there's a little bit of an exploit on Typhon Peaks that can be used to tell where a terran has spawned if they wall off. Say you're horizontal positions (NW and NE). You send out an early scout from a NE position. He follows the path through the middle to the NW position. But, if you send it out a bit later, and the terran has completely walled off, he will follow the topmost path to the opponents base, revealing both that the opponent is in that position and walled off. Has anyone else discovered this? This has always been around because the path-finding of the game ignores what you can or can't see. It doesn't really seem like a big deal to me, though, because you need to scout them before they wall off (or at least, a zerg does). I'd think if you sent your scout after the opponent had already walled off, your not going to scout anything anyways. | ||
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sidonelis
Lithuania58 Posts
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Soluhwin
United States1287 Posts
On September 06 2011 02:37 sidonelis wrote: How can I open a workers killed tab while watching a replay? ctrl+R, you can see all the tabs with the drop down menu in the upper left. | ||
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xmikeyy17x
United States92 Posts
but then theres other games when you have to f10 Q for quit.... and this is on ladder. so... whats the difference and why does it change? | ||
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Soluhwin
United States1287 Posts
On September 06 2011 03:31 xmikeyy17x wrote: why is it some games it's f10 N for surrender... but then theres other games when you have to f10 Q for quit.... and this is on ladder. so... whats the difference and why does it change? I thought Q was only for custom games and N was for ladder... Now that I think about it, though. I think Q is a certain time super early on in the game, for whatever reason. | ||
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CecilSunkure
United States2829 Posts
On September 05 2011 22:35 DontLoseSightOfIt wrote: Just asking, how often/rare does one get promoted TWICE in a day? Because I got promoted from Silv to Gold in the morning, then just then I got promoted to Plat!! Once your mmr destabilizes it should should start swinging faster and faster, as long as whatever current trend stays stable long enough. | ||
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xmikeyy17x
United States92 Posts
On September 05 2011 22:35 DontLoseSightOfIt wrote: Just asking, how often/rare does one get promoted TWICE in a day? Because I got promoted from Silv to Gold in the morning, then just then I got promoted to Plat!! you are the luckist man in the world. | ||
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wideye
United States209 Posts
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Soluhwin
United States1287 Posts
On September 06 2011 04:27 wideye wrote: how do i use the camera hotkeys? is it just shift+ (f1-8)? for some reason i tried this and it didn't work. I think standard they're something stupid like ctrl+F5 - F8, then ctrl+shift+F5 - F8 because of hero units in the campaign. Rebind them(set location 1 - set location 8) to crtl+F1 - F8, or if that reach is uncomfortable then shift+F1 - F8. Also, you'll need to set "jump to location 1 - jump to location 8" to F1-F8. | ||
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ToastieNL
Netherlands845 Posts
On September 06 2011 04:30 Soluhwin wrote: Show nested quote + On September 06 2011 04:27 wideye wrote: how do i use the camera hotkeys? is it just shift+ (f1-8)? for some reason i tried this and it didn't work. I think standard they're something stupid like ctrl+F5 - F8, then ctrl+shift+F5 - F8 because of hero units in the campaign. Rebind them(set location 1 - set location 8) to crtl+F1 - F8, or if that reach is uncomfortable then shift+F1 - F8. Also, you'll need to set "jump to location 1 - jump to location 8" to F1-F8. I made them (nr/bind/use) 1 Shift F2 - F2 2 F3 3 F4 4 F5 5 Ctrl Shift F2 - Ctrl F2 6 F3 7 F4 8 Shift F1 - SPACE I use 8 for my warp- in pylon. | ||
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envisioN .
United States552 Posts
On September 06 2011 03:31 xmikeyy17x wrote: why is it some games it's f10 N for surrender... but then theres other games when you have to f10 Q for quit.... and this is on ladder. so... whats the difference and why does it change? There is a bug on Nezarim Crypt that forces you to hit Q to quit instead of surrender. It may or may not be on some of the other newest ladder maps. All the maps that were on the ladder pre-patch still have the standard F10 - N | ||
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Soluhwin
United States1287 Posts
On September 06 2011 05:08 envisioN . wrote: Show nested quote + On September 06 2011 03:31 xmikeyy17x wrote: why is it some games it's f10 N for surrender... but then theres other games when you have to f10 Q for quit.... and this is on ladder. so... whats the difference and why does it change? There is a bug on Nezarim Crypt that forces you to hit Q to quit instead of surrender. It may or may not be on some of the other newest ladder maps. All the maps that were on the ladder pre-patch still have the standard F10 - N Ahhh okay that makes sense, thanks for clearing that up ![]() | ||
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TheNoi
United States2 Posts
I usually go 3 gate sentry expand build but after i take my second i find that im floating quite a bit of minerals and gas. Just curious as to: how many robo/gateways/starports i should try to support from this situation? Are they all the same? (IE do robo bays/gateways/starports require the same amount income to support for constant production) If not what are the ratios between the various buildings? | ||
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giuocob
United States149 Posts
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epikAnglory
United States1120 Posts
On September 06 2011 05:35 giuocob wrote: How do I do a proper FFE on shattered temple and xelnaga? Use your Nexus as part of the wall-in, you are going to need a second Pylon and Cannon as well. On Xel' Naga, the second cannon goes in your mineral line (or right next to the Geyser). On September 06 2011 05:28 TheNoi wrote: This is probably a noob question, but how many unit producing structures can two bases support for a protoss? I usually go 3 gate sentry expand build but after i take my second i find that im floating quite a bit of minerals and gas. Just curious as to: how many robo/gateways/starports i should try to support from this situation? Are they all the same? (IE do robo bays/gateways/starports require the same amount income to support for constant production) If not what are the ratios between the various buildings? Against Zerg playing 2 base turtle Protoss (Colossi + Stalker + Sentry) from 3 Gate FE, you would have 4 Gates, 1 Robo producing Colossi, a Forge, and a Twilight Council (when getting your third). You get your third around the 10-12 minute mark. Once you get your third, you may either add 1 Stargate (Void Rays) and get +1 Air Attack, or add a second Robo bay for double Colossi, while adding a few more Gateways. If you have excess resources, you may also get a second Forge or Dark Shrine. | ||
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