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Simple Questions Simple Answers - Page 376

Forum Index > StarCraft 2 Strategy
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chunKy
Profile Joined October 2010
Germany18 Posts
September 08 2011 19:15 GMT
#7501
how can a noob like me learn from pro replays/matches. Because i have only one hour a day to get online and I dont have that much experience with rts games. i never find out which build on which map to use etc.. I am plat level . should i just steal builds? need some advice.
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
September 08 2011 19:47 GMT
#7502
On September 09 2011 04:15 chunKy wrote:
how can a noob like me learn from pro replays/matches. Because i have only one hour a day to get online and I dont have that much experience with rts games. i never find out which build on which map to use etc.. I am plat level . should i just steal builds? need some advice.


At the plat level, stealing builds is best. Just find a build you like and learn it very well.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 08 2011 19:54 GMT
#7503
On September 08 2011 23:49 kochujang wrote:
I have a problem with my keyboard while spamming units/spells as protoss. When I try to warp-in units, I press w, hold down s and spam click to warp-in stalkers. This is somehow not so smooth, and sometimes I lose focus of the warp-gates making me press w again. I have the same problem with force fields when I hold down F and I get holes in my force field wall because my mouse-click + F was not registered.

How should I configure my keyboard/Starcraft 2 to better optimize this? I am using Vista.

You have to shift+click, go play around with it in game. Press w, then shift+s and just clickspam in a powerfield
Knowing is half the battle... the other half is lasers.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
September 08 2011 21:54 GMT
#7504
I don't even play Zerg, but this is a question I had for a long time.

In a ZvZ, does it even matter if a player spreads more creep than the other? I'd assume that regardless of creep spread, both players would be on equal grounds.
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 08 2011 22:02 GMT
#7505
On September 09 2011 06:54 GrungyMunchy wrote:
I don't even play Zerg, but this is a question I had for a long time.

In a ZvZ, does it even matter if a player spreads more creep than the other? I'd assume that regardless of creep spread, both players would be on equal grounds.

Creep gives you vision, and in a matchup that revolves around such fast units vision is the most important thing in the world. The only situation that I would not give a bit of an advantage to a person who spreads more creep is if one player was going for the new-age committed mutalisk mid-game and the opponent was going hydralisk heavy as a response, the mutalisk player would only want to spread creep in between close-by bases. In any other scenario creep is just so important defensively.
I put the sexy in dyslexia.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
Last Edited: 2011-09-08 22:20:17
September 08 2011 22:20 GMT
#7506
That's interesting, and it got me thinking: wouldn't the more defensive Zerg NOT want that much creep spread? I would think that the more offensive Zerg would like the fastest way possible of reaching the opponent's base.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
September 08 2011 22:23 GMT
#7507
On September 09 2011 07:20 GrungyMunchy wrote:
That's interesting, and it got me thinking: wouldn't the more defensive Zerg NOT want that much creep spread? I would think that the more offensive Zerg would like the fastest way possible of reaching the opponent's base.


Perhaps. On the other hand, at some point it doesn't matter because the offensive zerg will have creep there anyways and by putting your tumors on his creep you gain additional vision. Also, it might not lower rush distance THAT much except for like hydralisks and infestors.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
operwolf
Profile Joined April 2008
United States324 Posts
September 09 2011 00:51 GMT
#7508
While watching a replay, how do you watch it so you see it exactly how you played the game, basically like your vision of the game but during the replay, without having to actually control it? Hope I made that clear enough...
He'll end up dead, because he'll die.
COBRA
Profile Joined November 2010
United States26 Posts
September 09 2011 00:59 GMT
#7509
I hope this is a good question for this thread.

As a zerg, how many queens is too many? Should I stop at 4 queens when I have 4 hatches or should I make one for every hatch no matter how late game it is (5 or 6 or more)? I ask this taking into consideration that you have 3 saturated bases mining, which I understand to be the max.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
September 09 2011 01:08 GMT
#7510
On September 09 2011 09:51 operwolf wrote:
While watching a replay, how do you watch it so you see it exactly how you played the game, basically like your vision of the game but during the replay, without having to actually control it? Hope I made that clear enough...

You gotta press 1 or 2, depending if you're player 1 or player 2. I think you just have to press the number once, though maybe you have to press it twice, I don't remember exactly. But it's either 1 or 2.
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-09-09 01:18:07
September 09 2011 01:17 GMT
#7511
On September 09 2011 09:51 operwolf wrote:
While watching a replay, how do you watch it so you see it exactly how you played the game, basically like your vision of the game but during the replay, without having to actually control it? Hope I made that clear enough...

There is a little drop-down tap near the bottom-right that reads "everyone" by default, switch it to the player you want to watch then hit C

On September 09 2011 09:59 COBRA wrote:
I hope this is a good question for this thread.

As a zerg, how many queens is too many? Should I stop at 4 queens when I have 4 hatches or should I make one for every hatch no matter how late game it is (5 or 6 or more)? I ask this taking into consideration that you have 3 saturated bases mining, which I understand to be the max.

Generally you do want a queen per hatch without any sort of cap on it.
I put the sexy in dyslexia.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-09-09 01:23:46
September 09 2011 01:23 GMT
#7512
On September 09 2011 10:08 GrungyMunchy wrote:
Show nested quote +
On September 09 2011 09:51 operwolf wrote:
While watching a replay, how do you watch it so you see it exactly how you played the game, basically like your vision of the game but during the replay, without having to actually control it? Hope I made that clear enough...

You gotta press 1 or 2, depending if you're player 1 or player 2. I think you just have to press the number once, though maybe you have to press it twice, I don't remember exactly. But it's either 1 or 2.


Whilst that's generally correct for 1v1's there are a couple of things to note. There's a little camera button on the left under the name of the person who's vision you're watching that needs to be pressed to follow the camera movements of the person whose vision you're following. Also you need to make sure you've pressed escape to clear any unit selection if you want to also see what's being clicked on. Finally there's an option to disable smart panning in the menu system, which will prevent the game from scrolling to locations when you clicked to a spot.

Somehow that feels like I'm crapping on GrungyMunchy's reply, which really isn't my intent so I'm sorry if it comes off that way Grungy. I'm tired. ♥

On September 09 2011 09:59 COBRA wrote:
I hope this is a good question for this thread.

As a zerg, how many queens is too many? Should I stop at 4 queens when I have 4 hatches or should I make one for every hatch no matter how late game it is (5 or 6 or more)? I ask this taking into consideration that you have 3 saturated bases mining, which I understand to be the max.


Generally it's a good idea to have one at each base, though it's not absolutely necessary once you have enough hatcheries to support the production you need. That said though, when you need to remax, it's surprising how quick 4 more larva per base add up, and can allow you to remax far more efficiently than you otherwise might.

Queens can also serve as a basic defense against drops, especially with Transfuse. I'd say it's a stylistic choice and I'm not sure you could reach too many at one per base ever, realistically. If you feel that you need the supply in army more though, it can be worth dropping them but again I'd be hesitant to give a number because it depends on available larva production, the state of the game, how you utilise creep spread and the like. Realistically though, the 2-4-6 supply is rarely going to be game breaking.

Also as an aside 3 saturated bases mining (66 drones) isn't actually the max, 4 would be, but even some professional Zerg players will reach 100+ before scaling it back with static defenses after an economic boost. Again though, it's about tailoring your play to where you are in the game. If you have 6 bases and a 6k bank, it can be worth morphing a load of defense and dropping down again.

Edit: Beaten on both...darn. Also, I suck at the simple answers thing...I should practice being more concise.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
COBRA
Profile Joined November 2010
United States26 Posts
September 09 2011 01:35 GMT
#7513
Thanks to both of you of course
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
Last Edited: 2011-09-09 01:36:03
September 09 2011 01:35 GMT
#7514
On September 09 2011 10:23 Iyerbeth wrote:
Show nested quote +
On September 09 2011 10:08 GrungyMunchy wrote:
On September 09 2011 09:51 operwolf wrote:
While watching a replay, how do you watch it so you see it exactly how you played the game, basically like your vision of the game but during the replay, without having to actually control it? Hope I made that clear enough...

You gotta press 1 or 2, depending if you're player 1 or player 2. I think you just have to press the number once, though maybe you have to press it twice, I don't remember exactly. But it's either 1 or 2.


Whilst that's generally correct for 1v1's there are a couple of things to note. There's a little camera button on the left under the name of the person who's vision you're watching that needs to be pressed to follow the camera movements of the person whose vision you're following. Also you need to make sure you've pressed escape to clear any unit selection if you want to also see what's being clicked on. Finally there's an option to disable smart panning in the menu system, which will prevent the game from scrolling to locations when you clicked to a spot.

Somehow that feels like I'm crapping on GrungyMunchy's reply, which really isn't my intent so I'm sorry if it comes off that way Grungy. I'm tired. ♥

It's cool man, I didn't actually know you could click on the camera button. Though I'm fairly certain you can obtain the same effect by double pressing 1 or 2.
PlasticMilk
Profile Joined April 2011
Canada48 Posts
September 09 2011 01:36 GMT
#7515
On September 09 2011 09:59 COBRA wrote:
I hope this is a good question for this thread.

As a zerg, how many queens is too many? Should I stop at 4 queens when I have 4 hatches or should I make one for every hatch no matter how late game it is (5 or 6 or more)? I ask this taking into consideration that you have 3 saturated bases mining, which I understand to be the max.


you can never have too many queens injecting =P, though most of the time it's not necessary. it's just nice to have if you would like to remax on lings or if you want to bank larva for a tech switch A couple of options is:

- switch from single hotkey queens to having one hotkey with any further queens grouped in and use the backspace method with those queens... or just use backspace method for every queen.
- make macro hatches which allow you to hotkey 2 queens to one location

all in all, for the most part having 3 queens is usually sufficient larva to produce off of 3 fully saturated bases assuming your macro is good.
where do dreams go
Bassmasta79
Profile Joined August 2011
United States9 Posts
September 09 2011 02:56 GMT
#7516
hey im a top gold player and I have been trouble managing against a protoss who is good at using force fields. How can I know when to engage and try to push around force fields or play around them? i always end up having my army cut in half and then losing the engagement.
Templar.
Profile Joined May 2009
Canada133 Posts
September 09 2011 03:09 GMT
#7517
What general unit composition for zerg combats mass stalker
tuestresfat
Profile Joined December 2010
2555 Posts
September 09 2011 03:28 GMT
#7518
On September 09 2011 09:59 COBRA wrote:
I hope this is a good question for this thread.

As a zerg, how many queens is too many? Should I stop at 4 queens when I have 4 hatches or should I make one for every hatch no matter how late game it is (5 or 6 or more)? I ask this taking into consideration that you have 3 saturated bases mining, which I understand to be the max.

You should probably get 3 right away, 2 for inject 1 for creep spread, and get your 4th when you can secure your 3rd base.

If you can inject perfectly with 3 queens all game, you should be more than ok on larva.

Get more queens as you see fit, i.e. for early anti-air defense, or for macro hatcheries / mass zerglings.
tuestresfat
Profile Joined December 2010
2555 Posts
September 09 2011 03:31 GMT
#7519
On September 09 2011 12:09 Templar. wrote:
What general unit composition for zerg combats mass stalker

there's a huge difference between blink stalkers and plain vanilla stalkers. which are you referring to?

Mass ling/infestor is a pretty hard counter mid game while roach/brood/infestor would crush mass stalkers late game.

I feel kinda bad just saying this though, there are too many variants as your question is so open ended.
Xelus
Profile Joined September 2011
United States16 Posts
September 09 2011 03:54 GMT
#7520
I tend to always get 2 queens off my natural, and as soon as my expo comes in I get yet another queen. My question is this efficient or should I not make a 3erd queen unless I scout some form of air-unit?
"A Man Who Loses Everything, Is Capable Of Anything"
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