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Sjow style no scouting - overlooked? - Page 4

Forum Index > StarCraft 2 Strategy
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GreEny K
Profile Joined February 2008
Germany7312 Posts
December 14 2010 14:37 GMT
#61
He sticks to a certain build that he planned no matter what, scouting is reuired only if you plan to change your build based on what you see your opponent doing. He does not modify his build until later when he can scan the other base and therefore doesn't really have to scout early with scv. He obviously feels comfortable enough with his builds that he can hold off any cheese.
Why would you ever choose failure, when success is an option.
Tenks
Profile Joined April 2010
United States3104 Posts
December 14 2010 14:38 GMT
#62
I was watching Sjow's stream like a hawk and, of course, wanted to be like my boy Sjow. So it was TvP, Steppes of War. I didn't scout cause, like Sjow, I am a boss. I got proxy 2gated and lost.
Wat
Boxxer
Profile Joined December 2010
83 Posts
December 14 2010 14:43 GMT
#63
On December 14 2010 23:16 Brutus wrote:
Show nested quote +
On December 14 2010 21:55 Liquid`Nazgul wrote:
I completely agree with Sjow that people overscout in both BW and SC2. Oftentimes you start off with a build that is undecided for a while then scouting is crucial because your build adapts.

However so many players use builds that are not made for adapting (again in both BW and SC2) and will lose to proxy rax for example even if they scout it. Not talking about Sjow here I'm talking about other players that do in fact scout, but when they see something happening still die to it, because they don't use an adaptable build. These players (a lot of top guys) don't understand the relation between adaptable builds and scouting patterns. Sjow understands that when using builds that aren't fit for adapting (which are plenty of builds from just about every player) you shouldn't scout at all. This does not make the build bad whatsoever btw because plenty of adaptable builds can lose to standard stuff because they gave up too much becoming adaptable. That's the price of playing RTS and the choices players need to make for themselves.

People blindly saying thinking this is bad or that SC2 has failed need to get a clue and create a better understanding for the game. Judge a guy that scouts using an unadaptable build instead of the guy using the same build not scouting. The one not scouting understands the game much better. Everything depends on the builds that are being used.

There's not only a difference between builds but also a difference between races. It's hard to imagine a good ZvT strategy where Zerg does not know how many raxes were built; thus Zerg should always drone scout.


I'm sorry but this has to the biggest bullshit I've heard in a while from someone that's considered to be good. You think it's better to to not scout? Even if you do a solid build, you still want to know what your opponent is doing.

Let's say someone 2 gate proxys him, he wants to respond right? Or is a bunker before OC standard? There are countless other examples, like when your opponent is doing a FE. You need to respond by expanding yourself or making an attack. These two are very different reactions that needs to be based from your scouting info.

I already said something about Sjow in his stream thread. I don't understand how he wins so many tournaments if you watch him play. His lack of scouting, macro, hotkeys and general apm seems to not hurt him in the slightest.

No offense Nazgul, but the way I read your post I just can't agree with it. Maybe I read it wrong?


At the start of the game all that is going to get scouted is either cheese or a standard build really, very rarely anything else. Sjow is confident about stopping cheese if it comes so I'd imagine that's one reason why he doesn't see any value of SCV scouting.
If you watch him he always marine scouts so he will catch any FE builds when he scouts then.

His decision making is the thing that keeps him so good, he knows exactly what he needs to do at all times. You don't understand the game the way Sjow does like Nazgul said.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
December 14 2010 14:44 GMT
#64
Because my play is so heavily based on what I scout (I'm a 99% reactionary macro player, I almost never take the initiative unless I think I have an advantage due to something that happened prior) I have a hard time understanding how one can possibly play with no scouting at all.

However, if I had a build that I thought was good versus cheese, standard play and what not without much adaption, then obviously there is no reason to scout. Only question remains, is there such a build.
Hello=)
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
December 14 2010 14:46 GMT
#65
If one player out of 1000 top players doesn't scout its probably not a good idea to try to copy him.
Theres so many BO wins in this game that it makes absolutely no sense not to at least try to scout.
zerg/human - vancouver, canada
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
December 14 2010 14:46 GMT
#66
Most of us are nowhere near Sjow's level, but I still genuinely think he needs to at least scout for proxies, everything else he can usually figure out based on the in-game timer (especially in ladder matches). Also if his build is inflexible, it doesn't really matter that much what his opponent is making at the start.
the farm ends here
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 14 2010 14:48 GMT
#67
Ye scouting is overrated. I don't scout when I do any early pressure builds since it counters any sort of cheese, and once I hit them with the pressure, I know exactly what they're going, and exactly what I forced them into.
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 14 2010 14:54 GMT
#68
I play zerg, thus scouting is not "something helps", it's 100% ****ing REQUIRED to survive.

I guess terran have it easier in that department though =/
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
December 14 2010 14:54 GMT
#69
He generally doesn't scout with an SCV but with a marine or a Hellion from what I have seen but if its working for him who am I to criticize I think his lack of Hotkeys bothers me so much more than lack of early scouting
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
December 14 2010 14:55 GMT
#70
Sjow scouts plenty. Thing is, if you have a standardized build that doesn't change at all with early scouting and is somewhat resistant to cheese, what's the point sending an early SCV to its death? This player has obviously decided that the information he gathers scouting before his scouting marine / reaper / hellion is worthless, and thus doesn't do it.

Sjow scouts. A lot. But he doesn't randomly throw away units to overscout like many players do.
Savior broke my heart ;_; || twitch.tv/onnings
Nihilite
Profile Joined December 2010
Netherlands61 Posts
December 14 2010 14:55 GMT
#71
From what I've seen from his stream, he scouts by aggresion. When I watched him play against a zerg he would constantly send hellions for harrasing, and get to know the army composition by those hellions.

On top of that you can ask yourself how necessary is scouting when you basically open up with 1-1-1 or atleast a barracks/factory build most games (which he seems to do). I suppose he could get 6 pooled, other then that sending the initial scouting scv barely has any use. Hellions allow you to cost effectively defend vs zealots/slowlings (especially with how he pulls his hellions behind his mineral line and lets his scv tank zerglings for the hellions to kill them, pretty neat trick).

Terran also has the advantage of a scan for detection, you don't need to go down a certain tech path (robo) or 'rush' for lair tech to avoid being killed by cloaked units (DT/Banshee).

Also some people in this thread seem to think it's impossible to come back from the part where your opponent finishes a building without you scouting for it. For example: say you open with hellion/marines as terran, and your opponent gets roaches. Yes both your units are now 'countered' by one unit of his, but it's not like he can instantly walk to your base and go kill you. Marines actually do pretty decent against roaches, and with a bunker you can definitly hold off. And if you play aggresive and scout the first few roaches destroying one of your harrasing units/holding of your attack, you can easily prepare by throwing up a tech lab on a factory/barracks and start producing tanks/marauders.

Just my 2cents on him not sending an scv scout.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 14 2010 14:58 GMT
#72
Recently I watched alot of Sjow stream. While he play w/o scout and stick to his build no matter what. Its not a good style.

He can win games with it, but if he scouted in many of his games he would have won more.

He can get away w/o scout is because:
1. When laddering at top you tend to play an opponent over and over again, you know all of his tactics, his habit...so no scout is kind of ok.
2. EU server is quite standard somehow. People don't cheese or allin that much.

Don't try to copy him, cos no scout is bad, very bad.
Terran
Precipice
Profile Joined April 2010
United States121 Posts
December 14 2010 14:59 GMT
#73
For those that are saying people should just cheese him every game:

1. Sjow once commented that the reason he doesn't scout early in the game is that it does not help at all. "Cheese is going to be hard to stop whether or not I see it."

2. What happens when Sjow uses the metagame of not scouting to randomly scout you? You might've just lost $$$ going for a cheese.

3. Many cheese or all in builds can be held without scouting, including proxy 2 gate.

4. If a top tier player with a long list of tournament wins thinks he can hold your all in or cheese without scouting, do you have the balls to try to prove him wrong?
Mastery is the fruit of repetition
Boxxer
Profile Joined December 2010
83 Posts
December 14 2010 15:00 GMT
#74
On December 14 2010 23:54 Fa1nT wrote:
I play zerg, thus scouting is not "something helps", it's 100% ****ing REQUIRED to survive.

I guess terran have it easier in that department though =/


Please don't turn the thread into "Zerg have everything harder than Terran!" because nobody wants to hear it and it's also not true.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
December 14 2010 15:01 GMT
#75
Perhaps there is not enough cheese at his still level and it's not worth it, but ANY OTHER skill level you'll get cheesed quite often so the 50-100 mineral lost (pull worker to scout see if everything is normal and go right back to mining) isn't significant at all.
Try another route paperboy.
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 14 2010 15:02 GMT
#76
On December 15 2010 00:00 Boxxer wrote:
Show nested quote +
On December 14 2010 23:54 Fa1nT wrote:
I play zerg, thus scouting is not "something helps", it's 100% ****ing REQUIRED to survive.

I guess terran have it easier in that department though =/


Please don't turn the thread into "Zerg have everything harder than Terran!" because nobody wants to hear it and it's also not true.

Everything? no. Scouting? Yes. It's simple really. Reactionary race, dawg.

How about you don't turn this into a meta-complain about complaining topic. I am not crying, just stating facts about zerg having to scout to win.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 14 2010 15:04 GMT
#77
This thread bothers me so much. There is no defense for not scouting. It's fucking terrible play. The mine time of a single scv and the potential information it gives is insurmountable. Some day he will start scouting and laugh at his past or he won't and will fade away as that low amp Terran that had some success early on when people didn't have the game figured out at all.

Naz's post is nearly entirely irrelevant btw because he is comparing not scouting early at all to people "over scouting" which is apples and oranges. I'm not saying everyone needs to dedicate 3 harvesters to early game scouting but if you can get info that they are 1 gate fe OR they are vr rushing which he loses to all the time because 1-1-1 is bad vs it then he'd be much better.... And at what cost? The mining time of a single scv? Lol

Please don't sit aroung making it sound like not scouting is a style and saving the mining time of 1 worker is some brilliant macro play... It's not.
Cephei
Profile Joined October 2010
United Kingdom79 Posts
December 14 2010 15:07 GMT
#78
On December 15 2010 00:02 Fa1nT wrote:
Show nested quote +
On December 15 2010 00:00 Boxxer wrote:
On December 14 2010 23:54 Fa1nT wrote:
I play zerg, thus scouting is not "something helps", it's 100% ****ing REQUIRED to survive.

I guess terran have it easier in that department though =/


Please don't turn the thread into "Zerg have everything harder than Terran!" because nobody wants to hear it and it's also not true.

Everything? no. Scouting? Yes. It's simple really. Reactionary race, dawg.

How about you don't turn this into a meta-complain about complaining topic. I am not crying, just stating facts about zerg having to scout to win.


Jeez you Zergs have to pop up everywhere with your whines don't you....
'There is no life', only AFK - Some guy
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
December 14 2010 15:07 GMT
#79
On December 15 2010 00:04 {88}iNcontroL wrote:
This thread bothers me so much. There is no defense for not scouting. It's fucking terrible play. The mine time of a single scv and the potential information it gives is insurmountable. Some day he will start scouting and laugh at his past or he won't and will fade away as that low amp Terran that had some success early on when people didn't have the game figured out at all.

Naz's post is nearly entirely irrelevant btw because he is comparing not scouting early at all to people "over scouting" which is apples and oranges. I'm not saying everyone needs to dedicate 3 harvesters to early game scouting but if you can get info that they are 1 gate fe OR they are vr rushing which he loses to all the time because 1-1-1 is bad vs it then he'd be much better.... And at what cost? The mining time of a single scv? Lol

Please don't sit aroung making it sound like not scouting is a style and saving the mining time of 1 worker is some brilliant macro play... It's not.

Good to see a high level player speak out against this. ^__^
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Tenks
Profile Joined April 2010
United States3104 Posts
December 14 2010 15:11 GMT
#80
Incontrol with the "he has low APM and is Terran therefore he is probably terrible" line of thought. If you'd watch his stream his calculated APM is low because he doesn't spam very much or cycle his hotkeys simply for the APM metric and e-peen measuring contest. In battle and when the need arises his actions spike quite quickly.

Although I also don't agree with the idea of not scouting to save money because I feel the early game knowledge is worth far more than one SCV mining I wouldn't try calling Sjow's skills into question
Wat
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