• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:37
CEST 00:37
KST 07:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!17Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)87Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Animated Gateway HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile General RTS Discussion Thread Diablo IV ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3642 users

Simple Questions Simple Answers - Page 362

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 360 361 362 363 364 900 Next
Asmodeusz
Profile Joined August 2011
193 Posts
August 29 2011 15:43 GMT
#7221
On August 28 2011 16:27 BretZ wrote:
Hello,

Lets say I see a Protoss forge fast expo, and find a late 2 gas, figuring there's gonna be no pressure for a bit. I go ahead and take an early 3rd at 7 min 7 30 min. I drone somewhat hard, and as i see pressure move out. Without supply blocks, am I able to hold an 7/8 gate all in?


It depends on the all-in. If he's going for some +2, or blink, or alot of sentry, then you should delay it long enaugh to hold it, if he's doing hardcore 2 gas stalker/zealot with +1 only and cutting corners early, then there is no way on earth you could defend.
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
August 29 2011 16:08 GMT
#7222
I have a question about macro and multiple building select:

How do I make sure to continually build units without queueing them up? I want to queue up the next unit just before the current one finishes, but when multiple buildings are selected, there's no way to see the progress on the current unit.

Right now I try to have a timer in my head, and queue up the next one when I think the current one is almost done. Is there are better way?
This signature is ruining eSports.
Kambing
Profile Joined May 2010
United States1176 Posts
August 29 2011 17:13 GMT
#7223
On August 30 2011 01:08 Khenra wrote:
I have a question about macro and multiple building select:

How do I make sure to continually build units without queueing them up? I want to queue up the next unit just before the current one finishes, but when multiple buildings are selected, there's no way to see the progress on the current unit.

Right now I try to have a timer in my head, and queue up the next one when I think the current one is almost done. Is there are better way?


Not really. You can tap back to your building and click one (or click one in the selection pane) to see current progress. But really the way to go (and it sounds like you're doing it already) is to have a timer in your head, coupled with constant babysitting (via day[9]-style tapping) to ensure that the buildings are always producing something.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 29 2011 17:14 GMT
#7224
On August 30 2011 00:37 ToastieNL wrote:
Hey people,

I would like to practice my Protoss a bit. I do have quite a decent understanding of the race and a lot of the basic knowledge. I player Random in Beta, and some Protoss afterwards.

My question is;

Could you supply me with 1/2 builds/race? Build that are safe and easy to execute, but still macro- esce, not all ins. I would like the ability to put on some pressure, but not necessarilly.

PvP, preferably your two prefered anti- 4-gate builds!

Kind regards,
Toastie

Next page
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
Last Edited: 2011-08-29 18:02:14
August 29 2011 17:56 GMT
#7225
On August 29 2011 22:26 DontLoseSightOfIt wrote:
Show nested quote +
On August 29 2011 19:52 Tribune wrote:
On August 29 2011 19:41 DontLoseSightOfIt wrote:
I have a simple, quick question regarding Practice partner thread.

i took this as an example

Server: SEA
TL ID: LimitSEA
B.Net ID.IDENTIFIER: Limit.244
ProfileURL: http://sea.battle.net/sc2/en/profile/367159/1/Limit/
Sc2RanksURL: http://sc2ranks.com/sea/367159/Limit
Other: Mid level bronze zerg player looking for help with mid/late game, currently relying too much on early game all ins, any help/race needed.

SO i went to BNet and "add character friend"
What do I put for characters' name? (is it Limit)
what do i put for character's code?(is it 244)

second question, when i first bought this game my char code was 321. now its 558. how come it changed?

Im pretty sure the character's name is just Limit yes and yes his code is 244.

The reason your character code changed is because everybody got a free name change and, correct me if i'm wrong, you had to re-enter/change your character name at some point therefore resetting your bnet ID.



Yes, I did use my name change once, in fact it was two weeks ago. Is this why my code number changed also?


That's probably why-- since your ID changed, your code probably changed with it.

On August 29 2011 18:35 Sina92 wrote:
If you win Code A you instantly pop into Code S. How does that work, does someone from Code S get instantly eliminated?


There is a minitournament between each season of GSL called "up and down matches", where the bottom 8 players from Code S, and the top 7 from Code A, compete for the now-vacant 8 spots in Code S. 1 of these spots is earmarked for Code A winner, and one of them is set aside for the MLG exchange program, which means that the 15 players compete for 6 of the 8 spots. Any combination of ex-Code S and Code A players can win the spots; getting into the up-and-downs doesn't necessarily mean you get into Code S, nor does it mean you necessarily drop down to Code A.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2011-08-29 19:12:13
August 29 2011 19:09 GMT
#7226
Can a robotics facity succesfully produce an immortal if there's only a 1 matrix wide space for the immortal to exit? Can a fully walled in robo succesfully make a immortal or collosus if it rallies into a warp prism? Just wondering because I'm looking into fully walling a robo on reaction to dts.

edit: to clarify the warp prism would be hovering directly over the robo.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
August 29 2011 19:17 GMT
#7227
On August 30 2011 04:09 Chronopolis wrote:
Can a robotics facity succesfully produce an immortal if there's only a 1 matrix wide space for the immortal to exit? Can a fully walled in robo succesfully make a immortal or collosus if it rallies into a warp prism? Just wondering because I'm looking into fully walling a robo on reaction to dts.

edit: to clarify the warp prism would be hovering directly over the robo.


No and No. If there is not enough space to fit the unit then it will just stay in production forever. The warp prism won't work because the unit has to get out of the robo first, before you can pick it up.
We know nothing.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
August 29 2011 20:31 GMT
#7228
On August 30 2011 00:38 MannerMan wrote:
Where are the top places to find replays/replay packs?


http://wiki.teamliquid.net/starcraft2/Replay_Websites
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Bocian
Profile Joined September 2010
Poland259 Posts
August 29 2011 20:36 GMT
#7229
I'm a zerg player and I'm wondering why koreans do 10 drone at the begining then extractor trick and then ovie while all the europeans play 9 drones ovie and then drones. Why? What is better?
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
August 29 2011 21:15 GMT
#7230
Let me just use this topic instead opening new. Is there any better option to train grouping like 1 army, 2 ht, 3 sentries in Unit test map.. ? When I play custom or ladder I just confuse myself even If I practice grouping a lot in Unit test map.
one day.. i'll lose my mind
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
August 29 2011 21:27 GMT
#7231
On August 30 2011 06:15 whereismymind wrote:
Let me just use this topic instead opening new. Is there any better option to train grouping like 1 army, 2 ht, 3 sentries in Unit test map.. ? When I play custom or ladder I just confuse myself even If I practice grouping a lot in Unit test map.


If you're trying to work with a new set of control groups, and you find at once that Ladder is too stressful and Unit_test_map too boring for your play, you may want to instead play a custom game versus an AI; you can take it slow and practice using your new groups in real combat situations without having to work about the crazy shenanigans of playing a human opponent. Once you're comfortable playing against the AI on Hard a couple of times with your new control groups, you'll certainly be ready for the ladder.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
jdelator
Profile Blog Joined September 2007
United States89 Posts
August 29 2011 22:08 GMT
#7232
I've seen this being used more and more but what is the proper response to a bunker rush with reaper? TvZ

Not let the bunker go up?

Let's say the bunker finishes. Is it basically GG at this point?
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 29 2011 22:15 GMT
#7233
On August 30 2011 06:27 Blazinghand wrote:
Show nested quote +
On August 30 2011 06:15 whereismymind wrote:
Let me just use this topic instead opening new. Is there any better option to train grouping like 1 army, 2 ht, 3 sentries in Unit test map.. ? When I play custom or ladder I just confuse myself even If I practice grouping a lot in Unit test map.


If you're trying to work with a new set of control groups, and you find at once that Ladder is too stressful and Unit_test_map too boring for your play, you may want to instead play a custom game versus an AI; you can take it slow and practice using your new groups in real combat situations without having to work about the crazy shenanigans of playing a human opponent. Once you're comfortable playing against the AI on Hard a couple of times with your new control groups, you'll certainly be ready for the ladder.

Another suggestion; use the Coach AI: LINK. It allows you to play against the superior Green Tea AI, which uses actually viable strategies. It also helps you to keep up with your macro, so this is probably the best way to simulate a real game scenario. And, it might reveal some hidden macro flaw ;-)

Tip: Just DO it
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 29 2011 22:16 GMT
#7234
On August 30 2011 07:08 jdelator wrote:
I've seen this being used more and more but what is the proper response to a bunker rush with reaper? TvZ

Not let the bunker go up?

Let's say the bunker finishes. Is it basically GG at this point?

Kill the SCV, Reaper is not that threatening when you have 2 Queens + a few Lings.
If he might get the bunker up anyways; make enough lings to swarm, surround, and kill, but this is the less prefered option.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
jdelator
Profile Blog Joined September 2007
United States89 Posts
August 29 2011 22:28 GMT
#7235
It's seems one reaper bunker is a lot more effective than 1-2 marine bunker.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
August 29 2011 22:30 GMT
#7236
On August 30 2011 07:08 jdelator wrote:
I've seen this being used more and more but what is the proper response to a bunker rush with reaper? TvZ

Not let the bunker go up?

Let's say the bunker finishes. Is it basically GG at this point?


Ideally you don't want the bunker to go up. Pull several drones and have them attack the scv making the bunker and you should be OK. In order to be able to spot the bunker in time, have your 2nd ovie (the first one that you make) hang out over your natural to spot for bunkers.

You want to stop the bunker from getting up or you're in serious trouble.

If the bunker DOES go up, you need to 1) kill the scv repairing it 2) kill the bunker and 3) cut off any reapers or marines trying to get to the bunker. Put your zerglings on the correct side of the bunker so they can peel off and pick off units trying to get inside.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
evil_ManiMani
Profile Joined August 2011
Canada1 Post
August 29 2011 22:56 GMT
#7237
Hello! I'm a Zerg and I just wanted to know how many drones I should be transferring to my natural during a fast expand? Should I be transferring that same amount to my 3rd base and so on?
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-08-29 23:20:00
August 29 2011 23:13 GMT
#7238
On August 30 2011 07:56 evil_ManiMani wrote:
Hello! I'm a Zerg and I just wanted to know how many drones I should be transferring to my natural during a fast expand? Should I be transferring that same amount to my 3rd base and so on?


During a fast expand if you're not being harassed, you shoud transfer just over half of your workers to your natural so that your main (more easily defensible in a pinch) doesn't mine out too quickly and so you can drone up both bases roughly equally without having to keep track of how many are being spawned at each base so much.

If you're being attacked by something you could hold off early game it may be worth transfering a few more even than that so you can be ready to fight with them should the need arise.

When you come to take your 3rd it depends on your situation. If you've been able to over saturate your droning then you should just transfer down to a standard base saturation at your main/natural and then either way rally over to your third (shouldn't take more than one or two drone pumps) unless it's a gold or somewhere you feel is vulnerable, where you may want to immediately transfer saturate the new base to secure the income quickly.

When it comes to taking your 4th, it's entirely down to you. If you can secure it early then you may just want to rally the 4 bases to it and saturate it with new drones, or again if it's vulnerable transfer saturate to secure as many resources as possible, and you'll want to make sure you're not over saturated on any earlier bases through either over droning or running out of mineral patches. You need to judge it on a case by case scenario and manage your bases carefully.

For a quick way to check for saturation, drag a box over the drones at a base, and if you see 2 lines + 4 then you're saturated there, more consider transfering if it's an issue, less consider droning. The reason it's 2 lines + 4 (20) is 16 on minerals and 4 with gas, as well as 2 more inside the extractor that you won't have boxed. So 16 on minerals and 3 on each gas

Edit: 16 on minerals if it's a base still with all of it's mineral patches.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
August 30 2011 00:54 GMT
#7239
When using broodlords against a protoss that has colossi, is it ideal during big engagements to focus the colossi with broodling strikes as you would with corruptors or does that mess up the broodlings?
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
August 30 2011 02:44 GMT
#7240
When will code S games actually START if it starts streaming at 5:10 EST Can I get away with sleeping till 530?
Prev 1 360 361 362 363 364 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE180
ZombieGrub109
SpeCial 105
StarCraft: Brood War
Artosis 388
NaDa 14
League of Legends
Doublelift3299
Counter-Strike
summit1g7764
Coldzera 1094
minikerr32
Super Smash Bros
hungrybox396
Other Games
tarik_tv6641
Grubby2872
shahzam601
ToD172
ROOTCatZ155
JuggernautJason90
Livibee76
Trikslyr43
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 78
• musti20045 38
• RyuSc2 29
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 22
• iopq 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21102
Other Games
• imaqtpie865
• Shiphtur421
Upcoming Events
OSC
1h 23m
CrankTV Team League
12h 23m
Replay Cast
1d 1h
CrankTV Team League
1d 12h
Big Brain Bouts
1d 17h
Soulspirit vs goblin
TriGGeR vs Bunny
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
2 days
Serral vs SHIN
herO vs Solar
Online Event
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Clem vs ByuN
Rogue vs Lambo
OSC
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Patches Events
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-22
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.