• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:31
CEST 04:31
KST 11:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)71ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9435 users

[G]TvZ Marine/Raven - Page 28

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 26 27 28 29 30 41 Next All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-14 14:13:12
November 14 2010 14:00 GMT
#541
I added one of Shankapotamus's plat reps which illustrate some nice micro.

Also, as a general request, can those who use this often share their turret placement/marine micro tricks. Screen caps with a brief description would be preferable.

IE:

Turret Behind the Minerals
[image loading]

Turrets behind the minerals is one of the most basic uses for Raven harass. Positioning turrets like this makes them extremely hard to attack with melee units effectively and the long lifespan of each turret denies mining for 3/4 minutes. If left alone long enough both geysers and hatches will die to turret fire.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2010-11-14 14:39:38
November 14 2010 14:38 GMT
#542
This above screenshot is my common turret use by far. I usually group them a little bit tighter though to make them even more difficult to kill for lings. (ppl rarely waste banes on the turrets). The only other places I use turrets are randomly around the map to try to block banes from my marines, panic turrets to defend from mutas and once I have a huge ball I just throw them down all over the zerg base to finish the game.

In regards to blocking banes, I find this is less efficient use of my apm then just splitting my marines as often as possible except maybe to block a ramp.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 14 2010 17:13 GMT
#543
On November 14 2010 23:38 statikg wrote:
This above screenshot is my common turret use by far. I usually group them a little bit tighter though to make them even more difficult to kill for lings. (ppl rarely waste banes on the turrets). The only other places I use turrets are randomly around the map to try to block banes from my marines, panic turrets to defend from mutas and once I have a huge ball I just throw them down all over the zerg base to finish the game.

In regards to blocking banes, I find this is less efficient use of my apm then just splitting my marines as often as possible except maybe to block a ramp.


Actually, using them to ramp block is great. The best way to deal with banes turret wise is to throw turrets down in zerg's likely routes of reinforcing when you attack an expo so they have to run through a turret line(Can't a-move) or go around.

Actually all the best baneling counters(like spread out your marines and stuff) occur before battles with zerg armies so .
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
FunkyLich
Profile Blog Joined August 2010
United States107 Posts
November 14 2010 17:25 GMT
#544
When is the micro tricks section coming?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 14 2010 17:36 GMT
#545
On November 15 2010 02:25 freezeframe wrote:
When is the micro tricks section coming?


When its done :D I don't make videos or have a youtube account so I have to write everything out and take screen caps.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
statikg
Profile Joined May 2010
Canada930 Posts
November 14 2010 18:58 GMT
#546
How effective is the patrol spread micro trick in regards to splitting for banelings? has anyone tried this out yet??
Komsa
Profile Joined November 2010
United States99 Posts
November 14 2010 19:35 GMT
#547
Patrol spread does a help a little bit, but it doesn't work when the enemy is in target acquisition range. So you need to do it a before you engage, which can be cumbersom. It's also inconsistent, if you're on patrol and the enemy engages you, the patrollers will group up again slightly unless you hold position after they spread.

Also sense you have to do it before you engage, your spread will be clumped when you go to attack move a target area. It's best on defense when your just holding ground for a moment. And quite effective at that.
I not only use all the brains that I have, but all that I can borrow. -Woodrow Wilson
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
November 14 2010 20:22 GMT
#548
I just noticed while watching the replays, that both turret range and building armor upgrades applies to Raven's AutoTurrets, would those both be worth getting? Turrets are usefull to soak damage so +2 armor could be quite powerful
Romanes eunt domus
Senorcuidado
Profile Joined May 2010
United States700 Posts
Last Edited: 2010-11-14 21:57:32
November 14 2010 21:49 GMT
#549
On November 15 2010 05:22 BobMcJohnson wrote:
I just noticed while watching the replays, that both turret range and building armor upgrades applies to Raven's AutoTurrets, would those both be worth getting? Turrets are usefull to soak damage so +2 armor could be quite powerful


Definitely worth getting building armor, and most people usually do. +2 armor also makes p-forts, bunkers, and missile turrets pretty robust too. Hi-sec auto tracking is nice too, although most people don't get it - probably hecause it ties up the eng bay.

I noticed in kme's most recent replay pack that he wasn't getting building armor. If it was anyone else I would assume they forgot or something, but kme was leaning more on tanks in those games and less on auto turrets to cover the marines so that's probably the reason. He may care to elaborate further.

By the way I wanted to take a minute to applaud the exquisite marine micro displayed in kme's third replay pack. It's calm and elegant, obviously resulting from a lot of practice. He just smoothly cuts slices and positions them so that banelings do very little damage. There is no sense of that frantic panic you usually see when banelings are chasing marines. It was a pleasure to watch, and here's the surprise: his apm is only around 100-120 on average. Stay calm and split intelligently and you don't need lightning fingers.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-14 22:33:44
November 14 2010 22:32 GMT
#550
I started finally watching those KME reps.

Some interesting stuff:
The one from HammerTime was pretty good. He was probably the most interesting zerg I've seen so far. Bling drops, building nothing but sling/blings and expoing. Its too bad that zerg get so larva blocked if they stay on lings because while HammerTime had the right idea, he couldn't actually build drones. I think getting a third hatch in the main is something that has to be done if someone is wanting to do an expo style that emphasizes lings. You can throw up quite a few hatches with extra minerals but they'll probably die before they produce any large amount of drones unless its in your base.

Will update as I go.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 14 2010 23:45 GMT
#551
Kawairice just won a tourney
http://www.teamliquid.net/forum/viewmessage.php?topic_id=166984
using mostly a marine strategy against Z, with a great split micro. I hope they will publish replays/vods, it was interresting. (he played a TvZ final)
zomgad
Profile Joined October 2010
185 Posts
November 14 2010 23:49 GMT
#552
whats patrol split
skatbone
Profile Joined August 2010
United States1005 Posts
November 14 2010 23:49 GMT
#553
On November 15 2010 08:45 MrCon wrote:
Kawairice just won a tourney
http://www.teamliquid.net/forum/viewmessage.php?topic_id=166984
using mostly a marine strategy against Z, with a great split micro. I hope they will publish replays/vods, it was interresting. (he played a TvZ final)



Yea, he pulled off the Foxer style rine/medivac strategy very well. I enjoyed watching his marine micro in these games.
Mercurial#1193
Senorcuidado
Profile Joined May 2010
United States700 Posts
November 15 2010 00:46 GMT
#554
Wow, good for kawaii. I haven't seen him play much since beta. It's funny that pros keep doing well with mass marines and we still get people popping in here to say "mass marine sucks, hard countered by x and y"

I'd love to see the replays once they're released.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
November 15 2010 02:45 GMT
#555
I just lost to this, both armies were maxed (my infestor/ling vs his marine/raven), the problem was my infestors couldnt kill anything nearly quick enough, so I would fungal around the same time he cast HSM on all my infestors, I would spawn infested terrans as quickly as possible (they're way too difficult to cast imo, gotta hit T every time >.>) but all my infestors would die, the ravens would take a couple casualties but overall would leave unscathed, and this just happened over and over until I ran out of moneys.

So, my question is, what's the best unit comp to deal with this (since really, at 200/200, unit comp is what matters along with ups)? I feel like corruptors are the only real option, but if I go for them my ground army will just lose and cry and they might die anyways to HSM.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
statikg
Profile Joined May 2010
Canada930 Posts
November 15 2010 03:14 GMT
#556
Once there is a ball of ravens 5+ you probably already lost, as soon as you realize this is happening you need to do a couple things

1) start spreading creep
2) get baneling speed
3) get some mutas for harass and for picking off ravens
4) start getting armor upgrades
5) make toooons of lings, drop an extra hatch in base if u need larva
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
November 15 2010 04:08 GMT
#557
On November 15 2010 12:14 statikg wrote:
Once there is a ball of ravens 5+ you probably already lost


That feels really overpowered on a race with the best turtle in game :/
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Pooka
Profile Blog Joined November 2010
United States140 Posts
November 15 2010 04:08 GMT
#558
I'm not a particularly great player (~1800 Diamond), but I love this build. However, I kept running into more and more players who went 2 base Baneling/Speedling rush and wasn't able to defend it without taking massive damage, so I started doing a more methodical Marine/Medivac/Tank push. Instead of splitting Marines and leaving them to die to Banelings, I try to set up some Tanks behind my Marines, do a little damage, and run when the Banelings come. If they chase me, they get shot down by the Tanks, and if they don't, I do free damage. However, this can leave your Tanks vulnerable to Mutalisks, so I like to build some Turrets along the way. I just didn't like the idea of sacrificing Marines to Banelings constantly when I could pick them off with Tanks instead.

Here's a replay to show the strategy in action. Again, I'm nowhere near a pro, so take it for what it's worth. Although I did make mistakes, eventually I won the war of attrition. Thanks to the OP for sharing the build!

[image loading]
Victim
Profile Joined August 2010
United States188 Posts
November 15 2010 04:28 GMT
#559
I just saw Drewbie start adding Ravens in the Undeniably Gamer Tournament finals. His style wasn't quite the same, since he made heavy use of medivacs, banshee and Thors while on his first two bases, and only added the Ravens after taking his third.
uAir
Profile Joined November 2010
United States41 Posts
November 15 2010 04:41 GMT
#560
I only have one replay in which I went battlecruisers against Zerg. He responded by massing hydras instead. >_>

I was wondering if adapting the marine/raven build into marine/battlecruiser build might be more viable with a more streamlined build.

The goal is to get Zerg to swap ground army for something that can fire back against the battlecruisers. So long as you can hold out against their early and attacks and keep the aggression on them you can save up for a battlecruiser. Then their zergling, baneling, roach armies are in trouble. Mutas are very costly in terms of gas and that will further slow their ground army and weaken them if they choose to mass a lot more mutas to deal with the battlecruisers.

Hydras are one way also but quite honestly, I think hydras are easier to deal with than banelings and zerglings. And if they do that you can cut battlecruisers again to mass grab more ravens and save those minerals for more marines or whatnot.

Forcing them to again keep watching your tech swap. Ravens also do very well against hydras. Being slower in general than mutas they are under risk from the missile and for some reason, autoturrets seem to do slightly better against hydras than roaches.

What do you guys think?
let us have faith that right makes might and in that faith dare to do our duty
Prev 1 26 27 28 29 30 41 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:30
FSL TeamLeague: ST vs POG
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft686
NeuroSwarm 194
ViBE189
Nina 86
ProTech60
FoxeR 54
RuFF_SC2 5
StarCraft: Brood War
NaDa 53
Purpose 17
Noble 5
League of Legends
JimRising 740
Counter-Strike
taco 401
minikerr24
Super Smash Bros
AZ_Axe239
Mew2King35
Other Games
summit1g12833
Liquid`Ken15
Organizations
Other Games
gamesdonequick934
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 103
• EnkiAlexander 72
• HeavenSC 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2378
League of Legends
• Lourlo356
• Stunt174
Upcoming Events
Douyu Cup 2020
2h 30m
Maestros of the Game
10h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
11h 30m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
1d 2h
BSL22 NKC (BSL vs China)
1d 11h
Mihu vs TBD
Online Event
1d 12h
RSL Revival
1d 23h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
Bombastic Starleague
3 days
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.