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I'm 800 diamond
This was a strange game. I successfully defended a marine-scv all in with banelings which we see so often after GSL, then I droned up, made a 200 / 200 army and pushed. But my push was retarded.. I put banelings and roaches in overlords and made a doom drop, but it just failed because the terran killed stuff just as they landed. Then it just went downwards.
It's not really necessary to watch the replay to help me, but I'm just at a loss at how to attack a terran base. If I wait him to leave his base he'll simply turtle to 200/200 and faceroll me, that I know.
http://www.sc2replayed.com/replays/110477-1v1-terran-zerg-jungle-basin
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Tech to broods.. or get a nydus and wait until they leave there base.
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On November 30 2010 03:10 B34ST wrote: Tech to broods.. or get a nydus and wait until they leave there base.
For endgame army 've thought of broodlords + hydralisk to assault a turtle terran. Hydras suck against tanks and most things, but I think their weakness is nullified by having broodlords. Say he attacks with vikings, just pull blords back and shoo them away with hydras while the rest of his army is busy with the broodlings, especially affecting his tanks which he has to unsiege.
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~420 Bronze League Dude here, but isnt ZvT all about staying one expo ahead of Terran, and harassing with bangling drops on the mineral lines? Teching up to Broodlords or Ultras, and rofl stomping their bio-ball or mech based army?
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I'm not so much better than you lol, believe me. Maybe I just undervalue broodlords yes
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On November 30 2010 03:16 Sabin010 wrote: ~420 Bronze League Dude here, but isnt ZvT all about staying one expo ahead of Terran, and harassing with bangling drops on the mineral lines? Teching up to Broodlords or Ultras, and rofl stomping their bio-ball or mech based army?
you think it's that easy bud? tough to stay one expo ahead when I kill it everytime you make it..
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Expand like a mofo and tech to BL's/Ultras.
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As a T player I will tell you in many circumstances attacking a wall of siege tanks and such isn't the best idea. If Terran is turtling, take the map. But, you will need broodlords or ultras to kill a 200/200 army. If he attacks your expo and you know it's going down, try and hurt his economy too or else he will be too far ahead and you can't come back
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Just expand.... You can remake your army like instantly with enough larva/money. Just keep throwing army's at him. Or yeah just tech to BL's. whatever. A terran that turtles will never win against a zerg that knows what to do. It's just so bad.
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I'll just have to figure out what to do, hehe
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You don't attack a turtle at all. All you do is contain him within his base and natural (will be difficult to prevent Terran from getting the natural with Siege Tanks) and then expand yourself like crazy.
That way, he will be on max 2 bases which will run out eventually and you'll have so much income that you can build a 200/200 army ten times over and he will only have the single 200/200 army.
Get hundreds of larvae at all your Hatcheries so that even if you lose the first 200/200 vs 200/200 battle, you can bring out another 200 before he can even march to your base.
Let him turtle and force him to come to you and demolish him when he does. Just make sure he doesn't break out and takes any expansions, but a turtler will rarely do that and still be defined a turtler.
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You don't have to figure out what to do. If hes sitting on 2bases, take the map, tech to ultras/broods, make sure you get upgrades and then stockpile larva, when he pushes out with his 200/200 army it should be nearly a wash, terran 200/200 army does NOT crush 200/200 of ultras/broods ESP on an open field and make a new 200 army with all your stockpiled larva, GG.
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Thanks, Im gonna try to expand more and not be afraid of losses
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don't have time to watch replay (I am at work)
but in my opinion, the best way to 'attack' at turtling terran on 2 bases is to take all the other expansions on the map except for his most obvious choice for his third, and deny that expansion with everything you got.
eventually he'll run out of minerals and move out of his base...and when that happens you can afford to trade armies because you have better prod/econ than him.
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If a terran is turtling with the intention of eventually making a push with a 200/200 army, you may not want to attack, just expand as mentioned above and prepare the correct army composition
If the guy is being a douche by turtling in a base jam packed full of seige tanks and missle turrets and thors, with no intention of ever pushing out, the game is over and you just need to prove it.
You MUST get brood lords in this case. Ultras will not do. there is really no other good way to assault masses of siege tanks supported by marines and missile turrets on high ground.
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I often send in a few mutas to snipe their tanks, then your ground army has a better chance
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Never attack a turtle Terran. Expand to every avaliable base and get all upgrades/tech structures.
Then you can do what ever the fuck you want with him, make him your bitch =3
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Yep. If someone turtles, expand. If someone expands, attack. If someone attacks, turtle. Nice basic principles of RTS.
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LOL that drop is so fail :p
Like the others said, stockpile larva, wait for terran to move out and then kill his army while he is on the move. You may lose your army, but he will retreat or try to attack with a damaged army at which point your new army will overwhelm him.
Also Jungle basin should be avoided if possible as zerg.
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On November 30 2010 04:04 Holgerius wrote:Yep. If someone turtles, expand. If someone expands, attack. If someone attacks, turtle.  Nice basic principles of RTS.
The problem is, on ladder a lot zergs have stopped getting mutalisks, now they can't mass expand, because marine drops/banshees kill their shit.
References: - http://www.gomtv.net/2010gslopens3/vod/1408
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