• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:20
CET 19:20
KST 03:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win22025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Just for future reference, …
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1396 users

Simple Questions Simple Answers - Page 173

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 171 172 173 174 175 900 Next
gibbons_
Profile Joined February 2011
52 Posts
May 30 2011 22:07 GMT
#3441
What is the difference in cancel animations for each race?

(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?)
NoDDiE
Profile Joined November 2006
Poland170 Posts
Last Edited: 2011-05-30 22:10:19
May 30 2011 22:09 GMT
#3442
i think stutter step refers to having highest dps possible, while being able to move behind. and kting focus on moving behind and fire less frequently (trying to survive)

and about question kite//stim//split. it depends on other units count. if he has superior baneling count than ling you can try to kite and abuse your higher speed. if he is ling heavy splitting is best option (since you probably wont be able to escape cause lings will surround you)

One for the money , two for the show , straight to hell is where i go
Sermokala
Profile Blog Joined November 2010
United States14040 Posts
May 30 2011 22:18 GMT
#3443
On May 31 2011 06:41 Geiko wrote:
Show nested quote +
On May 31 2011 05:33 Comlock wrote:
Question> Why is Day9 called Day9?


Forgot why exactly but he says so somewhere in here :
http://blip.tv/day9tv/day-9-daily-100-my-life-of-starcraft-3505715

Which if you haven't seen it, you should ^^



yeah watch it

back in the old old days of bw there was a clan he looked up to that was called 9 And he wanted an epic sounding name so he chose day.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Kyamo
Profile Joined March 2011
Canada129 Posts
May 30 2011 22:34 GMT
#3444
On May 31 2011 07:00 Geiko wrote:


What is the difference between marine stutter step and marine kiting ?



I believe stutter step refers to the move-shoot-move-shoot-move-shoot action itself, and kiting is when you are stutter stepping away from a unit with less range than you have, so that you can deal damage while taking as little damage as possible. Stutter step can be used in many situations, not all of which I would describe as kiting. Like for example stutter stepping your army forwards during a battle to get all of your guys in range, that isn't kiting IMO.
Fig
Profile Joined March 2010
United States1324 Posts
May 31 2011 00:11 GMT
#3445
Does EMP take out the energy of burrowed infestors? I know EMP doesn't reveal burrowed units, but can it still drain their energy?
Can't elope with my cantaloupe
Kambing
Profile Joined May 2010
United States1176 Posts
May 31 2011 00:19 GMT
#3446
On May 31 2011 09:11 Fig wrote:
Does EMP take out the energy of burrowed infestors? I know EMP doesn't reveal burrowed units, but can it still drain their energy?


Yes.
Rat089
Profile Joined April 2011
18 Posts
May 31 2011 00:46 GMT
#3447
As a protoss player one of the big sayings I hear is to always make probes/pylons but my question is is there a limit to the amount of probes you should produce? If I'm constantly making probes is there a point in the game where I should know to stop producing them otherwise I'll be hurting my army size.
Kambing
Profile Joined May 2010
United States1176 Posts
May 31 2011 00:58 GMT
#3448
On May 31 2011 09:46 Rat089 wrote:
As a protoss player one of the big sayings I hear is to always make probes/pylons but my question is is there a limit to the amount of probes you should produce? If I'm constantly making probes is there a point in the game where I should know to stop producing them otherwise I'll be hurting my army size.


The general limit is around 70 probes. This is saturation for ~3 bases which is the most that you'll need. Beyond this, you will be cutting into your army count in exchange for money that you will find difficult to spend (because of the 200 food limit).

There's no trick to know when to cut probes besides simply checking your bases occasionally. Make a habit of checking your saturation at each base periodically (by boxing your workers or ctrl-clicking them at each nexus) to know where you stand in the worker count.
Sanctimonius
Profile Joined October 2010
United Kingdom861 Posts
May 31 2011 01:40 GMT
#3449
I was watching a few TvTs and noticed that most settled down to a stand off in the middle of the map with a bit of positional play and light harass elsewhere for about five years before anything happens. I was wondering why people don't use more raven play to deal with that - a few hunter-seeker missiles would destroy clumps of sieged tanks, forcing a withdrawal, especially since it outranges any ground armies which could defend the tanks.

Any reason why nobody does this? Zerg player so no idea why it isn't used, as I assume there is a good reason for it not being used. I just don't really know what that is - an investment issue?
You live the life you choose.
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
May 31 2011 01:42 GMT
#3450
^ I would highly assume that is due to vikings being used in 99,99% of all TvT's?
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
May 31 2011 01:44 GMT
#3451
What is the correct response to a T going marine tank banshee all in off 1 base as P after going for an expo.
(1 rax with reactor, 1 fact with tech lab 1 star with tech lab)

Is it possible to break them before bunkers are set up or even after bunkers are set up?
dynwar7
Profile Joined May 2011
1983 Posts
May 31 2011 02:03 GMT
#3452
How do you guys defend against nydus harass? I mean, its really hard having to keep an eye on everything in your base while having to push. Nydus can come out almost anywhere basically where they have vision.

So what is your strategy on dealing with this harass?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Kambing
Profile Joined May 2010
United States1176 Posts
May 31 2011 03:01 GMT
#3453
On May 31 2011 11:03 DontLoseSightOfIt wrote:
How do you guys defend against nydus harass? I mean, its really hard having to keep an eye on everything in your base while having to push. Nydus can come out almost anywhere basically where they have vision.

So what is your strategy on dealing with this harass?


Nothing magical.

1) Carpet your bases with overlords, pylons, or depots so you have complete vision.
2) Watch your minimap like a hawk. Nydus's are building-sized on the minimap so assuming you have good vision, you should spot them.
3) If you are particularly vulnerable or otherwise devoid of vision, patrol zealots/lings/stalkers in positions that you anticipate nydus play (e.g., the back of your main on temple while you are positioning to take a 4th at cross-positions).
Dante08
Profile Blog Joined February 2008
Singapore4137 Posts
May 31 2011 03:26 GMT
#3454
On May 31 2011 11:03 DontLoseSightOfIt wrote:
How do you guys defend against nydus harass? I mean, its really hard having to keep an eye on everything in your base while having to push. Nydus can come out almost anywhere basically where they have vision.

So what is your strategy on dealing with this harass?


As you said, it's really hard to deal with it when they're popping nyduses everywhere. Basically you got to use structures to cover the unexplored spots of your bases, particularly on maps with big mains like shakuras. If you know he is going for a nydus attack, keep one small group of units back in your base to defend, and constantly look at your minimap. There is really no full proof method of stopping nyduses, the key is minimap awareness and how fast you react, if your reaction time is good and have sufficient units, the chances of his nydus worm successfully building is very low.
AlphaQUp
Profile Joined March 2011
United States7 Posts
May 31 2011 06:14 GMT
#3455
On May 31 2011 10:44 johanngrunt wrote:
What is the correct response to a T going marine tank banshee all in off 1 base as P after going for an expo.
(1 rax with reactor, 1 fact with tech lab 1 star with tech lab)

Is it possible to break them before bunkers are set up or even after bunkers are set up?


Umm unless you 4-6gate, I would say zealot blink stalker with sentry support and phoenixes would be a good counter (phoenixes pick up the tanks and kill banshees while zealot blink stalker with guardian shield ff sentries deal with the marines)
I LOVE DUBSTEP
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 31 2011 06:27 GMT
#3456
On May 31 2011 15:14 AlphaQUp wrote:
Show nested quote +
On May 31 2011 10:44 johanngrunt wrote:
What is the correct response to a T going marine tank banshee all in off 1 base as P after going for an expo.
(1 rax with reactor, 1 fact with tech lab 1 star with tech lab)

Is it possible to break them before bunkers are set up or even after bunkers are set up?


Umm unless you 4-6gate, I would say zealot blink stalker with sentry support and phoenixes would be a good counter (phoenixes pick up the tanks and kill banshees while zealot blink stalker with guardian shield ff sentries deal with the marines)


If the terran player is making a variety of tech units off of one base, you should produce gateway units with robo support. Getting a stargate only works once you can see the banshees with an observer. Zealots are a good choice, and you'll need many stalkers unless you have phoenixes. Without stimpack, his marines will fare poorly against the zealots, which also don't take full damage from tanks.

If this is a build that gets cloak, instead of a stargate, you'll have a robotics facility. make an observer and be VERY CAREFUL with it, as some terran players will scan and try to kill it so his banshees can clean up. You'll need to make stalkers to shoot his air units, which means fewer zealots, which is fine, since you can make immortals to take down the tanks

Don't try to "break" him if you fast expoed, but if he's rushing out banshees, and his bunkers are late, use an early stalker or two to attack his marines and deal damage. your main goal is to survive with an intact economy until Terran expos, then use that timing window to crush him.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Rasky
Profile Joined July 2010
United States406 Posts
May 31 2011 06:29 GMT
#3457
How do you turn on the game timer???
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
May 31 2011 06:33 GMT
#3458
On May 31 2011 15:29 Rasky wrote:
How do you turn on the game timer???


Menu --> Options --> Gameplay --> check box for Show Game Timer
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ThisisRaider
Profile Joined March 2011
Namibia153 Posts
May 31 2011 12:39 GMT
#3459
How do you know when someone is going for bf hellion? I cant even see the diff between a 1/1/1 siege push and a bf hellion rush / drop. (or do you need to actually see the units to know the difference?) (my logic also tells me me big map = hellion, small map = siege timing - but you know..)

If I scan at about 6 minutes and I see a hellion and tech lab / active research. Do I spam AA towers on say Metalopalis for example? Or do I make a sensor tower at the back and put my units waiting in the front. I only get about 2 hours to play a day, so please just help me, coz I dont have the time to figure this out. (hellions so fast, they can just run past and if I pull scv's off the mineral, they line up lol)

Some dude who never beats me just screws me over with this atm, im completely unsure how to react. (iow unit composition, AA tower placement, should I simcity, is there a hard counter? 0o_)

So basicly, how can I be sure when its hellion and when its just a regular 1/1/1
and also, how should I react on each kind of map?

Ask me if you need to know more details I didnt mention.
Blueflame helions is not a good choice unless you go mech (which is not a good choice).
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
May 31 2011 14:14 GMT
#3460
^

scan with your 3rd mule, if you smell bf helion park some units inside your mineral line, and go for siege mode. wait for the drop, kill the helions and a move to his base and collect points.

ofc its never that simple, but early game there is no real way to tell if its blue flame or siege mode unless you see the units.

tvt the general theme is to go for harass/defend harass then expo.
Prev 1 171 172 173 174 175 900 Next
Please log in or register to reply.
Live Events Refresh
OSC
16:00
OSC Elite Rising Star #17
SteadfastSC130
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko465
SteadfastSC 130
ProTech102
JuggernautJason70
MindelVK 45
Codebar 45
StarCraft: Brood War
Hyuk 1232
Shuttle 618
Mini 166
Soulkey 117
Dewaltoss 97
Larva 66
Rock 57
soO 23
HiyA 6
iFU.spx 4
Dota 2
Gorgc5979
qojqva3501
Dendi1032
Fuzer 265
Counter-Strike
ScreaM1141
Heroes of the Storm
Liquid`Hasu34
Other Games
FrodaN1452
fl0m1242
Grubby1053
ceh9462
KnowMe247
B2W.Neo238
Liquid`VortiX213
Harstem206
Skadoodle150
Hui .150
ArmadaUGS113
C9.Mang081
syndereN79
Mew2King64
Trikslyr50
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HappyZerGling 73
• Reevou 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 3DClanTV 50
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1772
• WagamamaTV528
• Ler91
League of Legends
• Nemesis3269
• imaqtpie1544
• TFBlade701
Other Games
• Shiphtur197
Upcoming Events
Replay Cast
4h 40m
The PondCast
14h 40m
OSC
17h 40m
CrankTV Team League
18h 40m
Team Liquid vs Team Falcon
Replay Cast
1d 15h
WardiTV Invitational
1d 17h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 17h
CrankTV Team League
1d 18h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
[ Show More ]
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.