• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:58
CEST 17:58
KST 00:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow6[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid15$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow Leta's ASL Ro24 Review The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1663 users

[D] The new Zerg standard for all match-ups? - Page 31

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 29 30 31 32 33 50 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2010-12-08 02:30:51
December 08 2010 02:30 GMT
#601
On December 08 2010 11:23 jdseemoreglass wrote:
Show nested quote +
On December 08 2010 11:10 Sbrubbles wrote:
On December 07 2010 17:11 MorsCerta wrote:
On December 07 2010 12:14 Yoshi Kirishima wrote:
Wow some of you really need to read the OP's well written, well supported, well detailed post.

@shane_danger16

It's just a general BO, it's not saying "DON'T GET SPEED FOR THIS BUILD, NOPE NEVER!"
If you want speed, then make an extractor and put 3 drones into it. No problem there.

@people making random claims

Cmon, seriously! Look at the OP's post. He even has a graph. And plus, probably dozens of posts within this thread. Stop trying to tear him apart. He's already supported himself and proved that his BO is X or Y. Sure of course there will be situations where it's not as good as a different BO, but he's definitely backed up what he says the BO can do with data.


Thanks once again for your work! And it's nice to see the OP even has a graph now since the last time I visited this thread =D

random claims?

The claim is that:

If an extractor is added early (before your 18 expo), the economy hit will be greater than that of a 14hatch/15pool build. Which is really common sense, so you need to either delay your ling speed or delay your expo further (or cut units.)

And saying, omg he even has a graph! is pointless. He compared the graph to a build that is not standard. Compare it to 14 hatch/14-15 Pool, which is by all accounts the most standard zerg opening.

The blind following is as equally bad as blind criticism.


Why would you econ hit of the extractor be bigger on the 11 overpool/18 hatch than on the 14 hatch/15 pool build and why do you claim it's "common sense"?
To be sure you would have to test a 14 hatch/15pool/14 extractor against an 11 overpool/17 extractor/18 hatch, which both yield ling speed at around 06:00. I sincerely doubt this will change the conclusions of the OP.


Every single person who has stated that gas will affect this build more than another always ends up justifying it by claiming that this build "sacrifices early economy" in some way.

It is simply the after-affect of people thinking for so long that early pools were less economical. They simply can't get the idea out of their head fully. They assume SOMETHING must be worse if they are getting things earlier than they normally do.

People just have to get used to the idea that their past conceptions were wrong. Changing their convictions is more difficult and takes more time for some people than for others.


hehe yeah agreed completely. That early queen is a life saver.

Originally, hatch is the only way to generate larvae, but by getting pool first, we get queen fast as well, therefore it's good economically.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
MorsCerta
Profile Joined October 2010
United States234 Posts
December 08 2010 02:33 GMT
#602
On December 08 2010 11:10 Sbrubbles wrote:
Show nested quote +
On December 07 2010 17:11 MorsCerta wrote:
On December 07 2010 12:14 Yoshi Kirishima wrote:
Wow some of you really need to read the OP's well written, well supported, well detailed post.

@shane_danger16

It's just a general BO, it's not saying "DON'T GET SPEED FOR THIS BUILD, NOPE NEVER!"
If you want speed, then make an extractor and put 3 drones into it. No problem there.

@people making random claims

Cmon, seriously! Look at the OP's post. He even has a graph. And plus, probably dozens of posts within this thread. Stop trying to tear him apart. He's already supported himself and proved that his BO is X or Y. Sure of course there will be situations where it's not as good as a different BO, but he's definitely backed up what he says the BO can do with data.


Thanks once again for your work! And it's nice to see the OP even has a graph now since the last time I visited this thread =D

random claims?

The claim is that:

If an extractor is added early (before your 18 expo), the economy hit will be greater than that of a 14hatch/15pool build. Which is really common sense, so you need to either delay your ling speed or delay your expo further (or cut units.)

And saying, omg he even has a graph! is pointless. He compared the graph to a build that is not standard. Compare it to 14 hatch/14-15 Pool, which is by all accounts the most standard zerg opening.

The blind following is as equally bad as blind criticism.


Why would you econ hit of the extractor be bigger on the 11 overpool/18 hatch than on the 14 hatch/15 pool build and why do you claim it's "common sense"?
To be sure you would have to test a 14 hatch/15pool/14 extractor against an 11 overpool/17 extractor/18 hatch, which both yield ling speed at around 06:00. I sincerely doubt this will change the conclusions of the OP.

Yeah your right, producing drones out of 2 hatcheries while getting gas would be equal to producing drones out of one hatchery while getting gas. And mining off of 2 bases while getting gas is equal to mining off of 1 base while getting gas.

And the build order has you building an overlord at 17, when your hatchery is placed, and 18 immediately following your previous overlord. So thats 550 minerals within 1 supply of each other while you have only 15 drones mining (2 supply for queen) not to mention this is not including 1 supply for some scouting lings which every zerg has outside their opponents base, if you are adding gas in there you will be sacrificing econ and time. So it makes most sense to either delay gas, delay your expo or cut units.

This build allows for early game flexibility, that is it's benefit. And I recognize that. Which is why I say it has a place versus protoss and zerg, both of which MU's you almost always go pool first against. Having the extra flexibility versus those races is worth it sometimes. This is not an end all be all build order, and a lot of people in here are saying things like it is.

And in my opinion, versus TERRAN (which is all I have been talking about?,) it is more beneficial to go hatch first, provided you aren't awful at defending against 2 rax play and you aren't spawned close positions.
If I was you then I would prolly hate on me too. http://www.teamliquid.net/video/streams/MorsCerta
Keilah
Profile Joined May 2010
731 Posts
December 08 2010 02:40 GMT
#603
On December 07 2010 15:54 Keilah wrote:
The evidence is enough for me, I'm satisfied that 11pool > hatch first. I'll even add that throwing in lings/gas/scouting would make the 11pool a LARGER favorite vs a hatch first, by reducing the impact of oversaturation.

The one advantage of hatch first is that it gets up creep at the expo faster, which might be important for spines and movement speed.
Are there builds (2rax, zlot rush for example) where the fast expo creep is a necessity? Or can the 11pool defend those just as well or better?



bump
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 08 2010 03:03 GMT
#604
Here is a video I found just today. PsyStarcraft covering a player who went "some teamliquid economic build." It makes me really happy to see this stuff and know it is catching on out there! Don't knock it till you look it up and try it Psy.

[image loading]
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Usyless
Profile Joined June 2010
54 Posts
December 08 2010 03:14 GMT
#605
I've been playing around with a few variations on this build. I've been going 11 overpool, 16 queen, then extractor trick to get 1 set of zerglings out and then hatch on 19. Then I make an overlord and remake the extractor and make something else before the overlord pops. I think I can get away without scouting before the lings that way and it chases off scouts. Anybody have any thoughts on that? I've also done 16 queen 18 extractor, lings, and then expo without cancelling the extractor to get faster speed, but I don't think you can keep up constant production and get your second queen quite in time for your expo that way.

By the way, this may have been mentioned, but I tested the timings and making an in base spinecrawler and moving it to the expo to plant immediately as it finishes is only a few seconds slower than doing 14 hatch and planting the spine crawler as it finishes.


Mephs
Profile Joined October 2010
139 Posts
December 08 2010 03:19 GMT
#606
The only problem I have witht he build is the fact your 2nd hatch isn't up yet, so thus no creep, you can't just drop the spine right away and that gives your enemy that much more time to get marines & bunkers up your rear.
Taniard
Profile Joined June 2010
United States114 Posts
December 08 2010 03:22 GMT
#607
This build reminds me of bw builds a little more... Sweet
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 08 2010 03:22 GMT
#608
On December 08 2010 12:19 Mephs wrote:
The only problem I have witht he build is the fact your 2nd hatch isn't up yet, so thus no creep, you can't just drop the spine right away and that gives your enemy that much more time to get marines & bunkers up your rear.


It isn't spines that prevent bunkers from getting built, it is lings.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
December 08 2010 05:06 GMT
#609
On December 08 2010 11:33 MorsCerta wrote:
Show nested quote +
On December 08 2010 11:10 Sbrubbles wrote:
On December 07 2010 17:11 MorsCerta wrote:
On December 07 2010 12:14 Yoshi Kirishima wrote:
Wow some of you really need to read the OP's well written, well supported, well detailed post.

@shane_danger16

It's just a general BO, it's not saying "DON'T GET SPEED FOR THIS BUILD, NOPE NEVER!"
If you want speed, then make an extractor and put 3 drones into it. No problem there.

@people making random claims

Cmon, seriously! Look at the OP's post. He even has a graph. And plus, probably dozens of posts within this thread. Stop trying to tear him apart. He's already supported himself and proved that his BO is X or Y. Sure of course there will be situations where it's not as good as a different BO, but he's definitely backed up what he says the BO can do with data.


Thanks once again for your work! And it's nice to see the OP even has a graph now since the last time I visited this thread =D

random claims?

The claim is that:

If an extractor is added early (before your 18 expo), the economy hit will be greater than that of a 14hatch/15pool build. Which is really common sense, so you need to either delay your ling speed or delay your expo further (or cut units.)

And saying, omg he even has a graph! is pointless. He compared the graph to a build that is not standard. Compare it to 14 hatch/14-15 Pool, which is by all accounts the most standard zerg opening.

The blind following is as equally bad as blind criticism.


Why would you econ hit of the extractor be bigger on the 11 overpool/18 hatch than on the 14 hatch/15 pool build and why do you claim it's "common sense"?
To be sure you would have to test a 14 hatch/15pool/14 extractor against an 11 overpool/17 extractor/18 hatch, which both yield ling speed at around 06:00. I sincerely doubt this will change the conclusions of the OP.

Yeah your right, producing drones out of 2 hatcheries while getting gas would be equal to producing drones out of one hatchery while getting gas. And mining off of 2 bases while getting gas is equal to mining off of 1 base while getting gas.

And the build order has you building an overlord at 17, when your hatchery is placed, and 18 immediately following your previous overlord. So thats 550 minerals within 1 supply of each other while you have only 15 drones mining (2 supply for queen) not to mention this is not including 1 supply for some scouting lings which every zerg has outside their opponents base, if you are adding gas in there you will be sacrificing econ and time. So it makes most sense to either delay gas, delay your expo or cut units.

This build allows for early game flexibility, that is it's benefit. And I recognize that. Which is why I say it has a place versus protoss and zerg, both of which MU's you almost always go pool first against. Having the extra flexibility versus those races is worth it sometimes. This is not an end all be all build order, and a lot of people in here are saying things like it is.

And in my opinion, versus TERRAN (which is all I have been talking about?,) it is more beneficial to go hatch first, provided you aren't awful at defending against 2 rax play and you aren't spawned close positions.


The OP has demonstrated with numbers and replays that 11 Overpool 18 Hatch is only slightly behind the 14 hatch 15 pool economically and is better economically than all pool first builds.
What I'm saying is that adding gas to both builds does not alter this conclusion in any significant way.
By putting down the extractor at 18 and making another drone, because of the extractor build time you're only gona start harvesting gas after you have enough minerals to lay down your hatch. Also even with those 3 drones on gas (until 100 gas), you have enough minerals to build 4 drones when your first larvae pops. Here's a replay fyi.

http://www.sc2replayed.com/replays/113703-1v1-zerg-jungle-basin

Yes, gas will slow down the dronage on this build, but it will slow down JUST AS MUCH a 14 hatch 15 pool build.
Bora Pain minha porra!
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
December 08 2010 08:36 GMT
#610
Ive tried this, its awesome
thanks for sharing it
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2010-12-08 10:17:15
December 08 2010 10:11 GMT
#611
On December 08 2010 11:33 MorsCerta wrote:
This build allows for early game flexibility, that is it's benefit. And I recognize that. Which is why I say it has a place versus protoss and zerg, both of which MU's you almost always go pool first against. Having the extra flexibility versus those races is worth it sometimes. This is not an end all be all build order, and a lot of people in here are saying things like it is.

And in my opinion, versus TERRAN (which is all I have been talking about?,) it is more beneficial to go hatch first, provided you aren't awful at defending against 2 rax play and you aren't spawned close positions.
May be this is true. I still 11-pool every time, just to get this build right. I would have more trouble to perform different BOs. Good players of course will practise different BOs, but in this case I am with Day9 who claims that creativity comes out of constrains.

If we say "you have to 11-Overpool no matter what", we can discuss how this can be utilized against terran. Unless with very good mechanics, it is may be better to execute this build smoothly instead of have several BOs but anyone of them is executed sloppily.


On December 08 2010 11:30 evanthebouncy! wrote:
hehe yeah agreed completely. That early queen is a life saver.

Originally, hatch is the only way to generate larvae, but by getting pool first, we get queen fast as well, therefore it's good economically.
At least for me, it is good for the nerves to have a quite early pool and a quite early queen. I feel safe and I am not single-minded about "must ... survive ... enemy timing push ..."
You don't choose to play zerg. The zerg choose you.
jaunty
Profile Joined November 2010
5 Posts
Last Edited: 2010-12-08 21:51:15
December 08 2010 21:49 GMT
#612
The 50-100 minerals behind around 7 minutes is not going to cost me a game outright, you know what will cost me a game outright? Getting hit with 6 pool or proxy rax/gateway when i'm doing hatch first. Maybe you have the hand speed and micro to defend against 2 rax pressure at your nat with 1 crawler and 6 lings like idra while not falling behind on your macro, i sure as hell don't, i'll be 1 base 2 hatching it.

Also since the early queen and lings let me fight off the super fast cheese i don't have to blow a drone on scouting so early on, which should actually mitigate what economy difference there is between the 14 hatch and the overpool. But still, the deciding factor for me is that i'm not going to get knocked out of any game before it even starts just because 6 lings or a couple zealots just crashed my droning party.
jacobman
Profile Joined December 2010
217 Posts
December 08 2010 22:30 GMT
#613
On December 09 2010 06:49 jaunty wrote:
The 50-100 minerals behind around 7 minutes is not going to cost me a game outright, you know what will cost me a game outright? Getting hit with 6 pool or proxy rax/gateway when i'm doing hatch first. Maybe you have the hand speed and micro to defend against 2 rax pressure at your nat with 1 crawler and 6 lings like idra while not falling behind on your macro, i sure as hell don't, i'll be 1 base 2 hatching it.

Also since the early queen and lings let me fight off the super fast cheese i don't have to blow a drone on scouting so early on, which should actually mitigate what economy difference there is between the 14 hatch and the overpool. But still, the deciding factor for me is that i'm not going to get knocked out of any game before it even starts just because 6 lings or a couple zealots just crashed my droning party.


Remind me again how the early pool means you don't have to scout like the rest of us?
DemiAlbedo
Profile Joined October 2010
Canada69 Posts
December 08 2010 22:45 GMT
#614
On December 09 2010 07:30 jacobman wrote:
Show nested quote +
On December 09 2010 06:49 jaunty wrote:
The 50-100 minerals behind around 7 minutes is not going to cost me a game outright, you know what will cost me a game outright? Getting hit with 6 pool or proxy rax/gateway when i'm doing hatch first. Maybe you have the hand speed and micro to defend against 2 rax pressure at your nat with 1 crawler and 6 lings like idra while not falling behind on your macro, i sure as hell don't, i'll be 1 base 2 hatching it.

Also since the early queen and lings let me fight off the super fast cheese i don't have to blow a drone on scouting so early on, which should actually mitigate what economy difference there is between the 14 hatch and the overpool. But still, the deciding factor for me is that i'm not going to get knocked out of any game before it even starts just because 6 lings or a couple zealots just crashed my droning party.


Remind me again how the early pool means you don't have to scout like the rest of us?


He never said he did not have to scout. He said "i don't have to blow a drone on scouting so early on". Maybe he means that the lings come out so fast that he can move to their base to see if aggression is coming by reviewing what units are at the door and what buildings are in sight. I'm sure he scouts the enemy sooner or later with an overseer or overlord, but maybe the lings tell him the information he needs in the early game.
mrchhre
Profile Joined November 2010
United States9 Posts
December 09 2010 00:04 GMT
#615
wow - i would like to thank the OP for the ridiculous amount of research, complete thoroughness of explanation and time spent explaining and defending this build. that alone does worlds to legitimize it in my mind, and it will certainly be changing the way i open most of my matchups.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
December 09 2010 00:22 GMT
#616
wat about 12 hatch and 14 pool?
Live Fast Die Young :D
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 09 2010 02:35 GMT
#617
Crixus yet again does a great job demonstrating the power of this build by winning his second game against iEchoic. This game is very similar to the 2rax-expand game I posted earlier in the OP. Enjoy.

[image loading]

"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
eth3n
Profile Joined August 2010
718 Posts
December 09 2010 02:48 GMT
#618
On December 09 2010 11:35 jdseemoreglass wrote:
Crixus yet again does a great job demonstrating the power of this build by winning his second game against iEchoic. This game is very similar to the 2rax-expand game I posted earlier in the OP. Enjoy.


See JD? Through patience you will get yours in the end, ignore the haters that don't bring legit criticism.
Idra Potter: I don't use avada kedavra because i have self-respect.
oZii
Profile Blog Joined May 2010
United States1198 Posts
December 09 2010 07:04 GMT
#619
On December 09 2010 11:48 eth3n wrote:
Show nested quote +
On December 09 2010 11:35 jdseemoreglass wrote:
Crixus yet again does a great job demonstrating the power of this build by winning his second game against iEchoic. This game is very similar to the 2rax-expand game I posted earlier in the OP. Enjoy.


See JD? Through patience you will get yours in the end, ignore the haters that don't bring legit criticism.



Agreed I don't even play Zerg but if he can hold of iEchoic with this build I am sure its solid. I been following the other thread with Rets quote I read that whole damn thread. The arguments for your build are strong I am sure it will catch on in no time. Maybe you should bring that video to that thread also.
icezar
Profile Joined June 2010
Germany240 Posts
December 09 2010 08:27 GMT
#620
On December 09 2010 11:35 jdseemoreglass wrote:
Crixus yet again does a great job demonstrating the power of this build by winning his second game against iEchoic. This game is very similar to the 2rax-expand game I posted earlier in the OP. Enjoy.

[image loading]



I am not saying that the 11pool is not ok, but in that replay it is the terran who made the mistake to expand a little too fast. And Z got lucky with that fast speed, because if you get speed that fast ant T does not push you are behind.
Prev 1 29 30 31 32 33 50 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 303
Hui .303
LamboSC2 267
ProTech125
TKL 51
StarCraft: Brood War
Sea 8512
Calm 6201
Bisu 3888
Horang2 2278
Jaedong 1555
Britney 1020
Mini 844
EffOrt 657
BeSt 562
Stork 400
[ Show more ]
Larva 388
firebathero 247
actioN 203
Soulkey 195
Rush 173
ggaemo 161
Hyun 140
Zeus 113
Pusan 75
Mind 63
[sc1f]eonzerg 48
Barracks 46
ToSsGirL 30
zelot 27
Rock 27
Movie 22
Terrorterran 18
GoRush 14
Bale 11
Dewaltoss 11
Sexy 9
IntoTheRainbow 9
Dota 2
qojqva2344
syndereN418
420jenkins261
BananaSlamJamma54
League of Legends
Reynor58
Counter-Strike
fl0m5551
olofmeister3277
pashabiceps941
Other Games
B2W.Neo1098
hiko1041
FrodaN858
XBOCT341
crisheroes242
KnowMe113
ArmadaUGS92
QueenE91
Mew2King35
Trikslyr32
Organizations
Other Games
WardiTV438
Counter-Strike
PGL212
StarCraft: Brood War
Kim Chul Min (afreeca) 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Shameless 57
• poizon28 16
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen40
League of Legends
• Nemesis1755
• Jankos1291
• TFBlade989
Other Games
• Shiphtur147
Upcoming Events
Monday Night Weeklies
2m
RotterdaM303
OSC
8h 2m
Afreeca Starleague
18h 2m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
18h 2m
GSL
20h 2m
PiGosaur Cup
1d 8h
CranKy Ducklings
1d 17h
Kung Fu Cup
1d 20h
Replay Cast
2 days
The PondCast
2 days
[ Show More ]
WardiTV Map Contest Tou…
2 days
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.