• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:24
CET 14:24
KST 22:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 805 users

PvP , why 4gate is unstopable ? - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 16 2011 22:23 GMT
#81
On January 16 2011 23:39 Markwerf wrote:
This trick is ages old.

Sure it is easy for P to force themselves onto a ramp through a forcefield. Besides this trick there is also the hallucinated colossus (tramples the forcefields) and the blink stalker rush..



ive never seen this before today (the ramp is perfectly forcefielded and yet you can get vision up there)

vs blink you have atleast 2 ff spots on your ramp that block vision perfectly

halu colo doesnt trample FF

i agree with the rest though
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
MousecL1ck1
Profile Joined January 2011
187 Posts
Last Edited: 2011-01-17 17:19:33
January 16 2011 22:29 GMT
#82
You can probably stop that pylon warp in too? I just don't see how it is so unbeatable even in PvP, I mean it is strong but with a 3 gate into robo you can easily get ahead. Good forcefields and unit control.
Counting clouds just floating by ~
moosh
Profile Joined May 2009
United States118 Posts
January 16 2011 22:34 GMT
#83
On January 16 2011 23:10 emythrel wrote:
surely you should be putting your FF on the ramp, not below it. your enemy has vision of the ramp, which means they can warp in on it. if you FF on the ramp they cannot warp in since the FF takes up the space. That way they have to get a zealot up the ramp first before they can warp in above the FF.


This.
GeneticToss
Profile Joined December 2010
Canada188 Posts
January 16 2011 22:47 GMT
#84
I don't get how warping in units is going to be good, I mean they just warp in right in front of your army and die before they even get to attack, just go for a couple of stalkers and some zealots and not that much sentries and you should be fine on 3 gates imo.
nFo on KGS
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 16 2011 22:52 GMT
#85
Ignoring the ways you can defend a 4gate which have already been listed in this thread..

How is this a glitch?
Units get warped in within a power field of a pylon.. that pylon happens to be in range of your ramp; why can't you forcefield to split the army? or FF higher up the ramp so any warp in can be sniped..

This is no glitch; just a QQ .. i cant find the thread but it was posted in the strategy section i think
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
rebdomine
Profile Blog Joined October 2010
6040 Posts
January 16 2011 23:07 GMT
#86
On January 17 2011 04:57 Liquid`Tyler wrote:
Show nested quote +
On January 17 2011 04:32 oygp wrote:
Master's league protoss player here, and I agree with Crappy (OP) that a perfectly executed 4 warpgate rush in PvP (attack with 1 zealot and 6 stalkers at 5:50 with an immediate additional 4 zealot warp in on high ground in your opponent's base with pylon(s) on the low ground right outside your opponent's base) has been basically unstoppable with anything less than 4 gates in my experience.

At 5:50 game time, your opponent has AT MOST 2 or 3 sentries out... which is NOT ENOUGH to forcefield the ramp long enough to survive. When the forcefields run out, which they ALWAYS do, you simply walk up with your stalker and zealot-heavy group of units and ignore the sentries which at this point can only tickle the zealots and stalkers..

IMO, the vast majority of the lower level players on this thread have little experience with a perfectly executed 4 warpgate rush and are underestimating it's raw power and speed. Even most Masters protoss players, including myself, are not sure exactly how to hold off the 4 warpgate rush in PvP. It can be very difficult even if you are defending with 4 gates yourself, (as Naniwa did vs White-Ra just recently? I would like to see a VOD link if anyone has it!)

Below is a series of images from a game between me and another Master's league protoss player. He was about 10 seconds late with his warpgate tech, and failed to cut probes... and you see the consequences. Which brings me back to the OP's question, what can stop the 4 gate rush in PvP besides 4 gate? I would love to see how it can be blocked with 3 gates, but 2 gate robo as suggested by LiquidTyler? I just don't see how that is possible...

[image loading]

[image loading]

[image loading]

[image loading]

You shouldn't make more than 1 sentry imo. They are pretty weak in a fight and it should have energy for 2 force fields, and it only takes 1 force field to split his army, and 2 splits should be plenty. Against that particular 4gate build, I don't think you can mine from 2 gas. There are several ways to do 4gate and several ways to optimally counter. When you are facing this really aggressive, fastest possible 4gate, it's possible that the best counter is to 4gate yourself and wait for your opponent to come up your ramp. Then you're in the classic HuK vs kiwikaki situation from MLG 1, where everyone was like "kiwikaki why'd you go up his ramp" and he says "to attack dude"

When I counter 4gate with 2gate robo, it's when I've scouted a 13gate opening and 2gas. When I scout 10gate and 1gas and saved chrono, I don't make a robo. It's really a danger when you say something like 4gate and think there's only way to do it. Isn't sort of obvious that when I mention 2 ways to stop it that they're for different variations? There's only ever one best way to stop something.


So, is going 4 gates yourself the best way to stop a 1-gas 4 gate?
"Just because you are correct doesn't mean you are right!"
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 27 2011 17:12 GMT
#87
On January 17 2011 08:07 rebdomine wrote:
Show nested quote +
On January 17 2011 04:57 Liquid`Tyler wrote:
On January 17 2011 04:32 oygp wrote:
Master's league protoss player here, and I agree with Crappy (OP) that a perfectly executed 4 warpgate rush in PvP (attack with 1 zealot and 6 stalkers at 5:50 with an immediate additional 4 zealot warp in on high ground in your opponent's base with pylon(s) on the low ground right outside your opponent's base) has been basically unstoppable with anything less than 4 gates in my experience.

At 5:50 game time, your opponent has AT MOST 2 or 3 sentries out... which is NOT ENOUGH to forcefield the ramp long enough to survive. When the forcefields run out, which they ALWAYS do, you simply walk up with your stalker and zealot-heavy group of units and ignore the sentries which at this point can only tickle the zealots and stalkers..

IMO, the vast majority of the lower level players on this thread have little experience with a perfectly executed 4 warpgate rush and are underestimating it's raw power and speed. Even most Masters protoss players, including myself, are not sure exactly how to hold off the 4 warpgate rush in PvP. It can be very difficult even if you are defending with 4 gates yourself, (as Naniwa did vs White-Ra just recently? I would like to see a VOD link if anyone has it!)

Below is a series of images from a game between me and another Master's league protoss player. He was about 10 seconds late with his warpgate tech, and failed to cut probes... and you see the consequences. Which brings me back to the OP's question, what can stop the 4 gate rush in PvP besides 4 gate? I would love to see how it can be blocked with 3 gates, but 2 gate robo as suggested by LiquidTyler? I just don't see how that is possible...

[image loading]

[image loading]

[image loading]

[image loading]

You shouldn't make more than 1 sentry imo. They are pretty weak in a fight and it should have energy for 2 force fields, and it only takes 1 force field to split his army, and 2 splits should be plenty. Against that particular 4gate build, I don't think you can mine from 2 gas. There are several ways to do 4gate and several ways to optimally counter. When you are facing this really aggressive, fastest possible 4gate, it's possible that the best counter is to 4gate yourself and wait for your opponent to come up your ramp. Then you're in the classic HuK vs kiwikaki situation from MLG 1, where everyone was like "kiwikaki why'd you go up his ramp" and he says "to attack dude"

When I counter 4gate with 2gate robo, it's when I've scouted a 13gate opening and 2gas. When I scout 10gate and 1gas and saved chrono, I don't make a robo. It's really a danger when you say something like 4gate and think there's only way to do it. Isn't sort of obvious that when I mention 2 ways to stop it that they're for different variations? There's only ever one best way to stop something.


So, is going 4 gates yourself the best way to stop a 1-gas 4 gate?


Yes. You should be able to scout this is what hes planning, and then you can counter with a more economical fourgate and use your defender advantage to win.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
January 27 2011 17:21 GMT
#88
On January 16 2011 23:10 Liquid`Tyler wrote:
I've stopped 4gate plenty of times with 2gate robo and 3gate stargate. The force fields are for splitting his army, like force fields are almost always used. And you have a very narrow passage to defend, so you can be successful without superior numbers, because all your units attack simultaneously when an enemy unit comes up the ramp, but all enemy units cannot attack simultaneously, and cannot focus fire.


Why didn't people just listen to this and stop discussing?
Nuda Veritas
SnuggleZhenya
Profile Joined July 2010
596 Posts
January 27 2011 18:26 GMT
#89
On January 28 2011 02:21 VelRa_G wrote:
Show nested quote +
On January 16 2011 23:10 Liquid`Tyler wrote:
I've stopped 4gate plenty of times with 2gate robo and 3gate stargate. The force fields are for splitting his army, like force fields are almost always used. And you have a very narrow passage to defend, so you can be successful without superior numbers, because all your units attack simultaneously when an enemy unit comes up the ramp, but all enemy units cannot attack simultaneously, and cannot focus fire.


Why didn't people just listen to this and stop discussing?


Truth be told, its the answer for stopping pretty much all big 1 base pushes as protoss - have good forcefields or lose. Maybe thats a little too general a statement, but I think it does pretty much apply to my experience. When I get pushed big early, if I have good defensive forcefields, I win the game, if I don't I lose the game.
You'll never get better being an angry nerd sitting alone in your room.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
January 27 2011 18:31 GMT
#90
I watched the HungUn vs Anypro (code S up/down matches) and it was 4-gate vs 4-gate. I wanted to claw my eyes out. Luckily, I play terran and the TvT mirror is not too bad.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 27 2011 18:39 GMT
#91
How do you lose to this unless you have NOTHING but sentries? His units warping in take tons of unanswered damage, and as long as you have a zealot per warping in unit, you'll rape him. And it's not like it prevents you from dropping more FF. Sure, it provides the attacker a way to fight perfect FFs, but it hardly breaks a FF defense.
Antedelerium
Profile Joined June 2010
United States224 Posts
January 27 2011 18:41 GMT
#92
Actually, I'm glad the discussion went on so Tyler could clarify between the two types of responses that you can have. Otherwise we would all just say "2gate robo and 3gate stargate counter 4gate!" when in reality, there are times when 4gating is your best response.

@Tyler - Out of curiosity, when do you prefer going 3gate stargate over 4gate/2gate robo? It seems as though you said robo > 13gate and 2 gas while 4gate is the best option against 10gate with 1 gas.
"Isn't it ironic to yell the word silence?" ~B.C.
skipdog172
Profile Joined June 2010
United States331 Posts
January 27 2011 18:44 GMT
#93
On January 17 2011 04:04 mutantmagnet wrote:
4 Gate is can be deflected but it doesn't help matters much that warpgating emphasizes offense over defense in PvP and the situation will get worse as maps get bigger.

I think it should be considered to revise build timings so warpgate trained units don't train faster than gateway trained units as it currently happens right now.


I actually really really like that change. Doubt it'll ever happen, lol!
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
Last Edited: 2011-01-27 18:51:00
January 27 2011 18:48 GMT
#94
On January 28 2011 03:44 skipdog172 wrote:
Show nested quote +
On January 17 2011 04:04 mutantmagnet wrote:
4 Gate is can be deflected but it doesn't help matters much that warpgating emphasizes offense over defense in PvP and the situation will get worse as maps get bigger.

I think it should be considered to revise build timings so warpgate trained units don't train faster than gateway trained units as it currently happens right now.


I actually really really like that change. Doubt it'll ever happen, lol!

You realize for warping in it's the same (there's a warp-in time), the big difference is the queue cycles faster essentially. So if you can get one unit out in x time, you can get n units out in x*n - 5(n-1) time. It matters, but it's not as big as you think, and I'm primarily a zerg user.

Edit:
Also, why the hell is there an option to make a warpgate back into a gateway? I don't think I've ever once seen this used and can't think of any reason why you would want it. The only possible scenario (and this is REALLY contrived) is some kind of base trade where you have your only pylon's entire field blocked by buildings so you can get units out?
I always try to shield slam face, just to make sure it doesnt work
skipdog172
Profile Joined June 2010
United States331 Posts
January 27 2011 18:49 GMT
#95
On January 28 2011 02:21 VelRa_G wrote:
Show nested quote +
On January 16 2011 23:10 Liquid`Tyler wrote:
I've stopped 4gate plenty of times with 2gate robo and 3gate stargate. The force fields are for splitting his army, like force fields are almost always used. And you have a very narrow passage to defend, so you can be successful without superior numbers, because all your units attack simultaneously when an enemy unit comes up the ramp, but all enemy units cannot attack simultaneously, and cannot focus fire.


Why didn't people just listen to this and stop discussing?


Because it is one of those general answers that we already "know". Yes, by splitting his army with forcefield we can win with fewer numbers. I think we all know that. I think many of us have beaten 4gates with 2gate robo before by doing that, and we have also lost to 4gates with 2gate robo many times.

So to many of us, Tyler says an answer like that and it doesn't really help us or give us any insight. Most top Koreans are still using their own 4gate to stop opposing 4gates. You would think that if 2gate robo is such a great counter to 4gate, they might actually use it and successfully defend 4gates in PvP...but it seems very very rare to see, thus it must be more difficult to hold off 4gates with 2gate robo for them. Clearly they believe that using their own 4gate is a superior response.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 27 2011 18:57 GMT
#96
On January 17 2011 04:57 Liquid`Tyler wrote:
You shouldn't make more than 1 sentry imo. They are pretty weak in a fight and it should have energy for 2 force fields, and it only takes 1 force field to split his army, and 2 splits should be plenty. Against that particular 4gate build, I don't think you can mine from 2 gas. There are several ways to do 4gate and several ways to optimally counter. When you are facing this really aggressive, fastest possible 4gate, it's possible that the best counter is to 4gate yourself and wait for your opponent to come up your ramp. Then you're in the classic HuK vs kiwikaki situation from MLG 1, where everyone was like "kiwikaki why'd you go up his ramp" and he says "to attack dude"

When I counter 4gate with 2gate robo, it's when I've scouted a 13gate opening and 2gas. When I scout 10gate and 1gas and saved chrono, I don't make a robo. It's really a danger when you say something like 4gate and think there's only way to do it. Isn't sort of obvious that when I mention 2 ways to stop it that they're for different variations? There's only ever one best way to stop something.


Just curious, how do your responses change with a wide ramp like on Scrap Station and, to an extent, Blistering Sands? If you scout signs of a softer 4 gate (13 gate, not cutting probes until your scout is denied, with or without 2nd gas), would you build sentries at all or just rely on getting an immortal really quickly with enough zealots/stalkers in support?
SnuggleZhenya
Profile Joined July 2010
596 Posts
January 27 2011 19:04 GMT
#97
On January 28 2011 03:49 skipdog172 wrote:
You would think that if 2gate robo is such a great counter to 4gate, they might actually use it and successfully defend 4gates in PvP...but it seems very very rare to see, thus it must be more difficult to hold off 4gates with 2gate robo for them. Clearly they believe that using their own 4gate is a superior response.


I think what this comes down to is that the defenders advantage vs. a 4gate is severely diminished. Forcefields help restore some of it, and when my forcefields are ideal, as I said, I hold it off, but there sometimes literally 0 margin for error, one forcefield off by just a little can lose you the game. I suspect countering with another 4gate greatly reduces the need for that kind of perfection, and lets you keep more of the defenders advantage by being a little more aggressive (ironically), and keeping the fight on your terms instead of his.

Bottom line is I think people are looking for "the" build that counters 4gate, and there really isn't one you can go that feels super safe against it just in terms of pure build order, you NEED good micro to win from my experience, you just need less perfect micro to win with a 4gate of your own, and since it is probably a bit more delayed than his, you hope you can hold it off with the slightly delayed units and then take the advantage of having more probes. There is no 100% way to "beat" the 4gate just by building the correct combination of buildings, that I can see, and I think this thread has gone on for so long because people really REALLY want there to be. On the flip side, there are a number of builds which the 4gate can beat on pure build order, which is why it feels quite frustrating sometimes.

Disclaimer: just my opinion.
You'll never get better being an angry nerd sitting alone in your room.
CptHandsome
Profile Joined September 2010
Denmark95 Posts
January 27 2011 19:05 GMT
#98
Supposed the protoss comes at you with his 5 stalkers and warps in 4 zealots up ramp? Even if you are NOT 4gating, you should be able to handle 4 zealots that are immobilized for 5 seconds with your standing army. I don't understand all the whining tbh. Just get ranged units and stay clear of the enemy's stalkers as much as possible
Is that a sword? Luxury! Is that a horse? Sloth! Is that a helmet? Vanity!
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2011-01-27 19:12:15
January 27 2011 19:09 GMT
#99
On January 28 2011 02:21 VelRa_G wrote:
Show nested quote +
On January 16 2011 23:10 Liquid`Tyler wrote:
I've stopped 4gate plenty of times with 2gate robo and 3gate stargate. The force fields are for splitting his army, like force fields are almost always used. And you have a very narrow passage to defend, so you can be successful without superior numbers, because all your units attack simultaneously when an enemy unit comes up the ramp, but all enemy units cannot attack simultaneously, and cannot focus fire.


Why didn't people just listen to this and stop discussing?


Because it wasn't a complete answer. The *easiest* way to stop an optimal 4-gate is to simply 4-gate yourself and IMO is the *only* way to stop it on maps like DQ and JB where you can warp-in through a backdoor. People who do not rationally think about a person's advice, even if from a credible source, is just as bad as people who ignore said advice.

And that is the crux of the OP's arguement, and I agree w/ him. On particular maps you have to 4-gate to stop an optimal 4-gate, and to stop it on other maps using a build w/ less gates requires much more precision and micro than the attacking player. This cripples the current matchup by limiting the possible openers you can use to a point that reduces the variation (and IMO, the fun) out of the matchup early to midgame, to an extent that I do not believe was intended by Blizzard because it is not present in any other PvX matchups.

So rather than try to nitpick holes in the OP's arguement, or take one person's advice as gospel, see the OP is trying to say, reason things out for yourself, grab a practice partner and practice defending, then come back and contribute something meaningful.

And AFAIK there is no way to use a single FF to prevent warp-ins up your ramp, contrary to what a lot of people are suggesting.
dkim
Profile Blog Joined November 2010
United States255 Posts
January 27 2011 19:27 GMT
#100
anyone have the exact BO for executing this super aggressive 4 gate? 10 gate then?
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
13:00
PSC2L Finals - Playoffs
Percival vs NicoractLIVE!
NightMare vs Jumy
Krystianer vs Creator
Shameless vs Gerald
RotterdaM526
Liquipedia
OSC
13:00
World Championship: Challenger
WardiTV337
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 526
Lowko394
StarCraft: Brood War
Horang2 2355
PianO 1668
Jaedong 934
EffOrt 894
Shuttle 614
Stork 535
Soma 382
actioN 378
Larva 343
Light 311
[ Show more ]
Mini 284
firebathero 208
Hyuk 199
hero 153
Sharp 153
ZerO 144
ggaemo 127
Snow 125
Pusan 92
Barracks 90
sorry 86
Rush 77
Hyun 72
Killer 70
Mong 63
JYJ 55
ToSsGirL 50
Sea.KH 48
yabsab 21
ajuk12(nOOB) 21
zelot 20
soO 20
Terrorterran 20
HiyA 18
Rock 14
Sacsri 13
GoRush 13
Noble 10
scan(afreeca) 10
Shine 7
Dota 2
qojqva1161
syndereN665
League of Legends
C9.Mang0461
Counter-Strike
x6flipin720
Other Games
B2W.Neo1822
Fuzer 256
hiko129
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3388
Upcoming Events
Korean StarCraft League
13h 37m
OSC
22h 37m
IPSL
1d
Dewalt vs Bonyth
OSC
1d 4h
OSC
1d 22h
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
6 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.