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[G]TvZ Marine/Raven - Page 30

Forum Index > StarCraft 2 Strategy
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Psychonaut
Profile Joined October 2010
United States11 Posts
November 18 2010 02:14 GMT
#581
Roaches crush this combo
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
November 18 2010 07:44 GMT
#582
Ive been really practicing with this build and am liking it, but im having trouble vs infestor bling
Every sunday a nun lays from my gunplay
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
November 18 2010 07:44 GMT
#583
On November 18 2010 11:14 Psychonaut wrote:
Roaches crush this combo


no they dont, watch the pokebunny replay

thx for the input tho
Every sunday a nun lays from my gunplay
chaoser
Profile Blog Joined November 2008
United States5541 Posts
November 18 2010 07:49 GMT
#584
Been doing this build pretty much 90% of the time vZ since I saw this thread. Gotta say, it's made me fall in love with the ZvT matchup. I hated the whole timing push strats that most terrans were going for, waiting in your base while muta just flew around and zerg expanded. Now I feel like I'm actually doing something. Even when zerg loses to this strat, most of the time they straight up tell me gg and thanks for the good game. When I lose, I think the same thing. It's really a momentum and back and forth type of thing. Totally wish this would be stickied, spice up the OP with lots of pics lol
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
roliax
Profile Joined May 2010
135 Posts
November 18 2010 08:11 GMT
#585
I like the idea of the strat, but these replays don't really follow the build at all. Most of them are Foxer style marine harass into medivacs.

Also, it's always good to see replays when it works and T wins...what I'd also like to see ones where the build doesn't work (when it really doesn't work, not like T got cheesed or some stupid like that).
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2010-11-18 13:21:49
November 18 2010 13:21 GMT
#586
Watch the KME ones since he's the one who really ran with it. MadisonStreet does awesome Foxer style bio stuff.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
November 18 2010 13:36 GMT
#587
On November 18 2010 16:49 chaoser wrote:
Been doing this build pretty much 90% of the time vZ since I saw this thread. Gotta say, it's made me fall in love with the ZvT matchup. I hated the whole timing push strats that most terrans were going for, waiting in your base while muta just flew around and zerg expanded. Now I feel like I'm actually doing something. Even when zerg loses to this strat, most of the time they straight up tell me gg and thanks for the good game. When I lose, I think the same thing. It's really a momentum and back and forth type of thing. Totally wish this would be stickied, spice up the OP with lots of pics lol


rofl is that u chaoser? ahahahah play me naooo!!! (agn)

If it is you, you should be ty'ing me for hooking you up with this strat :D


next time your onlinegive me some games.
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2010-11-18 14:23:13
November 18 2010 14:21 GMT
#588
Hey, just quick question, what to do against "fast teching" zerg, when he goes for ultras, and what is general idea about playing against ultras? Just add mode raxes with tech labs and going marauders ? But that i feel kinda weird as i already have a lot of raxes with reactors.
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2010-11-18 14:22:57
November 18 2010 14:22 GMT
#589
wupsy, happend again -,.- please delete this post, i apologize.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
November 18 2010 14:24 GMT
#590
What do you mean by fast teching? 2 base or 3 base? You don't have the gas to vomit a stream of ultras on two base.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2010-11-18 14:39:33
November 18 2010 14:28 GMT
#591
Its 3 base, but he takes like pretty safely his 3rd with bunch of banelings and lings, also adds fast infestors.

Hm, i will try to find a replay but i don't believe i still have it.

EDIT : Don't have it
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2010-11-18 14:56:43
November 18 2010 14:56 GMT
#592
I think I saw something similar with hydras->ultras happen on Blistering Sands. You can either get marauders or you can actually pop out banshees to both harass his third if he refuses to get any thing that shoots up and help you against the ultras and infestors. Masses of 3/3 Marines also don't fear ultras too much.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
November 18 2010 14:56 GMT
#593
Hey Antisocialmunky, what do you do in this situation.

You move out with 3/4 ravens 25 rines, then get surrounded by lings blings muta. The problem I have is that the ravens never make it home after big pushes. what do i do?
Every sunday a nun lays from my gunplay
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
November 18 2010 15:01 GMT
#594
On November 18 2010 23:56 Tha_Docta wrote:
Hey Antisocialmunky, what do you do in this situation.

You move out with 3/4 ravens 25 rines, then get surrounded by lings blings muta. The problem I have is that the ravens never make it home after big pushes. what do i do?



In that exact situation, you should focus the mutas as best you can.

But really, when you have 3-4 ravens that should be when you have your 2nd maybe 3rd push (from my experience) By then, your marine waves should be alotttttt bigger. Focusing down the mutas makes them die real quick. If the mutas chase, you can seeker them or even just move up with marines.

As a Z player, I never seem to be able to kill Ravens fast enuff with mutas due to marine reinforcement etc.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2010-11-18 15:06:11
November 18 2010 15:01 GMT
#595
Dropping a PDD, and turrets, and sending your second wave that was macroed up while you pushed out is usually how I do it. Some reps would be good. That's not a whole lot of marines for a timing with 4 ravens.

That is unless he's doing it off 2 base. That's somewhat tricky as its harder to push out.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
November 18 2010 15:06 GMT
#596
On November 19 2010 00:01 Antisocialmunky wrote:
Dropping a PDD, and turrets, and sending your second wave that was macroed up while you pushed out is usually how I do it. Some reps would be good. That's not a whole lot of marines for a timing with 4 ravens.


Okay Thanks, Il try it again and if im still having problems il put up some reps.
Every sunday a nun lays from my gunplay
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 18 2010 15:35 GMT
#597
Well i wish there was something against zerg that doesn't force constant aggression /sigh. I miss my mech play T_T. B> spidermines for terran map control *sniff*

Well the thing you need against against aoe units is a good unit control, and zergs went for pretty macroish tactics. So i guess its pretty nice against a macro zerg.

Not playing zerg atm. So just some theoretical things.
Spinecrawlers should work really well at the start against early agression. (you would need a good drop scouting though(so vikings would get annoying)) And later on they can defend the mineral lines against auto turrets.

Dunno if burrow cancels the aoe from the hsm (you would need a super good eye though)

If the terran constantly tryes to trade armys, and get an advantage because his units are so cheap, it would be good to save units. 0/3 roaches with burrow regene could help there i guess. (don't know though if they can withstand the marines and catch enough shots, since burrowing a roach may decrease the damage to much). The seeker missile, would also be an thread, so you would have to micro the roaches.
Roaches would mean though you will have some overgas, and will be able to go for some harassment, since an aggressiv player will have some hohles in his defense. So zerg will have to play a bit terran like and sneak in 3 roaches etc ^^.
Senorcuidado
Profile Joined May 2010
United States700 Posts
November 18 2010 22:37 GMT
#598
On November 18 2010 11:14 Psychonaut wrote:
Roaches crush this combo


Hey welcome to TL. I think you're lost though, Blizzard forums are over there ———————>

srsly though, there are a lot of replays, and many of them show roaches losing. This isn't the place for useless one liners and lazy theory crafting.

Unless you are trolling....to which I say bravo to you sir, you got me.

For those having trouble with ultras, just make sure you're on top of upgrades and start pumping some marauders. Use barracks placement to your advantage to block or funnel. I actually had a nice replay on Xelnaga caverns of me trading pretty evenly against heavy roaches and banelings and some infestors, and then he got ultras out. My 3/3 marines actually owned them and the roaches with a little bit of micro and positioning. Marauders would have made it even easier.

I'm not sure I saved the replay since i didn't really use ravens. Just sone tanks and lots of medivacs. And a handful of banshees when I realized that roaches can't shoot up. I'll share the replay if I have it once my computer gets fixed, but it's looking more likely that I'll have to reinstall windows so I might lose all my replays. Not sure if they are in my backed up files or not O.o
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
November 19 2010 01:45 GMT
#599
Howdy. I've been doing my own little variation of this build, and having a blast with it, but I keep running into a problem. Is there a solid way to deal with early banelings without getting siege tanks when I'm pushing?
@DBWiggin, SC2 ref
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
November 19 2010 01:58 GMT
#600
I don't know what you mean by 'early banelings'? A rep or a description of the timing would be better. You can usually hold a 1 base pretty easily unless your gate is down.

Or do you mean when they attack your marines. Again it depends on timing. You can look at KME's reps.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
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