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[D] PvP blink stalker base race - Page 4

Forum Index > StarCraft 2 Strategy
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 26 2011 18:24 GMT
#61
I faced this before. Close game, I won. Only because my army was huge compared to his. I actually did go and build in his main.
Vauld
Profile Joined October 2010
Canada73 Posts
January 26 2011 18:59 GMT
#62
Seems like a cool build, if nothing else it would be worth trying for Funday Monday. Checking out the replays when I get home tonight.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 26 2011 19:24 GMT
#63
On January 27 2011 03:59 Vauld wrote:
Seems like a cool build, if nothing else it would be worth trying for Funday Monday. Checking out the replays when I get home tonight.


Check the most recent one I just posted first. I've gotten a lot better at it since I wrote the OP.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 26 2011 19:30 GMT
#64
On January 27 2011 03:24 travis wrote:
I faced this before. Close game, I won. Only because my army was huge compared to his. I actually did go and build in his main.


There's a critical threshold where if the robo player doubles the blink player's army strength, the robo player can split his army and end the game quickly by killing the blink player's bases while defending his own. That can happen if the blink player gets sloppy and loses a bunch of units harassing or if the robo player gets a ton of collosi and the blink player only has stalkers. As the food count grows, the stalker ball becomes increasingly unwieldy, and it's hard to cleanly blink everything together. You'll wind up losing a few stalkers here and there even if you're retreating at the right times, so if you get to 150+ food of stalkers, you should split your forces and get some other tech.
reflexii
Profile Joined January 2011
Finland2 Posts
January 26 2011 19:43 GMT
#65
This is just an excellent indeed. I'm 2800 masters and been using this frequently pretty much every game in PvP, so far 100% winrate with it, if you dont count cannonrushes and 2gate proxy shenanigans.
Starcraft: Solum | Starcraft2: reflex
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 26 2011 19:44 GMT
#66
This blink stalker strat is quite powerful but very micro intensive. If the robo player defends well and just gets a few colossi and stalkers himself he can do really well.

A nice way to play it I think is to get a stargate in addition to the blink stalkers. A few voidrays / phoenix really help for blinking up a cliff and are also really great when they try to split up their army (as voids are great vs colo now). If you scout very well with phoenix you can prevent having to go robo at all as you can know if DT are coming or not.
Aequos
Profile Joined October 2010
Canada606 Posts
January 26 2011 19:54 GMT
#67
I haven't seen this mentioned yet, but couldn't a robo player cut colossi for some immortals? With immortals, he could try and force an army trade by delaying the base race at his main/nat while his army returns to trap you.

This is theory only, the build itself looks solid - I just wonder as immortals can easily take their cost in stalkers down.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Jayrod
Profile Joined August 2010
1820 Posts
January 26 2011 20:02 GMT
#68
Ive done this playing from behind in a PvP recently. Works in masters, left opponent scratching his head asking how he lost it. Its a good tactic, but I dont know if its a great game plan. Id much rather use a warp prism for ledge vision if possible though because it lets you warp in sentries to prevent them from getting back inside their base if they abort their attack.
shingbi
Profile Joined August 2010
58 Posts
January 26 2011 20:03 GMT
#69
http://www.sc2rep.com/replays/()_vs_()__sc2rep_com_20110122/4679

Mana using this strat vs. Socke.
W2
Profile Blog Joined January 2011
United States1177 Posts
January 26 2011 20:21 GMT
#70
What I've been doing against this is expand at my natural, going Blink myself while getting a few immortals, and playing a normal game, taking expansions at the right time, etc. I don't get too many immortals because they tend to clump up, just get 1-3 for each set of stalkers you have. Instead use your robotics to crank out a lot of observers.

Observers are so important. You'll see incoming attack direction, your opponent's unit transitions, expand timings, movement on the map, snipe observers etc.

With this response, what usually happens is the expansion timing is the same, but your army is stronger because of the immortals, but less mobile because you don't have blink yet. Just turtle, your expansion should be easier to maynard, and out-stalker him while taking expansions like a normal game. Also remember observers!! You'll see colossus/other tech transitions, or greedy expanding that you can easily punish.
Hi
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
January 26 2011 20:26 GMT
#71
Mana using this alot I remeber in Take homestory cup nr2
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 26 2011 20:45 GMT
#72
On January 27 2011 05:21 W2 wrote:
What I've been doing against this is expand at my natural, going Blink myself while getting a few immortals, and playing a normal game, taking expansions at the right time, etc. I don't get too many immortals because they tend to clump up, just get 1-3 for each set of stalkers you have. Instead use your robotics to crank out a lot of observers.

Observers are so important. You'll see incoming attack direction, your opponent's unit transitions, expand timings, movement on the map, snipe observers etc.

With this response, what usually happens is the expansion timing is the same, but your army is stronger because of the immortals, but less mobile because you don't have blink yet. Just turtle, your expansion should be easier to maynard, and out-stalker him while taking expansions like a normal game. Also remember observers!! You'll see colossus/other tech transitions, or greedy expanding that you can easily punish.


Agree 100%. Immortals to take your natural into blink is a very good response. Getting blink allows you to punish any harass attempts and prevent retreats.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 26 2011 20:46 GMT
#73
Yeah I have only seen one good response when I do this build, and that is immortals into blink. If the other player tries to stick on robo they get fucked really bad.
=O
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
January 26 2011 22:47 GMT
#74
I've decided the best thing to do against blink is turtle up an immortal focused army, cannon the crap out of your main, and then go force the base race. I'm not sure the end game can be any different.
shikata ga nai
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 23 2011 22:07 GMT
#75
Incontrol mentioned this style in the last state of the game, talking about good Protoss players opening blink and expanding away from their main fully intending to trade bases and then counting on the mobility of blink stalkers to eek out a win. I still use it a lot, and it's probably my highest win% PvP strategy. If your opponent doesn't DT rush or sneak a super fast expansion that can hold a blink stalker timing, you're going to be ahead.
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
Last Edited: 2011-03-23 22:14:04
March 23 2011 22:13 GMT
#76
edit: nvm
shikata ga nai
TomTomTom.965
Profile Joined October 2010
Germany62 Posts
March 23 2011 22:35 GMT
#77
could u plz post some of ur replays??

You just need a mule ti be succesful
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 23 2011 22:46 GMT
#78
On March 24 2011 07:35 TomTomTom.965 wrote:
could u plz post some of ur replays??



I can't post more ATM, but I have a bunch posted in the thread. I've improved a lot since I posted those replays tho.
TomTomTom.965
Profile Joined October 2010
Germany62 Posts
March 24 2011 05:37 GMT
#79
oh i am sry, i just skimmed the thread after first post, ty man
You just need a mule ti be succesful
Lobber
Profile Joined August 2010
Canada414 Posts
March 24 2011 14:22 GMT
#80
This is one of my favorite PvP strats, though it;s really easy on certain maps to end up losing your army for no damage...

Also if a base trade does occur sometimes worth it to throw down a hidden ds so if he ends up whole army protecting a small area/base you can snipe his obs with blink and take it down with dts.
You are not your APM, you are not you ladder ranking.
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