|
Alright, I just made toss my main, and after losing like 6 pvps in a row got demoted to plat o.O I've stomped pretty much everyone there. My record is like 6-1, but I had one ridiculous loss.
I was on more bases, had one and a half times the workers, had better upgrades et al, but this viking marauder beat my army 2-1, and he managed to just roll me. What should I do against this? I might have needed to go templar, or done a more committed void ray switch?
Replay:
|
Nobody
|
Chargelot/templar or chargelot/sentry.
|
|
wouldnt chargelots mixed w/ stalkers and some immortals do work?
|
like late game. 200/200 I went chargelot with some stalkers and coloxen but the vikings killed teh colossi too quickly.
|
Where is HT? and immortals ?
|
On December 05 2010 06:25 hitman133 wrote: Where is HT? and immortals ? I don't think it's quite that simple t.t
|
On December 05 2010 07:18 Froadac wrote:I don't think it's quite that simple t.t
It pretty much is, if you have that much of an economic lead you should be able to tech to HT especially if you already have the TC for the charge upgrade.
At the very least, you have probably 2 robos on 3 bases and you should be able to chrono out several immortals very quickly. If you can get chargelots with about 6-10 immortals, the marauders will just melt.
|
Chargelot Immortal HT. Make sure you keep up with upgrades.
|
I've toyed with the idea of a storm resistant viking/hellion/marauder game but you must figure out how to get there.
|
On December 05 2010 07:18 Froadac wrote:I don't think it's quite that simple t.t It takes longer to make collsai, which kinda blow vs marauder/viking. All you needed was a few (read 4-6) immortals, with the rest into chargelots, and a few sentries to FF them into a bad position.
Pure marauder is just asking to be stormed to death with immortals just pounding away on you.
I've toyed with the idea of a storm resistant viking/hellion/marauder game but you must figure out how to get there.
Hardly storm resistant. Marauders get eaten up by storm too, as it'll wear them down incredibly, and having to move means not attacking, being FF means you can't kite right, which means chargelots can concave around, and immortals can eat marauder breakfast
|
On December 05 2010 08:28 iAmJeffReY wrote:Show nested quote +On December 05 2010 07:18 Froadac wrote:On December 05 2010 06:25 hitman133 wrote: Where is HT? and immortals ? I don't think it's quite that simple t.t It takes longer to make collsai, which kinda blow vs marauder/viking. All you needed was a few (read 4-6) immortals, with the rest into chargelots, and a few sentries to FF them into a bad position. Pure marauder is just asking to be stormed to death with immortals just pounding away on you. Show nested quote +I've toyed with the idea of a storm resistant viking/hellion/marauder game but you must figure out how to get there.
Hardly storm resistant. Marauders get eaten up by storm too, as it'll wear them down incredibly, and having to move means not attacking, being FF means you can't kite right, which means chargelots can concave around, and immortals can eat marauder breakfast
Chargelot + Sentry Zealot + Immortal Zealot + HT/Stalker Pure Voidray Mothership
If you're ahead as much as you said you were: Carriers /thread
For if Zealot/HT/X, storm their retreat path as follows:
M = Marauder Z = Zealot T = stormed ground * = stormed Marauder
TTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTT ************************* ************************* MMMMMMMMMMMM ZZZZZZZZZZZZZZZZZ
|
Zealot + anything really.
|
On December 05 2010 08:28 iAmJeffReY wrote:Show nested quote +On December 05 2010 07:18 Froadac wrote:On December 05 2010 06:25 hitman133 wrote: Where is HT? and immortals ? I don't think it's quite that simple t.t It takes longer to make collsai, which kinda blow vs marauder/viking. All you needed was a few (read 4-6) immortals, with the rest into chargelots, and a few sentries to FF them into a bad position. Pure marauder is just asking to be stormed to death with immortals just pounding away on you. Show nested quote +I've toyed with the idea of a storm resistant viking/hellion/marauder game but you must figure out how to get there.
Hardly storm resistant. Marauders get eaten up by storm too, as it'll wear them down incredibly, and having to move means not attacking, being FF means you can't kite right, which means chargelots can concave around, and immortals can eat marauder breakfast
Storm Resistant != Storm proof. Not everything is a Thor.
|
Gateway/Immortal/High Templar
I think people here are neglecting sentries for FF. Split his army with FF and your immortals/storms will do work. He will be pretty hesitant to engage your army when he wagers the risk that his army will be cut in half by FF and then stormed in the face. Also, since he has vikings your ground army should be stronger than his ground army.
|
On December 05 2010 07:18 Froadac wrote:I don't think it's quite that simple t.t
If you have chargelots and templar, marauder medivac can kite out your storms while healing and chewing off your zealots.
If you have colossi stalker zealot, vikings can snipe your colossi (although you can shoot vikings)
Unfortunately right now the only real answer for toss is to out macro him with colossi tech and kill his vikings off asap. Or have templar and colossi. Templar will for the terran to kite or lose. And the colossi will prevent him from retreating without suffering losses.
|
It sounds like you already know that zealots are a big part of the solution. If you've been killing marauders all game but the medivacs have been retreating (and without watching the replay, it sounds like this may have happened) to the point that they have 10+ medivacs, marauders can seem impossible to kill. My first tip is engage in open areas. If T has a lot of medivacs, zealots need surface area to do damage faster than medivacs heal. My second tip is feedback the medivacs and hunt down retreating medivacs with blik stalkers. The last thing I'll note is that if you have a big economic lead and the only thing standing between you and victory is vikings, you can make phoenixes to hunt them down. After vikings start killing your collosi, you can either switch to HT or try to win air control with phoenixes. IMO, phoenixes are the less cost-effective option, but if you have an economic lead, it's a direct and quick way to go. It also deals with the medivac problem.
|
Pheonix's would take out vikings+Medivacs. Chargelots, storm, forcefields, and immortals would do great too.
|
It sounds like no one watched your replay. I was going to berate them for theory crafting about how "composition x counters composition y" without watching the replay but clicking download on the link you gave doesn't work for me.
|
|
|
|