Or should I memorize build orders instead?
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alcaras
United States67 Posts
Or should I memorize build orders instead? | ||
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Kambing
United States1176 Posts
On September 06 2011 23:39 alcaras wrote: Is it a good idea (or alright) to play with a build order list on a second monitor/sticky note? Or should I memorize build orders instead? The second should be your end goal (so that you don't waste time looking stuff up). However, the first is a good way to get to the second. | ||
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Excludos
Norway8233 Posts
On September 06 2011 23:52 Kambing wrote: The second should be your end goal (so that you don't waste time looking stuff up). However, the first is a good way to get to the second. Indeed. Its incredibly hard to memorize a buildorder without having tried it a few times. Stick it on your second monitor and practice it a few times in YABOT or something similar, until you're comfortable enough to play without it. | ||
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ArhK
France287 Posts
On September 06 2011 23:39 alcaras wrote: Is it a good idea (or alright) to play with a build order list on a second monitor/sticky note? Or should I memorize build orders instead? Train it a bunch of times against IA, it is a lot easier to memorize it while you are not under the pressure of "I need to beat this humain guy". | ||
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ApocAlypsE007
Israel1007 Posts
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Strayline
United States330 Posts
Basically I sometimes add a bunch of random stuff to my hatcheries when I'm trying to add a new one. Obviously it would be better if I just never did this but it happens sometimes and I don't know of a quick way to fix it. Thanks | ||
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Blazinghand
United States25558 Posts
On September 07 2011 02:22 Strayline wrote: If you have a selection, is there a way to "crop" it to a specific unit type. Like if I have a selection that has 16 lings and 4 banelings scattered all over the map can I somehow get a selection of only those 4 banes? To be clear I need something that either involves clicking on the wireframe with a keyboard combination or using the tab functionality somehow to extract a subselection by type. Basically I sometimes add a bunch of random stuff to my hatcheries when I'm trying to add a new one. Obviously it would be better if I just never did this but it happens sometimes and I don't know of a quick way to fix it. Thanks Select the mixed group of units, and while holding "CTRL", click on a wireframe of the unit type you want to have selected. This will crop the selection to just that unit. | ||
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Strayline
United States330 Posts
On September 07 2011 02:26 Blazinghand wrote: Select the mixed group of units, and while holding "CTRL", click on a wireframe of the unit type you want to have selected. This will crop the selection to just that unit. Yes I know (and also shit will remove units that you don't want--which is also helpful).. but I want to crop to all units of the type of the unit that I click on. | ||
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Blazinghand
United States25558 Posts
On September 07 2011 02:39 Strayline wrote: Yes I know (and also shit will remove units that you don't want--which is also helpful).. but I want to crop to all units of the type of the unit that I click on. I'm not sure I understand the question. If you have 16 lings and 4 banes selected, and you control-click the baneling wireframe, you will now have just the 4 banelings. You will have cropped to just the 4 banelings in this fashion. Is that what you mean? EDIT: If you want to specifically get rid of one unit type, use shift-control-click. So if you have 4 banelings, 16 lings, and an overlord selected, and you just want the banes and the overlord, shift-control-click a zergling wireframe and you will have only the 4 banes and the overlord selected. | ||
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FreudianTrip
Switzerland1983 Posts
I keep running into Terrans building a FUCKING Planetary Fortress at their natural with 2-3 tanks on high-ground/in the back. They then proceed to build an absolute wall of turrets around their man so I can't drop it. It's already a choke and now I have to attack into an undestroyable building and a load of tanks. How the fuck am I supposed to break that? I had 4 expands vs his 1 and I still lose because he manages to macro up a 200/200 army due to me not being able to attack and then sieges my Unit Production. What am I supposed to do? I'd rather be able to break it. I find TvT at 200/200 with Tanks really fucking boring so anything to be able to win before then would be much happier. | ||
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Probe1
United States17920 Posts
That's your job. Never let him take a third. | ||
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Blazinghand
United States25558 Posts
On September 07 2011 04:23 FreudianTrip wrote: Silver league question. I keep running into Terrans building a FUCKING Planetary Fortress at their natural with 2-3 tanks on high-ground/in the back. They then proceed to build an absolute wall of turrets around their man so I can't drop it. It's already a choke and now I have to attack into an undestroyable building and a load of tanks. How the fuck am I supposed to break that? I had 4 expands vs his 1 and I still lose because he manages to macro up a 200/200 army due to me not being able to attack and then sieges my Unit Production. What am I supposed to do? This depends on your race, but generally taking a quick third ( and eventually a fourth) against this kind of play is advisable. There's no reason you can't have an army the same size as his, with as many static defenses (outside his natural, out of range of his tanks) guarding it, and an extra base since he's not pressuring you. What race are you? EDIT: totally ninjad. I see you're terran; just make a bunch of tanks outside his natural, and build turrets and sensor towers so he can't doom-drop. Take your own third and make sure he never takes his (build barracks or supply depots at every expo so he can't fly there). Just do what he's doing, outside his natural, with an extra base, and you'll win eventually. Burn scans occasionally to scout for weird transitions (nuke, battlecruiser) and be ready to counter that. | ||
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FreudianTrip
Switzerland1983 Posts
I'd upload a replay but I'm massively BM in it (the guy 5 rax'd me into planetary in his natural, it made me mad, bad but whatcha gonna do) and I know why I lost (not enough production was floating 3k/2k all game) Do you mean start building static defense outside his natural or outside my expands? | ||
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Blazinghand
United States25558 Posts
On September 07 2011 04:33 FreudianTrip wrote: Random. But like I say, I hate tanks. I can't express this enough. I was Terran but quit due to FUCKING tank wars. It's the dullest thing known to man. So any answer that isn't build some tanks, I'll take it. I'd upload a replay but I'm massively BM in it (the guy 5 rax'd me into planetary in his natural, it made me mad, bad but whatcha gonna do) and I know why I lost (not enough production was floating 3k/2k all game) Do you mean start building static defense outside his natural or outside my expands? Siege up outside of his natural, far enough away that he'd have to "move out" to engage you, close enough that he can't get to his third without engaging you. Try to do this at a xel naga tower if possible (map dependent) and make a couple of turrets, maybe a bunker or two, and just make a lot of tanks and vikings and a thor or two. Use turrets and sensor towers to deny drops, and sit on three base against his 2. If your natural gets mined out, take a 4th. Get upgrades and max out and he will be forced to attack into your tank line or attempt tank micro or something, but since you'll have an economic edge, even if he slightly outmicroes you, you'll be able to replenish your tank line better than him. | ||
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Sated
England4983 Posts
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RyanRushia
United States2748 Posts
On September 07 2011 06:04 Sated wrote: I just played a PvT game were being able to trap my opponent's army with forcefields would've probably got me the win, but because my Sentries weren't replaced as the game went on the Terran's bio army traded pretty efficiently with my Sentry-less Archon/Templar/Chargelot mix. I didn't realise until afterwards that it was my lack of Sentries that probably screwed me over. + Show Spoiler + We had similar macro throughout and I had a base-lead more than once in the game. Upgrades were also similar, although my armour upgrades were a little late. It's so irking that I lost because of something so silly, building more Sentries to back up Chargelots seems so obvious when you're not in game, scrambling all your gas into Templar! The Terran was in Diamond, so the matching macro levels throughout the game is at least a boost to my confidence: I guess I must be getting to the level were micro starts to matter more than just "make more things", finally...) So, my question is this - When going for an Archon/Templar/Chargelot composition in PvT, how many Sentries do you ideally need in the mix when maxed? obviously as you mentioned sentries are certainly super gas heavy and hard to replenish while working on ht/archon combo to support chargelots, but i typically try to have about 5 sentries. also remember the earlier you get them the better off they are in the end-game, as they've acquired more energy than just 5 warping in. | ||
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blibbertibs
10 Posts
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envisioN .
United States552 Posts
On September 07 2011 07:28 blibbertibs wrote: What units should you focus down first in an MMM ball when you have your own MMM ball? what if you had a protoss ball of gateway units? I could be wrong but I believe your asking about what units you should focus down in a Bio vs Bio TvT? If that IS in fact the case, positioning is MUCH more important than focus firing. Because all of the units in a bio army have such low health, focus firing isn't very necessary. Instead, try to get a better concave against your opponent so that more of your units are firing at once. | ||
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alcaras
United States67 Posts
If I see/scout Storm, what is the proper response? Ghosts and ? Also, any tips for getting EMPs off? I find Toss I play usually have an observer with their army (so cloak isn't useful) and send in their templar late (so they don't get sniped early) so I end up eating a lot of storms ![]() | ||
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phiinix
United States1169 Posts
On September 07 2011 09:18 alcaras wrote: Platinum Terran: If I see/scout Storm, what is the proper response? Ghosts and ? Also, any tips for getting EMPs off? I find Toss I play usually have an observer with their army (so cloak isn't useful) and send in their templar late (so they don't get sniped early) so I end up eating a lot of storms ![]() Well the ghosts are suppose to counter the high templar. the rest of your composition should counter their composition, most likely marauder marine with medivac support. I almost always emp rather than snipe, mostly because sniping is much harder and emp hits their army as well. When it comes to execution, try to play as calm as possible. Throw down a scan so you know where their army is, and try to pull it apart. I usually stim and run forward, pick off a few units, and then start running back. This gives you a good idea of where the templar are based on when the storms go off. My ghosts are usually behind my army rather than in front, so I stim, hit, run back, and then use the ghosts and emp everything when they come to engage, and then run the rest of my army back in. | ||
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