• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:44
CEST 08:44
KST 15:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE State of the Game podcast archive? Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16)
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
[Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
2v2v2v2 Tournament SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2762 users

[Q] PvT Pure marauder viking medivac - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Brother Roga
Profile Joined October 2010
Finland38 Posts
December 06 2010 00:58 GMT
#41
Try Gateway units mixed with HTs, Colossi and Sentries hallucinating Phoenix'. He will either have to micro his Vikings to take out the "Falsenix'", or micro his Marauders. Doesnt matter which he does actually, Vikings will get sniped by Stalkers, or his Marauders will get torn to shreds by Storms, Zealots and the Colossi.
*Only the eager martyr hoards a war.* 'Adeptus Astartes, Vol. III, Chapter VI.
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 06 2010 01:58 GMT
#42
On December 06 2010 09:44 Kvothe wrote:
Show nested quote +
On December 06 2010 08:40 GoldenH wrote:
1) If you see mass Marauders, the critical mass of Colossus is 8-9. Furthermore, you have to actually *focus fire* them on a clump of Marauders. The normal 'lol colossus spread their fire over the entire army' doesn't work here. You could have made colossus work if you'd gotten more robo bays. You can support building 1.5 colossus per base, so on 3 bases you could've been building 4 colossus at a time, more than enough to win.

2) lol stalkers are the worst unit in the game, never build them ever. If you need anti-air, build Phoenix. If you need to keep an army away from your colossus, build sentries. Zealots are better than stalkers but worse than sentries.

3) VRs are the 'counter' to his marauder/viking army, but you didn't make enough of them. You can, like Colossus, build 1.5 Starports per base. But he had 6 barracks, so he could build 12 marines to your 4 VRs - the marines will win, especially with viking backup. You have no chance to win with VRs alone in this case unless you can pick off some barracks. You might have succeeded with carriers, ironically.

Edit: Oh, and don't go Immortal, he builds 1 ghost and then his marauders roll over your Immortals.

Hmm thinking about this I think marauder/thor with a scattering of vikings, ghosts and marines should crush Protoss...


I basically disagree with everything you just posted....
1) critical mass of colossus is 8-9? When do you ever see 8-9 colossus, that is just an absurd amount. Around 5 colossus is good, too many and you lack the ground forces to stop his vikings.

2) stalkers are now the worst unit in the game, news to me. If you are wanting to go gateway units coupled with colossus you need a pretty good spread of zealots and stalkers with several sentries mixed in. Your zealots tank the dmg while the stalkers are protecting your colossus and doing good dmg against his marauders.

3) VRs are now the counter to bio balls, you noticed he switched to marines pretty easily in the match which really hurts VRs. I think you would have done better to have gone phoenix instead of VR.

My advice would be don't go one base colossus, don't attack up his ramp without splitting his army in half. Mix a few immortals in if he has that many marauders, most mid/low diamond will never build a ghost anyway and immortals are very good against marauders. After your first attack failed and you saw how many marauders he started building, i would have completely switched to immortals with your gateway units.


#1 the more colossus you have, the less stalkers you need. If you have 5 colossus then you will lose many dozens of stalkers and when they are gone the colossus die. If you have 8-9 colossus you will lose no stalkers, so you can get away with just having 6-8 Stalkers for anti air and picking off weak units. A critical mass of Colossus will destroy any clump of marauders in one hit, which is what you want.

#2 Zealots don't tank damage except for damage that was never going to be done anyway. Think about it. More marauders will be able to shoot at a zealot that is close than a colossus that is far away behind a sentry line. Zealots are only good early game to discourage colossus sniping.

#3 How can VRs be the counter to bio balls, when half the bio ball is so efficient that it can kill a VR for 1/3 the cost? It's simply an absurd statement.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Kvothe
Profile Joined September 2010
201 Posts
December 06 2010 02:54 GMT
#43
On December 06 2010 10:58 GoldenH wrote:
Show nested quote +
On December 06 2010 09:44 Kvothe wrote:
On December 06 2010 08:40 GoldenH wrote:
1) If you see mass Marauders, the critical mass of Colossus is 8-9. Furthermore, you have to actually *focus fire* them on a clump of Marauders. The normal 'lol colossus spread their fire over the entire army' doesn't work here. You could have made colossus work if you'd gotten more robo bays. You can support building 1.5 colossus per base, so on 3 bases you could've been building 4 colossus at a time, more than enough to win.

2) lol stalkers are the worst unit in the game, never build them ever. If you need anti-air, build Phoenix. If you need to keep an army away from your colossus, build sentries. Zealots are better than stalkers but worse than sentries.

3) VRs are the 'counter' to his marauder/viking army, but you didn't make enough of them. You can, like Colossus, build 1.5 Starports per base. But he had 6 barracks, so he could build 12 marines to your 4 VRs - the marines will win, especially with viking backup. You have no chance to win with VRs alone in this case unless you can pick off some barracks. You might have succeeded with carriers, ironically.

Edit: Oh, and don't go Immortal, he builds 1 ghost and then his marauders roll over your Immortals.

Hmm thinking about this I think marauder/thor with a scattering of vikings, ghosts and marines should crush Protoss...


I basically disagree with everything you just posted....
1) critical mass of colossus is 8-9? When do you ever see 8-9 colossus, that is just an absurd amount. Around 5 colossus is good, too many and you lack the ground forces to stop his vikings.

2) stalkers are now the worst unit in the game, news to me. If you are wanting to go gateway units coupled with colossus you need a pretty good spread of zealots and stalkers with several sentries mixed in. Your zealots tank the dmg while the stalkers are protecting your colossus and doing good dmg against his marauders.

3) VRs are now the counter to bio balls, you noticed he switched to marines pretty easily in the match which really hurts VRs. I think you would have done better to have gone phoenix instead of VR.

My advice would be don't go one base colossus, don't attack up his ramp without splitting his army in half. Mix a few immortals in if he has that many marauders, most mid/low diamond will never build a ghost anyway and immortals are very good against marauders. After your first attack failed and you saw how many marauders he started building, i would have completely switched to immortals with your gateway units.


#1 the more colossus you have, the less stalkers you need. If you have 5 colossus then you will lose many dozens of stalkers and when they are gone the colossus die. If you have 8-9 colossus you will lose no stalkers, so you can get away with just having 6-8 Stalkers for anti air and picking off weak units. A critical mass of Colossus will destroy any clump of marauders in one hit, which is what you want.

#2 Zealots don't tank damage except for damage that was never going to be done anyway. Think about it. More marauders will be able to shoot at a zealot that is close than a colossus that is far away behind a sentry line. Zealots are only good early game to discourage colossus sniping.

#3 How can VRs be the counter to bio balls, when half the bio ball is so efficient that it can kill a VR for 1/3 the cost? It's simply an absurd statement.


Lol alright come play me tvp and you get 6-8 stalkers to defend 9 colossus, I would roll you like a bronze. 6-8 stalkers cannot protect 9 colossus the absurdity of this statement is baffling. Second I want you to play me without getting one single stalker, you wouldn't make it past 5 minutes into the game because i would kite your pure zlots around with 4 marauders early on and you would leave. My third statement was me being sarcastic, you claimed VRs were the counter to marauder/viking which in theory might work if you had 10+ void rays, but once they scout you, they will make marines to go along with their vikings and roll you. The advice I see you are making just seems like lots of theory crafting with no actual experience to back it up, because I assure you this play doesnt happen in high level or even high diamond for that matter.
Mons1eur
Profile Joined September 2010
Russian Federation24 Posts
December 06 2010 03:16 GMT
#44
i only had troubles with maradeurs+medivacs+vikings before i get importance of zealots in pvt(it was long time ago). typical protoss army of stalkers + sentries + colossi do good against it, but they need something to tank... against maradeurs we have to choose between zealots immortals and archons. i would suggest zealots because immortals are retarded and slow and archons are on other part of building tree(they also require u to have cheat on gas). the only problem i see now with that combo is timing pushes, but thats probably because my timings suck now bcz i play too rarely
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 06 2010 04:56 GMT
#45
Meh. Just got stomped really really really bad by mutaling. My army was bigger, but I literally lost like 5x the units. Sigh.
CounteR
Profile Joined August 2010
New Zealand103 Posts
December 06 2010 05:01 GMT
#46
If your collosus cant survive the vikings u should tech on to Chargelots + HT's with immortals its a great counter to just mass marauders
GG GL HF
Triky
Profile Joined September 2010
Peru99 Posts
December 06 2010 05:14 GMT
#47
Mass chargelots + sentrys+ stalkers(Some)+HT works for me
my life for pylo!
awang0830
Profile Joined July 2010
83 Posts
December 06 2010 05:22 GMT
#48
go immortal heavy with phoenixes and a couple of colossi. phoenixes own vikings and can use them to pick up marauders afterwards
Zaurus
Profile Joined October 2010
Singapore676 Posts
December 06 2010 05:25 GMT
#49
On December 06 2010 08:40 GoldenH wrote:
1) If you see mass Marauders, the critical mass of Colossus is 8-9. Furthermore, you have to actually *focus fire* them on a clump of Marauders. The normal 'lol colossus spread their fire over the entire army' doesn't work here. You could have made colossus work if you'd gotten more robo bays. You can support building 1.5 colossus per base, so on 3 bases you could've been building 4 colossus at a time, more than enough to win.

2) lol stalkers are the worst unit in the game, never build them ever. If you need anti-air, build Phoenix. If you need to keep an army away from your colossus, build sentries. Zealots are better than stalkers but worse than sentries.

3) VRs are the 'counter' to his marauder/viking army, but you didn't make enough of them. You can, like Colossus, build 1.5 Starports per base. But he had 6 barracks, so he could build 12 marines to your 4 VRs - the marines will win, especially with viking backup. You have no chance to win with VRs alone in this case unless you can pick off some barracks. You might have succeeded with carriers, ironically.

Edit: Oh, and don't go Immortal, he builds 1 ghost and then his marauders roll over your Immortals.

Hmm thinking about this I think marauder/thor with a scattering of vikings, ghosts and marines should crush Protoss...


hmm i really disagree with you. this is not the right way to play pvt. yes stalkers are bad units in a str8 up fight. but with a decent amt, maybe 8-10, you can kill vikings quite fast while they try to snipe your collosus. If you have 8-9 collosus and no stalkers, i will just retreat and kill all your collosus with the vikings and then kite ur zealots the whole day. even w charge, marauders still can kite them.

AND how in the world can u go 4 robotics and get 4 collosus at a time. This nv happen to me in PvT. I have to admit i somehow manage to get 4 robotics in a retard PvP game.

PvT has very sensitive timing in which each side will have their chance to atk. once terran has both critical vikings numbers and medivac you will need storm.

Before that, if you see pure medivac w 2-4 vikings, atk w 3-4 collosus MAX while teching to templar. Your stalkers can kill the vikings, and most probably ur collosus will be fine.
If you see pure vikings and mm before any medivac come out, just go immortal heavy and chargelot while teching to templar. DONT build anymore collosus even if the bay is up, maybe you can have 1 or 2 collosus if you scout too late. Basically you can hold off mm with pure vikings without collosus. Just wait for your templar and you will be fine.(terran cant get both and have a decent mm ball) .

I dont see how in the world u can get 8-9 collosus without the terran doing anything. YES 8-9 collosus can kill everything, but how can u build 4 collosus at a time. you need to have 1200 mineral and 800 gas sitting around. you wont have that till you max your army and accumulating resources.

and yes phoenix is good anti air, but you wont have resources to get enough of them UNLESS you are already building phoenix for defense against banhsee rush or you are on your third base. terran will roflstomp you if you see vikings and start building ur stargate and then phoenix.

Marines rape VR if there is no gateway unit support. 2 gate 1 stargate VR push is one of the strongest push a protoss can do against terran now. if you keep them long enough for support, you will see how much firepower they can add to ur army.

Sorry for not watching your replay, i just posted this to voice my comments on his advise, nt pertaining to your match.
us.insurgency
Profile Joined March 2010
United States330 Posts
December 06 2010 05:40 GMT
#50
This helped me a bunch for PvP. http://www.teamliquid.net/blogs/viewblog.php?topic_id=173199
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 06 2010 06:01 GMT
#51
On December 06 2010 14:40 us.insurgency wrote:
This helped me a bunch for PvP. http://www.teamliquid.net/blogs/viewblog.php?topic_id=173199

Just watched it :DD

In other news my new thing to lose to is mutaling. I am now stomping maras, and getting stomped by mutaling ><
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
December 06 2010 06:14 GMT
#52
immortal, zealot, sentry will work

FF so that they can't escape
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-12-06 15:40:59
December 06 2010 15:30 GMT
#53
On December 06 2010 11:54 Kvothe wrote:
Show nested quote +
On December 06 2010 10:58 GoldenH wrote:
On December 06 2010 09:44 Kvothe wrote:
On December 06 2010 08:40 GoldenH wrote:
1) If you see mass Marauders, the critical mass of Colossus is 8-9. Furthermore, you have to actually *focus fire* them on a clump of Marauders. The normal 'lol colossus spread their fire over the entire army' doesn't work here. You could have made colossus work if you'd gotten more robo bays. You can support building 1.5 colossus per base, so on 3 bases you could've been building 4 colossus at a time, more than enough to win.

2) lol stalkers are the worst unit in the game, never build them ever. If you need anti-air, build Phoenix. If you need to keep an army away from your colossus, build sentries. Zealots are better than stalkers but worse than sentries.

3) VRs are the 'counter' to his marauder/viking army, but you didn't make enough of them. You can, like Colossus, build 1.5 Starports per base. But he had 6 barracks, so he could build 12 marines to your 4 VRs - the marines will win, especially with viking backup. You have no chance to win with VRs alone in this case unless you can pick off some barracks. You might have succeeded with carriers, ironically.

Edit: Oh, and don't go Immortal, he builds 1 ghost and then his marauders roll over your Immortals.

Hmm thinking about this I think marauder/thor with a scattering of vikings, ghosts and marines should crush Protoss...


I basically disagree with everything you just posted....
1) critical mass of colossus is 8-9? When do you ever see 8-9 colossus, that is just an absurd amount. Around 5 colossus is good, too many and you lack the ground forces to stop his vikings.

2) stalkers are now the worst unit in the game, news to me. If you are wanting to go gateway units coupled with colossus you need a pretty good spread of zealots and stalkers with several sentries mixed in. Your zealots tank the dmg while the stalkers are protecting your colossus and doing good dmg against his marauders.

3) VRs are now the counter to bio balls, you noticed he switched to marines pretty easily in the match which really hurts VRs. I think you would have done better to have gone phoenix instead of VR.

My advice would be don't go one base colossus, don't attack up his ramp without splitting his army in half. Mix a few immortals in if he has that many marauders, most mid/low diamond will never build a ghost anyway and immortals are very good against marauders. After your first attack failed and you saw how many marauders he started building, i would have completely switched to immortals with your gateway units.


#1 the more colossus you have, the less stalkers you need. If you have 5 colossus then you will lose many dozens of stalkers and when they are gone the colossus die. If you have 8-9 colossus you will lose no stalkers, so you can get away with just having 6-8 Stalkers for anti air and picking off weak units. A critical mass of Colossus will destroy any clump of marauders in one hit, which is what you want.

#2 Zealots don't tank damage except for damage that was never going to be done anyway. Think about it. More marauders will be able to shoot at a zealot that is close than a colossus that is far away behind a sentry line. Zealots are only good early game to discourage colossus sniping.

#3 How can VRs be the counter to bio balls, when half the bio ball is so efficient that it can kill a VR for 1/3 the cost? It's simply an absurd statement.


Lol alright come play me tvp and you get 6-8 stalkers to defend 9 colossus, I would roll you like a bronze. 6-8 stalkers cannot protect 9 colossus the absurdity of this statement is baffling. Second I want you to play me without getting one single stalker, you wouldn't make it past 5 minutes into the game because i would kite your pure zlots around with 4 marauders early on and you would leave. My third statement was me being sarcastic, you claimed VRs were the counter to marauder/viking which in theory might work if you had 10+ void rays, but once they scout you, they will make marines to go along with their vikings and roll you. The advice I see you are making just seems like lots of theory crafting with no actual experience to back it up, because I assure you this play doesnt happen in high level or even high diamond for that matter.


I've been ranked top 200 protoss in NA before, sure I'm newb, lets go :3

GoldenH#148

I will build stalkers though, I'm not an idiot, they're the worst unit in the game but you need something ranged to prevent kiting.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft706
Nina 120
StarCraft: Brood War
GuemChi 2384
Shuttle 708
JYJ 170
Bisu 164
ggaemo 148
Leta 123
Mind 67
Hyun 58
Bale 24
ZergMaN 22
[ Show more ]
Noble 20
Purpose 17
ajuk12(nOOB) 12
Icarus 8
Light 0
League of Legends
JimRising 622
Counter-Strike
summit1g8185
Super Smash Bros
Mew2King127
Other Games
RuFF_SC257
BEARDiaguz5
Organizations
Other Games
gamesdonequick600
StarCraft: Brood War
UltimateBattle 42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2131
League of Legends
• Rush1641
• Stunt517
Upcoming Events
KCM Race Survival
3h 16m
The PondCast
3h 16m
OSC
3h 16m
INu's Battles
4h 16m
Percival vs Cure
Classic vs Clem
Replay Cast
17h 16m
Escore
1d 3h
IntoTheTV X SOOP
1d 4h
RSL Revival
2 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
The Patches Monday
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-04
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.