• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:37
CET 06:37
KST 14:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up CasterMuse Youtube ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread YouTube Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
BIZNET MLBB TOURNAMEN…
Dionisius Kenn
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1685 users

Simple Questions Simple Answers - Page 379

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 377 378 379 380 381 900 Next
Aewawa
Profile Joined April 2011
Brazil4 Posts
Last Edited: 2011-09-10 17:43:08
September 10 2011 17:27 GMT
#7561
How should I control my Medivacs??
I hotkey them to "2", but I don't like this setup because waste one of my hotkeys, I've seen pros use them on the same hotkey as their marine/marauders, but when I do this and order the group to attack, the Medivac goes in the front and gets instagibbed.

How can I avoid this without using 1 hotkey only for the medivacs.
http://www.lastfm.com.br/user/Aewawa
fatguyallen
Profile Joined March 2009
Romania75 Posts
September 10 2011 17:41 GMT
#7562
Hi, I have a quick question.

I'm an intermediate player (1v1 plat, 2v2 diamond, 3v3 diamond), mainly playing 3v3, race zerg.
My goal is to play to have fun, and to learn, and why not reach masters.

One of my colleagues in my 3v3 team says that i am too skimpy with turrets, that i build way too few. As i see in the GSL, people are cutting corners, and a turret that does not shoot is a waste of money. Because of my bad micro though, i find myself sometimes losing because of not building turrets, mainly in those types of scenarios where if you had good micro you would have pulled through, but with bad micro a turret makes it alot easier.

Question is, is it beneficial to my learning of the game to try to cut corners like i am doing now and work on my micro to be better, or try to do this gradually and safely and build e.g. a turret preemptively since i aknoledge that my bad micro might need that turret about half of the times i get attacked in order to pull through
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
Last Edited: 2011-09-10 18:21:54
September 10 2011 18:15 GMT
#7563
On September 11 2011 02:41 fatguyallen wrote:
Question is, is it beneficial to my learning of the game to try to cut corners like i am doing now and work on my micro to be better, or try to do this gradually and safely and build e.g. a turret preemptively since i aknoledge that my bad micro might need that turret about half of the times i get attacked in order to pull through


Absolutely not. The reason people on the top cut corners, is because they gamble a lot. They know their opponents weaknesses and strengths, and they know what the enemy is likely to do. Thus they can gamble that Idra wont be going Mutalisks this time (even though he always does), and not build any turrets for a while. Also note that most top people can cut corners because they fill them in another way (for instance, in TvT, if you're worried about drops, turrets is a good idea. Most top players cut the turrets and use a single viking on patrol instead)

At your level, this will lose your more games than you win. Theres a good saying for sc2 that goes "If you want to cut workers, then you must first know how to continuously make them".

edit: sorry for using terran examples even though you stated you're zerg. But you mentioned "turrets", which is a terran building..so
Excludos
Profile Blog Joined April 2010
Norway8233 Posts
Last Edited: 2011-09-10 18:22:15
September 10 2011 18:19 GMT
#7564
On September 11 2011 02:27 Aewawa wrote:
How should I control my Medivacs??
I hotkey them to "2", but I don't like this setup because waste one of my hotkeys, I've seen pros use them on the same hotkey as their marine/marauders, but when I do this and order the group to attack, the Medivac goes in the front and gets instagibbed.

How can I avoid this without using 1 hotkey only for the medivacs.


This has been answered before many times. To revamp: Use your medivacs on a different hotkey, and make them "attack" one of your units. This way they will always follow that unit, and heal anything around it. But you need them to be on a hotkey as well, in case that one specific unit dies.

How you set up your hotkeys tho, is so individual that no one can answer it for you. For me personally, when I play terran, I have marines and marauders on one hotkey, medivacs on another, ghosts on a third, vikings on a fourth, and command centers on fifth. In the end, use what works for you, not for anyone else.
_zEK
Profile Blog Joined December 2010
Sweden63 Posts
September 10 2011 18:33 GMT
#7565
I have seen on Destinys stream where whenever he has like 16 larva and starts he starts producing zerglings for example and has only enough minerals to afford 9eggs he then pushes once on the remaning larva and only the eggs remain instead of invidually clicking away the larva.

Since really don't know how to explain this properly i have made 2 screenshot to give a better understanding of what i actually mean.
[image loading]
[image loading]

Hopefully someone will understand what i mean ^^

Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 10 2011 18:38 GMT
#7566
Control click on the eggs.
Philip2110
Profile Joined April 2010
Scotland798 Posts
September 10 2011 19:26 GMT
#7567
Yeh control click the eggs, i do this when i play as zerg as you can add the eggs to control groups
Master Sc2 - Diamond LoL - Eu W
Deacon
Profile Joined September 2010
United States27 Posts
September 10 2011 19:45 GMT
#7568
I am a plat zerg player and trying to improve, and one thing that a lot of people tell me is that macro is most important until masters, and I should just work on one build so that I can get my macro down before bothering with fancy builds. Problem is, hatch first is fine against Terran, but terrible against Toss, etc.

Seems like sound advice, but my question is: what build should I be using that is at least moderately effective in all match-ups as zerg?
Vicktaru
Profile Joined November 2010
United States5 Posts
September 10 2011 19:55 GMT
#7569
If you decide to go mech against Toss is Thor guaranteed? I'm trying to figure out if scouting an Armory on two base is a safe bet for Thor without seeing the unit itself, or if there's a good chance it's just to upgrade Tank/Hellion.

I hope this is simple enough to be appropriate for this thread.
More gg, more skill.
SomeONEx
Profile Joined April 2011
Sweden641 Posts
Last Edited: 2011-09-10 20:28:54
September 10 2011 20:28 GMT
#7570
On September 11 2011 04:55 Vicktaru wrote:
If you decide to go mech against Toss is Thor guaranteed? I'm trying to figure out if scouting an Armory on two base is a safe bet for Thor without seeing the unit itself, or if there's a good chance it's just to upgrade Tank/Hellion.

I hope this is simple enough to be appropriate for this thread.


Hi! I am gold T, so don't trust me to much, but at least I usually get my armory on 2 base even when I go bio just for upgrades.
So no, it doesn't have to mean it, Gold EU at least.
BW hwaiting!
Melty Butter
Profile Joined March 2011
Ireland52 Posts
September 10 2011 20:31 GMT
#7571
What's the proper response as a protoss to an early double thor/banshee/marine all in? And later on, what's the proper unit composition versus a late game switch into mass thor/bansee?
Ass
Vicktaru
Profile Joined November 2010
United States5 Posts
September 10 2011 21:02 GMT
#7572
What's the proper response as a protoss to an early double thor/banshee/marine all in? And later on, what's the proper unit composition versus a late game switch into mass thor/bansee?


Templar are pretty good against everything you said there. Try getting them on two base without Storm and Feedback the Thor/Banshee's followed by a merge into an Archon to finish off the Marines. Zealot Archon is really strong against the Marines and the Banshees will most likely be dead, or close to. The Thors will likely have quite a bit of life left, but you have done significant damage.

For the late game I would say Templar, Blink Stalker, Immortal. Mass Thor, I feel, is really hard to stop without Immortal/Templar. Even when completely out macroing Terran mass Thor can walk over you if you are missing these units. The Templar double up as a good unit against Banshee and your Blink Stalkers can clean up. Just make sure you're not engaging in a bad spot and you should be fine.
More gg, more skill.
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 10 2011 22:23 GMT
#7573
On September 11 2011 04:45 Deacon wrote:
I am a plat zerg player and trying to improve, and one thing that a lot of people tell me is that macro is most important until masters, and I should just work on one build so that I can get my macro down before bothering with fancy builds. Problem is, hatch first is fine against Terran, but terrible against Toss, etc.

Seems like sound advice, but my question is: what build should I be using that is at least moderately effective in all match-ups as zerg?

If you only want to do one build against all races, go 14 gas 14 pool 15 hatch, research ling speed the instant the pool finishes. Against non-zerg opponents, you'll pull drones off of gas at this point.
I put the sexy in dyslexia.
Itisis
Profile Blog Joined December 2010
Canada79 Posts
September 10 2011 22:34 GMT
#7574
In battles, is it better to do carpet fungals so their entire army gets damaged slightly? Or is it better to only fungal one or two areas so those units get damaged quite a bit?
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 10 2011 22:37 GMT
#7575
On September 11 2011 07:34 Itisis wrote:
In battles, is it better to do carpet fungals so their entire army gets damaged slightly? Or is it better to only fungal one or two areas so those units get damaged quite a bit?

Usually you want to carpet fungal, but there are exceptions. Say it's roach infestor vs Blink stalkers and your infestors aren't quite in range to fugal everything, just one group. In this hypothetical scenario, your opponent gets a concave off with most of their stalkers, but the one group you caught with a fungal is still balled up. This is a scenario where you want to chain fungal, because fungaling a line of stalkers won't do much damage.
I put the sexy in dyslexia.
Itisis
Profile Blog Joined December 2010
Canada79 Posts
September 10 2011 22:42 GMT
#7576
On September 11 2011 07:37 Soluhwin wrote:
Show nested quote +
On September 11 2011 07:34 Itisis wrote:
In battles, is it better to do carpet fungals so their entire army gets damaged slightly? Or is it better to only fungal one or two areas so those units get damaged quite a bit?

Usually you want to carpet fungal, but there are exceptions. Say it's roach infestor vs Blink stalkers and your infestors aren't quite in range to fugal everything, just one group. In this hypothetical scenario, your opponent gets a concave off with most of their stalkers, but the one group you caught with a fungal is still balled up. This is a scenario where you want to chain fungal, because fungaling a line of stalkers won't do much damage.


Okay, that makes sense :D

Thanks!
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 10 2011 22:53 GMT
#7577
On September 11 2011 04:55 Vicktaru wrote:
If you decide to go mech against Toss is Thor guaranteed? I'm trying to figure out if scouting an Armory on two base is a safe bet for Thor without seeing the unit itself, or if there's a good chance it's just to upgrade Tank/Hellion.

I hope this is simple enough to be appropriate for this thread.


You have to contextualize "armory" with the other scouting information. If you see two engineering bays, or that he already has +1/+1, and mostly bio units, he's going for +2. It's pretty rare for a player to go for thors if he's going for bio with stim, but in that case, keep an eye open for his gas expenditure. Is he making medivacs and marauders? If it's all marines, and they don't have +1/+1 and he's making an armory, expect thors.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
September 11 2011 01:04 GMT
#7578
I checked liquipedia first but didn't see it answered. This is about the chronoboost mechanic. If you use it on something already being chronoboosted, does it get double the speed for the remaining duration of the first and then regular chronoboosted speed for the duration of the 2nd?

Like say you have 50 energy on your nexus and are researching Warp gate. Are you essentially wasting a chronoboost by not waiting for the 1st chrono to expire?
Undefeated TL Tecmo Super Bowl League Champion
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 11 2011 01:14 GMT
#7579
On September 11 2011 10:04 EscPlan9 wrote:
I checked liquipedia first but didn't see it answered. This is about the chronoboost mechanic. If you use it on something already being chronoboosted, does it get double the speed for the remaining duration of the first and then regular chronoboosted speed for the duration of the 2nd?

Like say you have 50 energy on your nexus and are researching Warp gate. Are you essentially wasting a chronoboost by not waiting for the 1st chrono to expire?

Chronos don't stack, so you are wasting energy.
I put the sexy in dyslexia.
recoil56
Profile Joined September 2011
United States18 Posts
September 11 2011 01:31 GMT
#7580
What Terran builds call for gas on 8?
Prev 1 377 378 379 380 381 900 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 52
StarCraft: Brood War
GuemChi 1884
Tasteless 211
Leta 157
ZergMaN 80
ToSsGirL 25
Bale 22
Icarus 12
Dota 2
NeuroSwarm116
League of Legends
JimRising 687
Reynor34
Counter-Strike
m0e_tv358
Other Games
summit1g11217
C9.Mang0282
WinterStarcraft225
Mew2King127
Livibee40
kaitlyn16
Organizations
Other Games
gamesdonequick841
Counter-Strike
PGL250
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 95
• davetesta35
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 123
• Azhi_Dahaki11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt457
Upcoming Events
Big Brain Bouts
11h 23m
Shino vs DnS
SpeCial vs Mixu
TriGGeR vs Cure
Korean StarCraft League
21h 23m
CranKy Ducklings
1d 4h
OSC
1d 5h
SC Evo Complete
1d 7h
DaveTesta Events
1d 12h
AI Arena Tournament
1d 14h
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.