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PvP , why 4gate is unstopable ? - Page 8

Forum Index > StarCraft 2 Strategy
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Jemmani
Profile Joined November 2010
United States76 Posts
January 28 2011 04:41 GMT
#141
I havnt played in months. started playing a few days ago again, and in pvp i just get 2 gate into robo. and i seem to do fine with 1-2 immortals 1-2 sentry and tons of zealots. they lose their inital push, then i just expand and win.
adrift
Profile Joined August 2010
192 Posts
January 28 2011 12:12 GMT
#142
there are so many different ways to 4 gate at this point that they really need to be named better. only the pvp zealot-only super aggressive one has a name :/

if you refuse to open 4 gate at least refrain from chrono boosting probes until you know that he isn't. also some of the super aggressive ones (like the zealot one above) can be interrupted by sending a zealot + stalker to his base as they focus on getting 4 gates + warpgate done ASAP and will sometimes only have a zealot when you get there

be active with your first stalker. you can catch the probe trying to place the pylon a lot of the time and since almost all the pvp 4 gates are zealot/stalker now you can always just back off if he has too much with the probe. delaying that pylon can buy you a lot of time
boesthius
Profile Blog Joined February 2008
United States11637 Posts
January 28 2011 12:18 GMT
#143
--- Nuked ---
Nehtaro
Profile Joined January 2011
United States112 Posts
March 04 2011 23:38 GMT
#144
+ Show Spoiler +
On January 16 2011 23:41 413X wrote:
Show nested quote +
On January 16 2011 23:39 Markwerf wrote:
This trick is ages old.

Sure it is easy for P to force themselves onto a ramp through a forcefield. Besides this trick there is also the hallucinated colossus (tramples the forcefields) and the blink stalker rush.
This doesn't mean the forcefield isn't effective.... THe FF still cuts the army in half AND forces the attacking player to warp right in front of the defender's units (which can be easily picked off).

The key to defending a 4 gate is just to not make too many sentries (just 1 or 2) and have some ranged units with that. There are still tons of strats that defend a 4 gate easily (2 / 3 gate robo or dt tech for example).

If there is any problem with a 4 gate it's not the power of the 4 gate but how hard it is to scout imo. For example a FE and 4 gate build have the same build up to the point of the expo really, so if you defend with a 3 gate robo build you still lose to a FE build. DT build is good vs both but then again loses to a robo build and needs to be committed too very early.


Hallucinated colossus does NOT take away forcefields...



You're right. However, you can hallucinate a colossus to gain vision of the high ground and warp in units there.
hazz.
Profile Joined March 2011
United Kingdom83 Posts
March 04 2011 23:43 GMT
#145
Nice bump...
Jaedong | FlaSh | Bisu | IdrA | Tyler | Ret | mOOnGLaDe | Jinro | White-Ra | DeMusliM
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