• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:13
CEST 05:13
KST 12:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5097 users

[D] PvP blink stalker base race

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 06 2011 18:19 GMT
#1
Blink stalkers + observer(s) can typically force a base race against robo compositions on most maps. You keep an obs near his ledge and a spotter at his front door and blink in to his main any time he tries to move out. If the robo player takes his natural, he opens himself up to harass. The blink player can constantly poke back and forth at both fronts picking off pylons, probes and robo facilities and then blink back to safetly. If the robo player tries to split his force to defend the dual-pronged harass, the blink player abuses his superior mobility to combine his stalkers and isolate the robo player's split forces. Ultimately, the robo player is inevitably frustrated by the constant pestering and moves his whole army as one to attack the blink players base. Initiate base race.

Meanwhile, a smart blink player can design his entire strategy around forcing and winning a base race. Instead of taking his natural, he spreads out his bases on opposite corners of the map and takes islands if they're available. Because he never plans to fight head on, he can skimp somewhat on army spending in the mid-game and take extra bases. These tactics give the blink player a huge advantage in the base race. The blink player will be in the robo player's main as soon as the robo player leave his base, allowing the blink player to take out the robo player's production and economy before the robo player makes it across the map. This allows the blink player 2-3 extra rounds of production. The robo player will also have taken his natural allowing the blink player to trade his main for the robo player's main and natural. This will leave the blink player with 2 spread out mining bases while the robo player will be on 0 bases. The blink player also has a huge advantage in mobility which can pin a robo player's army to his last remaining structures while the blink player is free to split his forces.

If the robo player attacks too early, the extra rounds of production may give the blink player the superior army which is an auto-win for the blink player. If the robo player waits too long, the blink player will greatly out-macro the robo player with double the bases which is nearly an auto-win for the blink player.

I've played 10+ games at high diamond, and this works really really well. I'm not sure what a robo player's best response is. Going collosus+blink stalker and accepting a macro disadvantage?
Skyro
Profile Joined May 2010
United States1823 Posts
January 06 2011 18:42 GMT
#2
Would depend a lot on the map wouldn't it? I don't see this working on SoW for instance.

But assuming I was already going robo either I'd split my forces up if I had enough of any army or turtle on 1-base for a bit until you can get enough. I also would get charge instead of rushing to colossi since colossi in few numbers w/o a heavy immortal support gets picked off by blink stalkers quite easily. Then I would keep a group of chargelots in my main which will rip apart any stalkers blinking up there since blink will be on cooldown.

Other things I might do are proxy pylons in/near your base (which is good to do vs any sort of contain) as well as attempting to snipe your observer.
Kefka.dancingmad
Profile Joined July 2010
Canada262 Posts
Last Edited: 2011-01-06 19:19:32
January 06 2011 19:18 GMT
#3
KcDc, If you harass me with blink stalkers, I save up 400 minerals, pull all my probes and stomp you with 3+ colossus( this has happened to me in games, and this is what I have learned from myself and from professional players which I have asked )

EDIT:: I take your main instead of my natural.
sti
Profile Joined May 2010
United Kingdom43 Posts
January 06 2011 21:17 GMT
#4
The first thing I'd try is just building lots of obs. If you can remove their ability to blink around your ramp you are in a lot less danger.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-01-06 22:30:47
January 06 2011 22:19 GMT
#5
On January 07 2011 03:42 Skyro wrote:
Would depend a lot on the map wouldn't it? I don't see this working on SoW for instance.

But assuming I was already going robo either I'd split my forces up if I had enough of any army or turtle on 1-base for a bit until you can get enough. I also would get charge instead of rushing to colossi since colossi in few numbers w/o a heavy immortal support gets picked off by blink stalkers quite easily. Then I would keep a group of chargelots in my main which will rip apart any stalkers blinking up there since blink will be on cooldown.

Other things I might do are proxy pylons in/near your base (which is good to do vs any sort of contain) as well as attempting to snipe your observer.


Yeah, SoW doesn't work. I've had a lot of success with it on LT and XNC. I've also lost to it multiple times on Metal. It works best on maps where there's a big cliff to blink over that's relatively far away from the ramp and natural.

As for leaving a force to defend your main, it's harder than you'd think to split your army effectively. Blink stalker is only a little weaker than robo, and with its mobility advantage, the blink player chooses when and where to engage. If robo splits his forces, blink can bring all of his stalkers together and attack the smaller force, so in order for the split to work as intended, the robo player needs to double the blink player's army strength so that each force can handle the full blink force. Otherwise, you're just giving the blink player free units.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 06 2011 22:21 GMT
#6
On January 07 2011 04:18 Kefka.dancingmad wrote:
KcDc, If you harass me with blink stalkers, I save up 400 minerals, pull all my probes and stomp you with 3+ colossus( this has happened to me in games, and this is what I have learned from myself and from professional players which I have asked )

EDIT:: I take your main instead of my natural.


Taking the opponent's main is a good idea, but it doesn't solve the problem. The blink player is still more mobile and spread out than you are.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 06 2011 22:36 GMT
#7
Also, if people haven't tried this on ladder, you really should if only to see how it works. It's a little strange to make your gameplan around the idea that you'll be losing your main, but it's surprisingly effective. If nothing else, people on ladder don't respond to it well, and you'll get a lot of comeback wins picking off free units.

I don't know if a strategy involving losing your main should be your go-to build, but it's a great way to fight back into a game after a 3-gate blink rush fails. You just get a robo facility and take spread out expansions putting a few gateways in each base and suddenly, your paper army is incredibly hard to beat.
ForTheDr3am
Profile Joined November 2010
842 Posts
Last Edited: 2011-01-06 22:39:58
January 06 2011 22:36 GMT
#8
Can you upload the replays? It sounds interesting, but I think that it is pretty hard to actually contain the opponent at one base if he snipes your observer. And once the observer is gone, the robo player can just chase the blink stalker player away.

Something he can also use for instance is a warp prism drop while reinforcing it. Once the blink stalker army is forced to go home to defend it is basically game over as he will be overrun by colossi.

Edit: It would be interesting to try at ladder, but every game is either cannonrush or 4gate.
Skyro
Profile Joined May 2010
United States1823 Posts
January 06 2011 23:00 GMT
#9
On January 07 2011 07:19 kcdc wrote:
Show nested quote +
On January 07 2011 03:42 Skyro wrote:
Would depend a lot on the map wouldn't it? I don't see this working on SoW for instance.

But assuming I was already going robo either I'd split my forces up if I had enough of any army or turtle on 1-base for a bit until you can get enough. I also would get charge instead of rushing to colossi since colossi in few numbers w/o a heavy immortal support gets picked off by blink stalkers quite easily. Then I would keep a group of chargelots in my main which will rip apart any stalkers blinking up there since blink will be on cooldown.

Other things I might do are proxy pylons in/near your base (which is good to do vs any sort of contain) as well as attempting to snipe your observer.


Yeah, SoW doesn't work. I've had a lot of success with it on LT and XNC. I've also lost to it multiple times on Metal. It works best on maps where there's a big cliff to blink over that's relatively far away from the ramp and natural.

As for leaving a force to defend your main, it's harder than you'd think to split your army effectively. Blink stalker is only a little weaker than robo, and with its mobility advantage, the blink player chooses when and where to engage. If robo splits his forces, blink can bring all of his stalkers together and attack the smaller force, so in order for the split to work as intended, the robo player needs to double the blink player's army strength so that each force can handle the full blink force. Otherwise, you're just giving the blink player free units.


I agree I've both tried it and played against it and it will cause a lot of mistakes from players who are not used to dealing with it. But at the same time if your strategy is to base trade don't you kind of have to expand yourself too? There's no sense of urgency to expand or push out unless you make them think you are going to win via superior economy.

But I'm surprised you didn't list Jungle Basin as one of the maps you have success on. It's like tailormade for early blink abuse since you don't need an obs to blink into their natural.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 06 2011 23:02 GMT
#10
Would be interested in seeing some reps actually.
Administrator~ Spirit will set you free ~
Grhym
Profile Joined April 2010
177 Posts
January 06 2011 23:18 GMT
#11
On January 07 2011 08:02 Plexa wrote:
Would be interested in seeing some reps actually.


As am I, would be nice to see some examples of this in action.
あ
siri
Profile Joined November 2010
Portugal129 Posts
January 07 2011 02:55 GMT
#12
did a similar strat once in PvT. In LT i would expand to another main, keep like 2 sentrys in each ramp to continually ff and with like 3/4 phoenix i would force some turrets, counter drops and always keep track of Ts army. problem was that terran would only need 1/3 of his army to kill all my stalkers (marauders imba ^^).

I also used blink in PvP on shakuras (IMO the perfect map for this), kill the backdoors rocks and attack his front and back randomly and then try to out macro him with 3 bases.

this builds really excels against less skill oponnents, against top players they are kinda gimmick...
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 07 2011 04:17 GMT
#13
played against some guy at my mid diamondish level who did this against my robo build on LT. While 3gate robo crushes this on one base, an expo makes it amazingly annoying to defend, with the only advantage being that stalkers take absolute ages to kill a nexus, so an expo is relatively safe. The key to defend this on 2 bases I think is to leave zealots in the main, while immortals and stalkers defend the expo. The reasoning behind this is that any stalkers that blink into the main can be held off by zealots for quite some time while the rest of the army gets up, and stalkers don't really ever want to go up against a multiple immortals. The key is just to let econ and tech advantage kick in with multiple robo's until immortals hit high enough numbers to just waste stalkers.
Porouscloud - NA LoL
ShadowHunter95
Profile Joined January 2011
United States19 Posts
January 07 2011 04:39 GMT
#14
I've experimented with using blink some in PvP but never used it much like this. I would love to see a replay demonstrating this.
Zerg ftw!!! ♥
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2011-01-07 04:51:03
January 07 2011 04:50 GMT
#15
oGsMC and NsPGenius's response to blink stalker from a robo build is to go twilight council. In MC's case, when his observer scouts the enemy base, he notes whether there's robo or not. If there's a robo he goes blink himself. With blink, he breaks his contain. If his opponent put up an expo already, push the expo. If not, put up your own expo and gain an economy lead. The thing is, if your opponent invests enough minerals to go 3 gate blink stalker plus a robo, his expand will be somewhat late.

Btw these are the games I'm referring to:
oGsMC vs Pooh on xelnaga, gisado KOTH day 2, game 3-this is probably the best demonstration of this counter strategy.
oGsMC vs some other protoss on xelnaga, gisado KOTH
NexGenius vs AnyproPrime on LT, GSL code S
Moderator
Problem2o3
Profile Joined December 2010
United States32 Posts
January 07 2011 14:01 GMT
#16
Thanks I really wanted to try this last night and it was the first time in the history of Starcraft that I didn't get ANY pvp's. Ill try again later.
PatouPower
Profile Joined September 2010
Canada1119 Posts
January 07 2011 14:15 GMT
#17
Any decent player will have an observer before you, possibly even 2, and will snipe yours. You can't contain the player without the observer as only 2 immortals + gateways units will totally wreck you...
Uni1987
Profile Joined September 2010
Netherlands642 Posts
January 07 2011 14:23 GMT
#18
When i start a game, i aim for a solid win. Not a base race.
.............
NeoAlmost
Profile Joined December 2010
Canada8 Posts
January 07 2011 14:25 GMT
#19
On January 07 2011 23:15 PatouPower wrote:
Any decent player will have an observer before you, possibly even 2, and will snipe yours. You can't contain the player without the observer as only 2 immortals + gateways units will totally wreck you...

I'm pretty sure blink stalkers have the advantage when it comes to observer sniping.
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
January 07 2011 14:42 GMT
#20
Certain openings end up in base races depending on your opponents moves; I am not quite convinced that in this situation the blink player wins, based on the trading mains thing (this has happened to me). I don't think the blink player can fight head on and win, which eventually must happen at some point.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 156
ProTech138
StarCraft: Brood War
Rain 2451
GuemChi 1698
Noble 54
Bale 37
Dota 2
NeuroSwarm162
Counter-Strike
summit1g6187
minikerr84
Other Games
C9.Mang0351
hungrybox277
PiGStarcraft241
XaKoH 216
Maynarde110
Livibee95
ViBE93
Mew2King77
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 79
• EnkiAlexander 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 14
• Light_VIP 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo766
Other Games
• Scarra836
Upcoming Events
Escore
6h 48m
IntoTheTV X SOOP
7h 48m
RotterdaM Event
13h 18m
Korean StarCraft League
22h 48m
GSL
1d 7h
Replay Cast
1d 20h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.