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[D] PvP blink stalker base race - Page 3

Forum Index > StarCraft 2 Strategy
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Moriarity
Profile Joined December 2010
United States91 Posts
January 07 2011 23:56 GMT
#41
If you want to force a base trade I can just pull all my probes and attack while taking your nat as my base(since your main is probably mined out by a decent amount). You can then kill my base while I kill your base and your probes. The whole getting expos around the map really relies on your opponent not scouting and killing them.
Conrose
Profile Joined October 2010
437 Posts
January 08 2011 00:09 GMT
#42
It's my go to build when play as Protoss in 3v3 on Quicksand, except that I incorporate a few lance upgraded Colossi with it since I have to deal with a number of Slings.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2011-01-08 02:29:16
January 08 2011 02:27 GMT
#43
On January 08 2011 05:47 Tsabo wrote:
Show nested quote +
On January 08 2011 05:31 GoldenH wrote:
What about cannons? I find 4-5 cannons by my natural and keeping my army below my main base works really well. I don't actually need to move out with my army (A warp prism or a stargate to build phoenix or speedray for harassment will either prevent you from expanding or give me room to take my third), and when I do, blink stalkers really aren't that much faster that they can flank my army and get to my base before my army gets back to my base.

That said blink stalkers are quite potent against robo builds, especially if you just switch to charge at some point. It can really be tough to deal with... if the robo player tries to base trade, and you jump in, kill off some probes and critical pylons, and then build a bunch of stalkers to sandwhich between his army and a wave of zealots, it's super effective... I actually use blink stalkers to block chokes quite a bit. since force field range is not always long enough.



In gold league - sure.


And 2500+ diamond. (Current rank)

Though I am thinking that my strategies would be improved if I in fact got blink on some stalkers myself...
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
Last Edited: 2011-01-08 07:24:31
January 08 2011 07:07 GMT
#44
On January 08 2011 11:27 GoldenH wrote:
Show nested quote +
On January 08 2011 05:47 Tsabo wrote:
On January 08 2011 05:31 GoldenH wrote:
What about cannons? I find 4-5 cannons by my natural and keeping my army below my main base works really well. I don't actually need to move out with my army (A warp prism or a stargate to build phoenix or speedray for harassment will either prevent you from expanding or give me room to take my third), and when I do, blink stalkers really aren't that much faster that they can flank my army and get to my base before my army gets back to my base.

That said blink stalkers are quite potent against robo builds, especially if you just switch to charge at some point. It can really be tough to deal with... if the robo player tries to base trade, and you jump in, kill off some probes and critical pylons, and then build a bunch of stalkers to sandwhich between his army and a wave of zealots, it's super effective... I actually use blink stalkers to block chokes quite a bit. since force field range is not always long enough.



In gold league - sure.


And 2500+ diamond. (Current rank)

Though I am thinking that my strategies would be improved if I in fact got blink on some stalkers myself...


Ok I was hoping I do not have to go over this. Seems like everyone and thier grandmother is 2500 diamond nowdays.

I mean, the answer to the strategy in your first paragraph of the post is right there, in the second paragraph ? Yet bouth are bad.

1) Cannons cant stop blink harass, but blink is great against warp prism/air harass. As long as you try to defend blink harass every time you go out of your base you will fall behind in eceomy very fast.

2) Colossi deastroy zealots/stalkers. Without a huge economic lead there is no way your "sandwitch" will work, you will loose your whole army and it wont matter you killed his probes. Having said that, there is no way to open blink and get a huge economic lead over a robo opening.

3) The part about blocking chokes with blink stalkers makes no sense.
MooMOo
Profile Joined March 2010
180 Posts
Last Edited: 2011-01-08 07:20:33
January 08 2011 07:17 GMT
#45
Read like the first page so I dont no if anyone has said this since. But dont go robo/Observer 2-3 sentry+ hallucinate should provide enough hallos to cliff jump enough and have the advantage of potentially just holding them out of your main.
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
January 08 2011 07:27 GMT
#46
On January 08 2011 16:17 MooMOo wrote:
Read like the first page so I dont no if anyone has said this since. But dont go robo/Observer 2-3 sentry+ hallucinate should provide enough hallos to cliff jump enough and have the advantage of potentially just holding them out of your main.


Untill they get colossus or blink of their own. And then you end up wishing you had the robo.
GoldenH
Profile Blog Joined March 2010
1115 Posts
January 08 2011 09:29 GMT
#47
On January 08 2011 16:07 Tsabo wrote:
Show nested quote +
On January 08 2011 11:27 GoldenH wrote:
On January 08 2011 05:47 Tsabo wrote:
On January 08 2011 05:31 GoldenH wrote:
What about cannons? I find 4-5 cannons by my natural and keeping my army below my main base works really well. I don't actually need to move out with my army (A warp prism or a stargate to build phoenix or speedray for harassment will either prevent you from expanding or give me room to take my third), and when I do, blink stalkers really aren't that much faster that they can flank my army and get to my base before my army gets back to my base.

That said blink stalkers are quite potent against robo builds, especially if you just switch to charge at some point. It can really be tough to deal with... if the robo player tries to base trade, and you jump in, kill off some probes and critical pylons, and then build a bunch of stalkers to sandwhich between his army and a wave of zealots, it's super effective... I actually use blink stalkers to block chokes quite a bit. since force field range is not always long enough.



In gold league - sure.


And 2500+ diamond. (Current rank)

Though I am thinking that my strategies would be improved if I in fact got blink on some stalkers myself...


Ok I was hoping I do not have to go over this. Seems like everyone and thier grandmother is 2500 diamond nowdays.

I mean, the answer to the strategy in your first paragraph of the post is right there, in the second paragraph ? Yet bouth are bad.

1) Cannons cant stop blink harass, but blink is great against warp prism/air harass. As long as you try to defend blink harass every time you go out of your base you will fall behind in eceomy very fast.

2) Colossi deastroy zealots/stalkers. Without a huge economic lead there is no way your "sandwitch" will work, you will loose your whole army and it wont matter you killed his probes. Having said that, there is no way to open blink and get a huge economic lead over a robo opening.

3) The part about blocking chokes with blink stalkers makes no sense.



Still there's a world of difference between 2500 diamond (especially if you didn't use cheesy all-ins to get it) and gold, mr. hyperbole

You seem really stuck in the mindset that things have counters. Colossi might destroy stalkers.... if they're not blinked on top of them spread out so there's no splash. Blink Stalkers might be great for chasing down warp prisms, unless you have no stalkers there at all, in which case, they work pretty damn well. It's like my zergy friend says when I once complained I couldn't warp prism harass him when he was going mass muta, "Make it work."

But it feels to me like blink stalkers is the thing you have to make work with more resources if you're mixing robo into it.

I guess you've never done/seen blink surround thing in action, which is a shame. Nobody ever does it to me, perhaps its a tactic unique to me, either because it's horrible or because its awesome
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
LeafBlower
Profile Joined April 2010
United States115 Posts
January 08 2011 09:54 GMT
#48
http://www.sc2replayed.com/replays/125551-1v1-protoss-lost-temple

here is a replay between i (2100) and a 2500 guy who tries to do this strat. i'm not saying we're both amazing pro players or anything, but i was able to eventually win by trying to keep observers to spot when he was going to harass my main, and splitting up my army. keeping half your army with a couple of colossus can totally shut down entire blink stalker forces, while you use the other half to harass his expos. he probably would have done much better if he expanded first at 9 o'clock, but i think he played fairly well. i was almost getting to the point where i wanted to base trade but i pulled back at one point and just sacced my support bay and a few other buildings. i'm just posting this replay to see this particular strat in action and make any comments regarding what he should have done better, etc.
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
January 08 2011 09:58 GMT
#49
On January 08 2011 18:29 GoldenH wrote:
Show nested quote +
On January 08 2011 16:07 Tsabo wrote:
On January 08 2011 11:27 GoldenH wrote:
On January 08 2011 05:47 Tsabo wrote:
On January 08 2011 05:31 GoldenH wrote:
What about cannons? I find 4-5 cannons by my natural and keeping my army below my main base works really well. I don't actually need to move out with my army (A warp prism or a stargate to build phoenix or speedray for harassment will either prevent you from expanding or give me room to take my third), and when I do, blink stalkers really aren't that much faster that they can flank my army and get to my base before my army gets back to my base.

That said blink stalkers are quite potent against robo builds, especially if you just switch to charge at some point. It can really be tough to deal with... if the robo player tries to base trade, and you jump in, kill off some probes and critical pylons, and then build a bunch of stalkers to sandwhich between his army and a wave of zealots, it's super effective... I actually use blink stalkers to block chokes quite a bit. since force field range is not always long enough.



In gold league - sure.


And 2500+ diamond. (Current rank)

Though I am thinking that my strategies would be improved if I in fact got blink on some stalkers myself...


Ok I was hoping I do not have to go over this. Seems like everyone and thier grandmother is 2500 diamond nowdays.

I mean, the answer to the strategy in your first paragraph of the post is right there, in the second paragraph ? Yet bouth are bad.

1) Cannons cant stop blink harass, but blink is great against warp prism/air harass. As long as you try to defend blink harass every time you go out of your base you will fall behind in eceomy very fast.

2) Colossi deastroy zealots/stalkers. Without a huge economic lead there is no way your "sandwitch" will work, you will loose your whole army and it wont matter you killed his probes. Having said that, there is no way to open blink and get a huge economic lead over a robo opening.

3) The part about blocking chokes with blink stalkers makes no sense.



Still there's a world of difference between 2500 diamond (especially if you didn't use cheesy all-ins to get it) and gold, mr. hyperbole

You seem really stuck in the mindset that things have counters. Colossi might destroy stalkers.... if they're not blinked on top of them spread out so there's no splash. Blink Stalkers might be great for chasing down warp prisms, unless you have no stalkers there at all, in which case, they work pretty damn well. It's like my zergy friend says when I once complained I couldn't warp prism harass him when he was going mass muta, "Make it work."

But it feels to me like blink stalkers is the thing you have to make work with more resources if you're mixing robo into it.

I guess you've never done/seen blink surround thing in action, which is a shame. Nobody ever does it to me, perhaps its a tactic unique to me, either because it's horrible or because its awesome


You seem to have not read the OP, the thread or even the post you quoted.

Btw, blinking on top of colossus only works if the colossus ball is not controled properly.
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
January 08 2011 10:28 GMT
#50
On January 08 2011 18:54 bowyert wrote:
http://www.sc2replayed.com/replays/125551-1v1-protoss-lost-temple

here is a replay between i (2100) and a 2500 guy who tries to do this strat. i'm not saying we're both amazing pro players or anything, but i was able to eventually win by trying to keep observers to spot when he was going to harass my main, and splitting up my army. keeping half your army with a couple of colossus can totally shut down entire blink stalker forces, while you use the other half to harass his expos. he probably would have done much better if he expanded first at 9 o'clock, but i think he played fairly well. i was almost getting to the point where i wanted to base trade but i pulled back at one point and just sacced my support bay and a few other buildings. i'm just posting this replay to see this particular strat in action and make any comments regarding what he should have done better, etc.



Well your opponent could have controled his stalkers alot better, taken the safe island expantion, and harassed at multiple locations closer to the end.

In the end it came down to poor control resulting in loosing too many stalkers during the game, he lost 10k more resourses then you, and general good defence on your part.
eckm
Profile Joined May 2010
United States72 Posts
Last Edited: 2011-01-08 11:29:53
January 08 2011 11:04 GMT
#51
(P)밥만잘먹더라_vs_(P)약먹은년_metalopolis_sc2rep_com_20110105

after reading the thread title I quickly scanned the thread and didn't see this replay posted already, apologies if it was.

It's hardly an example of straight early game blink vs. robo (transitions into it from a deflected cannon rush in close air positions on Metalopolis), however towards the end is a great demonstration of how blink harass + FFs at the main ramp on metalopolis can confound a robo army, ultimately leading to an attempted base trade.

At 14:10 the red protoss (robo focus with immortals) has neutralized blue's attempt to take his (blue's) first expansion at the gold, and after placing a nexus at his natural red is15 food ahead.

Using some very cool tactical-/positioning-/micro-based play with blink stalkers and strong forcefields, blue reverses a widening deficit and the last couple minutes are very fun to watch.

I'm not sure who these two korean players are or if the replay is necessarily a fair reflection of this match-up, but if you're interested in seeing how this kind of blink harass can be effective, definitely watch this replay.
turn on, tune in, drop out
Jayrod
Profile Joined August 2010
1820 Posts
January 08 2011 18:09 GMT
#52
On January 08 2011 07:24 Tsabo wrote:
Show nested quote +
On January 08 2011 06:51 Jayrod wrote:
so you would rather elevator your units so he can forcefield you out of your own base and just kill you or tech to collossuss while his expansion kicks in rather than getting an ability that increases the efficiency of most of your units? I stand by my opinion that he made the exact correct decision.

Lets say you spend 20 seconds elevatoring down and he walks into your base. Do you elevator back up over 20 seconds why his stalkers kill your base? Does he one round your warp prism and keep your ramp forcefielded?


Lets say you use your brain, and FF your own ramp so he can not go up after/while your elevator out.

Lets say teching to colossus when you have a robo out is faster then geting blink when you have no TC.


I dont object that he made a correct desision, question is why.

Because only blink stalkers are able to effectively fight other blink stalkers. He could have exactly 1 collossus without range in the time it would take to convert his already possessed stalker ball. So ya he can stomp through ff but then get owned when he gets blink surrounded.

And ff your ramp to elevator your army out? That's such a bad tactical move. You would be initiating a base race you can't win.

I can see warp prism harass potentially weakening the contain but not some elevator trick...not exactly reliable
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 08 2011 18:32 GMT
#53
This strategy just keeps on winning for me. I still lose to cannon rushes and 4 gates (it's PvP), but I haven't lost to a straight robo player in quite a while. Those collosus timing pushes aren't nearly as scary when you realize that trading bases is a better play than trying to defend.
Evark
Profile Joined October 2010
United States44 Posts
January 08 2011 20:23 GMT
#54
Man, in a couple of those games it looks like you absolutely STEAL a win. Especially the second one. I think if he had split his force to keep your split forces at bay, then later kept his colossi protected instead of letting you snipe all 4 of them like that he couldn't taken it.

I don't play Protoss and I'm not good... but how do you think a transition to phoenixes would handle your strategy? Would the scouting, ability to deny observers, and the supplement of the graviton beam to your fighting force justify the expense? I can't think of anything else besides the obvious (ie: just transition to fight fire with fire).
Sufinsil
Profile Joined January 2011
United States760 Posts
January 08 2011 21:25 GMT
#55
This happened to me the other day on Blistering Sands. I was going blink harass and he went 3 gate 1 robo I think. I was blinking into his base right when he hit my rocks. He pulled back some and then figured out he couldnt chase down my stalkers. So he went in and my base with his sentries, couple immortals, stalkers, few zealots.

I was trying to expand when he had my base practically dead before he pulled. But his 2nd rush went past my expansion. He went to finish my base off while I went after his. I got 1 probe out with 800 minerals, he didnt get any probes out. I did save it, will post it later.

(1000s diamonds, matched with usually 1500-2300 diamonds. And my micro gone to crap adjusting to 24" monitor vs 17" CRT. And by know means great.)

Was a fun game.

Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 08 2011 22:23 GMT
#56
I like this strat and it works very well but I do think it's very map dependant and only works about half the time.
Small and straightforward maps like close spawn on LT/meta, steppes, blistering etc are too small for this too work imo as the other player can simply get a superior colossi army while defending and then stomp your base quicker then you can kill theirs. A good colossus mass also really helps to punish the stalker blink in.

Instead of stalkers with a obs for scouting i prefer this with a phoenix for scouting though. The phoenix(es) are much faster and can also do a good job in small battle's actually focussing a colossi or lifting a immortal. It does make everything riskier against DT's but if you scout really active you should have a good sense if DT are coming up or not.


I really expect this strategy to dominate in the next patch though as voidrays become better against colossi then. Instead of playing a base trading game you can simply outexpand and go with voidray, phoenix, stalker, chargelot then which will probably do quite well against robo units then.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 19 2011 20:32 GMT
#57
This strategy qualifies for next week's fun day Monday. Someone should do an awesome base race and submit it.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
January 19 2011 20:36 GMT
#58
hell yeah man
Knowing is half the battle... the other half is lasers.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 19 2011 21:11 GMT
#59
On January 20 2011 05:32 kcdc wrote:
This strategy qualifies for next week's fun day Monday. Someone should do an awesome base race and submit it.


I already submitted a couple from a few days ago ^^
=O
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 26 2011 17:22 GMT
#60
I've gotten pretty good with this strategy. It's now my strongest PvP build. I like to open 3 gate blink (zealot, stalker, stalker, sentry to defend 4 gate if they don't take their second gas early) and take my expansion as I harass the ramp with blink micro. After my expansion, I immediately start my robo for observers. I prefer to start with the 3 gate blink timing because it beats 4 gate (if you respond correctly) and it gives you a good chance to kill FE builds. The base race strategy also allows you to beat robo if you control well, so the only build you're really weak against is a DT rush.

In my experience, you want them to initiate the base race in the few minutes after you've transferred probes to your expansion. If they go earlier than that, you won't have an extra base to fall back on. If they turtle on 2 bases until they have a huge mass of collosi, they'll be able to cut off angles with their range and pick off stalkers as you try to move around them to harass. If they're turtling too long and you're not able to pick off robos and collosi, you should transition to void rays. By this time, you should have ~4 bases against their two, so pump a ton of voids and then bait their army into the middle of the map with your stalkers where you can flank their collosi with void rays and chargelots. You don't need the battle to be cost-efficient; you just need to lower their collosus count. Trade voids for collosi, but try to keep stalkers alive. Warp in a new army of stalkers and then go back to harass.

My most recent replay:

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