• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:50
CET 15:50
KST 23:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates BW General Discussion Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2031 users

[G]TvZ Marine/Raven - Page 41

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 39 40 41 All
RyLai
Profile Joined May 2011
United States477 Posts
October 11 2011 02:00 GMT
#801
On October 11 2011 06:40 statikg wrote:
Show nested quote +
On October 11 2011 05:05 RaE21 wrote:
I just won a game using the marine raven composition, it really is effective with good execution. I disagree with some of the posts above suggesting turrets are useless. Turrets are by no means a replacement dps for marines, but the key to turrets is that they are a instant, mobile wall that not only are disposable (unlike tanks), but can attack both ground and air as well as mess up the attack ai of lings/banes/mutas as your marines lay waste. Also, PDD is an amazing ability versus muta and I find pdd and turrets alone to be the core spells (hsm good if have opportunity with clumped muta or roaches).

Below is the recent replay of the game I played using this composition, I transitioned similar to yoshi but kept my banshees alive as long as possible to harass and force both detection (in case of cloak), spores, and *key* mutas. I WANT the zerg to make muta, as pdd negates muta completely. I still need to work on counters to possible blind infestor build though.

http://drop.sc/42819

This is a ladder game between masters players. Both my opponent and I are 1250+ masters


Your opponent is definitely not a 1250 master zerg, or if he is he go there by cheese. There is no OL spread, no creep spread, a terran outworkers him all game without ever doing any major worker damage, his muta harass damage is basically 0 even though he goes mutas as his first tech option. Takes a 3rd after 12 minutes without any major pressure outside of 2 banshees and 4 hellions even though he went roach. The level of play is definitely not at 1200 (which is also where I play so I do have a good idea).

You did demonstrate some nice use of ravens, but in your game having tanks instead of the ravens would definitely have done better.


I was wondering about the Zerg as well, but maybe the Zerg is REALLY good in ZvP and ZvZ but REALLY bad in ZvT...

But yeah, I still feel like Tanks would do better in almost every case. Especially if you have THAT MANY Marines.
RaE21
Profile Joined September 2010
United States260 Posts
October 11 2011 03:03 GMT
#802
On October 11 2011 11:00 RyLai wrote:
Show nested quote +
On October 11 2011 06:40 statikg wrote:
On October 11 2011 05:05 RaE21 wrote:
I just won a game using the marine raven composition, it really is effective with good execution. I disagree with some of the posts above suggesting turrets are useless. Turrets are by no means a replacement dps for marines, but the key to turrets is that they are a instant, mobile wall that not only are disposable (unlike tanks), but can attack both ground and air as well as mess up the attack ai of lings/banes/mutas as your marines lay waste. Also, PDD is an amazing ability versus muta and I find pdd and turrets alone to be the core spells (hsm good if have opportunity with clumped muta or roaches).

Below is the recent replay of the game I played using this composition, I transitioned similar to yoshi but kept my banshees alive as long as possible to harass and force both detection (in case of cloak), spores, and *key* mutas. I WANT the zerg to make muta, as pdd negates muta completely. I still need to work on counters to possible blind infestor build though.

http://drop.sc/42819

This is a ladder game between masters players. Both my opponent and I are 1250+ masters


Your opponent is definitely not a 1250 master zerg, or if he is he go there by cheese. There is no OL spread, no creep spread, a terran outworkers him all game without ever doing any major worker damage, his muta harass damage is basically 0 even though he goes mutas as his first tech option. Takes a 3rd after 12 minutes without any major pressure outside of 2 banshees and 4 hellions even though he went roach. The level of play is definitely not at 1200 (which is also where I play so I do have a good idea).

You did demonstrate some nice use of ravens, but in your game having tanks instead of the ravens would definitely have done better.


I was wondering about the Zerg as well, but maybe the Zerg is REALLY good in ZvP and ZvZ but REALLY bad in ZvT...

But yeah, I still feel like Tanks would do better in almost every case. Especially if you have THAT MANY Marines.


Dunno about the zerg, just based it on the stats page when I clicked his profile after game. Tanks are solid in the matchup no doubt, but ravens are just super fun to use ^_^
statikg
Profile Joined May 2010
Canada930 Posts
October 11 2011 19:36 GMT
#803
This is how I envision the transition going, the ravens are just arriving on the scene as I finish up the win, but I think it would work well if the game had needed to continue without opening yourself up to any weak transition points.

I'm slightly inebriated in this game and float alot later on, also zerg loses quite a few lings to me on a wierd timing attack in the early-mid game, but other then that the game is pretty standard. I could have afforded some defensive tanks easily as well as a much larger number of ravens.

Also I think that we may have been thinking about how to utilize ravens in slightly the wrong way. I think they probably maximize efficacy in the small group battles. So that means when using ravens it might be best to split up your ravens and send 2-3 of them with multi prong drops. This just makes those multi prong drops absolutely brutal for zerg to deal with. It really strengthens the drop incredibly to have 2-3 PDD available and maybe a HSM or turret wall. This also makes them less vulnerable to a big ball infestor death (one of their only weaknesses). Anyway this is just how I envision it, but that plays really well into my dropping style.

http://topreplays.com/Replays/Details/8964/HiaTa_vs_Lostcause
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 19 2011 18:51 GMT
#804
I was wondering... Has anyone who has watched MLG done the 16 build queue of marines that Bomber pulled at Orlando?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
aklambda
Profile Joined October 2010
Austria48 Posts
Last Edited: 2011-10-21 11:46:34
October 21 2011 11:45 GMT
#805
On October 20 2011 03:51 Antisocialmunky wrote:
I was wondering... Has anyone who has watched MLG done the 16 build queue of marines that Bomber pulled at Orlando?

I tried MarineKingPrime's early double upgrade build. I really liked the idea.
Basically, you get a fast expansion and 3 barracks and with your gas you simply upgrade to fast 3/3 marines with combat shield and stim. While adding on more barracks and expansions while slowly teching to ravens with priority on upgrades.

The obvious problem are banlings. I am nowhere near as good as MKP (duh...) with my marine micro and one wrong step and I lost... pretty much every game. Maybe add in some tanks for the mid game (either for push or defense while dropping everywhere) and then transition into ravens?

But the more I play the more I think the way to do it is like statikg said: Basically just being in the Zerg's face everywhere all the time with drops and attacks while teching to ravens and then making small "hit squads" of 8-16 marines with 2 medivacs and 2-3 ravens as support.

This way you can seeker missile banelings (or mutas to get them to leave), support a position with auto turrets/block a ramp with auto turrents while the marines kill of the expansion or deploy a point defense drone against a large muta force. If you got 16 marines with 3/3 upgrades 2 medivacs and 1-2 point defense drones they can handle almost all mutas the zerg has. Also you can help the drops land or evacuate against the mutas with point defense drones.
Granted this all seems sooo much micro intensive - to the point that it is almost impossible (for me at least) but that is the way I would like to play it. Maybe someday you get to see a pro do it. Looking forward to it.
SolidMustard
Profile Joined May 2011
France1515 Posts
January 24 2012 19:42 GMT
#806
Just found out that thread, can't believe it! After watching some BW the other day, I thought exactly the same as you. Marine/Raven has to be good, just like the SK terran style is so good in BW, and as the raven is by far my favourite unit in SC2 I've been working on raven buids lately. So far, I've only been able to troll a few ppl with some PF/raven builds, but I'm pretty sure the marine/raven combination can be strong. Maybe a little range buff would help for the seeker missile.... but anyway I'm gonna try those builds, and maybe change them, I'll post here if I find out anything good/interesting.
Techno
Profile Joined June 2010
1900 Posts
January 24 2012 20:07 GMT
#807
I've beaten noobs with marine hellion raven into BC. Marine/Hellion/Raven might actually be viable, but it requires sick micro to pull off consistently. Im not sure if it's really ever viable to make more than 3 or 4 ravens though.
Hell, its awesome to LOSE to nukes!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
January 24 2012 20:28 GMT
#808
On January 25 2012 04:42 SolidMustard wrote:
Just found out that thread, can't believe it! After watching some BW the other day, I thought exactly the same as you. Marine/Raven has to be good, just like the SK terran style is so good in BW, and as the raven is by far my favourite unit in SC2 I've been working on raven buids lately. So far, I've only been able to troll a few ppl with some PF/raven builds, but I'm pretty sure the marine/raven combination can be strong. Maybe a little range buff would help for the seeker missile.... but anyway I'm gonna try those builds, and maybe change them, I'll post here if I find out anything good/interesting.


SK Terran plays nothing like Marine/Raven.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
SolidMustard
Profile Joined May 2011
France1515 Posts
January 24 2012 20:30 GMT
#809
Well, when you reach 20+ ravens it becomes quite hard to beat with any army composition, the only downside is that, if stacked, they can be very vulnerable to AOE. The way I like to play it is to force my opponent on the defensive foot by harrassing with auto turrets, and go for the base trade if I'm under an heavy attack.
SolidMustard
Profile Joined May 2011
France1515 Posts
January 24 2012 20:36 GMT
#810
On January 25 2012 05:28 CosmicSpiral wrote:
Show nested quote +
On January 25 2012 04:42 SolidMustard wrote:
Just found out that thread, can't believe it! After watching some BW the other day, I thought exactly the same as you. Marine/Raven has to be good, just like the SK terran style is so good in BW, and as the raven is by far my favourite unit in SC2 I've been working on raven buids lately. So far, I've only been able to troll a few ppl with some PF/raven builds, but I'm pretty sure the marine/raven combination can be strong. Maybe a little range buff would help for the seeker missile.... but anyway I'm gonna try those builds, and maybe change them, I'll post here if I find out anything good/interesting.


SK Terran plays nothing like Marine/Raven.


Why not? I'm nothing like a BW specialist so I could totaly be wrong, but it looks very similar to me. You rely on a lot of low-tier upgraded bio, and keep the gas to add a flying detector/spell caster to deal AOE damage to the ennemy... How the fuck isn't it similar?
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
January 24 2012 20:55 GMT
#811
On January 25 2012 05:36 SolidMustard wrote:
Show nested quote +
On January 25 2012 05:28 CosmicSpiral wrote:
On January 25 2012 04:42 SolidMustard wrote:
Just found out that thread, can't believe it! After watching some BW the other day, I thought exactly the same as you. Marine/Raven has to be good, just like the SK terran style is so good in BW, and as the raven is by far my favourite unit in SC2 I've been working on raven buids lately. So far, I've only been able to troll a few ppl with some PF/raven builds, but I'm pretty sure the marine/raven combination can be strong. Maybe a little range buff would help for the seeker missile.... but anyway I'm gonna try those builds, and maybe change them, I'll post here if I find out anything good/interesting.


SK Terran plays nothing like Marine/Raven.


Why not? I'm nothing like a BW specialist so I could totaly be wrong, but it looks very similar to me. You rely on a lot of low-tier upgraded bio, and keep the gas to add a flying detector/spell caster to deal AOE damage to the ennemy... How the fuck isn't it similar?


Plus its Terran vs Zerg in both BW and SC2, so it must be even more identical
lolpaca
Profile Joined July 2011
14 Posts
January 25 2012 12:36 GMT
#812

I tried MarineKingPrime's early double upgrade build. I really liked the idea.
Basically, you get a fast expansion and 3 barracks and with your gas you simply upgrade to fast 3/3 marines with combat shield and stim. While adding on more barracks and expansions while slowly teching to ravens with priority on upgrades.


I like this idea a lot too, I've been using the build you described (didn't realise it was an MKP special) against Z for a while now with quite a bit of success - if you upgrade seamlessly it allows you to get 3/3 marines by 17 minutes, which is brutally quick. I usually go for the normal tank/medivac/ghost after the first round of upgrades but going marine/raven/medivac instead sounds like a lot of fun - you could lift off the 2 tech lab rax and make reactors once stim & shield are finished, putting starports on the 2 labs for a nice smooth transition.

Would be interested to hear if anyone's tried a build like this, sounds very gas intensive though, especially if you're getting Corvid/HSM for your ravens.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
February 16 2012 22:52 GMT
#813
http://drop.sc/113399
http://drop.sc/113398

I'll upload more replays as I play, really liking this strat, reminds me of the glory days of BW with SK Terran... Hmm that has me thinking there has got to be a more catchy name than Marine/Raven..


https://x.com/CaptainWaffless
crocodile
Profile Joined February 2011
United States615 Posts
February 16 2012 23:01 GMT
#814
Had a really fun, long and difficult game today on Cloud Kingdom using this strat. Very back and forth, I was playing bio all game and slowly added in Ravens as my gas started to pile up. The Ravens really were the reason that I was able to hold his final push and what made my counter attack so strong.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Prev 1 39 40 41 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
12:00
Day 2
TaKeTV3945
ComeBackTV 1487
IndyStarCraft 577
SteadfastSC409
TaKeSeN 365
Rex163
3DClanTV 88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 577
SteadfastSC 409
Rex 163
BRAT_OK 69
StarCraft: Brood War
Bisu 2970
EffOrt 1105
Larva 986
Mini 665
Hyuk 545
Stork 535
ZerO 427
Soulkey 273
Rush 186
Last 135
[ Show more ]
[sc1f]eonzerg 72
Yoon 48
Free 46
ToSsGirL 37
Backho 35
Shuttle 35
sorry 26
Terrorterran 23
Movie 23
Rock 22
Sacsri 20
HiyA 20
soO 19
GoRush 15
ajuk12(nOOB) 13
ivOry 5
Stormgate
BeoMulf53
Dota 2
Gorgc5455
qojqva2986
singsing2754
Dendi269
XcaliburYe249
syndereN242
Counter-Strike
fl0m2725
Heroes of the Storm
Khaldor205
MindelVK9
Other Games
B2W.Neo1437
FrodaN422
crisheroes340
Sick172
ZerO(Twitch)20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1374
• Stunt567
Upcoming Events
Replay Cast
9h 10m
HomeStory Cup
22h 10m
Replay Cast
1d 9h
Replay Cast
2 days
Wardi Open
2 days
WardiTV Invitational
3 days
The PondCast
4 days
WardiTV Invitational
4 days
Liquipedia Results

Completed

Escore Tournament S1: W6
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.