• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:41
CEST 19:41
KST 02:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Rogue, GuMiho, Solar, Maru0BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4
Community News
BGE Stara Zagora 2025 - Replay Pack0Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
BGE Stara Zagora 2025 - Replay Pack Code S RO8 Preview: Rogue, GuMiho, Solar, Maru Jim claims he and Firefly were involved in match-fixing The SCII GOAT: A statistical Evaluation StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Bellum Gens Elite: Stara Zagora 2025 $3,500 WardiTV European League 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ FlaSh Witnesses SCV Pull Off the Impossible vs Shu BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 41044 users

[D] Archon Answer to Roaches?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
ccJroy
Profile Joined April 2010
United States483 Posts
Last Edited: 2010-10-22 02:12:58
October 21 2010 01:59 GMT
#1
This is not a joke post, please disregard what you might think of me from my last thread i posted. Wont bring that up again.

The main reason for this post is bringing a new idea to the table about dealing with roaches early/mid game.

With the most recent patch Roach range is now 4 as you all know, do not spam here about imbalance/trolling please, personally i feel it was a long time coming as a toss player since roaches were pretty retarded and just tanked shots, with the new range they can now actually do dmg with the main army (making the zerg army at 200/200 quite a bit more powerful if you havent noticed). Moving on.

The Archon, most useless, big, low range unit in the game right? Maybe.

After facing more then 90% of zergs on ladder in 2 days all going roach early game-->muta/ling lategame REGARDLESS of what i had/they scouted, so i've been pounding my head against the wall working on new ways to beat this strat that is going around like the flu.

I dont have much trouble with the regular zerg builds (roach/hydra, muta/ling, ect), but i feel with roach-->muta/ling you have to invest so much in robo to hold off the roach push (range 4 makes them hard as anything to kite and most good zergs are now rushing to speed roaches as they should've been doing a long time ago). After investing into immortals your pretty dry for when the inevitable mutas come out.

I've recently been favoring heavy zealot/stalker/HT for most zerg builds, especially the dreaded muta/ling with a few openings (mainly FE super gate, but depends on map/positions) and have come to notice that any early expansion leaves you pretty open for heavy roach pressure. As we saw in GSL2 it took just about everything a toss had (Cant remember name, anyone remember?) to hold off the mass roach/ling bust with cannons and stalker/zealot at his nat.

And i came upon the Archon, yes finally getting to the point of the post.

350 shields, 10 HP, pretty hefty HP when you look at a zealot/stalker who are around 150/160 HP+shields.
Dmg - 25 (vs Biological...AKA ALL ZERG UNITS: 35).
Attack speed:1.75

Roachs: 145 HP
Dmg - 16
Attack Speed: 2

Doing some unit testing, using 3 archons (900 gas of units, 300 gas of tech) against an increasingly number of roaches (No micro, amoving, and even the archons were a bit slower to attack since they are such a large unit and one lagged behind by about 1 second or so).
6 Roaches - All roaches dead, one archon down and minimal shield damage.
8 Roaches - All roaches dead, one archon down with both having ~40% shields (150 shields or so)
10 Roaches- All Archons dead, with 1 roach at very low hp and one around 50%.

360/16 = 22.5
Since we're always rounding up when dealing with this sort of thing
Roaches take 23 shots to kill an archon.

145/34 = 4.26
Meaning Archons take 5 shots to kill roaches.
^All unupgraded. *Edit: Thank you UncleOwnage.


With micro/speed upgrade:
Off creep with speed upgrade, the roaches *can* kite archons, but when the roaches start to shoot the archons can get a shot off.
Without speed its a pretty one sided fight and better off just trying to focus fire due to the speed of the Archon is 2.81 compared to the roaches 2.25 pre-speed upgrade.
MICRO FOR ARCHON: Just as the Colossi has its AoE spash moving back and forth, the archon has its splash originating like the siege tank, from in to out. For best results using archons against any zerg unit (especially lings before they surround) click the closest to the middle unit you can, this will force the archons to splash the middle and largest radius of units. (Like using siege tanks vs banelings/lings, clicking the middle allows the largest splash).


All these tests were done without the use of FF/Stalkers/Zealots tanking/Other shenanigans that protoss have at there disposal. With stalker support it would go further into the toss's favor due to the high dmg of stalker vs roaches.

Mid/Lategame: This is really where i think this could shine, going fast HT shrine (Chose to go HT and just super early gas due to DT shrine being ungodly long build time) allows for one of two things against the builds you will see;

Muta Ling mid/lategame - Storm+Gateway/Archon, GG? We've all seen what storm does to lings/mutas, its pretty disgusting with 1-2 good places storms on muta.

Roach Hydra - Again, storm for hydras, create a robotics bay if hes going super mass roach and make more archons.

Ultra lategame? Did i mention how good archons were against bio units with gateway support?

Transitions:

DTs, HT+DT+Gateway units, allows for the easiest sniping of overseers (feedback+few shots from stalkers) and then go to town on the army.

Colossi/Robo play, If you see mass mass roach, and he really doesnt wanna transition into something else, get some sentries and immortals, FF+immortals+good gateway composition, and he will cry.

Strategy: Finally!

You can your usual* build order (9 pylon, 12/13/14 gate depending on position/map), and do your usual shenanigans to stop expo's/apply enough pressure with 3 gates but do not overextend yourself and lose to a larger force because you got reckless, cannot stress this enough.

When your 2 gates are up and running (Producing mainly Stalker/Zealot with 1 sentry in case of a all in ling) drop your TC and your 3rd (4th gate if you dont want to expand). At this point you can choose to expand or go straight to HT/Archon.

While doing this, your going to want to pressure the zerg as much as you can, poke around wherever you can, make sure hes not just free to drone 100%, because lets face it, if he does your dead.

Once you have 1-2 archons (usually when the expo is warping in) you can start pressuring harder and denying the zergs 3rd and eventually teching to storm or switch techs if you feel you need to.

Hope you can incorporate one of units that most people consider to be useless into your PvZ against the newest buffed unit, the roach.

I'll try to post some replays when i get them vs some higher level players (been working on timing in customs and its not 100% yet).

Any suggestions for timings/solidifying the build for the future is always appreciated.
Lol Rly?
blitzkrieger
Profile Joined September 2010
United States512 Posts
October 21 2010 02:10 GMT
#2
You should test Archon vs Muta as I think thats the limiting factor. I think going Charge/HT vs hydra and then getting archons when he goes roaches would be smart and work, but from what I know muta's destroy archons (but I could be wrong).

i think archon's need the massive title so they can't be slowed by marauders and also a slight splash radius increase.

Another thing is burrow needs obs, but archon is pretty heavy gas so that could be a weakness imo.
Bowdy
Profile Joined April 2010
United States232 Posts
October 21 2010 02:12 GMT
#3
you're wrong, mutas dont destroy archons. if anything archons destroy mutas if they catch them stacked, but otherwise they're still fairly decent vs mutas.
bowdy.smiteam.net
ccJroy
Profile Joined April 2010
United States483 Posts
Last Edited: 2010-10-21 02:15:32
October 21 2010 02:13 GMT
#4
Thank you blitz for your feedback.

To be honest, unless the zerg is very good about magic boxing, and even when they do magic box, archons do quite well vs mutas. I can do some testing if you'd like but i know its something like 3:1 muta/archon or somewhere around there unupgraded (no stalkers helping as well).

@ burrow, ive only seen 1-2 people actually use burrow very well, which is why im starting to stray away from using colossi for PvZ right now, forced to have an obs over my army at all times or else he would burrow-->snipe colossi before i could do anything.

Thank you for the comment.

Edit: As Bowdy said, what i was just about to post, if they go head on, i think with the flying mechanics as the muta's are flying up there gonna take heavy splash until they can spread out (and HT should be out with storm by the time mass muta is coming).
Lol Rly?
-{Cake}-
Profile Joined October 2010
United States217 Posts
October 21 2010 02:18 GMT
#5
I like this a lot. I could see it coming off of some semi-fast expand with a forge for +1 and cannons to help hold off mutas

Too gas intensive for one base though imo
GinDo
Profile Blog Joined September 2010
3327 Posts
October 21 2010 02:19 GMT
#6
Archons in BW were the anit Muta unit until corsairs. I think its really valid.

P.S. Did you know that archons get +3 atk(+1 bio= total of +4 vs bio for each upgrade) for each weapon upgrade.

Thats 47 vs bio
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 21 2010 02:20 GMT
#7
On October 21 2010 11:10 blitzkrieger wrote:
You should test Archon vs Muta as I think thats the limiting factor. I think going Charge/HT vs hydra and then getting archons when he goes roaches would be smart and work, but from what I know muta's destroy archons (but I could be wrong).

i think archon's need the massive title so they can't be slowed by marauders and also a slight splash radius increase.

Another thing is burrow needs obs, but archon is pretty heavy gas so that could be a weakness imo.


Blizzard officially stated somewhere that the Archon was meant as a back-up unit (merge your templars after they have no energy) when questioned about the viability of Archons - they are meant to be not very effective in general (except against the occasional muta stack, or perhaps against lings with a weapon upgrade).
GinDo
Profile Blog Joined September 2010
3327 Posts
October 21 2010 02:21 GMT
#8
On October 21 2010 11:18 -{Cake}- wrote:
I like this a lot. I could see it coming off of some semi-fast expand with a forge for +1 and cannons to help hold off mutas

Too gas intensive for one base though imo



One basing will die out just like it did in BW. Don't get too used to it.

FE builds are the Future Man
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 21 2010 02:22 GMT
#9
One archon basically costs 300 gas though, doesn't it? That's a lot of gas to take care of roaches, which are a lot cheaper.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
October 21 2010 02:22 GMT
#10
I came expecting to flame some stupid and hopelessly shortsighted theorycrafting but this thread was well written, your ideas expressed clearly, and the argument thought out. I'll probably have a lot of free time this weekend to video game, so I'll try out your suggestion and see if I can incorporate archons.

Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 21 2010 02:22 GMT
#11
On October 21 2010 11:12 Bowdy wrote:
you're wrong, mutas dont destroy archons. if anything archons destroy mutas if they catch them stacked, but otherwise they're still fairly decent vs mutas.



The bold part is the problem. Archons are very immobile compared to mutas. You can treat them somewhat like Thors and build a cannon + Archon in the mineral line to defend against mutas, but that's a 250/300 and 2x Warpgate CD (plus merge time) investment that can't go on offense. Blink Stalkers are your best answer...I was thinking of a Blink + DT harass into Stalker/Archon (made with the Dark Templar once they get multiple overseers). That'd probably be the best way to go about things.
the p00n
Profile Joined September 2010
Netherlands615 Posts
October 21 2010 02:22 GMT
#12
Archons can also cost 250 gas.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
October 21 2010 02:23 GMT
#13
The archon uses so much gas, that is removes most of the other possibilities that protoss relies on...sentries, storm, collolus. In a mid-game, you can really only muster 3-4 archons. Think of stalker zealot archon. Once the archons go down you really don't have anything that can dps the zerg down. If the archon was 250 100 like the immortal, then it would totally replenishable and viable. But it isn't. The zerg can afford to replenish 10 roaches, 3 archons is 900 gas which is a fuck ton. Try going against roach/hydra where the zerg is microing, you suffer badly. chargelot archon is actually really strong in small numbers, but once the army sizes goes up, or you are engaging spinecrawlers, archon zealot doesn't cut it.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
October 21 2010 02:23 GMT
#14
I've been using archons a lot to deal with a lot of mutas, with the benefit that it does decent damage to all of the zerg army
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 21 2010 02:23 GMT
#15
just gotta say that this can't possibly deal with "early-mid" roaches.

archons are really high up the tech tree. other than that, unit testing seems impressive!
Bull-Demon
Profile Joined January 2003
United States582 Posts
October 21 2010 02:26 GMT
#16
If you keep up on upgrades, armor especially, the inevitable muta switch won't be able to touch your stalkers unless he was preemptively upgrading attack. I think toss should value armor upgrades over attack upgrades in this MU.
~_~
blitzkrieger
Profile Joined September 2010
United States512 Posts
October 21 2010 02:30 GMT
#17
On October 21 2010 11:12 Bowdy wrote:
you're wrong, mutas dont destroy archons. if anything archons destroy mutas if they catch them stacked, but otherwise they're still fairly decent vs mutas.


Well you do need to get the archons first which is a pretty steep bill. Its 150 gas for citadel, 200 gas for templar archives, then 300gas per archon. This isn't counting all the time it takes to get this. I am not sure exactly when the first 7 mutas pop will you have the archons ready?

This doens't look like you can FE
If you did FE archon range is low so you need other anti-air for cannons (unless you are attacking).

I should probably test some archon builds for the hell of it rofl.

Day9 stream still not working... sigh...
GinDo
Profile Blog Joined September 2010
3327 Posts
October 21 2010 02:30 GMT
#18
On October 21 2010 11:22 TedJustice wrote:
One archon basically costs 300 gas though, doesn't it? That's a lot of gas to take care of roaches, which are a lot cheaper.



Chargelots, Archon, Storm basically pwns everything zerg has. Archons serve as a tanking unit so that you don't insta die. This composition is really good since your resources are split between Super mineral heavy and super gas heavy.

This is better then collosi as collosi are glass cannons that if focused down leaves a weak protoss army. any decent zerg nows that collosi are a priority to take out.

And this build isnt as gas heavy as people believe. If your only spending gas HTs and atk upgrades off of 2 bases. you have 4 gysers directly fueling you HTs. At the same time you'll have tones a minerals which equals Zealots,cannons(For muta def), and expansions. And with this mobile force(compared to robo tech) you can easily defend expansions.

In these expansions you don't even need to saturate, just take the gases.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
blitzkrieger
Profile Joined September 2010
United States512 Posts
October 21 2010 02:34 GMT
#19
On October 21 2010 11:22 the p00n wrote:
Archons can also cost 250 gas.


I lol'd.


I also think you have to consider what the zerg does with his gas. If you went charge/HT with storm INTO archons it could work but sacrificing your HT means you lose a lot. You definitely coudln't open with any archon build but transitioning to it if he transitions to mutaling would work.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 21 2010 02:36 GMT
#20
Just calculated 3 Atk Archons

1 shot lings
2 shot hydras
3 shot roaches
3 shot mutas
2 shot infestors
11 shot Ultras

Ultras 20 shot Archons
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 813
BRAT_OK 101
ProTech81
MindelVK 24
StarCraft: Brood War
Britney 6527
Sea 3257
Mini 617
EffOrt 573
Stork 290
ggaemo 284
Nal_rA 197
actioN 138
Dewaltoss 108
Mong 66
[ Show more ]
Aegong 38
Hyun 36
Movie 30
Sacsri 28
Backho 25
GoRush 22
sSak 20
yabsab 11
Shine 10
Counter-Strike
fl0m5578
olofmeister2848
Stewie2K178
rGuardiaN85
Heroes of the Storm
Khaldor181
Other Games
tarik_tv38287
gofns13075
singsing1465
FrodaN755
Beastyqt666
B2W.Neo603
Lowko246
XaKoH 180
Mew2King82
TKL 73
QueenE58
Trikslyr54
Organizations
Dota 2
PGL Dota 2 - Main Stream1657
StarCraft 2
angryscii 40
Other Games
BasetradeTV35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Reevou 2
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki22
• HerbMon 22
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4505
• masondota21126
League of Legends
• Nemesis6171
• Jankos1591
• TFBlade1293
Other Games
• imaqtpie499
• Shiphtur291
Upcoming Events
PiGosaur Monday
6h 19m
GSL Code S
15h 49m
Rogue vs GuMiho
Maru vs Solar
Online Event
1d 6h
Replay Cast
1d 8h
GSL Code S
1d 15h
herO vs Zoun
Classic vs Bunny
The PondCast
1d 16h
Replay Cast
2 days
WardiTV Invitational
2 days
OSC
2 days
Korean StarCraft League
3 days
[ Show More ]
SOOP
3 days
CranKy Ducklings
3 days
WardiTV Invitational
3 days
Cheesadelphia
3 days
CSO Cup
3 days
GSL Code S
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Replay Cast
6 days
RSL Revival
6 days
Cure vs Percival
ByuN vs Spirit
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.