Simple Questions Simple Answers - Page 378
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mtZero
Germany1 Post
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RyanRushia
United States2748 Posts
On September 10 2011 04:15 mtZero wrote: Is it possible to win against a proxy 2gate in PvP when I have bad luck at scouting on a 4 player map with disabled close position? There are only 2 possible starting locations and my opponent only has to put his gateways between those 2 and can scout at the usual time so it doesn't look suspicious at all until i scout his base. Do i have to scout at 9 or is there another solution? honestly, as a scout-after-gateway is most common, the best thing you can do is try to react as SOON as you think something fishy is occuring. for example, on shakuras, it's somewhat common for proxy 2gates to occur between the two bases, behind the grass. therefore, as soon as i send my scouting probe out of my base, that's the first place i send it to. optimally, you'd like to check all the most standard proxy-ing locations on your way over to your opponent's base, and react accordingly. it's better to be safe and have a like 5 second later scout into their base, than ignore it altogether and lose to 2gate or cannon! | ||
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Sir Snoopy
United States57 Posts
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digmouse
China6330 Posts
On September 10 2011 06:51 Sir Snoopy wrote: How can you tell the difference between Blink play and Early DT's? Sentry count, Blink play is not as gas-heavy as DT rush, going for DTs early will likely force him to cut sentry production. | ||
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RyanRushia
United States2748 Posts
On September 10 2011 06:51 Sir Snoopy wrote: How can you tell the difference between Blink play and Early DT's? if you suspect either, scout early and often with probes. early dt's will result in mostly zealots with 1-2 stalker and maybe 1 sentry. blink stalkers will result in at least 4-5 stalker around the time a 4gate would be going. fortunately, robo play counters both (obs and immortals), so it's a great transition | ||
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-Valor-
United States283 Posts
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Blazinghand
United States25558 Posts
On September 10 2011 07:26 -Valor- wrote: How do you screen capture or w.e. with f2, f3, f4, etc? Is it ctrl-f2 for example? Because I've already tried that. I think by default the Screen Location Groups are F5, F6 F7, and F8 but I could be wrong. using CTRL should be correct. | ||
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howLiN
Portugal1676 Posts
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Ghyslyn
Canada130 Posts
On September 10 2011 09:54 GrungyMunchy wrote: Does the laser of the PDD prioritize any specific type of attack over others? Assuming for the sake of argument that the PDD's laser prioritizes air attacks, it would seem a cool strategy to use for example hallucinated Phoenixes for the PDD to focus on while the real army deals the damage. The PDD prioritizes only by when the projectile comes within range. And will continue to destroy every projectile within the radius until it is out of energy or is destroyed by a non-projectile attack (such as marines, sentries or queens). | ||
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Orcasgt24
Canada3238 Posts
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17Sphynx17
580 Posts
I've only tried it thrice and have succeeded but I'm only silver/gold league. I was wondering how effective it would especially on the higher tier with better macro-micro management. | ||
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ToastieNL
Netherlands845 Posts
On September 10 2011 16:16 Orcasgt24 wrote: Can you blink into a Warp Prism? Not directly, but you can blink 'onto' it and click the Prism for an almost insta load. | ||
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Excludos
Norway8233 Posts
On September 10 2011 16:29 17Sphynx17 wrote: Is a 3 gate stargate push with only 2 void rays a good timing attack? Either as a full frontal assault or a split push with the 3 gate attack coming from the front and the 2 voids coming in at the back for a simultaneous strike. I've only tried it thrice and have succeeded but I'm only silver/gold league. I was wondering how effective it would especially on the higher tier with better macro-micro management. PvP: No PvT: Sure, if he doesn't scout it, but it requires some nice microtricks to pull off. PvZ: Same as PvT: Can work if he doesn't scout it. Again, you'll be required to know some tricks to pull it off. | ||
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meatpudding
Australia520 Posts
The only thread I can find is over a year old. http://www.teamliquid.net/forum/viewmessage.php?topic_id=141918 I'm pretty sure zlot build times have increased since then. | ||
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Excludos
Norway8233 Posts
On September 10 2011 18:52 meatpudding wrote: Are there any guides for defending a 7 pool in PvZ? The only thread I can find is over a year old. http://www.teamliquid.net/forum/viewmessage.php?topic_id=141918 I'm pretty sure zlot build times have increased since then. Generally the answer is the same as a 6 pool, except you now have more time to react properly. Vs Zerg you should generally always scout on 9, and on 4 player maps it can be a good idea to send out a second scout after the gateway has been placed down. The second you scout < 8 workers and a pool, stop making workers of your own, throw down a forge, and finish the wall with a canon. If you follow this up with a 4gate or any other onebase allin, there is generally no way for him to hold it. If you want to make sure though, you can always just do a 3gate-sentry expand, and be way ahead in economy. Just make sure you always pressure him some way, or else he can just sit back, take a his natural and third, and power drones. | ||
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Salivanth
Australia1071 Posts
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Excludos
Norway8233 Posts
On September 10 2011 22:13 Salivanth wrote: With MC's stargate PvZ does he do an FFE and then transition into it? If so, what are the bare bones of the build idea? I know that Day9 did a build on it, but my connection doesn't have the bandwidth to allow me to watch an hour of video, play all the Starcraft II I want, and share it with other people in the house. I have actually dabbled a bit with this build lately. If you can ffe, then thats absolutely the most secure way to do it. I have also seen MC onegate expand, but having tried it myself, it does have some major weaknesses. In any case, you follow it up with a quick stargate (I don't have an exact buildorder for you I'm afraid. I've mostly gone for the "scout and adapt" with this one), build 2 voidrays directly waypointed to his base/expo/third. Make sure they don't die. Its more important that they don't die, than you doing any actual damage. You can follow it up with a phoenix to pick up the queens if you want. But the basis is this: You force him to make more queens, sporecrawlers, and/or tech to hydras/infestors too quick. Follow this up with whatever you like. A 6 gate allin is a very potent followup, or just get collosus and take a third after you've gotten the second collosus. Again, you will need to scout often. And remember, when microng the voidrays, remember to macro as well (probes(!!), pylons, and add gateways). tl:dr; In the end, there are so many variables in this build I can't possibly post them all. Try it a few times, and if you get stuck on something spesific, send me a PM and I'll help you as best I can ![]() Edit: Actually, I'll ad a very very basic buildorder for ffe followed by stargate: 9 pylon (At natural) 14 Forge (start the wallof with this) 15 nexus 16 Photo canon (make sure it ends up behind the wall, but still in range to cover the entierty of it.) 16 gateway 16 pylon (In main) 17 assimilator 100% gateway - Core to finish the wall Keep constantly building probes, take a second gas as soon as you can, and build a stargate at around 30 food. Take a third gas right after. Again, this is just the basic. You will probably need to change around a lot on this build depending on what you scout from the zerg player. | ||
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Salivanth
Australia1071 Posts
What do you think about continuing to build Void Rays, and incorporating them into one's army? (Maybe cutting Voids until I get my third base up, and then resuming production with plenty of chargelots to deal with hydras?) | ||
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Excludos
Norway8233 Posts
On September 10 2011 22:48 Salivanth wrote: What do you think about continuing to build Void Rays, and incorporating them into one's army? (Maybe cutting Voids until I get my third base up, and then resuming production with plenty of chargelots to deal with hydras?) Very potent indeed. Just remember that once infestors are out, they will annihilate your army if all you have are a few gateway units and voidrays. You will need to transition to collosus or HT at some point, preferably before you take a third. Just know that collosus + voidrays + gateway units is an incredibly good army composition vs zerg. | ||
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Salivanth
Australia1071 Posts
![]() Thanks again! | ||
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