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Simple Questions Simple Answers - Page 372

Forum Index > StarCraft 2 Strategy
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Excludos
Profile Blog Joined April 2010
Norway8281 Posts
September 05 2011 20:45 GMT
#7421
On September 06 2011 05:35 giuocob wrote:
How do I do a proper FFE on shattered temple and xelnaga?


I would not do a ffe on either of those two maps. 9 pool is very common on Shattered Temple, and on xel naga its going to be incredibly hard to wall off the entire expo decent enough to hold off a timing attack. Either of those two cases will result in auto loss.

Not saying its impossible, but its a gamble.

As for the question itself, you need to use the nexus as part of the wall on Xel'Naga. On Shattered, you're best bet is to do it completely normal with a pylon at the choke followed by a forge. Lay down the nexus (unless you scout him close position. In which case I would probably finish the wall completely first), and follow it up with a gate and a cyber to finish the wall.
giuocob
Profile Joined July 2010
United States149 Posts
September 05 2011 20:47 GMT
#7422
On September 06 2011 05:39 epikAnglory wrote:
Show nested quote +
On September 06 2011 05:35 giuocob wrote:
How do I do a proper FFE on shattered temple and xelnaga?

Use your Nexus as part of the wall-in, you are going to need a second Pylon and Cannon as well. On Xel' Naga, the second cannon goes in your mineral line (or right next to the Geyser).

Show nested quote +
On September 06 2011 05:28 TheNoi wrote:
This is probably a noob question, but how many unit producing structures can two bases support for a protoss?

I usually go 3 gate sentry expand build but after i take my second i find that im floating quite a bit of minerals and gas. Just curious as to:
how many robo/gateways/starports i should try to support from this situation?

Are they all the same? (IE do robo bays/gateways/starports require the same amount income to support for constant production)

If not what are the ratios between the various buildings?

Against Zerg playing 2 base turtle Protoss (Colossi + Stalker + Sentry) from 3 Gate FE, you would have 4 Gates, 1 Robo producing Colossi, a Forge, and a Twilight Council (when getting your third). You get your third around the 10-12 minute mark. Once you get your third, you may either add 1 Stargate (Void Rays) and get +1 Air Attack, or add a second Robo bay for double Colossi, while adding a few more Gateways.

If you have excess resources, you may also get a second Forge or Dark Shrine.

I got the general idea of it, but I can never do it right. Do you have a picture or something of where the buildings go? I can never seen to get a second cannon up in time without zerglings picking off my forge or second pylon or soemthing.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
September 05 2011 20:52 GMT
#7423
On September 06 2011 05:47 giuocob wrote:
Show nested quote +
On September 06 2011 05:39 epikAnglory wrote:
On September 06 2011 05:35 giuocob wrote:
How do I do a proper FFE on shattered temple and xelnaga?

Use your Nexus as part of the wall-in, you are going to need a second Pylon and Cannon as well. On Xel' Naga, the second cannon goes in your mineral line (or right next to the Geyser).

On September 06 2011 05:28 TheNoi wrote:
This is probably a noob question, but how many unit producing structures can two bases support for a protoss?

I usually go 3 gate sentry expand build but after i take my second i find that im floating quite a bit of minerals and gas. Just curious as to:
how many robo/gateways/starports i should try to support from this situation?

Are they all the same? (IE do robo bays/gateways/starports require the same amount income to support for constant production)

If not what are the ratios between the various buildings?

Against Zerg playing 2 base turtle Protoss (Colossi + Stalker + Sentry) from 3 Gate FE, you would have 4 Gates, 1 Robo producing Colossi, a Forge, and a Twilight Council (when getting your third). You get your third around the 10-12 minute mark. Once you get your third, you may either add 1 Stargate (Void Rays) and get +1 Air Attack, or add a second Robo bay for double Colossi, while adding a few more Gateways.

If you have excess resources, you may also get a second Forge or Dark Shrine.

I got the general idea of it, but I can never do it right. Do you have a picture or something of where the buildings go? I can never seen to get a second cannon up in time without zerglings picking off my forge or second pylon or soemthing.

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FataLe
Profile Joined November 2010
New Zealand4561 Posts
September 05 2011 21:19 GMT
#7424
When going for a 1 gate FE vs Z, is it better to chrono your gate (for units) or warpgate research?
Why?
hi. big fan.
BeniZxLeGenD
Profile Joined September 2011
United Kingdom7 Posts
September 05 2011 21:19 GMT
#7425
When you get your very first workers do you gain an advantage by sending the first 2 to the 2 empty mineral patches, and is it worth doing. If so, how much of an advantage??
ManofPassion
Profile Joined September 2010
Canada4 Posts
September 05 2011 21:26 GMT
#7426
Are barracks selectable without hotkeys just like warpgates? to select warpgates, you press w so those that are ready to warp in units will be selected. is that possible for barracks as well?
King Kong aint got nothing on me!
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
Last Edited: 2011-09-05 21:31:36
September 05 2011 21:28 GMT
#7427
On September 06 2011 06:19 BeniZxLeGenD wrote:
When you get your very first workers do you gain an advantage by sending the first 2 to the 2 empty mineral patches, and is it worth doing. If so, how much of an advantage??
The idea is to send workers to the closest mineral patches at the start of the game so that there's less travel time between the minerals and the command centre (for example). The advantage is very small but at higher levels it certainly makes a difference.

On September 06 2011 06:26 ManofPassion wrote:
Are barracks selectable without hotkeys just like warpgates? to select warpgates, you press w so those that are ready to warp in units will be selected. is that possible for barracks as well?
Warpgates are the only buildings like that in the whole game.
An apple a day keeps the Protoss away | TLHF
dhe95
Profile Blog Joined December 2008
United States1213 Posts
September 05 2011 22:00 GMT
#7428
On September 04 2011 04:11 jhNz wrote:
Recently I saw a replay of a PvZ in which the Protoss went for a Pylon and a Forge at his natural on Shattered Temple. The Zerg scouted him early and reacted to this by putting down a Hatchery at the Protoss' natural only to cancel it and place down an Evolution Chamber on the remaining creep to block off the Nexus. This was before the first cannon was placed by the Protoss. The Protoss reacted by putting down Gateways instead of the Nexus. He wasn't able to put down his Nexus until the 6-minute mark.

Is this a viable strategy for Zerg players considering the amount of minerals lost by cancelling a Hatch and placing down an Evolution Chamber?

Followup to this, what if you place the evo chamber in the protoss's main when protoss goes FFE, allowing it to die then using the broodlings to kill some probes? Would the evo chamber die fast enough before the first zealot, and will the broodlings get probe kills?
Hyyde
Profile Blog Joined June 2011
United States43 Posts
September 05 2011 23:27 GMT
#7429
How many unupgraded banelings do you need to destroy a gateway?
Kambing
Profile Joined May 2010
United States1176 Posts
September 05 2011 23:43 GMT
#7430
On September 06 2011 08:27 Hyyde wrote:
How many unupgraded banelings do you need to destroy a gateway?


http://wiki.teamliquid.net/starcraft2/Baneling 's deal 80 damage not mitigated by armor. Gateways have 500 health and 500 shields, so you need 1000 / 80 ~ 13 banelings to destroy a gateway.
exleos
Profile Joined September 2010
United States55 Posts
Last Edited: 2011-09-06 01:02:03
September 06 2011 00:35 GMT
#7431
Does being high in a league entail top 8, or is it more than that? I always though I was low-mid Plat, but I've been in top 8 ever since getting to Plat, so I was curious.

Edit: to bolow: thanks, I know it's unimportant, but as I said, I was curious. Also, scraping diamond since promotion, and snatching some wins, so I guess i am (unimportantly) high Plat.
"I can't build there" TRY HARDER DAMMIT
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
September 06 2011 00:45 GMT
#7432
On September 06 2011 09:35 exleos wrote:
Does being high in a league entail top 8, or is it more than that? I always though I was low-mid Plat, but I've been in top 8 ever since getting to Plat, so I was curious.



As a general rule, until you're in diamond or master league, where you are in a league isn't as important as what league you're in. You're high in a league if you occasionally play people in the league above.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
dynwar7
Profile Joined May 2011
1983 Posts
September 06 2011 01:00 GMT
#7433
Haha, thanks guys

Yes...I feel pretty lucky to be promoted twice in a day!

Yes I was initially put into silver. Then to gold. Then to Plat.

Well, my advice is simple, just keep winning, and ENJOY! This is important. And if you truly enjoy playing it, it wont really matter if you get promoted or not, just the feeling of playing the game should be making you happy. Thats what happened for me, first I worried so much about promotion. But I just kept on playing and winning most games. And there you go. Approximately 2 weeks in silver, then to gold, then....9 hours in Gold Then to Plat!
Regarding the imbalance, hilarious to see Zergs defending themselves....
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 06 2011 01:11 GMT
#7434
On September 06 2011 08:43 Kambing wrote:
Show nested quote +
On September 06 2011 08:27 Hyyde wrote:
How many unupgraded banelings do you need to destroy a gateway?


http://wiki.teamliquid.net/starcraft2/Baneling 's deal 80 damage not mitigated by armor. Gateways have 500 health and 500 shields, so you need 1000 / 80 ~ 13 banelings to destroy a gateway.

To clarify, a baneling has a spell called "sap structure", you can mouse over the command button for it to see the damage. By it counting as a spell, upgrades don't effect it, nor does armor.
I put the sexy in dyslexia.
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
September 06 2011 03:11 GMT
#7435
If i scout protoss taking 2 gas quickly, what are the best structures to build? Especially if i suspect a void ray + 3gate type build. I'm unsure how to beat this. I'm stuck between choosing to go viking + tanks + marines + banshee, or rushing for stim + MMM, or something else.

Thanks ^_^




CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
September 06 2011 03:30 GMT
#7436
How do I remap hotkeys for particular units/buildings? For example, how can I map the infestation pit to vf instead of vi?
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
September 06 2011 03:36 GMT
#7437
On September 06 2011 12:30 CaptainPlatypus wrote:
How do I remap hotkeys for particular units/buildings? For example, how can I map the infestation pit to vf instead of vi?


Go to hotkry rebind , click on zerg and then click on a drone
BeniZxLeGenD
Profile Joined September 2011
United Kingdom7 Posts
September 06 2011 09:48 GMT
#7438
When I get my natural expansion up, how many workers should I transfer, and should I have all my CC on one hotkey or seperated, because when they are on one hotkey, I can't make workers from a single CC when my other is saturated.
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
September 06 2011 09:56 GMT
#7439
On September 06 2011 18:48 BeniZxLeGenD wrote:
When I get my natural expansion up, how many workers should I transfer, and should I have all my CC on one hotkey or seperated, because when they are on one hotkey, I can't make workers from a single CC when my other is saturated.


An easy way to do this is to transfer half of your workers, then make out of both CCs on one hotkey. alternatively, you could just transfer a few, then rally both CCs to one min line (the one with elss) and double-produce scvs. You want every min-line to hit 16 scvs per minline before any of them go over 16 scvs per min line (not counting gas mining) for optimal effeciency.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
September 06 2011 13:52 GMT
#7440
On September 06 2011 12:11 jimbob615 wrote:
If i scout protoss taking 2 gas quickly, what are the best structures to build? Especially if i suspect a void ray + 3gate type build. I'm unsure how to beat this. I'm stuck between choosing to go viking + tanks + marines + banshee, or rushing for stim + MMM, or something else.

Thanks ^_^




If you suspect voidrays, then Banshees will most likely be a waste of gas. A viking is a must. Or else He can kite your marines with his voidrays and be a real pain. Stim is also really nice which I would go for quickly.

Tanks can be a nice follow up. But I wouldn't go for it right away, as it will make it really hard to stop the first push.
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