• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:45
CEST 19:45
KST 02:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 235ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon435.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Most successful SC2 players of Q2 2026 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5114 users

[D] PvP blink stalker base race - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 24 2011 15:21 GMT
#81
On March 24 2011 23:22 Lobber wrote:
This is one of my favorite PvP strats, though it;s really easy on certain maps to end up losing your army for no damage...

Also if a base trade does occur sometimes worth it to throw down a hidden ds so if he ends up whole army protecting a small area/base you can snipe his obs with blink and take it down with dts.


Yeah, if things are going well and you got your expo up well before your opponent, there's no reason to go crazy with the blink harass. Poke the front a bit to snipe a couple units here and there, skim the edge of his main for pylons, sweep around the back of the natural for probes, but you don't need to blink 50 stalkers in to snipe a robo. If he's playing defensively, just go double robo and try to stay 1 base ahead.
Sufinsil
Profile Joined January 2011
United States760 Posts
March 24 2011 15:42 GMT
#82
I have a few games where I did this, basically waited till the slower immortal army moved out and blinked in his base, also have thrown down a few sentries if the ramp is small enough to delay my base dieing. As long as you have a probe out keep mining your hard out to save 400 and warp in as many units as you can. Only problem I have ran into is if the base trade is even (as in all buildings for both teams will die at about the same time) and they have 3+ immortals, hard to get their pylon they put in your main. Being able to put up a nexus helps survive this since he will have to split.

If I remember can dig up the replays assuming I saved them.
Lobber
Profile Joined August 2010
Canada414 Posts
March 24 2011 16:00 GMT
#83
On March 25 2011 00:21 kcdc wrote:
Show nested quote +
On March 24 2011 23:22 Lobber wrote:
This is one of my favorite PvP strats, though it;s really easy on certain maps to end up losing your army for no damage...

Also if a base trade does occur sometimes worth it to throw down a hidden ds so if he ends up whole army protecting a small area/base you can snipe his obs with blink and take it down with dts.


Yeah, if things are going well and you got your expo up well before your opponent, there's no reason to go crazy with the blink harass. Poke the front a bit to snipe a couple units here and there, skim the edge of his main for pylons, sweep around the back of the natural for probes, but you don't need to blink 50 stalkers in to snipe a robo. If he's playing defensively, just go double robo and try to stay 1 base ahead.

I remember one game (cros pos temple) where I started a double robo off 2 base vs his massed 1 base (with 2nd on the way) and I sniped his robo bay at the cost of about 6 stalkers. When he pushed I just managed to pull back, let him shoot my expand for a bit, then the 2 colossus popped.

Long story short if I couldn't have sniped his bay I would have died to his renforcements.

It's a very "on the edge" sort of build, but definately give some vareity and entertainment to PvP.
You are not your APM, you are not you ladder ranking.
Ravomat
Profile Joined September 2010
Germany422 Posts
March 24 2011 16:03 GMT
#84
I've put some thought into dealing with blink rushes some time ago since I mostly do a defensive 2gate opening so a lot of my opponents go blink in response. The best I've come up with to deal with this is to expand with an immortal/zealot composition on 1gas so I can get my expo up before any type of contain is set up. I constantly build immortals while going for blink and +attack upgrades. Then I usually go for DTs to abuse the fact that he his bases are spread out and expand again while transition according to what he's doing.

It is a good idea to get a probe out on the map for some scouting later on. Also a proxy pylon in some obscure location for DTs or scouting zealots is generally wise.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 24 2011 17:20 GMT
#85
On March 25 2011 01:00 Lobber wrote:
Show nested quote +
On March 25 2011 00:21 kcdc wrote:
On March 24 2011 23:22 Lobber wrote:
This is one of my favorite PvP strats, though it;s really easy on certain maps to end up losing your army for no damage...

Also if a base trade does occur sometimes worth it to throw down a hidden ds so if he ends up whole army protecting a small area/base you can snipe his obs with blink and take it down with dts.


Yeah, if things are going well and you got your expo up well before your opponent, there's no reason to go crazy with the blink harass. Poke the front a bit to snipe a couple units here and there, skim the edge of his main for pylons, sweep around the back of the natural for probes, but you don't need to blink 50 stalkers in to snipe a robo. If he's playing defensively, just go double robo and try to stay 1 base ahead.

I remember one game (cros pos temple) where I started a double robo off 2 base vs his massed 1 base (with 2nd on the way) and I sniped his robo bay at the cost of about 6 stalkers. When he pushed I just managed to pull back, let him shoot my expand for a bit, then the 2 colossus popped.

Long story short if I couldn't have sniped his bay I would have died to his renforcements.

It's a very "on the edge" sort of build, but definately give some vareity and entertainment to PvP.


The idea is that you spread your bases out so that if he decides to attack at a time that you can't defend, you counter and trade mains. After trading mains, you still have some mining, a bit of production, and a more mobile force, so you win. It sounds like you were barely able to defend, but even if you aren't even close to being able to defend, you still have a good shot to win.
Lobber
Profile Joined August 2010
Canada414 Posts
March 24 2011 19:04 GMT
#86
On March 25 2011 02:20 kcdc wrote:
Show nested quote +
On March 25 2011 01:00 Lobber wrote:
On March 25 2011 00:21 kcdc wrote:
On March 24 2011 23:22 Lobber wrote:
This is one of my favorite PvP strats, though it;s really easy on certain maps to end up losing your army for no damage...

Also if a base trade does occur sometimes worth it to throw down a hidden ds so if he ends up whole army protecting a small area/base you can snipe his obs with blink and take it down with dts.


Yeah, if things are going well and you got your expo up well before your opponent, there's no reason to go crazy with the blink harass. Poke the front a bit to snipe a couple units here and there, skim the edge of his main for pylons, sweep around the back of the natural for probes, but you don't need to blink 50 stalkers in to snipe a robo. If he's playing defensively, just go double robo and try to stay 1 base ahead.

I remember one game (cros pos temple) where I started a double robo off 2 base vs his massed 1 base (with 2nd on the way) and I sniped his robo bay at the cost of about 6 stalkers. When he pushed I just managed to pull back, let him shoot my expand for a bit, then the 2 colossus popped.

Long story short if I couldn't have sniped his bay I would have died to his renforcements.

It's a very "on the edge" sort of build, but definately give some vareity and entertainment to PvP.


The idea is that you spread your bases out so that if he decides to attack at a time that you can't defend, you counter and trade mains. After trading mains, you still have some mining, a bit of production, and a more mobile force, so you win. It sounds like you were barely able to defend, but even if you aren't even close to being able to defend, you still have a good shot to win.


That game I wasn't really gonig for this build it just kind of happened :D

I ususally do it properly don't worry
You are not your APM, you are not you ladder ranking.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-03-24 19:09:55
March 24 2011 19:09 GMT
#87
On March 25 2011 04:04 Lobber wrote:
Show nested quote +
On March 25 2011 02:20 kcdc wrote:
On March 25 2011 01:00 Lobber wrote:
On March 25 2011 00:21 kcdc wrote:
On March 24 2011 23:22 Lobber wrote:
This is one of my favorite PvP strats, though it;s really easy on certain maps to end up losing your army for no damage...

Also if a base trade does occur sometimes worth it to throw down a hidden ds so if he ends up whole army protecting a small area/base you can snipe his obs with blink and take it down with dts.


Yeah, if things are going well and you got your expo up well before your opponent, there's no reason to go crazy with the blink harass. Poke the front a bit to snipe a couple units here and there, skim the edge of his main for pylons, sweep around the back of the natural for probes, but you don't need to blink 50 stalkers in to snipe a robo. If he's playing defensively, just go double robo and try to stay 1 base ahead.

I remember one game (cros pos temple) where I started a double robo off 2 base vs his massed 1 base (with 2nd on the way) and I sniped his robo bay at the cost of about 6 stalkers. When he pushed I just managed to pull back, let him shoot my expand for a bit, then the 2 colossus popped.

Long story short if I couldn't have sniped his bay I would have died to his renforcements.

It's a very "on the edge" sort of build, but definately give some vareity and entertainment to PvP.


The idea is that you spread your bases out so that if he decides to attack at a time that you can't defend, you counter and trade mains. After trading mains, you still have some mining, a bit of production, and a more mobile force, so you win. It sounds like you were barely able to defend, but even if you aren't even close to being able to defend, you still have a good shot to win.


That game I wasn't really gonig for this build it just kind of happened :D

I ususally do it properly don't worry

I don't believe you Lobber, you never tell the truth :D

Question: If you manage to get a contain, is it better to expand and go double robo for mass immortal vs single base colossus or just tech to colossus yourself, even if you are behind in timing?
Knowing is half the battle... the other half is lasers.
Tracedragon
Profile Joined December 2010
United States948 Posts
March 24 2011 19:12 GMT
#88
Interesting concept, and seems like it works rather efficiently. All you have to do is make sure your observer doesn't get sniped, huh?

You an even put a proxy pylon that can warp into the observer's vision and warp reinforcements directly into the opponent's main.
Do the impossible, see the invisible. Row, row, fight the power!
CoolguyBad
Profile Joined August 2010
United States13 Posts
March 25 2011 12:06 GMT
#89
Does this build (3 gate blink I guess) defend against 4 gates? Or does it only work bs 3 gate robo, because that's pretty much all I saw in the replays
Lobber
Profile Joined August 2010
Canada414 Posts
March 25 2011 15:24 GMT
#90
On March 25 2011 21:06 CoolguyBad wrote:
Does this build (3 gate blink I guess) defend against 4 gates? Or does it only work bs 3 gate robo, because that's pretty much all I saw in the replays

If you scout it (4 gate) a 3 gate can hold and is usually the most efficient hold. Basically if you scout it, counter it. Most PvP's after a 4 gate they will either go for blink, or go for colossus, if you defend efficiently and you both go blink you should win, if post 4 gate he goes robo then just go ahead as normal.
You are not your APM, you are not you ladder ranking.
lvl1ninja
Profile Joined October 2010
11 Posts
March 25 2011 15:38 GMT
#91
Robo is very slow so obviously, just like Terran mech, it can end in a base race, ive gotten my robo bay picked off by blink stalks one too many times to not consider it the best opener pvp
"IF you can wake up, you should, because someday you won't be able to"
Rakanishu2
Profile Joined May 2009
United States475 Posts
March 25 2011 15:52 GMT
#92
I find 3 gate blink to very effective against 4 gate builds, especially ones that focus on zealots. So that's not really a strong counter. I think if you're on a map like metal, I would take some workers off gas, get 3-4 cannons at my ridge, and try to either get a third, or get collusus ball out
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2011-03-25 16:27:19
March 25 2011 16:26 GMT
#93
It's 3 gates that can stop a 4gate though, not getting a fast blink. Blink comes at least 30 seconds (i believe) later than a 4 gate (roughly 6.30 for blink, 6 for a 4gate), so while it's possible to hold off a 4gate with 3 gate, i think it is better to delay blink a bit in that case. As mentioned in the thread however, blink is a good followup after an econ 4gate or a 3gate defense. But then again, i'm just plat, so i might be missing something

On topic: this looks like an -incredibly- fun way to play pvp, i will definitely try it out.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CoolguyBad
Profile Joined August 2010
United States13 Posts
March 27 2011 06:10 GMT
#94
Sorry if this is reallyyyy off topic, but how can a 3 gate stop a 4 gate?

I'm just really curious because I've tried to strategy once (and he happened to go robo) and it was brilliant, it's so fun and nerve wrecking at the same time because if you lose your units carelessly he can just move out with a huge army.

I'd really love a strategy that could "counter" 4 gate, because 4 gates are so ugh to me. If you go an all in 4 gate (cut probes) you can lose to a defensive 4 gate, if you go a defensive 4 gate you'll lose to a robo tech since he can get colossus much quicker, but if you go robo you'll lose to an all in 4 gate...that is wayyyy too rock scissors paper for me, so an alternative would be great 8]
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
Last Edited: 2011-03-27 06:50:04
March 27 2011 06:46 GMT
#95
Sorry if this is reallyyyy off topic, but how can a 3 gate stop a 4 gate?


1. ramp.
2. good use of forcefields.
3. good unit positioning and micro.

you can hold your ramp and if he doesnt pull back do enough damage to his army to push out and kill the proxy pylon. then just go expand and win. if he does pull back and keeps up pressure, get another gate to match his 4, and immortals and with superior economy and robofac, you can soon push out and take ur nat and an almost unbeatable resource / tech advantage.

i dont understand why protoss go for blink stalkers pvp, it's a tech all-in to me. you either win or do enough damage to get an economic advantage that you wouldnt have given to the other player by going this (imo) risky tech choice for a (imo) limited tactical advantage (when a ramp is concerned, even with an obs to blink up the wall), or you get rolled over by stalker/colossus shortly thereafter. i think its pretty easy to defend against and beat, but sometimes it isnt of course =)
no place i'd rather be than the satellite of love
Lobber
Profile Joined August 2010
Canada414 Posts
March 27 2011 07:45 GMT
#96
Awesome game where I used this super effectively :D

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=198592
You are not your APM, you are not you ladder ranking.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 27 2011 07:58 GMT
#97
DeepElemBlues, this thread is exactly how to play blink well after/if a blink rush fails: spread out, force base trades, and never engage directly. Of course you get rolled in a direct fight, but with this style, you dont ever (or close to it) engage directly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
Last Edited: 2011-03-27 08:19:41
March 27 2011 08:15 GMT
#98
DeepElemBlues, this thread is exactly how to play blink well after/if a blink rush fails: spread out, force base trades, and never engage directly. Of course you get rolled in a direct fight, but with this style, you dont ever (or close to it) engage directly.


To be frank I don't think there is a way to play blink well after/if a rush fails because you should drop it and expand. Maybe if you're lucky the other guy will get lazy and not get blink himself and you can use that fact in a battle later to your advantage. But Protoss harassing Protoss especially after warp is up? Hard to do.

Putting bases out of the way can hurt you economically as they're harder to saturate and easier to kill.

Against a good player, after your rush fails, you won't seize the momentum again unless you're lucky. That's what I think. He could just sit his army in his base and cover his natural with cannons and a few units and obv he could always pick off ur obs if u arent on top of keeping them alive so you cant blink up and do some mischief.

I think it is too risky to continue with if the rush fails, but there are always exceptions =)
no place i'd rather be than the satellite of love
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2011-03-27 08:39:29
March 27 2011 08:39 GMT
#99
Again, i'm just a plat player, but i think playing like that once in a while can be doable. Keep in mind that a robo player will have a hard time securing even three bases, because you can harass him nonstop and if he splits his army you can kill half of it and get out before the other half arrives, while you can stay on three or more comfortably; even if eventually he attacks, you just ignore him and basetrade, and you will be advantaged.

The point of spreading your bases is that yes, they are easy to kill, but if he tries to take down just one he will lose his own base in return, leaving you ahead economically.

Even high level players have been doing this style well: one of kcdc's replays is against a top 200 guy, and on state of the game incontrol mentions how axslav has been trying this style.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
March 27 2011 09:41 GMT
#100
The point of spreading your bases is that yes, they are easy to kill, but if he tries to take down just one he will lose his own base in return, leaving you ahead economically.


unless i was scared i wouldnt send all or even most of my army there, honestly just send a probe to proxy pylon a convenient spot and spend a round of warp-ins keeping my army at home to defend. of course after just 1 time of that you would (should) adapt with some defense at these expos.

Even high level players have been doing this style well: one of kcdc's replays is against a top 200 guy, and on state of the game incontrol mentions how axslav has been trying this style.


we'll have to wait and see and try for ourselves if we want and find out, i dont want to discourage you from trying, whatever you have fun doing trying to win =)
no place i'd rather be than the satellite of love
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#121
RotterdaM1065
TKL 175
IndyStarCraft 166
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1065
TKL 175
IndyStarCraft 166
BRAT_OK 58
MindelVK 18
StarCraft: Brood War
Shuttle 1627
Horang2 547
BeSt 540
EffOrt 468
actioN 399
Soulkey 358
Rush 266
ggaemo 246
Larva 236
hero 129
[ Show more ]
Mong 95
JYJ 86
Sharp 70
sSak 53
soO 45
Free 40
Rock 24
Hm[arnc] 23
scan(afreeca) 23
910 23
Sexy 22
sorry 21
HiyA 17
Terrorterran 14
Dota 2
Gorgc8914
qojqva1469
XaKoH 515
Counter-Strike
fl0m1729
kRYSTAL_100
Super Smash Bros
Mew2King96
Heroes of the Storm
Liquid`Hasu218
Other Games
Grubby2775
B2W.Neo775
Beastyqt572
Hui .146
ArmadaUGS117
mouzStarbuck100
Organizations
Other Games
gamesdonequick33852
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV379
League of Legends
• Nemesis3581
Other Games
• imaqtpie468
• Shiphtur326
Upcoming Events
OSC
4h 15m
Replay Cast
6h 15m
RSL Revival
15h 15m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
16h 15m
Afreeca Starleague
16h 15m
Snow vs Jaedong
YSC vs hero
SC Evo League
18h 15m
ByuN vs Classic
Cure vs Solar
IPSL
22h 15m
Dragon vs Ret
RSL Revival
1d 15h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 16h
IPSL
1d 22h
Bonyth vs Hawk
[ Show More ]
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.