(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?)
Simple Questions Simple Answers - Page 173
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gibbons_
52 Posts
(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?) | ||
NoDDiE
Poland170 Posts
and about question kite//stim//split. it depends on other units count. if he has superior baneling count than ling you can try to kite and abuse your higher speed. if he is ling heavy splitting is best option (since you probably wont be able to escape cause lings will surround you) | ||
Sermokala
United States13849 Posts
On May 31 2011 06:41 Geiko wrote: Forgot why exactly but he says so somewhere in here : http://blip.tv/day9tv/day-9-daily-100-my-life-of-starcraft-3505715 Which if you haven't seen it, you should ^^ yeah watch it back in the old old days of bw there was a clan he looked up to that was called 9 And he wanted an epic sounding name so he chose day. | ||
Kyamo
Canada129 Posts
On May 31 2011 07:00 Geiko wrote: What is the difference between marine stutter step and marine kiting ? I believe stutter step refers to the move-shoot-move-shoot-move-shoot action itself, and kiting is when you are stutter stepping away from a unit with less range than you have, so that you can deal damage while taking as little damage as possible. Stutter step can be used in many situations, not all of which I would describe as kiting. Like for example stutter stepping your army forwards during a battle to get all of your guys in range, that isn't kiting IMO. | ||
Fig
United States1324 Posts
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Kambing
United States1176 Posts
On May 31 2011 09:11 Fig wrote: Does EMP take out the energy of burrowed infestors? I know EMP doesn't reveal burrowed units, but can it still drain their energy? Yes. | ||
Rat089
18 Posts
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Kambing
United States1176 Posts
On May 31 2011 09:46 Rat089 wrote: As a protoss player one of the big sayings I hear is to always make probes/pylons but my question is is there a limit to the amount of probes you should produce? If I'm constantly making probes is there a point in the game where I should know to stop producing them otherwise I'll be hurting my army size. The general limit is around 70 probes. This is saturation for ~3 bases which is the most that you'll need. Beyond this, you will be cutting into your army count in exchange for money that you will find difficult to spend (because of the 200 food limit). There's no trick to know when to cut probes besides simply checking your bases occasionally. Make a habit of checking your saturation at each base periodically (by boxing your workers or ctrl-clicking them at each nexus) to know where you stand in the worker count. | ||
Sanctimonius
United Kingdom861 Posts
Any reason why nobody does this? Zerg player so no idea why it isn't used, as I assume there is a good reason for it not being used. I just don't really know what that is - an investment issue? | ||
iNfeRnaL
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Germany1908 Posts
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johanngrunt
Hong Kong1555 Posts
(1 rax with reactor, 1 fact with tech lab 1 star with tech lab) Is it possible to break them before bunkers are set up or even after bunkers are set up? | ||
dynwar7
1983 Posts
So what is your strategy on dealing with this harass? | ||
Kambing
United States1176 Posts
On May 31 2011 11:03 DontLoseSightOfIt wrote: How do you guys defend against nydus harass? I mean, its really hard having to keep an eye on everything in your base while having to push. Nydus can come out almost anywhere basically where they have vision. So what is your strategy on dealing with this harass? Nothing magical. 1) Carpet your bases with overlords, pylons, or depots so you have complete vision. 2) Watch your minimap like a hawk. Nydus's are building-sized on the minimap so assuming you have good vision, you should spot them. 3) If you are particularly vulnerable or otherwise devoid of vision, patrol zealots/lings/stalkers in positions that you anticipate nydus play (e.g., the back of your main on temple while you are positioning to take a 4th at cross-positions). | ||
Dante08
Singapore4126 Posts
On May 31 2011 11:03 DontLoseSightOfIt wrote: How do you guys defend against nydus harass? I mean, its really hard having to keep an eye on everything in your base while having to push. Nydus can come out almost anywhere basically where they have vision. So what is your strategy on dealing with this harass? As you said, it's really hard to deal with it when they're popping nyduses everywhere. Basically you got to use structures to cover the unexplored spots of your bases, particularly on maps with big mains like shakuras. If you know he is going for a nydus attack, keep one small group of units back in your base to defend, and constantly look at your minimap. There is really no full proof method of stopping nyduses, the key is minimap awareness and how fast you react, if your reaction time is good and have sufficient units, the chances of his nydus worm successfully building is very low. | ||
AlphaQUp
United States7 Posts
On May 31 2011 10:44 johanngrunt wrote: What is the correct response to a T going marine tank banshee all in off 1 base as P after going for an expo. (1 rax with reactor, 1 fact with tech lab 1 star with tech lab) Is it possible to break them before bunkers are set up or even after bunkers are set up? Umm unless you 4-6gate, I would say zealot blink stalker with sentry support and phoenixes would be a good counter (phoenixes pick up the tanks and kill banshees while zealot blink stalker with guardian shield ff sentries deal with the marines) | ||
Blazinghand
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United States25550 Posts
On May 31 2011 15:14 AlphaQUp wrote: Umm unless you 4-6gate, I would say zealot blink stalker with sentry support and phoenixes would be a good counter (phoenixes pick up the tanks and kill banshees while zealot blink stalker with guardian shield ff sentries deal with the marines) If the terran player is making a variety of tech units off of one base, you should produce gateway units with robo support. Getting a stargate only works once you can see the banshees with an observer. Zealots are a good choice, and you'll need many stalkers unless you have phoenixes. Without stimpack, his marines will fare poorly against the zealots, which also don't take full damage from tanks. If this is a build that gets cloak, instead of a stargate, you'll have a robotics facility. make an observer and be VERY CAREFUL with it, as some terran players will scan and try to kill it so his banshees can clean up. You'll need to make stalkers to shoot his air units, which means fewer zealots, which is fine, since you can make immortals to take down the tanks Don't try to "break" him if you fast expoed, but if he's rushing out banshees, and his bunkers are late, use an early stalker or two to attack his marines and deal damage. your main goal is to survive with an intact economy until Terran expos, then use that timing window to crush him. | ||
Rasky
United States406 Posts
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Blazinghand
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United States25550 Posts
On May 31 2011 15:29 Rasky wrote: How do you turn on the game timer??? Menu --> Options --> Gameplay --> check box for Show Game Timer | ||
ThisisRaider
Namibia153 Posts
If I scan at about 6 minutes and I see a hellion and tech lab / active research. Do I spam AA towers on say Metalopalis for example? Or do I make a sensor tower at the back and put my units waiting in the front. I only get about 2 hours to play a day, so please just help me, coz I dont have the time to figure this out. (hellions so fast, they can just run past and if I pull scv's off the mineral, they line up lol) Some dude who never beats me just screws me over with this atm, im completely unsure how to react. (iow unit composition, AA tower placement, should I simcity, is there a hard counter? 0o_) So basicly, how can I be sure when its hellion and when its just a regular 1/1/1 and also, how should I react on each kind of map? Ask me if you need to know more details I didnt mention. | ||
Tsuki.eu
Portugal1049 Posts
scan with your 3rd mule, if you smell bf helion park some units inside your mineral line, and go for siege mode. wait for the drop, kill the helions and a move to his base and collect points. ofc its never that simple, but early game there is no real way to tell if its blue flame or siege mode unless you see the units. tvt the general theme is to go for harass/defend harass then expo. | ||
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