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ZvT Attacking a turtle terran...

Forum Index > StarCraft 2 Strategy
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1 2 Next All
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-11-29 18:08:04
November 29 2010 18:06 GMT
#1
I'm 800 diamond

This was a strange game. I successfully defended a marine-scv all in with banelings which we see so often after GSL, then I droned up, made a 200 / 200 army and pushed.
But my push was retarded.. I put banelings and roaches in overlords and made a doom drop, but it just failed because the terran killed stuff just as they landed. Then it just went downwards.

It's not really necessary to watch the replay to help me, but I'm just at a loss at how to attack a terran base. If I wait him to leave his base he'll simply turtle to 200/200 and faceroll me, that I know.

http://www.sc2replayed.com/replays/110477-1v1-terran-zerg-jungle-basin
For I am the Queen of Blades. And none shall ever dispute my rule, again...
B34ST
Profile Joined August 2010
United Kingdom150 Posts
November 29 2010 18:10 GMT
#2
Tech to broods.. or get a nydus and wait until they leave there base.
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-11-29 18:15:04
November 29 2010 18:14 GMT
#3
On November 30 2010 03:10 B34ST wrote:
Tech to broods.. or get a nydus and wait until they leave there base.


For endgame army 've thought of broodlords + hydralisk to assault a turtle terran. Hydras suck against tanks and most things, but I think their weakness is nullified by having broodlords.
Say he attacks with vikings, just pull blords back and shoo them away with hydras while the rest of his army is busy with the broodlings, especially affecting his tanks which he has to unsiege.
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Sabin010
Profile Joined September 2010
United States1892 Posts
November 29 2010 18:16 GMT
#4
~420 Bronze League Dude here, but isnt ZvT all about staying one expo ahead of Terran, and harassing with bangling drops on the mineral lines? Teching up to Broodlords or Ultras, and rofl stomping their bio-ball or mech based army?
blackodd
Profile Joined April 2010
Sweden451 Posts
November 29 2010 18:17 GMT
#5
I'm not so much better than you lol, believe me. Maybe I just undervalue broodlords yes
For I am the Queen of Blades. And none shall ever dispute my rule, again...
[:Ness:]
Profile Joined November 2010
Canada14 Posts
November 29 2010 18:20 GMT
#6
On November 30 2010 03:16 Sabin010 wrote:
~420 Bronze League Dude here, but isnt ZvT all about staying one expo ahead of Terran, and harassing with bangling drops on the mineral lines? Teching up to Broodlords or Ultras, and rofl stomping their bio-ball or mech based army?



you think it's that easy bud? tough to stay one expo ahead when I kill it everytime you make it..
OyGuvna
Profile Joined November 2010
Canada21 Posts
November 29 2010 18:20 GMT
#7
Expand like a mofo and tech to BL's/Ultras.
Never pull out.
[:Ness:]
Profile Joined November 2010
Canada14 Posts
November 29 2010 18:22 GMT
#8
As a T player I will tell you in many circumstances attacking a wall of siege tanks and such isn't the best idea. If Terran is turtling, take the map. But, you will need broodlords or ultras to kill a 200/200 army. If he attacks your expo and you know it's going down, try and hurt his economy too or else he will be too far ahead and you can't come back
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
November 29 2010 18:23 GMT
#9
Just expand.... You can remake your army like instantly with enough larva/money. Just keep throwing army's at him. Or yeah just tech to BL's. whatever. A terran that turtles will never win against a zerg that knows what to do. It's just so bad.

blackodd
Profile Joined April 2010
Sweden451 Posts
November 29 2010 18:25 GMT
#10
I'll just have to figure out what to do, hehe
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2010-11-29 18:29:18
November 29 2010 18:28 GMT
#11
You don't attack a turtle at all.
All you do is contain him within his base and natural (will be difficult to prevent Terran from getting the natural with Siege Tanks) and then expand yourself like crazy.

That way, he will be on max 2 bases which will run out eventually and you'll have so much income that you can build a 200/200 army ten times over and he will only have the single 200/200 army.

Get hundreds of larvae at all your Hatcheries so that even if you lose the first 200/200 vs 200/200 battle, you can bring out another 200 before he can even march to your base.

Let him turtle and force him to come to you and demolish him when he does.
Just make sure he doesn't break out and takes any expansions, but a turtler will rarely do that and still be defined a turtler.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
statikg
Profile Joined May 2010
Canada930 Posts
November 29 2010 18:29 GMT
#12
You don't have to figure out what to do. If hes sitting on 2bases, take the map, tech to ultras/broods, make sure you get upgrades and then stockpile larva, when he pushes out with his 200/200 army it should be nearly a wash, terran 200/200 army does NOT crush 200/200 of ultras/broods ESP on an open field and make a new 200 army with all your stockpiled larva, GG.
blackodd
Profile Joined April 2010
Sweden451 Posts
November 29 2010 18:43 GMT
#13
Thanks, Im gonna try to expand more and not be afraid of losses
For I am the Queen of Blades. And none shall ever dispute my rule, again...
ishboh
Profile Joined October 2010
United States954 Posts
November 29 2010 18:51 GMT
#14
don't have time to watch replay (I am at work)

but in my opinion, the best way to 'attack' at turtling terran on 2 bases is to take all the other expansions on the map except for his most obvious choice for his third, and deny that expansion with everything you got.

eventually he'll run out of minerals and move out of his base...and when that happens you can afford to trade armies because you have better prod/econ than him.
navy
Profile Joined November 2010
Canada197 Posts
November 29 2010 18:54 GMT
#15
If a terran is turtling with the intention of eventually making a push with a 200/200 army, you may not want to attack, just expand as mentioned above and prepare the correct army composition

If the guy is being a douche by turtling in a base jam packed full of seige tanks and missle turrets and thors, with no intention of ever pushing out, the game is over and you just need to prove it.

You MUST get brood lords in this case. Ultras will not do. there is really no other good way to assault masses of siege tanks supported by marines and missile turrets on high ground.

jroc242
Profile Joined September 2010
Canada22 Posts
November 29 2010 18:56 GMT
#16
I often send in a few mutas to snipe their tanks, then your ground army has a better chance
frantic.cactus
Profile Joined April 2010
New Zealand164 Posts
November 29 2010 19:01 GMT
#17
Never attack a turtle Terran. Expand to every avaliable base and get all upgrades/tech structures.

Then you can do what ever the fuck you want with him, make him your bitch =3
Terran it up since 2007
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 29 2010 19:04 GMT
#18
Yep. If someone turtles, expand. If someone expands, attack. If someone attacks, turtle. Nice basic principles of RTS.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Yilar
Profile Joined September 2010
Denmark90 Posts
November 29 2010 19:12 GMT
#19
LOL that drop is so fail :p

Like the others said, stockpile larva, wait for terran to move out and then kill his army while he is on the move. You may lose your army, but he will retreat or try to attack with a damaged army at which point your new army will overwhelm him.

Also Jungle basin should be avoided if possible as zerg.
Not another Terran failure :(
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
November 29 2010 19:13 GMT
#20
On November 30 2010 04:04 Holgerius wrote:
Yep. If someone turtles, expand. If someone expands, attack. If someone attacks, turtle. Nice basic principles of RTS.


The problem is, on ladder a lot zergs have stopped getting mutalisks, now they can't mass expand, because marine drops/banshees kill their shit.

References:
- http://www.gomtv.net/2010gslopens3/vod/1408
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