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On June 01 2011 02:28 cleecks wrote:Show nested quote +On June 01 2011 02:16 ApocAlypsE007 wrote: Does the Zerg powering style (ie. sacrificing units for infrastructure to later flood the enemy with units) is viable as Protoss??? I guess Forge FE is a pretty successful way which a lot of protoss are using these days.
Personally I find Forge FE very weak. They have to have perfect sim city to hold off simply losing to mass lings and we've seen recently both inspired NesTea attacks against it and ling/roach timing attacks that zerg doesn't have to commit to until the nexus goes down.
I'm in platinum but now a days whenever protoss expands I feel blessed.
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Roughly how long after a zerg begins there gas until the zergling speed is complete, I remember it being either 2m15s or 3m15s. How long is it?
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On June 01 2011 07:47 Zedex wrote: Roughly how long after a zerg begins there gas until the zergling speed is complete, I remember it being either 2m15s or 3m15s. How long is it?
137s, to be precise.
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Asking again: What is the difference in cancel animations for each race?
(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?)
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On June 01 2011 08:27 gibbons_ wrote: Asking again: What is the difference in cancel animations for each race?
(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?) Theres no way to tell
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What are the tell tale signs of a losira timing attack, assuming you scout it enough time?
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When you make a sensor tower, when enemy units are in range of your sensor tower but not in vision of any of your units/buildings do they appear on the minimap, or do they just appear on the main screen as the red dots?
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On June 01 2011 09:35 JoonX wrote: What are the tell tale signs of a losira timing attack, assuming you scout it enough time?
You only really get to scout it once you've got hallu done. By that time you should fly towards his base (following the ground-units attack path). If you see roaches coming, then sure you know its there. If you see lowish (<30?) drone count, you could assume something is coming.
Apart from actually seeing the roaches, you can only really tell by low drones, and perhaps stocked larva (he could be waiting for your hallu to die, before popping out the roaches).
In either case add ur 2nd/3rd cannons. Hallu again shortly after to confirm.
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On June 01 2011 10:52 Xanczor wrote: When you make a sensor tower, when enemy units are in range of your sensor tower but not in vision of any of your units/buildings do they appear on the minimap, or do they just appear on the main screen as the red dots? IIRC they do appear on the minimap as red dots. Quite confusing though if your color is red too.
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On June 01 2011 11:09 Trusty wrote:Show nested quote +On June 01 2011 09:35 JoonX wrote: What are the tell tale signs of a losira timing attack, assuming you scout it enough time? You only really get to scout it once you've got hallu done. By that time you should fly towards his base (following the ground-units attack path). If you see roaches coming, then sure you know its there. If you see lowish (<30?) drone count, you could assume something is coming. Apart from actually seeing the roaches, you can only really tell by low drones, and perhaps stocked larva (he could be waiting for your hallu to die, before popping out the roaches). In either case add ur 2nd/3rd cannons. Hallu again shortly after to confirm. I can manage to get a hallucinate scouting at 6:45-6:50 ish so I wanted to know what stuff to look out for like single gas, lots of larvae and minimal droning. Thanks for the info.
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On June 01 2011 08:31 Vathus wrote:Show nested quote +On June 01 2011 08:27 gibbons_ wrote: Asking again: What is the difference in cancel animations for each race?
(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?) Theres no way to tell Whaaaa??
I thought Protoss buildings explode into cubes when destroyed, and don't when they're cancelled or something like that?
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On June 01 2011 11:10 JoonX wrote:Show nested quote +On June 01 2011 10:52 Xanczor wrote: When you make a sensor tower, when enemy units are in range of your sensor tower but not in vision of any of your units/buildings do they appear on the minimap, or do they just appear on the main screen as the red dots? IIRC they do appear on the minimap as red dots. Quite confusing though if your color is red too. There is a button on the side of the minimap, this button have 2 hand, it make you green and your opponent green. It easier to get use to it and ur opponent will be the same color in each game
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On June 01 2011 08:27 gibbons_ wrote: Asking again: What is the difference in cancel animations for each race?
(As in, how do I know if I destroyed my opponents constructing building, or if he cancelled at the last second?) There's no really way to tell. the only race you can know is versus a zerg, you'll see a drone if he cancel his building
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Does The TL site have a tracker for the number of times a user logins or hours on site? EDIT Sorry didnt know this thread was a strategy thread. Cant seem to find a general one.
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I have a question about decision making PvZ. When I go scout, and see a quick expansion, which one is a better idea:
A) Put down my expansions and then try to deny their third and macro hard. B) Do a really heavy timing push/all-in type attack to kill it
What is the best idea?
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hope im not being to blunt but, what is RAID support on a motherboard? is this worth getting?
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On June 01 2011 13:38 MarkBolinder3 wrote: hope im not being to blunt but, what is RAID support on a motherboard? is this worth getting?
Not a strategy question. Take it to the tech support forum and read the RAID wikipedia article as a primer.
(Also read the HDD section of computer build resources thread which describes the pros and cons of RAID 0.)
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How do you guys defend against mass banelings? Not as in to defend a base, but when the enemy has LOTS of banelings? (As Terran)
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On June 01 2011 15:13 DontLoseSightOfIt wrote: How do you guys defend against mass banelings? Not as in to defend a base, but when the enemy has LOTS of banelings? (As Terran)
If you're planning on attacking, you should have a ton of tanks. Siege up a good distance from where the creep starts. Don't engage on the creep unless you've already killed a large portion of his army. Spread out!
The key to dealing with mass ling/bling during a push is to really take your time. Scan ahead a lot, only unsiege a portion of your tanks at a time, try to kill tumors.
If all else fails and you're facing 100 banelings with no support units (lings, mutas), kill as many as your tanks can, stim your bio and run away. They can't catch you off creep
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Thanks mate!
Hmmm so lots of scans :S
Alright, I have been watching LOTS of youtube videos, and it seems that spanishiwa NEVER loses......wow lol, against P against T he NEVER loses......Id love to see a vid of him losing :'(
He truly makes Z so strong!
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