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Simple Questions Simple Answers - Page 175

Forum Index > StarCraft 2 Strategy
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Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 31 2011 22:47 GMT
#3481
On June 01 2011 02:28 cleecks wrote:
Show nested quote +
On June 01 2011 02:16 ApocAlypsE007 wrote:
Does the Zerg powering style (ie. sacrificing units for infrastructure to later flood the enemy with units) is viable as Protoss???
I guess Forge FE is a pretty successful way which a lot of protoss are using these days.



Personally I find Forge FE very weak. They have to have perfect sim city to hold off simply losing to mass lings and we've seen recently both inspired NesTea attacks against it and ling/roach timing attacks that zerg doesn't have to commit to until the nexus goes down.

I'm in platinum but now a days whenever protoss expands I feel blessed.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Zedex
Profile Joined January 2011
United Kingdom310 Posts
May 31 2011 22:47 GMT
#3482
Roughly how long after a zerg begins there gas until the zergling speed is complete, I remember it being either 2m15s or 3m15s. How long is it?
¯\_(ツ)_/¯
Conquerer67
Profile Joined May 2011
United States605 Posts
May 31 2011 23:04 GMT
#3483
On June 01 2011 07:47 Zedex wrote:
Roughly how long after a zerg begins there gas until the zergling speed is complete, I remember it being either 2m15s or 3m15s. How long is it?


137s, to be precise.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
gibbons_
Profile Joined February 2011
52 Posts
May 31 2011 23:27 GMT
#3484
Asking again: What is the difference in cancel animations for each race?

(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?)
Vathus
Profile Joined October 2009
Canada404 Posts
May 31 2011 23:31 GMT
#3485
On June 01 2011 08:27 gibbons_ wrote:
Asking again: What is the difference in cancel animations for each race?

(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?)

Theres no way to tell
JoonX
Profile Joined January 2011
Canada72 Posts
June 01 2011 00:35 GMT
#3486
What are the tell tale signs of a losira timing attack, assuming you scout it enough time?
There is no such things as counters. Only responses. Good or bad? Up to you.
Xanczor
Profile Blog Joined July 2010
United States254 Posts
June 01 2011 01:52 GMT
#3487
When you make a sensor tower, when enemy units are in range of your sensor tower but not in vision of any of your units/buildings do they appear on the minimap, or do they just appear on the main screen as the red dots?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Trusty
Profile Joined July 2010
New Zealand520 Posts
June 01 2011 02:09 GMT
#3488
On June 01 2011 09:35 JoonX wrote:
What are the tell tale signs of a losira timing attack, assuming you scout it enough time?


You only really get to scout it once you've got hallu done. By that time you should fly towards his base (following the ground-units attack path). If you see roaches coming, then sure you know its there. If you see lowish (<30?) drone count, you could assume something is coming.

Apart from actually seeing the roaches, you can only really tell by low drones, and perhaps stocked larva (he could be waiting for your hallu to die, before popping out the roaches).

In either case add ur 2nd/3rd cannons. Hallu again shortly after to confirm.
JoonX
Profile Joined January 2011
Canada72 Posts
June 01 2011 02:10 GMT
#3489
On June 01 2011 10:52 Xanczor wrote:
When you make a sensor tower, when enemy units are in range of your sensor tower but not in vision of any of your units/buildings do they appear on the minimap, or do they just appear on the main screen as the red dots?

IIRC they do appear on the minimap as red dots. Quite confusing though if your color is red too.
There is no such things as counters. Only responses. Good or bad? Up to you.
JoonX
Profile Joined January 2011
Canada72 Posts
June 01 2011 02:20 GMT
#3490
On June 01 2011 11:09 Trusty wrote:
Show nested quote +
On June 01 2011 09:35 JoonX wrote:
What are the tell tale signs of a losira timing attack, assuming you scout it enough time?


You only really get to scout it once you've got hallu done. By that time you should fly towards his base (following the ground-units attack path). If you see roaches coming, then sure you know its there. If you see lowish (<30?) drone count, you could assume something is coming.

Apart from actually seeing the roaches, you can only really tell by low drones, and perhaps stocked larva (he could be waiting for your hallu to die, before popping out the roaches).

In either case add ur 2nd/3rd cannons. Hallu again shortly after to confirm.

I can manage to get a hallucinate scouting at 6:45-6:50 ish so I wanted to know what stuff to look out for like single gas, lots of larvae and minimal droning. Thanks for the info.
There is no such things as counters. Only responses. Good or bad? Up to you.
gibbons_
Profile Joined February 2011
52 Posts
June 01 2011 03:21 GMT
#3491
On June 01 2011 08:31 Vathus wrote:
Show nested quote +
On June 01 2011 08:27 gibbons_ wrote:
Asking again: What is the difference in cancel animations for each race?

(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?)

Theres no way to tell

Whaaaa??

I thought Protoss buildings explode into cubes when destroyed, and don't when they're cancelled or something like that?
Toads
Profile Blog Joined February 2009
Canada1795 Posts
June 01 2011 03:28 GMT
#3492
On June 01 2011 11:10 JoonX wrote:
Show nested quote +
On June 01 2011 10:52 Xanczor wrote:
When you make a sensor tower, when enemy units are in range of your sensor tower but not in vision of any of your units/buildings do they appear on the minimap, or do they just appear on the main screen as the red dots?

IIRC they do appear on the minimap as red dots. Quite confusing though if your color is red too.

There is a button on the side of the minimap, this button have 2 hand, it make you green and your opponent green. It easier to get use to it and ur opponent will be the same color in each game
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Toads
Profile Blog Joined February 2009
Canada1795 Posts
June 01 2011 03:30 GMT
#3493
On June 01 2011 08:27 gibbons_ wrote:
Asking again: What is the difference in cancel animations for each race?

(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?)

There's no really way to tell. the only race you can know is versus a zerg, you'll see a drone if he cancel his building
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Budzlight
Profile Blog Joined December 2009
United States578 Posts
Last Edited: 2011-06-01 03:37:38
June 01 2011 03:34 GMT
#3494
Does The TL site have a tracker for the number of times a user logins or hours on site?
EDIT Sorry didnt know this thread was a strategy thread. Cant seem to find a general one.
I was the 5% that voted for thorzain in the TSL for round 1
tallbus1
Profile Joined December 2010
United States74 Posts
June 01 2011 04:29 GMT
#3495
I have a question about decision making PvZ. When I go scout, and see a quick expansion, which one is a better idea:

A) Put down my expansions and then try to deny their third and macro hard.
B) Do a really heavy timing push/all-in type attack to kill it

What is the best idea?
Syorm
Profile Joined April 2011
131 Posts
June 01 2011 04:38 GMT
#3496
hope im not being to blunt but,
what is RAID support on a motherboard?
is this worth getting?
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-06-01 06:01:29
June 01 2011 05:57 GMT
#3497
On June 01 2011 13:38 MarkBolinder3 wrote:
hope im not being to blunt but,
what is RAID support on a motherboard?
is this worth getting?


Not a strategy question. Take it to the tech support forum and read the RAID wikipedia article as a primer.

(Also read the HDD section of computer build resources thread which describes the pros and cons of RAID 0.)
dynwar7
Profile Joined May 2011
1983 Posts
June 01 2011 06:13 GMT
#3498
How do you guys defend against mass banelings? Not as in to defend a base, but when the enemy has LOTS of banelings? (As Terran)
Regarding the imbalance, hilarious to see Zergs defending themselves....
Johnzee
Profile Joined April 2011
United States216 Posts
June 01 2011 07:01 GMT
#3499
On June 01 2011 15:13 DontLoseSightOfIt wrote:
How do you guys defend against mass banelings? Not as in to defend a base, but when the enemy has LOTS of banelings? (As Terran)


If you're planning on attacking, you should have a ton of tanks. Siege up a good distance from where the creep starts. Don't engage on the creep unless you've already killed a large portion of his army. Spread out!

The key to dealing with mass ling/bling during a push is to really take your time. Scan ahead a lot, only unsiege a portion of your tanks at a time, try to kill tumors.

If all else fails and you're facing 100 banelings with no support units (lings, mutas), kill as many as your tanks can, stim your bio and run away. They can't catch you off creep
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
dynwar7
Profile Joined May 2011
1983 Posts
June 01 2011 07:25 GMT
#3500
Thanks mate!

Hmmm so lots of scans :S

Alright, I have been watching LOTS of youtube videos, and it seems that spanishiwa NEVER loses......wow lol, against P against T he NEVER loses......Id love to see a vid of him losing :'(

He truly makes Z so strong!
Regarding the imbalance, hilarious to see Zergs defending themselves....
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