[D] PvP blink stalker base race - Page 4
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Deleted User 3420
24492 Posts
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Vauld
Canada73 Posts
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kcdc
United States2311 Posts
On January 27 2011 03:59 Vauld wrote: Seems like a cool build, if nothing else it would be worth trying for Funday Monday. Checking out the replays when I get home tonight. Check the most recent one I just posted first. I've gotten a lot better at it since I wrote the OP. | ||
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kcdc
United States2311 Posts
On January 27 2011 03:24 travis wrote: I faced this before. Close game, I won. Only because my army was huge compared to his. I actually did go and build in his main. There's a critical threshold where if the robo player doubles the blink player's army strength, the robo player can split his army and end the game quickly by killing the blink player's bases while defending his own. That can happen if the blink player gets sloppy and loses a bunch of units harassing or if the robo player gets a ton of collosi and the blink player only has stalkers. As the food count grows, the stalker ball becomes increasingly unwieldy, and it's hard to cleanly blink everything together. You'll wind up losing a few stalkers here and there even if you're retreating at the right times, so if you get to 150+ food of stalkers, you should split your forces and get some other tech. | ||
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reflexii
Finland2 Posts
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Markwerf
Netherlands3728 Posts
A nice way to play it I think is to get a stargate in addition to the blink stalkers. A few voidrays / phoenix really help for blinking up a cliff and are also really great when they try to split up their army (as voids are great vs colo now). If you scout very well with phoenix you can prevent having to go robo at all as you can know if DT are coming or not. | ||
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Aequos
Canada606 Posts
This is theory only, the build itself looks solid - I just wonder as immortals can easily take their cost in stalkers down. | ||
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Jayrod
1820 Posts
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shingbi
58 Posts
Mana using this strat vs. Socke. | ||
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W2
United States1177 Posts
Observers are so important. You'll see incoming attack direction, your opponent's unit transitions, expand timings, movement on the map, snipe observers etc. With this response, what usually happens is the expansion timing is the same, but your army is stronger because of the immortals, but less mobile because you don't have blink yet. Just turtle, your expansion should be easier to maynard, and out-stalker him while taking expansions like a normal game. Also remember observers!! You'll see colossus/other tech transitions, or greedy expanding that you can easily punish. | ||
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Anomandaris
Afghanistan440 Posts
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kcdc
United States2311 Posts
On January 27 2011 05:21 W2 wrote: What I've been doing against this is expand at my natural, going Blink myself while getting a few immortals, and playing a normal game, taking expansions at the right time, etc. I don't get too many immortals because they tend to clump up, just get 1-3 for each set of stalkers you have. Instead use your robotics to crank out a lot of observers. Observers are so important. You'll see incoming attack direction, your opponent's unit transitions, expand timings, movement on the map, snipe observers etc. With this response, what usually happens is the expansion timing is the same, but your army is stronger because of the immortals, but less mobile because you don't have blink yet. Just turtle, your expansion should be easier to maynard, and out-stalker him while taking expansions like a normal game. Also remember observers!! You'll see colossus/other tech transitions, or greedy expanding that you can easily punish. Agree 100%. Immortals to take your natural into blink is a very good response. Getting blink allows you to punish any harass attempts and prevent retreats. | ||
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Shifft
Canada1085 Posts
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sam!zdat
United States5559 Posts
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kcdc
United States2311 Posts
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sam!zdat
United States5559 Posts
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TomTomTom.965
Germany62 Posts
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kcdc
United States2311 Posts
On March 24 2011 07:35 TomTomTom.965 wrote: could u plz post some of ur replays?? I can't post more ATM, but I have a bunch posted in the thread. I've improved a lot since I posted those replays tho. | ||
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TomTomTom.965
Germany62 Posts
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Lobber
Canada414 Posts
Also if a base trade does occur sometimes worth it to throw down a hidden ds so if he ends up whole army protecting a small area/base you can snipe his obs with blink and take it down with dts. | ||
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