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Simple Questions Simple Answers - Page 174

Forum Index > StarCraft 2 Strategy
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Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2011-05-31 14:27:32
May 31 2011 14:27 GMT
#3461
On May 31 2011 10:40 Sanctimonius wrote:
I was watching a few TvTs and noticed that most settled down to a stand off in the middle of the map with a bit of positional play and light harass elsewhere for about five years before anything happens. I was wondering why people don't use more raven play to deal with that - a few hunter-seeker missiles would destroy clumps of sieged tanks, forcing a withdrawal, especially since it outranges any ground armies which could defend the tanks.

Any reason why nobody does this? Zerg player so no idea why it isn't used, as I assume there is a good reason for it not being used. I just don't really know what that is - an investment issue?

Seeker missiles are bad against tanks (and the marines just run away) because they are big and don't really clump up and they take two hits to die. So to have enough ravens with energy for both seeker missiles and PDD:s do some damage you need to make a huge investment with all the tech. It is probably better to go BC:s if you transition into air.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
vaccum
Profile Joined May 2011
France26 Posts
May 31 2011 14:53 GMT
#3462
Who is the most technical caster for Zerg players?
Don't believe the hype
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 31 2011 14:55 GMT
#3463
On May 31 2011 23:53 vaccum wrote:
Who is the most technical caster for Zerg players?


idra?
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
May 31 2011 15:02 GMT
#3464
On May 31 2011 23:55 Anihc wrote:
Show nested quote +
On May 31 2011 23:53 vaccum wrote:
Who is the most technical caster for Zerg players?


idra?


Yeah, I'd say IdrA. I don't watch a lot of zerg streams, but when I watch his, he explains his thinking re: scouting and what his plans are, and he also teaches lessons sometimes.
http://www.teamliquid.net/video/streams/IdrA

Day9 also does casts of zerg games where he explains zerg tactics and strategy, but he's not zerg-focused: his casts cover all 3 races.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
May 31 2011 17:16 GMT
#3465
Does the Zerg powering style (ie. sacrificing units for infrastructure to later flood the enemy with units) is viable as Protoss???
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
cleecks
Profile Joined March 2011
Netherlands109 Posts
May 31 2011 17:28 GMT
#3466
On June 01 2011 02:16 ApocAlypsE007 wrote:
Does the Zerg powering style (ie. sacrificing units for infrastructure to later flood the enemy with units) is viable as Protoss???
I guess Forge FE is a pretty successful way which a lot of protoss are using these days.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
May 31 2011 17:28 GMT
#3467
On June 01 2011 02:16 ApocAlypsE007 wrote:
Does the Zerg powering style (ie. sacrificing units for infrastructure to later flood the enemy with units) is viable as Protoss???


Expoing quickly / spending early chrono boosts on probes rather than units is viable as Protoss, and will let you catch up with Terran's ability to mule.

However, it's general considered a good idea to put some pressure on zerg players, as the larvae mechanic lets you drone harder than chrono boosts, but takes a harder hit when you have to make units than chrono boost does.

As a general rule, you can chrono boost probes while continuing to produce sentries and eventually teching to colossus, since chrono boost on a nexus consumes minerals but not vespene. This is the basis for the 3 gate sentry expand.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
May 31 2011 17:37 GMT
#3468
What is the current full condition of stalemate in SC2?
:)
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-05-31 19:33:37
May 31 2011 17:41 GMT
#3469
On June 01 2011 02:37 Raysalis wrote:
What is the current full condition of stalemate in SC2?


The relevant patch notes:

Patch 1.2.0
Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.

Patch 1.3.0
The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.

Also: http://wiki.teamliquid.net/starcraft2/Stalemate_Detection
Xanczor
Profile Blog Joined July 2010
United States254 Posts
May 31 2011 19:40 GMT
#3470
how do you reserve threads on teamliquid?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
NotAVulgarName
Profile Blog Joined May 2011
24 Posts
Last Edited: 2011-05-31 21:18:42
May 31 2011 21:13 GMT
#3471
Does being a top rank in your ladder division (say i'm ranked #1 in 1v1 silver) promote me to gold next season?
Or is the whole ladder ranking just for pride.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
May 31 2011 21:17 GMT
#3472
On June 01 2011 06:13 NotAVulgarName wrote:
Does being a top rank in your ladder division (say i'm ranked #1 in 1v1 silver) promote me to gold?
Or is the whole ladder ranking just for pride.


Short answer: No, and yes, sort of.

Long answer: read the comprehensive ladder guide at http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273
When you stare into the iCCup, the iCCup stares back.
TL+ Member
NotAVulgarName
Profile Blog Joined May 2011
24 Posts
May 31 2011 21:20 GMT
#3473
And...Is there any way to check your MMR?
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 31 2011 21:29 GMT
#3474
On June 01 2011 06:20 NotAVulgarName wrote:
And...Is there any way to check your MMR?


No.
Corrosive
Profile Joined August 2010
Canada3741 Posts
May 31 2011 22:03 GMT
#3475
What are the current standard builds for

pvz
pvt

at the moment?
Maruprime.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 31 2011 22:13 GMT
#3476
On June 01 2011 07:03 Corrosive wrote:
What are the current standard builds for

pvz
pvt

at the moment?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=196385
http://www.teamliquid.net/forum/viewmessage.php?topic_id=194376

Also yay for the search function.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 31 2011 22:24 GMT
#3477
What would you say is more important in ZvT, armor or attack?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 31 2011 22:31 GMT
#3478
On June 01 2011 07:24 Probe1 wrote:
What would you say is more important in ZvT, armor or attack?

I think for the long-game you really need both, but I tend to prioritize attack upgrades as quite often you want your units counter attacking and not directly engaging in which case attack upgrades are better.
I always try to shield slam face, just to make sure it doesnt work
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 31 2011 22:44 GMT
#3479
A lot of the top na gm players don't have that many games played. Roughly what is the ratio of custom games they play to ladder games?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 31 2011 22:45 GMT
#3480
kk thank you. I was thinking zerg is best in numbers and the more and longer each unit survives the better off you'd be.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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