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Forum Index > StarCraft 2 Strategy
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leperphilliac
Profile Blog Joined September 2010
United States399 Posts
August 30 2011 02:51 GMT
#7241
Hi, is there a replay feedback thread somewhere on teamliquid, something like reddit.com/r/starcraftfeedback? I don't want to clutter the forum with my plat noobiness but I got the "spend your money" part down and am looking for a bit more in-depth advice...
envisioN .
Profile Joined February 2011
United States552 Posts
August 30 2011 02:54 GMT
#7242
On August 30 2011 11:51 leperphilliac wrote:
Hi, is there a replay feedback thread somewhere on teamliquid, something like reddit.com/r/starcraftfeedback? I don't want to clutter the forum with my plat noobiness but I got the "spend your money" part down and am looking for a bit more in-depth advice...


If you know what your problem is, chances are you can search and find advice on how to fix it. If you are absolutely clueless on how you lost a game, make a new thread, MAKE SURE to include a replay or two and ask nicely for help. As long as you don't have glaring macro mistakes (ex: floating 1k + mineral earlier than 10-15 minutes, or forgetting workers often, there are plenty of people willing to help you
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Artey
Profile Joined March 2011
Sweden7 Posts
August 30 2011 03:03 GMT
#7243
As a player new to zerg I have a question about larva.

When watching top players hotkeys on streams, they never seem to bind more than 3 queens for injecting. I've always taken for granted that you should have 1 queen per hatch, even in late game when you might have 6-7 hatcheries.

Is that unnecessary? Are 3 inject queens always enough?
Asmodeusz
Profile Joined August 2011
193 Posts
August 30 2011 03:14 GMT
#7244
On August 30 2011 12:03 Artey wrote:
As a player new to zerg I have a question about larva.

When watching top players hotkeys on streams, they never seem to bind more than 3 queens for injecting. I've always taken for granted that you should have 1 queen per hatch, even in late game when you might have 6-7 hatcheries.

Is that unnecessary? Are 3 inject queens always enough?


More larvae doesn't hurt you does it? Even top players are far away from perfect marco. Obviously 5 hatches with 5 queens injecting are better than 5 hatches with 3 queens injecting, it's just the matter of mechanics. And in late game those few supply won't hurt you since you can get over 200 as zerg.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 30 2011 03:23 GMT
#7245
On August 30 2011 09:54 Scisyhp wrote:
When using broodlords against a protoss that has colossi, is it ideal during big engagements to focus the colossi with broodling strikes as you would with corruptors or does that mess up the broodlings?


As a protoss player I more often have trouble when the zerg focuses down my ground to air, as long as the stalkers and archons die, the broods will clean up, the broodlings just have the added benefit of confusing the collossus so that you can attack him with more ground units.
Artey
Profile Joined March 2011
Sweden7 Posts
Last Edited: 2011-08-30 05:25:52
August 30 2011 03:54 GMT
#7246
On August 30 2011 12:14 Asmodeusz wrote:
Show nested quote +
On August 30 2011 12:03 Artey wrote:
As a player new to zerg I have a question about larva.

When watching top players hotkeys on streams, they never seem to bind more than 3 queens for injecting. I've always taken for granted that you should have 1 queen per hatch, even in late game when you might have 6-7 hatcheries.

Is that unnecessary? Are 3 inject queens always enough?


More larvae doesn't hurt you does it? Even top players are far away from perfect marco. Obviously 5 hatches with 5 queens injecting are better than 5 hatches with 3 queens injecting, it's just the matter of mechanics. And in late game those few supply won't hurt you since you can get over 200 as zerg.


Well, it does hurt if it means spending more time on injects, more time/minerals making sure all hatcheries have a queen, and taking up more hotkeys (if I'm using the one queen per hotkey method). All to get larva I potentially won't need.

If I could just worry about 3 inject queens it would simplify things a lot. But I would like to know if that's enough.
saaaa
Profile Joined November 2010
Germany419 Posts
August 30 2011 19:36 GMT
#7247
I looking for a nice opportunity to improve my micro...

Do exists any programm oder "special" map for this?
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
August 30 2011 20:25 GMT
#7248
On August 31 2011 04:36 saaaa wrote:
I looking for a nice opportunity to improve my micro...

Do exists any programm oder "special" map for this?
Search "Micro" in Custom Games, there are a lot of Micro challenge maps that give you situations where you have to really micro well to win. Are you looking for unit specific micro help?
An apple a day keeps the Protoss away | TLHF
saaaa
Profile Joined November 2010
Germany419 Posts
August 30 2011 20:37 GMT
#7249
On August 31 2011 05:25 AnxiousHippo wrote:
Show nested quote +
On August 31 2011 04:36 saaaa wrote:
I looking for a nice opportunity to improve my micro...

Do exists any programm oder "special" map for this?
Search "Micro" in Custom Games, there are a lot of Micro challenge maps that give you situations where you have to really micro well to win. Are you looking for unit specific micro help?



thx for the quick answer..

i searching for all situations in TvX

AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
August 30 2011 21:42 GMT
#7250
On August 31 2011 05:37 saaaa wrote:
Show nested quote +
On August 31 2011 05:25 AnxiousHippo wrote:
On August 31 2011 04:36 saaaa wrote:
I looking for a nice opportunity to improve my micro...

Do exists any programm oder "special" map for this?
Search "Micro" in Custom Games, there are a lot of Micro challenge maps that give you situations where you have to really micro well to win. Are you looking for unit specific micro help?



thx for the quick answer..

i searching for all situations in TvX


Marine Split Challenge

Marine Tank Challenge

I'm sure there are others, these are just the few I know of.
An apple a day keeps the Protoss away | TLHF
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2011-08-30 21:47:49
August 30 2011 21:46 GMT
#7251
On August 31 2011 05:37 saaaa wrote:
Show nested quote +
On August 31 2011 05:25 AnxiousHippo wrote:
On August 31 2011 04:36 saaaa wrote:
I looking for a nice opportunity to improve my micro...

Do exists any programm oder "special" map for this?
Search "Micro" in Custom Games, there are a lot of Micro challenge maps that give you situations where you have to really micro well to win. Are you looking for unit specific micro help?



thx for the quick answer..

i searching for all situations in TvX



If you want to practice all different kinds of micro, I recommend:

Darglien's Micro Trainer (link)

For similar situations with non-AI opponents, get some friends together and try out

Morrow's Micro Tournament (link)


EDIT: If you want to actually find the games, you can usually just type the names into the search bar (maybe just the player name, though, because blizzard's search function is weird/bad)
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Asmodeusz
Profile Joined August 2011
193 Posts
August 30 2011 21:51 GMT
#7252
On August 30 2011 12:54 Artey wrote:
Show nested quote +
On August 30 2011 12:14 Asmodeusz wrote:
On August 30 2011 12:03 Artey wrote:
As a player new to zerg I have a question about larva.

When watching top players hotkeys on streams, they never seem to bind more than 3 queens for injecting. I've always taken for granted that you should have 1 queen per hatch, even in late game when you might have 6-7 hatcheries.

Is that unnecessary? Are 3 inject queens always enough?


More larvae doesn't hurt you does it? Even top players are far away from perfect marco. Obviously 5 hatches with 5 queens injecting are better than 5 hatches with 3 queens injecting, it's just the matter of mechanics. And in late game those few supply won't hurt you since you can get over 200 as zerg.


Well, it does hurt if it means spending more time on injects, more time/minerals making sure all hatcheries have a queen, and taking up more hotkeys (if I'm using the one queen per hotkey method). All to get larva I potentially won't need.

If I could just worry about 3 inject queens it would simplify things a lot. But I would like to know if that's enough.


It's skill issue.
Artey
Profile Joined March 2011
Sweden7 Posts
August 30 2011 22:07 GMT
#7253
On August 31 2011 06:51 Asmodeusz wrote:
Show nested quote +
On August 30 2011 12:54 Artey wrote:
On August 30 2011 12:14 Asmodeusz wrote:
On August 30 2011 12:03 Artey wrote:
As a player new to zerg I have a question about larva.

When watching top players hotkeys on streams, they never seem to bind more than 3 queens for injecting. I've always taken for granted that you should have 1 queen per hatch, even in late game when you might have 6-7 hatcheries.

Is that unnecessary? Are 3 inject queens always enough?


More larvae doesn't hurt you does it? Even top players are far away from perfect marco. Obviously 5 hatches with 5 queens injecting are better than 5 hatches with 3 queens injecting, it's just the matter of mechanics. And in late game those few supply won't hurt you since you can get over 200 as zerg.


Well, it does hurt if it means spending more time on injects, more time/minerals making sure all hatcheries have a queen, and taking up more hotkeys (if I'm using the one queen per hotkey method). All to get larva I potentially won't need.

If I could just worry about 3 inject queens it would simplify things a lot. But I would like to know if that's enough.


It's skill issue.


What?

Injecting 5 hatches instead of 3 will always take more time, no matter how skilled you are.
Not building 2 extra queens will always save you 300 minerals, no matter how skilled you are.
Extra hotkeys will definitely not spawn on your keyboard, no matter how skilled you are.

If anything, if your skilled enough to hit your injects perfectly on as few queens as possible, it should be the most efficient way.

Roberi
Profile Joined March 2011
Sweden347 Posts
August 31 2011 00:17 GMT
#7254
Hey TL, simple question:

I just bought the game and I'm excited to play. Protoss is the race, and I'm wondering what hotkey setup is good. I've heard of Grid, is there a comprehensive guide to that? I searched but could not find.

Thanks for any help!
A fan of ThorZaIN, MorroW, NaNiwa and SaSe. Sweden Fighting! /// @rob_eri
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 31 2011 01:00 GMT
#7255
On August 31 2011 09:17 Roberi wrote:
Hey TL, simple question:

I just bought the game and I'm excited to play. Protoss is the race, and I'm wondering what hotkey setup is good. I've heard of Grid, is there a comprehensive guide to that? I searched but could not find.

Thanks for any help!

You mean how to set up grid? There is a setting in the hotkey menu, it's one of the pre-sets that comes with the game.

As for how to use grid, this hotkey setup "grids" the buttons on the command board with where your keyboard hand should be. For example, the top left button on the command board, under a grid setting, will be hotkey'd as Q, because that is the top left key in the standard key range. So, you'll only have to use the keys in a 3X5 grid on your keyboard, Q through T, A through G, Z though B.

It is easiest to learn this set up and I'd recommend it to anyone new to RTS games. I don't use it because I played BW, where you couldn't change hotkeys, so the standard hotkey setup just feels natural.
I put the sexy in dyslexia.
Kambing
Profile Joined May 2010
United States1176 Posts
August 31 2011 01:15 GMT
#7256
On August 31 2011 07:07 Artey wrote:
Show nested quote +
On August 31 2011 06:51 Asmodeusz wrote:
On August 30 2011 12:54 Artey wrote:
On August 30 2011 12:14 Asmodeusz wrote:
On August 30 2011 12:03 Artey wrote:
As a player new to zerg I have a question about larva.

When watching top players hotkeys on streams, they never seem to bind more than 3 queens for injecting. I've always taken for granted that you should have 1 queen per hatch, even in late game when you might have 6-7 hatcheries.

Is that unnecessary? Are 3 inject queens always enough?


More larvae doesn't hurt you does it? Even top players are far away from perfect marco. Obviously 5 hatches with 5 queens injecting are better than 5 hatches with 3 queens injecting, it's just the matter of mechanics. And in late game those few supply won't hurt you since you can get over 200 as zerg.


Well, it does hurt if it means spending more time on injects, more time/minerals making sure all hatcheries have a queen, and taking up more hotkeys (if I'm using the one queen per hotkey method). All to get larva I potentially won't need.

If I could just worry about 3 inject queens it would simplify things a lot. But I would like to know if that's enough.


It's skill issue.


What?

Injecting 5 hatches instead of 3 will always take more time, no matter how skilled you are.
Not building 2 extra queens will always save you 300 minerals, no matter how skilled you are.
Extra hotkeys will definitely not spawn on your keyboard, no matter how skilled you are.

If anything, if your skilled enough to hit your injects perfectly on as few queens as possible, it should be the most efficient way.



Practically speaking, queens 4 and 5 give you far better re-max capabilities than 3 queens. Consider that a remax is roughly 125 supply (account for 75 drones). You can remax off of 3 injected hatches assuming you produce roaches with max larva and 6 non-injected hatches (3 * 19 + 3 * 6 = 75 larva). Or you can remax off of 4 injected hatches instead (4 * 19 = 76 larva). Usually your hatches won't hit max larva though, in which case having more queens means you need less hatches to be able to remax.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
August 31 2011 01:34 GMT
#7257
Mozdk: "gl hf"

Random T: "Shut the f*** up"


25 mins later.

"F****** imba, Imba RACE and F*** you"


Why are people still convinced that Toss is imbalanced? Are ppl just stuck in 2010? God I am getting tired of defending my race and I somehow am having a hard time not responding to these tiny lonely girls saying stuff like this.

What do you guys do when facing this stuff?

I understand what makes protoss hard to play against... I also understand what makes Z and T hard to play against... All races have their advantages and disadvantages... The outcome is determined by how you use your own advantages and negate their advantages. And macro and micro and stuff. But still. Why are people crying in stead of trying to get better. Pisses me off.


Sry
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
ADShooter
Profile Joined April 2011
United States6 Posts
August 31 2011 01:34 GMT
#7258
In PvZ, many zergs go for roaches, understandably. I usually go 3 gate sentry expand into more zealots/stalkers, then robo tech. Basically, before i get my colossi/immortals out, what is better vs roaches -- zealots or stalkers?
"People who don't punch their ponies make me sick" -Louis C.K.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
August 31 2011 02:53 GMT
#7259
I just played a game where I got 7 pooled and had to make a complete wall off with 2 gates and a pylon. I tried to rally my zealots out of my base but 3/4 of them popped out on the wrong side. Is there some secret to how to use rally points? I had it right to my ramp, no funny angles or anything and some zealots still came out on the wrong side.
envisioN .
Profile Joined February 2011
United States552 Posts
August 31 2011 03:20 GMT
#7260
On August 31 2011 11:53 AirbladeOrange wrote:
I just played a game where I got 7 pooled and had to make a complete wall off with 2 gates and a pylon. I tried to rally my zealots out of my base but 3/4 of them popped out on the wrong side. Is there some secret to how to use rally points? I had it right to my ramp, no funny angles or anything and some zealots still came out on the wrong side.


If there were zerglings attacking your gateways/pylon, then the zealots came out on the wrong side because there wasn't any room on the outside.

A tip for dealing with 6/7 pools, wall with 1 gate and 1 forge so you can build cannons behind the wall
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
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