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Simple Questions Simple Answers - Page 374

Forum Index > StarCraft 2 Strategy
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BudgetTheLeech
Profile Joined September 2011
United States89 Posts
September 07 2011 01:59 GMT
#7461
New to SC2, Protoss is my race, and I'm fairly solid on PvP/PvT play. This is mainly because in Bronze right now there are few Zerg players, but it seems that whenever I encounter a PvZ game I get demolished, mainly out of no experience, but I've got no clue what Build Order to go with.

Anyone know a good starter PvZ build order to get used to?
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2011-09-07 04:07:23
September 07 2011 03:25 GMT
#7462
Unfortunately, PvZ is kinda rough on beginners, the two standard builds are Forge Fast Expand, which requires decent scouting and good macro off of 2 bases, and 3-Gate Sentry Expand, which requires good forcefields.

3-Gate Sentry Expand is probably your best bet, but you'll take some dumb losses to inferior players, unfortunately. Someone might be able to give you a less standard but more beginner-friendly build.

The guide is kind of outdated, but very comprehensive and should serve you well as a beginner:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=194376

As a beginner, don't worry too much about the Shark Mode portion of the guide, that's for more advanced players. Focus on getting the macro parts of the build correctly.

----------------------------------------------

In PvP, what should I do against a 1-base push involving 3-4 Immortals, 1-2 Sentries, and a mixture of Stalkers and Zealots? That push always kills me or I end up behind if they expand behind it. Blink Stalkers don't work, and I need to make a bunch of stalkers early on to defend against a possible 4-gate.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
BudgetTheLeech
Profile Joined September 2011
United States89 Posts
September 07 2011 04:07 GMT
#7463
Thanks for the reply. As of now, being a beginner my forcefields aren't great for positioning, but I know when/where to use them, it's just executing those.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
September 07 2011 04:26 GMT
#7464
This is more a clarification than anything else. Quote from liquipedia's changeling page:

"a disguise is only triggered within a range of 12 , and only if vision is provided otherwise as the Changeling itself only features sight up to range of 8. But until the disguise is completed, it fully belongs to the creator's army for all intents and purposes and will be attacked automatically by 'hidden' units (cloaked as well as unspotted units on a cliff) . Note that Sieged Tanks can attack up to a distance of 13 and a Sensor Tower's Radar ability will identify an opponent's Changeling in its natural form as hostile."

So that means I can't use changelings as a "can my opponent see this spot right now" tool, correct?
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
September 07 2011 08:12 GMT
#7465
Is there a way to train units directly into one control group? So that they are in one control group as soon as they are ready?
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
September 07 2011 08:22 GMT
#7466
Not that I'm aware of.

---------------------------

I'm switching to Terran, and looking for some standard, macro-based builds to use. What would be a good one for each matchup, that works at high levels? I'd rather not rely on my opponents sucking to have my builds work.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
September 07 2011 08:24 GMT
#7467
On September 07 2011 17:12 KiNGxXx wrote:
Is there a way to train units directly into one control group? So that they are in one control group as soon as they are ready?

As Zerg, you can select larva, morph units and then add the morphing eggs to your control group - the hatched units will then be part of the control group. For the other two races, nothing similar is possible and you will have to manually add units to your control groups after they are produced.
The frumious Bandersnatch
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
September 07 2011 08:28 GMT
#7468
On September 07 2011 12:25 Salivanth wrote:
In PvP, what should I do against a 1-base push involving 3-4 Immortals, 1-2 Sentries, and a mixture of Stalkers and Zealots? That push always kills me or I end up behind if they expand behind it. Blink Stalkers don't work, and I need to make a bunch of stalkers early on to defend against a possible 4-gate.

I've never been pushed with this composition before, but if I saw it coming in time, I think I would tech to ranged Colossi with a few Sentries to keep their units out of attack range. If they expand behind it, I feel like a counter push with 2-3 Colossi as the Nexus completes would either win the game or do significant enough damage to allow you to get your own expand up.
The frumious Bandersnatch
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
Last Edited: 2011-09-07 09:11:46
September 07 2011 08:36 GMT
#7469
On September 07 2011 17:22 Salivanth wrote:
I'm switching to Terran, and looking for some standard, macro-based builds to use. What would be a good one for each matchup, that works at high levels? I'd rather not rely on my opponents sucking to have my builds work.

vs Zerg http://wiki.teamliquid.net/starcraft2/3_Tank_Push_(vs._Zerg)
I'm not really sure if that's really a good question. I think as any race you should be looking for an opening and a unit composition rather than a "macro build". Especially with Terran, most openers apply early pressure which make Build Orders less stable
But anyway
vs Protoss http://wiki.teamliquid.net/starcraft2/ThorZaIN's_2-2_Bio
vs Terran http://wiki.teamliquid.net/starcraft2/Mech_(vs_Terran)
vs Terran http://wiki.teamliquid.net/starcraft2/IEchoic's_2fac_2port_TvT
An apple a day keeps the Protoss away | TLHF
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
Last Edited: 2011-09-07 09:11:34
September 07 2011 09:07 GMT
#7470
Sorry, I click Quote instead of Edit...
An apple a day keeps the Protoss away | TLHF
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
Last Edited: 2011-09-07 10:32:22
September 07 2011 09:09 GMT
#7471
Sorry did it again.
An apple a day keeps the Protoss away | TLHF
Nerv3z
Profile Joined July 2011
Canada4 Posts
September 07 2011 09:42 GMT
#7472
First time posting :D

in TvT, how do you hold off Marine, tank, viking/medivac semi all in when opening reactored helions Fast Expand MVP style.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
September 07 2011 10:32 GMT
#7473
In PvT what is the best response to 3rax? When I spot something like that I go 1 base colossus, but last game I got contained, and getting ETL from 1 base hurts my army.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
Last Edited: 2011-09-07 10:35:01
September 07 2011 10:34 GMT
#7474
On September 07 2011 12:25 Salivanth wrote:
In PvP, what should I do against a 1-base push involving 3-4 Immortals, 1-2 Sentries, and a mixture of Stalkers and Zealots? That push always kills me or I end up behind if they expand behind it. Blink Stalkers don't work, and I need to make a bunch of stalkers early on to defend against a possible 4-gate.


Heres the thing. in PvP, you can't just scout what he does, and counter it. You need to have a good build that you can handle anything with, and react accordingly. You need an overarching plan before the game even starts. Therefore its going to be very hard for me to know what you do leading up to this push. I will, however, lay out some of the basic builds and how you need to react with them:

3/4gate blink: If you open with this build, and your opponent isn't 4gating, you should try to poke up his ramp a bit, and try to see what he's making. You'll see what he has, and sometimes you might be able to finish him off directly. If you see an immortal, you could try tech switching, or make an expo on the other side of the map, get a robo for obs, and use his immobility against him. If he attacks, a good tactic is to go for dark templars, and counterattack. go for robotics and nexus first, to stop him from making additional observers. Try to snipe his observer, and watch your dt's ruin his day.

3gate robo: Go straight for collosus. If both protosses go for the robotics, the outcome of the game generally depends on whoever gets the first collosus out. If the game is prolonged enough for both players to stabilize on two bases, consider adding Archons. There are about 900 ways to get to robotics on one base while defending a 4gate. Just find a replay of one of your favorite players, and steal the opening from him

3gate stargate: Make phoenixes, lift his immortals, and watch him cry as you slaughter his puny army. If he decide to stay back and expand, you can either take one of your own, or stop making phoenixes and go allin (The allin needs to happen before he gets canons up, or it can get a bit tricky). This build will almost never hold vs a 4gate without forge and some canons.

4gate: Blame yourself for using such a stupid build that has been outpatched 3 times already, and start learning something new
Slarth
Profile Joined September 2011
Switzerland1 Post
September 07 2011 12:04 GMT
#7475
Hi... since infestors are so popular in zvz, i have big problems with this matchup... (I freaking hate infestors... ;-) )
Recently i recognized, that most of my opponents are playing without roach upgrades until they have infestors. I think that there is a small window, right before the infestors spawn, where i can overhelm my opponents with +1/+1 roaches... but i'm only low plat, so my bo is actually bad...
now my question: Is there a bo for a 2 Base +1/+1 Roach attack which hits the opponent before infestors?
I think, if i can't overrun my op with this push, i can at least save my 3th and delay his 3th...
Thanks for advice...

(sorry about my bad english....)
Xanczor
Profile Blog Joined July 2010
United States254 Posts
September 07 2011 12:31 GMT
#7476
Sorry, this is not about strategy.

In Plexa's "Don't Fear the Staff", He uses the term LR'ing. What is that?
http://www.teamliquid.net/blogs/viewblog.php?topic_id=263060
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Xanczor
Profile Blog Joined July 2010
United States254 Posts
September 07 2011 12:38 GMT
#7477
Dear Nerv3z,

It is hard to address your question without knowing your skill level and not having access to a replay. Since you are asking this question in the "Simple Questions Simple Answers" Thread, it is perfectly okay not to have a replay. However, it is hard to answer your question correctly. If you want good advice on how to get better, post a help thread in Starcraft 2 Strategy. Make sure to include the tag [H] in your title and a replay inside.

Now, to address your question, I am a 1500 masters season 2 Terran. I am unaware of this reactored hellion MVP style, but I know how reactored hellions work in TvT. Reactored hellons are mainly for map control and harassment. Your opponent will mainly stay in his base. However, reactored hellions are not a very common TvT opening. This is because it loses to the two main/common TvT openings, cloaked banshee and marine tank opening. I suggest, if you like hellions, going blue flame hellion drop, as it is much more adaptable to your opponent's build. But if you really want to go reactored hellions against marine tank medivac viking semi allin, I would run by his army and kill all his workers, then come back and defend with all your units including your SCVs. That is my solution, but I think it is highly unlikely you will win against marine tank medivac viking semi allin opening with reactored hellion FE.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
DarkwinX
Profile Joined July 2010
Australia35 Posts
September 07 2011 13:32 GMT
#7478
This question references TLO's TvT in the latest liquid replay pack http://www.teamliquidpro.com/news/2011/08/26/this-week-in-replays-9 vs Onieh

When playing on the ladder in silver league i tend to get dropped alot, what is the best way to combat this... picking off lone medivacs ? leaving a few tanks set up at base?

I very disappointing and very sad after my lose
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
September 07 2011 13:39 GMT
#7479
On September 07 2011 21:31 Xanczor wrote:
Sorry, this is not about strategy.

In Plexa's "Don't Fear the Staff", He uses the term LR'ing. What is that?
http://www.teamliquid.net/blogs/viewblog.php?topic_id=263060


LR'ing is Live Reporting. That is to say watching a tournament or showmatch of some kind live and reporting the action in written form via posting on the forums for those who're unable to watch it live (whether unable to or having connection issues etc) but want to keep up with the action.

Just a quick note though, there's a General Discussion thread in SC2 general for simple starcraft related questions, where as I think this thread is meant for strategy specific questions.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
Last Edited: 2011-09-07 13:55:23
September 07 2011 13:54 GMT
#7480
On September 07 2011 22:32 DarkwinX wrote:
This question references TLO's TvT in the latest liquid replay pack http://www.teamliquidpro.com/news/2011/08/26/this-week-in-replays-9 vs Onieh

When playing on the ladder in silver league i tend to get dropped alot, what is the best way to combat this... picking off lone medivacs ? leaving a few tanks set up at base?



There are several ways to stop drops. As often seen in pro matches, a lone viking on patrol where a drop would normally find place could do wonders. Having a few turrets will probably not stop the drop, but it will kill the medivac, making sure he at least takes some losses. Other than that, scouting and splitting your army is the key. A very potent way of dealing with drops is also just to do some yourself.

Leaving parts of your army behind in case of a medivac drop is really the worst way to deal with it tbh, as that is part of an army you will probably need elsewhere. And siege tanks, most of all, are really bad in low numbers and without support. A medivac drop will easily pick off the few tanks you might have stationed back at your base, and still have leftover to ruin your mineral line.
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