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[D] The new Zerg standard for all match-ups? - Page 50

Forum Index > StarCraft 2 Strategy
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roadrunner343
Profile Joined November 2010
148 Posts
December 19 2010 07:18 GMT
#981
Jacobman - Interesting, I've never once done that (Now at 2200 Diamond). Not saying you are wrong by any means, I've just never done it as I didn't really think it was feasible in most scenarios. Is it not far too hard to hold your first expansion if not at your natural? I'd be interested in hearing more about this.

My typical response is to simply throw down my pool, continue to drone up, and get a pair or two of lings out asap to deal with the block (If blocked by a building) or just pull a drone or two to attack the probe/scv that is blocking.
terr13
Profile Joined April 2007
United States298 Posts
December 19 2010 07:55 GMT
#982
On December 17 2010 03:15 jdseemoreglass wrote:
Hey guys... Someone recently did a cast of my game against the 4gate and discussed the build. Check it out at this link and give him some subs!

http://www.youtube.com/user/CricketStarcraft#p/u/1/xihnyF41MhY


I'm sorry, your opponent looked pretty garbage. 8:00 min 4 Gate attack into nothing. No expo, no tech, no upgrades. I would be surprised if you lost.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
December 19 2010 07:56 GMT
#983
jacobman has been running a thread which has a much more precise and consistent method of testing: AI scripting. This method produces replays that can be analyzed, using the AI to test each build, which is a solid empirical method I can agree with.

Looks like we don't need this thread anymore.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=174374
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